Games Beaten 2017
- BogusMeatFactory
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Re: Games Beaten 2017
My suggestion to the d&d beat em ups is to look up the move lists. Slides, shield blocks and the like are essential to your survival. There is more depth than what you experience from a blind play through.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
-I am the idiot that likes to have fun and be happy.
- Key-Glyph
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Re: Games Beaten 2017
Hi guys. It's been a really intense year and I haven't had the energy to post any of my beaten games for 2017... until now! So get ready for a giant list all at once:
01. Resident Evil 3: Nemesis (PS2)
02. Portal 2 (PS3) [2-Player]
03. Ultima IV: Quest of the Avatar (ApplII) -- Summer Games Challenge
04. Pokémon HeartGold (DS)*
05. Tecmo Bowl (NES) -- Summer Games Challenge
06. Monkey Island 2: LeChuck's Revenge (XBLA) -- Summer Games Challenge
07. X-Men (GEN) -- Summer Games Challenge
08. Contra (NES) -- Summer Games Challenge
09. Star Fox (SNES) -- Summer Games Challenge
10. The Magical Quest Starring Mickey Mouse (SNES)
11. Super Metroid (SNES) -- Summer Games Challenge
12. XCOM 2 [Veteran Ironman] (PS4)*
13. Contra (NES)* [Deathless Run]
Resident Evil 3: Nemesis:
Portal 2 [2-player]:
Ultima IV: Quest of the Avatar:
Pokémon HeartGold:
Tecmo Bowl:
Monkey Island 2: LeChuck's Revenge:
X-Men:
Contra:
Star Fox:
The Magical Quest Starring Mickey Mouse:
Super Metroid:
XCOM 2 [Veteran Ironman]:
Contra [Deathless Run]:
PHEW! I'm so sorry. As much as I don't want to have to do a massive post like this again, I'm afraid at this rate I probably won't report in again until December. Alas.
* = replay
01. Resident Evil 3: Nemesis (PS2)
02. Portal 2 (PS3) [2-Player]
03. Ultima IV: Quest of the Avatar (ApplII) -- Summer Games Challenge
04. Pokémon HeartGold (DS)*
05. Tecmo Bowl (NES) -- Summer Games Challenge
06. Monkey Island 2: LeChuck's Revenge (XBLA) -- Summer Games Challenge
07. X-Men (GEN) -- Summer Games Challenge
08. Contra (NES) -- Summer Games Challenge
09. Star Fox (SNES) -- Summer Games Challenge
10. The Magical Quest Starring Mickey Mouse (SNES)
11. Super Metroid (SNES) -- Summer Games Challenge
12. XCOM 2 [Veteran Ironman] (PS4)*
13. Contra (NES)* [Deathless Run]
Resident Evil 3: Nemesis:
Portal 2 [2-player]:
Ultima IV: Quest of the Avatar:
Pokémon HeartGold:
Tecmo Bowl:
Monkey Island 2: LeChuck's Revenge:
X-Men:
Contra:
Star Fox:
The Magical Quest Starring Mickey Mouse:
Super Metroid:
XCOM 2 [Veteran Ironman]:
Contra [Deathless Run]:
PHEW! I'm so sorry. As much as I don't want to have to do a massive post like this again, I'm afraid at this rate I probably won't report in again until December. Alas.
* = replay
Last edited by Key-Glyph on Sun Sep 10, 2017 12:30 pm, edited 3 times in total.
- noiseredux
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Re: Games Beaten 2017
1. Fire Emblem Heroes (Android)
2. Sara Is Missing (Android)
3. Civilization V (PC)
4. Portal 2 (PC)
5. Halo Wars 2 (PC)
6. Mario Run (Android)
7. Super Blackjack Battle 2 Turbo Edition (Android)
8. Diablo III (PC)
9. Madden NFL 18: Longshot (Xbox One)
10. Ultra Street Fighter II (Switch)
1cc'd arcade mode.
2. Sara Is Missing (Android)
3. Civilization V (PC)
4. Portal 2 (PC)
5. Halo Wars 2 (PC)
6. Mario Run (Android)
7. Super Blackjack Battle 2 Turbo Edition (Android)
8. Diablo III (PC)
9. Madden NFL 18: Longshot (Xbox One)
10. Ultra Street Fighter II (Switch)
1cc'd arcade mode.
- ElkinFencer10
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Re: Games Beaten 2017
Games Beaten in 2017 So Far - 95
* denotes a replay
January (10 Games Beaten)
February (12 Games Beaten)
March (6 Games Beaten)
April (9 Games Beaten)
May (14 Games Beaten)
June (10 Games Beaten)
July (20 Games Beaten)
August (9 Games Beaten)
September (5 Games Beaten)
95. Cave Story+ - Switch - September 10
Cave Story is one of the most well known and prolific indie game success stories. Of course, it's not an indie game anymore - major publishers picked it up for console ports and remasters - but it started life as one dude's project to make a bitchin' freeware game in his spare time. The Switch port, obviously, has had numerous features added, a redone soundtrack, and completely remastered visuals over the freeware PC original, but the heart of what makes the game special is way it tells a fairly unique story with likeable characters and a gameplay style that very much pays homage to the 2D Metroid games.
The back of the Switch box describes Cave Story+ as a "super-challenging shooter platformer," and that's an extremely accurate statement. I played on the lowest difficulty (because I'm a punk ass bitch), and I still found the game to be extremely challenging. You play as a little robot boy who finds himself in a cave full of monsters. You eventually make your way to a village of furries...or something...and some doctor is kidnapping them for some (presumably) nefarious ends. Most of the furries are jerks, but there are a couple who are pretty cool, so you decide to help them. Then the doctor does some more screwed up stuff, so you decide to caress his fleshy, human face with your cold, robot fist. There are a few endings depending on what you do in certain parts of the game, so you could save everyone just in the nick of time and be a big damn hero. You could also choose to let everyone die. They're not the most gratifying different endings, but it does at least add some replay value.
Visually, the game uses the "retro" aesthetic of which I'm extraordinarily sick, but it is done very well here, so I have to give credit where credit is due, and in fairness to the game, it first came out back in 2004, so it was before the torrent of dime-a-dozen "retro" indie games. The soundtrack is what really stands out, though. Obviously both have been dramatically enhanced over the preceding 13 years, but the end result is a good looking game in spite of my prejudice against pixel art and a truly stellar soundtrack. The level design is clever and challenging with secrets to find and death traps to avoid. The only problem I have with the design of the game is the use of set save points. I understand that specific, pre-set save locations are part of the challenge, but it's more an inconvenience to me than anything else, although the portable nature of the Switch does mitigate that somewhat.
Cave Story+ is a hard game for me to score, and I really am almost evenly torn between giving it a 3 or a 4 on my 5 point scale, but I've got to fall on the side of a 4. I, personally, thought it was good but not amazing due to a number of stylistic choices - set save points, pixel art aesthetic, the use of a boss rush, for example - but those are subjective complaints, and it's not really fair to hold that against a game when trying to score it. The visuals are very well done despite being in a style for which I don't care, and the soundtrack more than makes up for that style choice. Save points irritate me, but I know their intended purpose, and while I think boss rushes are bullshit and not fun, there's nothing objective flawed about them, especially if you like the challenge. The game isn't particularly memorable or outstanding to me, but it's easy for me to see why it's so popular and why so many people hold it in such high regard. In terms of design and refinement, it really is an impressive game, and given how accessible it is these days, it's definitely a game I'd recommend everyone play at least once.
* denotes a replay
January (10 Games Beaten)
February (12 Games Beaten)
March (6 Games Beaten)
April (9 Games Beaten)
May (14 Games Beaten)
June (10 Games Beaten)
July (20 Games Beaten)
August (9 Games Beaten)
September (5 Games Beaten)
95. Cave Story+ - Switch - September 10
Cave Story is one of the most well known and prolific indie game success stories. Of course, it's not an indie game anymore - major publishers picked it up for console ports and remasters - but it started life as one dude's project to make a bitchin' freeware game in his spare time. The Switch port, obviously, has had numerous features added, a redone soundtrack, and completely remastered visuals over the freeware PC original, but the heart of what makes the game special is way it tells a fairly unique story with likeable characters and a gameplay style that very much pays homage to the 2D Metroid games.
The back of the Switch box describes Cave Story+ as a "super-challenging shooter platformer," and that's an extremely accurate statement. I played on the lowest difficulty (because I'm a punk ass bitch), and I still found the game to be extremely challenging. You play as a little robot boy who finds himself in a cave full of monsters. You eventually make your way to a village of furries...or something...and some doctor is kidnapping them for some (presumably) nefarious ends. Most of the furries are jerks, but there are a couple who are pretty cool, so you decide to help them. Then the doctor does some more screwed up stuff, so you decide to caress his fleshy, human face with your cold, robot fist. There are a few endings depending on what you do in certain parts of the game, so you could save everyone just in the nick of time and be a big damn hero. You could also choose to let everyone die. They're not the most gratifying different endings, but it does at least add some replay value.
Visually, the game uses the "retro" aesthetic of which I'm extraordinarily sick, but it is done very well here, so I have to give credit where credit is due, and in fairness to the game, it first came out back in 2004, so it was before the torrent of dime-a-dozen "retro" indie games. The soundtrack is what really stands out, though. Obviously both have been dramatically enhanced over the preceding 13 years, but the end result is a good looking game in spite of my prejudice against pixel art and a truly stellar soundtrack. The level design is clever and challenging with secrets to find and death traps to avoid. The only problem I have with the design of the game is the use of set save points. I understand that specific, pre-set save locations are part of the challenge, but it's more an inconvenience to me than anything else, although the portable nature of the Switch does mitigate that somewhat.
Cave Story+ is a hard game for me to score, and I really am almost evenly torn between giving it a 3 or a 4 on my 5 point scale, but I've got to fall on the side of a 4. I, personally, thought it was good but not amazing due to a number of stylistic choices - set save points, pixel art aesthetic, the use of a boss rush, for example - but those are subjective complaints, and it's not really fair to hold that against a game when trying to score it. The visuals are very well done despite being in a style for which I don't care, and the soundtrack more than makes up for that style choice. Save points irritate me, but I know their intended purpose, and while I think boss rushes are bullshit and not fun, there's nothing objective flawed about them, especially if you like the challenge. The game isn't particularly memorable or outstanding to me, but it's easy for me to see why it's so popular and why so many people hold it in such high regard. In terms of design and refinement, it really is an impressive game, and given how accessible it is these days, it's definitely a game I'd recommend everyone play at least once.
Re: Games Beaten 2017
I'm going to be that guy but I've never liked Cave Story. Played some of both the original and the newer revamped one at some point, they're both ugly. Art style is like a poor man's Momodora. Have you played Momodora: Reverie Under the Moonlight, Elk? Highly recommended.
- ElkinFencer10
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Re: Games Beaten 2017
Xeogred wrote:I'm going to be that guy but I've never liked Cave Story. Played some of both the original and the newer revamped one at some point, they're both ugly. Art style is like a poor man's Momodora. Have you played Momodora: Reverie Under the Moonlight, Elk? Highly recommended.
I have not, but I feel like you're not the first person who's recommended it to me. I like the art style in CS+ even if the pixel art is waaaaay too done to death these days, but I've seen some screenshots of the original, and I gotta agree about that one - it wasn't pretty.
- BoneSnapDeez
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Re: Games Beaten 2017
Key-Glyph wrote:Contra [Deathless Run]:
Like a boss! Such a great game. Ostensibly "hard" but so brilliantly designed that after a bit of memorization and practice it just flows. I don't even flinch until the snow level.
---
I still haven't played Cave Story. I have beaten Pink Hour and Pink Heaven (such an accomplishment!) and played a bit of Kero Blaster; I guess I've been waiting for Cave Story to go on sale on Steam (or, hell, at this rate I'll just get it on Switch).
Re: Games Beaten 2017
Key-Glyph wrote:Contra [Deathless Run]:
High fives all around for joining the deathless Contra club!
- Exhuminator
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Re: Games Beaten 2017
Cave Story was pretty good until the very end. The boss rush was dumb, and the final boss was overkill. Drastic difficulty spike, or that's how it was with the original PC release. I don't know if all the ports and remakes since then have been better balanced. I hope so.
PLAY KING'S FIELD.
- ElkinFencer10
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Re: Games Beaten 2017
Exhuminator wrote:Cave Story was pretty good until the very end. The boss rush was dumb, and the final boss was overkill. Drastic difficulty spike, or that's how it was with the original PC release. I don't know if all the ports and remakes since then have been better balanced. I hope so.
Either it hasn't or the original was just inhumanely difficult because the difficult still spikes, the boss rush is still stupid, and final boss is still all kinds of bullshit.