1. Ys IV: The Dawn of Ys (PCE-CD)
2. Mega Bomberman (GEN)
3. Lost in Shadow (Wii)
4. Kirby's Dream Land (via Wii Dream Collection) (GB)
5. Kirby's Dream Land 2 (via Wii Dream Collection) (GB)
6. Kirby's Dream Land 3 (via Wii Dream Collection) (SNES)
7. Saturn Bomberman (SAT)
8. Rent a Hero (GEN)
9. Tricolore Crise (DC)
10. Super Mario: Yoshi Island (SFC)
11. Clockwork Knight: Pepperouchou no Daibouken (Joukan) (SAT)
12. Mickey to Donald: Magical Adventure 3 (SFC)
13. Kishin Douji Zenki: Battle Raiden (SFC)
14. Super Donkey Kong (SFC)
15. Super Donkey Kong 2: Dixie & Diddy (SFC)
16. Anearth Fantasy Stories: First Volume (SAT)
17. Panzer Dragoon (SAT)
18. Panzer Dragoon II Zwei (SAT)
19. Panzer Dragoon Orta (XBOX)
20. Cross Tantei Monogatari (SAT)
21. Dragon Quest V (PS2)
22. Ryu ga Gotoku (PS2)
23. Dragon Slayer: Eiyuu Densetsu II (GEN)
24. Rokudenashi Blues: Taiketsu! Tokyo Shitennou (SFC)
25. Ranma 1/2: Bakuretsu Rantou Hen (SFC)
26. Contra Spirits (SFC)
27. Dennou Senki: Virtual On (SAT)
28. Dead or Alive (SAT)
29. Fighting Vipers (SAT)
30. Last Bronx (SAT)
31. Steeldom (SAT)
32. Street Fighter Zero (SAT)
33. NinPen Manmaru (SAT)
34. Street Fighter Zero 2 (SAT)
35. Street Fighter Zero 2' (SAT)
36. Virtua Fighter Remix (SAT)
37. Final Fantasy XI: Rise of the Zilart (PC)
38. Final Fantasy XI: Chains of Promathia (PC)
39. Final Fantasy XI: Rhapsodies of Vana'diel (PC)
40. Final Fantasy XI: Seekers of Adoulin (PC)
41. ToeJam & Earl (GEN)
42. Magical Taruru~to-kun (GEN)
43. Metal Slug X (PS1)
44. Phantasy Star III: Toki no Keishousha (GEN)
Technically I beat Metal Slug 2, on the Xbox One, but for a variety of reasons, I don't really feel like listing it anywhere. Anyway, Metal Slug 2 is absolutely dope. Yeah, there's excessive slowdown almost constantly, but it still feels great to play. Metal Slug X on the PS1 is still a good game, and a pretty decent port, but just feels like it loses something with all the added shenanigans. It's fun, just not quite as fun. I will say, though, that the extra modes in the PS1 version really add a lot to that particular package. I really like the mission that makes you defend the baby.
I also just beat Phantasy Star III. I'm a little surprised by this, because I've tried to play it a number of times in the past, and been unable to stick with it for more than an hour or two. This time around it kind of clicked without too much gnashing of teeth. It turned out to be not really as bad as I had feared. I don't like it, per se, but it's entirely playable, which I wasn't entirely expecting. I still find it to be a severely flawed game, though. For starters, the entire combat system belongs in the garbage. Assigning turn actions to individual characters is arduous, to say the least, and that wouldn't be so bad if it weren't for the encounter rate being a level of bonkers that exceeds MegaTen II / SMT I. It doesn't really matter though, because I can count on a little more than one hand the number of times I actually took the time to do anything other than mash the auto-battle option. Even fewer times actually required that I divvy up tasks. There's just no need for anything that resembles tactics, and if they didn't comprise 60% or more of the game, battles could be entirely forgotten. Oh, and then there's the lone status effect, that happens to be one of the most annoying status effects in any video game: poison. Not because it really even does anything, it's just that early on in the game, pretty much everything can poison, limited space and a lack of cash make it tough to cure with items, and oh yeah, the technique (ie. spell) that can cure it doesn't always work. I'm pretty sure all it does is keep a character's current HP hidden, though. It's just a nuisance. Then there's the part where enemies ambushed me more than I got the drop on them by a ratio of about 3:1. So, my party would just get pinged with pot shots, regularly. It's just not enough for the combat to be boring, it also has to be a nuisance. Why?
Those are really my biggest grievances with Phantasy Star III. Otherwise I feel like it's just sort of unspectacular. I feel like they spent too much time trying to fit in a branching scenario, and sort of forgot to work on things like varied assets, and world building. The scenario, overall, is probably the least offensive thing about the game. A lot of the things that seem like insane plot holes, during the first half of the game, do get relatively filled in at the end. I just didn't really feel any attachment to the game/story/characters--aside from the little robot that begged me not to kill its masters--because everything looks and feels so austere. It doesn't help that one has to trek over hill, and over dale for even a glimmer of narrative at times.
My final verdict is that I'm glad to have finished it; It might not have been what I would necessarily consider "worth playing," but it's probably as good as (if not better than) Phantasy Star II, and considerably less strenuous to play, too. It's kind of interesting to see the generational aspect to the scenario, and even though it might have done it first, it didn't do it better than Dragon Quest V. So, from that perspective (and almost every other one) I would really encourage someone to skip PSIII in favor of DQV. Really the only reason I played it was because I felt like I had to in order to allow myself to play Phantasy Star IV, which I'll probably play next. I'm a little worried that it won't live up to hype at this point, though.
(I'm sorry I couldn't lavish the game with praise, Key.
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