Anything that is gaming related that doesn't fit well anywhere else
User avatar
alienjesus
Next-Gen
 
Posts: 8155
Joined: Tue Feb 24, 2009 7:10 pm
Location: London, UK.

Re: Games Beaten 2017

by alienjesus Fri Jan 20, 2017 7:22 am

Markies wrote:More Importantly, I am now under 100 Unfinished Games on my Backlog! I finally reached my goal!!


Congrats. Just make sure you don't follow my example - I was down to about 60 unbeaten at one point, now I have over 250 :lol:

Anyway, update from me:

1. 3D Power Drift 3DS
2. Maze Hunter 3-D 3DS
3. Hyrule Warriors Legends 3DS *NEW*

Hyrule Warriors Legends

Image
Hyrule Warriors was a game I rather enjoyed when I first played it on Wii U. It's a big, dumb, stupid game, but it's a big, dumb, stupidly fun game too. You run around chopping up legions of Stalchildren and Bokoblins and other Zelda enemies as popular Zelda characters like Link and Zelda, and les spopular ones like Agatha. There was a ton of content, the game could take hundreds of hours to complete, plus there was a crapload of DLC with new characters and new weapons and even more damn content. Hundreds of hours. You'd never feel like you were short changed with this game, that's for sure.

Image

Cue Hyrule Warriors Legends, a 3DS port of the Wii U game. There are obvious downsides to this version - the graphic quality is way lower, and less enemies can be rendered on screen at once. It's not terrible - if you've played the Wii U version in multiplayer, it's kinda like that for enemy numbers at once - but it does mean it takes longer to wipe out a large enemy group as you can quite literally hit less at once - the others haven't spawned in yet!

But the game also has obvious advantages too. Not only does it feature all the base content from the original game, but it also adds in all the DLC characters and weapons from the Wii U game too - that's a lot of bonus content. On top of that, the main campaign has increased from 15 to 29 maps, there's a whole extra adventure mode map, and there are 6 brand new characters introduced which weren't originally in the Wii U version too - Toon Link, Tetra, Medli and King Daphnes from The Wind Waker, Skull Kid from Majora's Mask, and new character Linkle, who is a badass character who looks like Link but even more girly (because she is a girl) and thinks she is the legendary hero. This isn't even mentioning the additional DLC which adds a ton of characters from other portable Zelda adventures - we're talking Marin from Link's Awakening, Yuga and Ravio from Link Between Worlds and Toon Zelda in Phantom form from Spirit Tracks.

Image

So, somehow, this game has managed to make the Wii U version feel like a bad deal. It contains twice the amount of base content, all the extra DLC characetrs and weapons from the Wii U game, and a bunch of new content not available in the Wii U game (the DLC characters and weapons are available now, but not the DLC Maps or new content from the 3DS game). And it does this all on 3DS for a lower price than the original.

However, the concessions made to the console are notable. Graphically it doesn't bother me too much, but the sense of spectacle and the speed of completing levels is made a lot slower due to lower on-screen enemy counts. I have a New 3DS too, and my understanding is that this game is practically unplayable on the original 3DS or 2DS too.

Image

Hyrule Warriors is an impressive port to underpowered hardware, and it manages to keep most of what made it fun. It has all the problems of the original game and basically the whole 'Warriors' series - it's mindless, repetitive and honestly, overly padded in many respects, but it's still a lot of fun. If you have a choice between the 2 versions, well, it's a tricky one in my eyes. For the most content, the 3DS version is king, but I can't help but feel I had a bit more fun with the extra grandeur of the Wii U game. Either of them are worth a shot though!
Image
User avatar
BoneSnapDeez
Next-Gen
 
Posts: 18820
Joined: Mon May 02, 2011 1:08 pm
Location: Maine

Re: Games Beaten 2017

by BoneSnapDeez Fri Jan 20, 2017 9:54 am

alienjesus wrote:I have a New 3DS too, and my understanding is that this game is practically unplayable on the original 3DS or 2DS too.


That's too bad. I was wondering if this was worth checking out in addition to the Wii U game. Probably not.
User avatar
Blu
Next-Gen
 
Posts: 2660
Joined: Sat Mar 03, 2012 1:09 pm
Location: Dallas, Texas

Re: Games Beaten 2017

by Blu Fri Jan 20, 2017 7:21 pm

1. Runbow - Wii U
2. Battlefield 1 - Xbox One
3. Until Dawn - PS4
4. Super Mario Sunshine - Gamecube
5. Titanfall 2 - Xbox One

This campaign was awesome. I think it was something that Titanfall 2 severely lacked. It gave me the feels, was pretty engaging and some of the levels were really awesome in terms of helping redefine the FPS genre. I think if you're on the fence about shooters in general, this one will definitely engage you and provide some thrills.
Flake
Moderator
 
Posts: 7966
Joined: Wed Dec 16, 2009 3:27 pm
Location: San Antonio, TX

Re: Games Beaten 2017

by Flake Fri Jan 20, 2017 10:25 pm

Super Mario Bros Advance 4: Super Mario Bros 3 (GBA/WiiU)
Super Mario Bros Advance 2: Yoshi's Island (GBA/WiiU)
Wario Land 4 (GBA/WiiU)

Oh my gosh, can we talk about how great Wario Land 4 is? It really is. The level design is incredibly diverse, the 'collection' element of the gameplay is used conservatively enough that it never drags down the experience, and the game does a great job of conveying how it feels to be a bully like Wario that you end up identifying with the garlic chugging creep.

It is a real shame that there was only a single Wario Land game after Wario Land 4 - when Nintendo talks about bringing back 'dormant' titles, I hope they keep Wario Land in mind. I think that it is unlikely, though. Wario Land was handled by the same development team that handled the Metroid series - and since its dissolution, like Metroid, only 3rd party partners have driven development of the series.
The PSTV is amazing.
---------------
Nintendo ID: Mecha_Flake
PS Network: jace-flake
User avatar
PartridgeSenpai
Next-Gen
 
Posts: 2168
Joined: Mon Dec 14, 2015 9:27 am
Location: Northern Japan

Re: Games Beaten 2017

by PartridgeSenpai Sat Jan 21, 2017 12:54 am

Partridge Senpai's 2017 Beaten Games:

1. Tales of Hearts R (Vita)
2. UPPERS (Vita)
3. Volume (Vita)
4. Overlord: Minions (DS)
5. Kirby: Planet Robobot (3DS)

6. Overlord II (PS3)

The sequel to the wonderfully evil Overlord, this game is largely more of the same, with some fun new stuff tacked on. I beat the original Overlord aaaages ago (albeit not the expansion), and had a blast with it, but the thing that got me into the series was watching an LP of 2. Thus, I waited and waited until I largely forgot the details of 2, and now I finally got to playing through it myself.

You are the Overlord! The old Overlord (the anti-hero of the first game) went missing some time ago, and the land has gained peace and prosperity under the rule of The Empire (who are basically just the Romans in all but name and ruler). It's up to the Overlord to restore the balance of chaos and order to the land, with the help of your trusty army of Minions!

Gameplay-wise, it's very similar to the first game. It's basically evil-Pikmin, where you play as the Overlord, commanding your army of Minions to help you dominate the land. Just like in Pikmin, you have several types of minions who specialize in different types of jobs (and can resist different elements). However, unlike in Pikmin, there is a much larger emphasis on combat, micromanaging a smaller military force (15 to 50-ish), and how each different minion type contributes to combat.

-First you have Browns, who are your tanky/basher minions. They're your front line troops.
-Second you have Reds, who have a ranged fire attack. They're more like archers, and are best put near the back like archers.
-Third are Greens, who are your rogues with a very powerful backstab ability. They can be very effective if used well, but it's often difficult to use them without getting them squashed. I mostly never used them, as the Overlord himself is such a competent unit, just wailing away with his melee is just as good (usually) a use of your time as micromanaging Greens behind enemy lines to get good backstabs.
-Last you have Blues, who are your healers. They can bring dead minions back to life! They're best put between your Browns and Reds, or on top of the Reds.

Approaching each encounter smartly and with the right unit composition can be the difference between victory, or getting your entire army wiped. Especially as your Minions are each individually special, and will acquire better equipment (which they pick up from killed enemies or smashed crates) and more levels the more they fight, so there's an incentive to keep them alive. However, you don't really HAVE to, it'll likely just give you an easier time.

There aren't as many diverse or memorable bosses as the first game, but the overall combat and encounters are still quite tough. The organized battalions of Empire troops can be really tough to get through at times, especially once you start encountering the elite troops. The main addition to this game are the mounts you can get for your minions, as well as spells that your Overlord can cast (I don't recall the first game having those, or if it did, it didn't have these ones). The mounts vary up combat a little by making your minions get slightly tougher or a new ability, but they're so pick-and-choose when the game decides to give them to you that it doesn't change the game that drastically. The spells though, especially the Dark Presence Spell, which allows you to make civilians your loyal slaves OR you can use it to just inflict damage on enemies, really vary up combat, and the mana you have really gives you a new resource that can be the deciding factor in a lot of harder combat (especially the shockwave. Dat be so good).

You find a bunch of gold and a couple other resources on your travels. These can be used to purchase upgrades to your minions' base stats, or can also be combined with Minions souls in your forge to make new weapons and armor for your Overlord. These are pretty cool (and those Minion buffs make a HUGE difference pretty damn quick in how long they stay alive and how much damage they do), but I just wish it gave you actual numerical stats on how good weapons and armor were. There are enough weapons that just give basically no description on how they're actually better, that you sorta just gotta assume that because you unlocked it later and/or it costs so much more of X-resources that it must be better somehow.

The story is largely very silly, with your right-hand Minion Gnarl always keeping you informed of your objectives through his silly commentary magically transmitted to your helmet. You recapture the minion clans, take mistrisses, and conquer towns, all in the name of evil (and yourself, of course). A lot of dry, fairly dark humor. It's not for everyone, but there were a good handfull lines that really gave me a good belly-laugh.

The game has fairly good music as well. I really like the final combat music, as well as the main intro. Very sweeping, and delightfully evil orchestra scores. The framerate leaves a LOT to be desired though (I have also tested it, and it runs just as bad on 360). If you're fighting a ton of enemies at once, or more likely if you're breaking a ton of stuff all at the same time, the framerate starts hopping all over the place. This is a very noticeable problem in cutscenes, as it seems not one in the whole game is free from it, making any lip-syncing of the voices that might be there virtually undetectable. However, I will say that the framerate virtually never impacted my ability to actually play the game.

Verdict: Recommended. It's a fun, silly strategy action game. Not quite as good as the first in many respects, but not bad by any respect. If you want more controller-centric RTS action and you're all Pikmin'd out, then Overlord is a great thing to give you more minions to command and objectives to achieve! FOR THE OVERLORD!

(Just a little sad to see in the credits this game came out in 2009! It's been almost 10 years since we got a proper Overlord game :cry: )
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
User avatar
BogusMeatFactory
Next-Gen
 
Posts: 6770
Joined: Mon Jan 26, 2009 3:16 pm
Location: Farmington Hills, MI

Re: Games Beaten 2017

by BogusMeatFactory Sat Jan 21, 2017 1:02 am

PartridgeSenpai wrote:
(Just a little sad to see in the credits this game came out in 2009! It's been almost 10 years since we got a proper Overlord game :cry: )


There were actually 3 other overlord games that have come out after 2. Overlord: Dark Legend on Wii, Overlord Minions on DS and Overlord fellowship of evil on xbox one, ps4 and pc!
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.

-I am the idiot that likes to have fun and be happy.
User avatar
alienjesus
Next-Gen
 
Posts: 8155
Joined: Tue Feb 24, 2009 7:10 pm
Location: London, UK.

Re: Games Beaten 2017

by alienjesus Sat Jan 21, 2017 6:56 am

Flake wrote:Super Mario Bros Advance 4: Super Mario Bros 3 (GBA/WiiU)
Super Mario Bros Advance 2: Yoshi's Island (GBA/WiiU)
Wario Land 4 (GBA/WiiU)

Oh my gosh, can we talk about how great Wario Land 4 is? It really is. The level design is incredibly diverse, the 'collection' element of the gameplay is used conservatively enough that it never drags down the experience, and the game does a great job of conveying how it feels to be a bully like Wario that you end up identifying with the garlic chugging creep.

It is a real shame that there was only a single Wario Land game after Wario Land 4 - when Nintendo talks about bringing back 'dormant' titles, I hope they keep Wario Land in mind. I think that it is unlikely, though. Wario Land was handled by the same development team that handled the Metroid series - and since its dissolution, like Metroid, only 3rd party partners have driven development of the series.


I'm guessing the later game you mean is Wario Land: The Shake Dimension for Wii (which is by far my favourite in the series). Have you tried Master of Disguise or Wario World? I don't hear good things about the former, but the latter I hear some very mixed opinions of.

The Wario Land series is a mixed bag for me - I love some of them, and hate others.

My favourite to least favourite of the ones I've played:

Wario Land: The Shake Dimension
Virtual Boy Wario Land
Wario Land 3
Wario Land 4
Wario Land II

I really hate Wario Land 2. Wario Land 3 on the other hand managed to take that odd puzzley formula from 2 and do it much better, although it can still be frustrating. I loved the 'run back to base' thing they did in 4 and Shake though, at the end of levels.
Image
User avatar
PartridgeSenpai
Next-Gen
 
Posts: 2168
Joined: Mon Dec 14, 2015 9:27 am
Location: Northern Japan

Re: Games Beaten 2017

by PartridgeSenpai Sat Jan 21, 2017 8:21 am

BogusMeatFactory wrote:
PartridgeSenpai wrote:
(Just a little sad to see in the credits this game came out in 2009! It's been almost 10 years since we got a proper Overlord game :cry: )


There were actually 3 other overlord games that have come out after 2. Overlord: Dark Legend on Wii, Overlord Minions on DS and Overlord fellowship of evil on xbox one, ps4 and pc!


None of which have been called "Overlord 3" ;A;
I guess Dark Legend is kind of like the others, but Fellowship of Evil is a terrible Diablo-clone (from what I have read). I have no idea why FoE is even an Overlord game, tbh. You do have a point though. The series isn't completely dead (or at least wasn't). I'm just curious on if Triumph either doesn't want to make another RTS-style one, or if they just can't get funding to do it.

alienjesus wrote:I'm guessing the later game you mean is Wario Land: The Shake Dimension for Wii (which is by far my favourite in the series). Have you tried Master of Disguise or Wario World? I don't hear good things about the former, but the latter I hear some very mixed opinions of.

I really hate Wario Land 2. Wario Land 3 on the other hand managed to take that odd puzzley formula from 2 and do it much better, although it can still be frustrating. I loved the 'run back to base' thing they did in 4 and Shake though, at the end of levels.


I loooooove Wario Land as well! I'm surprised people don't like Master of Disguise! (well, that's not entirely true. I can actually understand why people don't like the whole "drawing on your costumes thing." The stylus hurts your hand to hold after a while, but regardless) That game is so great! One of my favorite DS action games. 2 is also my second favorite of the original series (behind 4, of course ;3). The only one I don't care for so much is 3, because I really didn't care for the day/night mechanic, and the game is very strangely short compared to all the others.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
User avatar
MrPopo
Moderator
 
Posts: 22449
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Games Beaten 2017

by MrPopo Sat Jan 21, 2017 2:04 pm

1. Pokémon Moon - 3DS
2. Tony Hawk's Underground - GCN
3. Warhammer 40,000 Dawn of War II: Chaos Rising - PC
4. Warhammer 40,000 Dawn of War II: Retribution - PC
5. Disgaea: Afternoon of Darkness - PSP
6. X-Wing: Imperial Pursuit - PC
7. Star Wars Republic Commando - PC

Republic Commando is an FPS that came out after Attack of the Clones and was released for both PC and Xbox. It's clear that Xbox was the target development platform but the PC port is pretty well done. The only two things that scream Xbox to me are the short individual levels (which DX:IW also suffered from) and the fact that the menu screens have a hilariously oversensitive mouse control that makes me think they direct mapped it to the analog stick code. Fortunately it can all be navigated with the keyboard.

Republic Commando's main gimmick is that it's squad based, and more importantly very well implemented. You are the leader of a four man squad of Republic clones, specifically of commandos. These are your sort of down and dirty soldiers who you can send into the real shit and trust to get the job done. Consequently there's a bit more individuality in them as compared to the rank and file. Each of your squadmates has a personality and in the backstory they have specializations. However, it seems like when they playtested it the specializations probably were more frustrating than fun, so in gameplay terms everyone is equally good at everything. All the backstory stuff got left in probably because they made this decision after the audio got recorded.

Your squadmates are quite competent and they managed to get the balance to the point where you cannot Rambo everything and you cannot just let the squad do everything. As squad leader you have the ability to give orders to the squad. The first set is the general orders; you can have them focus fire a target, stick close to you, hold a piece of ground, or go back to their standard AI. Additionally, there are a lot of context sensitive orders available. You can tell a squad member to set a detonation pack on something destructible or to slice into a terminal to activate something; both of these take time to accomplish so whoever does it will need cover. In many locations there will be dedicated positions for sniping or using heavy weapons; you can command your units to take up those positions. You can order them into turrets to provide covering fire, and you can tell them to revive a squad member or go heal up at a bacta terminal. There's even a door breach mechanism where the squad forms one, one places the breach charge, one tosses a grenade in after the door opens, and a third provides covering fire. All of these operations can also be undertaken by you aside from the sniping/heavy weapons positions (as you have those weapons at all times). Much of the strategy in the game consists of picking out the right lines of fire and supporting your squad, as well as deciding when to send someone to place a charge vs. you doing it yourself. In defensive situations I found that my squadmates were better off taking the gunnery positions while I took care of the task of slicing/detonating.

My main complaint with the game is that on the level of individual combat the balance is rather spotty. Melee attacks are incredibly damaging (though this works for both sides), which can lead to a lot of you suddenly dying. There are a couple of highly damaging ranged enemies that are difficult to take down; one is an aerial enemy that is highly evasive and the other is an enemy with boatloads of HP. Both of these can kill you in a second or two if they catch you out in the open. When you have the full squad it's not so bad, as the various members draw fire, but your first introduction to both is a forced solo segment. Fortunately, you going down is not an immediate game over; like your squad members you go into an incapacitated state and another squad member can revive you. Normally they only do this if there are no hostiles but while incapacitated you can issue an order for someone to get you back on your feet. You need to weigh whether its worth one of your squad dropping what they're doing and focusing on you or not.

All in all a pretty good FPS, especially if you like Star Wars.
Image
Games Beaten: 2015 2016 2017 2018
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
Xeogred
Next-Gen
 
Posts: 14326
Joined: Thu Apr 02, 2009 7:49 pm
Location: KC

Re: Games Beaten 2017

by Xeogred Sat Jan 21, 2017 3:34 pm

Been meaning to check that one out. How's it stack compared to Jedi Knight?
Return to General Gaming

Who is online

Users browsing this forum: No registered users and 5 guests