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MrPopo
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Re: Games Beaten 2017

by MrPopo Mon Aug 14, 2017 11:28 pm

1. Pokémon Moon - 3DS
2. Tony Hawk's Underground - GCN
3. Warhammer 40,000 Dawn of War II: Chaos Rising - PC
4. Warhammer 40,000 Dawn of War II: Retribution - PC
5. Disgaea: Afternoon of Darkness - PSP
6. X-Wing: Imperial Pursuit - PC
7. Star Wars Republic Commando - PC
8. X-Wing: B-Wing - PC
9. Blazing Lazers - TG-16
10. Tales of Xillia 2 - PS3
11. Shining Force CD: Shining Force Gaiden - Sega CD
12. MUSHA - Genesis
13. Sonic CD - Sega CD
14. Final Fantasy Legend III - GB
15. Tales of Zestiria - PS3
16. The Legend of Zelda: Breath of the Wild - Switch
17. Horizon Zero Dawn - PS4
18. Tales of Berseria - PS4
19. Battlefield 1 - PC
20. Turok 2: Seeds of Evil - PC
21. Mass Effect Andromeda - PC
22. Starflight 2 - PC
23. Armored Hunter Gunhound EX - PC
24. Space Megaforce - SNES
25. Persona 5 - PS4
26. Torment: Tides of Numenera - PC
27. Cosmic Star Heroine - PC
28. Prey - PC
29. Strafe - PC
30. Mystic Origins - NES
31. Fire Emblem Echoes: Shadows of Valentia - 3DS
32. Ultra Street Fighter II - Switch
33. The Legend of Heroes: Trails in the Sky - PC
34. Ultima IV - PC
35. Environmental Station Alpha - PC
36. Dust: An Elysian Tail - PC
37. Hollow Knight - PC
38. The Legend of Heroes: Trails in the Sky Second Chapter - PC
39. The Legend of Heroes: Trails in the Sky the 3rd - PC
40. Call of Duty - PC
41. Azure Striker Gunvolt 2 - 3DS

The sequel to the great but somewhat under-the-radar action game from Initi Creates, Azure Striker Gunvolt 2 builds on its predecessor in the way that Mega Man X 4 built on Mega Man X. Maybe not quite as advanced (there's no equivalent to X's crazy good armors here), but it's still a great iteration in what is becoming a series.

Gunvolt 2 is set a little bit after Gunvolt 1, and you get to start with Gunvolt in his powered up Muse form; which is basically cheating. However, this gets taken away from you in the intro stage as part of the story development. Then the action cuts to Copen, who is the new playable character introduced as his story intersects with Gunvolt's. Once that happens you are given the opportunity to pick the character you want to play. You will be given this chance every time you load your save file and progress is kept track of separately for each character. You will need to clear the game with both characters to be able to access the true final boss (though after the first clear it'll be obvious who the true final boss is).

Gunvolt controls the same as the previous game, so I'll focus my description on Copen. Copen's blaster is much more damaging than Gunvolt's because it's intended as an attacking weapon, rather than for tagging. Dashing into an enemy will cause Copen to do a backflip and tag them, changing your shots to be homing shots and upping the damage they do until the tag wears off. Dashing into an enemy also will refill a unit of ammo. This leads into Copen's two resources. The first is an energy meter similar to Gunvolt's which goes down when used and recharges on its own after a delay of not using it. The second is a series of ammo units; initially three (though you can get more with the crafting system). These ammo units are used for two things; the first is your ability to air dash. The second is the prevasion system; as long as you have a unit of ammo and you would take a hit you don't take any damage, still get mercy invincibility, and lose a unit of ammo. The ammo also refills over time, so you're never stuck. The aforementioned energy bar powers up your sub weapons, which is the most Mega Man thing added to the game. Every boss drops a sub weapon when killed and you can freely switch between them on the touch screen. The other thing the energy meter is used for is your projectile shield; when the meter is full then whenever projectiles are near a bubble will appear around Copen that slows down the projectiles significantly. All this added up makes Copen play a bit closer to the more standard Mega Man X gameplay, though still with a twist with regards to the dash tagging and prevasion.

The boss fights are still very pattern and positioning based, and still have three phases with the third phase including them pulling out their super move. You still have a boss rush before the final boss, and the system of racking up a bonus chain for killing enemies is there. Here you get the option of choosing how your bonus chain works; you can go for an easier mode that lets you take additional hits before losing it but your multiplier won't be as high. It doesn't really matter in the long run; more of a way for you to challenge yourself.

The game also is available in a two-pack card along with the original, so if you haven't tried them out I recommend snagging it.
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Games Beaten: 2015 2016 2017 2018
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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PartridgeSenpai
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Re: Games Beaten 2017

by PartridgeSenpai Tue Aug 15, 2017 10:19 pm

Partridge Senpai's 2017 Beaten Games:

1. Tales of Hearts R (Vita)
2. UPPERS (Vita)
3. Volume (Vita)
4. Overlord: Minions (DS)
5. Kirby: Planet Robobot (3DS)
6. Overlord II (PS3)
7. Overlord: Dark Legend (Wii)
8. La-Mulana (Remake) (PC)
9. Infamous: Second Son (PS4)
10. htol#NiQ: The Firefly Diary (Vita)
11. Blood Bowl (360)
12. Dead to Rights: Retribution (360)
13. Bioshock Infinite (360)
14. Bioshock Infinite: Burial At Sea Part 1 (360)
15. Bioshock Infinite: Burial at Sea Part 2 (360)
16. Singularity (360)
17. Seifuku Densetsu Pretty Fighter X (Saturn)
18. Ultraman: Hikari No Kyojin Densetsu (Saturn)
19. Donkey Kong 64 (N64) (repeat)
20. Song of the Deep (PS4)
21. Naruto Gekitou Ninja Taisen 3 (GCN)
22. Banjo-Tooie (N64) (repeat)
23. Wario Land (VB)
24. Yakuza HD Edition (PS3)
25. Yakuza 2 HD Edition (PS3)
26. Vanquish (PS3)
27. Watchdogs 2 (PS4)
28. Pikmin (Wii)
29. Pikmin 3 (Wii U)
30. Captain Toad: Treasure Tracker (Wii U)
31. Super Mario 3D World (Wii U)
32. Tales of Innocence R (Vita)
33. Super Mario Galaxy 2 (Wii)
34. Boing! Docomodake DS (DS)
35. Kirby Triple Deluxe (3DS)
36. Magicka 2: Learn to Spell... AGAIN! (PS4) (repeat)
37. Pokemon Moon (3DS)
38. Pokemon Black 2 (DS)
39. Pokken Tournament (Wii U)
40. The Binding of Isaac: Afterbirth + (Switch)
41. Dynasty Warriors: Gundam (360)
42. Saints Row (360)

43. Saints Row 2 (360)

And so ends my runthrough of the numbered Saints Row games. Perhaps this is really where my journey should've started, but for a variety of reasons, it ended here. Despite some flaws here and there, this is one I really enjoyed, and it definitely one of the best in the series. I took like 35-40 hours to do just about everything (95%, and I did just about everything except the really hidden collectibles and the non-labeled activities like taxi stuff). I also played on Normal mode, which I felt was very fair. Reminded me of Binary Domain a bit in that you COULD rush in and fight like a tanky badass if you wanted, but knowing how to efficiently take down enemies made those result in not-death much more frequently :P

The premise of this game is similar to what they'd do with the 4th game. Take some big event as an excuse to totally re-do the previous game's city in a much shinier way, and they did a much better job here than they did in 4. Stilwater feels like a totally new city. Even with the 30+ hours in it I spent in the first game, there were only a time or two where I'd recognize that two stores were still close by like they used to be, or that a certain intersection was similar. It really feels fresh despite the reused map, and that's impressive as hell to me. You even have the "You vs. 3 other gangs" trope again, but they redo it in such a way that it feels totally different from the last game. Giving the main character an actual character in their puckish-rogue kind of way makes the whole experience feel so fresh, and adds a wonderful new dimension to the storytelling, but more on that later.

First up, I'm gonna get this out of the way before I forget, but this game runs like ass. it looks pretty good for an '08 360 game, but where I gave SR1 a pass on its lousy performance, this game brings it to a whole other level. The horrible framerate drops during high-action scenes are still very much here, as well as whenever you're using a water vehicle (usually a jetski). But much more egregious are the horrible world loading problems this game has. You'll be driving along, and suddenly the gameplay will just freeze, but the sounds still continue. This is why having a radio helps, because it helps you distinguish loading hiccups, which the game recovers from in a few seconds, from full-blown crashes which have no sound and gotta be hard-reset from. I only had 3 or 4 hard-crashes (mostly during the insurance fraud game, oddly enough), but these loading hiccups happened at least once every hour or so. During a leisurely drive, during a high-speed car chase, during an airplane race, whenever. Saints Row 1 and 2 were both clearly never developed to be run on an Xbox, and everything from their gameplay to the performance on the hardware shows that in spades.

What does improve a little bit on the "not actually a console game" front of SR2 is the controls. You now have a cruise-control feature on your car, and while that doesn't make car-combat nearly as easy as it would be with a mouse and keyboard set-up, it does make things far more easy than the first game where you HAD to take your foot off the pedal in order to aim a shot. Speaking of driving, this game adds new stuff, although not entirely for the better. You get sea and air vehicles now, but I had very mixed feelings about them. The boats and waverunners are just that. They control like shit because it's water, but the framerate death-spiral you get on waves makes them EVEN less fun to use. On top of that, helicopters handle like fucking trash for the most part. There's one single-man helicopter that feels like it's constantly trying to crash YOU when it just decides to start plummeting downward whenever the fuck it feels like. Cars handle fuckin' great though. No longer is EVERY car you drive a fucking Styrofoam block for the AI to push around. Big cars feel heavy, little cars feel light, and power-sliding around corners feels AWESOME 8)

However, that said, this game still commits some very stupid mistakes that should've been learned after the first game. For a good point, all types of a gun now share the same ammo! Bad point: There are still 4+ types of each weapon slot, types which are clearly different, but the game tells you NONE of the actual stats of each gun. Same goes for vehicles too. You've gotta go purely off of how each one handles in your personal experience to say how good or bad each one is in anything other than clip size. Now, I guess that does resemble some element of realism, but this is a fucking video game: Tell me which guns are better dammit! Further, there is STILL no way to back out of or retry an activity once you have started it. Only dying will give those prompts. Sometimes I fuck up and wanna just restart, but I can't. Or even more occasionally, I've gotten in an unwinnable situation with no explosives to kill myself with (I got the escort car super stuck) and had to throw myself off of a cliff repeatedly to die to restart the activity. Especially after they did the SAME thing in the first game, that's awful game design, pure and simple.

Activities are actually beatable now, and you won't need to throw untold hours of failure to actually exhaust one like you had to in the first game. Additionally, after beating the 3rd and then 6th (which is the last) instance of a particular activity, you unlock a passive for your character. This can be anything from police/gang notoriety going down faster, to unlocking new exclusive weapons, to infinite ammo for a specific gun type, to discounts at certain types of stores (never better reload speeds though, sadly). However, each activity has a pre-set set of passives it will unlock at each tier. You have NO way of knowing what these will be until you've unlocked them already. Part of the reason I even did some of the more frustrating activities I didn't like as much as the other ones was because I just wanted to see what passives they'd unlock (Like the 2nd to last one I did unlocked infinite sprint time ;_;, and I also wanted to make absolutely sure that none gave you better reload times). Time and time again, SR2's biggest design failing is not giving the player adequate information.

Now, for all the shit I've given this game, you may wonder why I played the shit out of it. That's mostly due to the fact this game is just fucking fun to play. You can actually aim down sights now on EVERY gun, which makes the gunplay actually enjoyable to partake in. The activities have benefited immensely from the revamped controls, and it really shows. Activities like Snatch and Escort, things that used to be bogged down by terrible enemy and vehicle balancing, have been reworked to actually be doable and fun. You do still need to do activities to earn respect to do story missions, but you get FAR more than you used to per activity to the point where that system kinda feels like a waste of time. On top of that, I was having so much fun doing activities, I actually got it past lvl 99 and just up to infinity, even though there are far less than 99 missions you could actually do in the game Xp

The story is definitely one of the best they've ever done in terms of how it relates to gameplay. In contrast to the later games, especially 4, where the high-stakes story had some serious ludo-narrative dissonance with how incredibly fucking powerful you are, this game actually feels like it has stakes. The Sons of Samede are okay and feel a bit more token-weird than anything else, but the Ronin and Brotherhood storylines are actually fantastic with some really great villains who you just love to hate. I was shouting "oh FUCK that's brutal!" far more than I usually do with these games just because of the level of tit-for-tat shit the gangs throw at each other. Some parts of the Brotherhood line especially had me absolutely speechless. This game definitely could've told a much more serious spiral-of-violence/madness story if it wanted to with a lot of these settings, but it still keeps the overall tone of the world very parody. To be honest, even more than the first game, this feels like a much more subtle attempt at parody than anything. Certainly far more subtle than SR3. I'd even forgive someone who thought it was actually taking itself quite seriously at times.

The only slight qualm I have with the story is another booboo they've carried over from the first game (in my opinion). In SR1, you had Los Carnales, a largely Hispanic group whose leaders worked extensively with Columbian drug cartels, and all of whom spoke quite a lot of Spanish that was in no way subtitled. In SR2, you have the Ronin, a Japanese organized crime group whose leading members speak quite a lot of Japanese which isn't subtitled. Now, where I have only knowledge of a few base words in Spanish, I have a much larger training in Japanese, and can mention that there were a decent handful of lines that I felt could be very easily translated and would've added to fleshing out those characters a bit more. It's just not a narrative presentation choice I agree with, and I'm glad they dropped it in later games. One thing I will note, though, is that this game and the first are quite good at depicting these other cultures in ways that are tropey but not outright stereotypical to the point of nonsense. I think Los Carnales did a better job of that kind of portrayal than the Ronin did, but aside from one joke, they damn near never even mention that Johnny Gat is Asian (although one of my bigger complaints of the later games, especially Agents of Mahem, is how un-Asian Johnny looks). For better or worse, for a series that started largely about inner-city gangsters, SR is a series that mentions race far FAR less then it mentions socioeconomic class.

Verdict: Very Recommended. This is where Saints Row really starts finding its apex. It's a little bit of a confused teenager in the first installation, but this is where it begins to find its identity and runs with it. It is definitely one of my new favorite open-world city games, up there with Watchdogs 2 and Saints Row 3. My only caveat would be that you should definitely play it on PC, not console, as previously discussed.
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pierrot
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Re: Games Beaten 2017

by pierrot Wed Aug 16, 2017 1:40 pm

1. Ys IV: The Dawn of Ys (PCE-CD)
2. Mega Bomberman (GEN)
3. Lost in Shadow (Wii)
4. Kirby's Dream Land (via Wii Dream Collection) (GB)
5. Kirby's Dream Land 2 (via Wii Dream Collection) (GB)
6. Kirby's Dream Land 3 (via Wii Dream Collection) (SNES)
7. Saturn Bomberman (SAT)
8. Rent a Hero (GEN)
9. Tricolore Crise (DC)
10. Super Mario: Yoshi Island (SFC)
11. Clockwork Knight: Pepperouchou no Daibouken (Joukan) (SAT)
12. Mickey to Donald: Magical Adventure 3 (SFC)
13. Kishin Douji Zenki: Battle Raiden (SFC)
14. Super Donkey Kong (SFC)
15. Super Donkey Kong 2: Dixie & Diddy (SFC)
16. Anearth Fantasy Stories: First Volume (SAT)
17. Panzer Dragoon (SAT)
18. Panzer Dragoon II Zwei (SAT)
19. Panzer Dragoon Orta (XBOX)
20. Cross Tantei Monogatari (SAT)
21. Dragon Quest V (PS2)
22. Ryu ga Gotoku (PS2)
23. Dragon Slayer: Eiyuu Densetsu II (GEN)
24. Rokudenashi Blues: Taiketsu! Tokyo Shitennou (SFC)
25. Ranma 1/2: Bakuretsu Rantou Hen (SFC)
26. Contra Spirits (SFC)
27. Dennou Senki: Virtual On (SAT)
28. Dead or Alive (SAT)
29. Fighting Vipers (SAT)
30. Last Bronx (SAT)
31. Steeldom (SAT)
32. Street Fighter Zero (SAT)
33. NinPen Manmaru (SAT)
34. Street Fighter Zero 2 (SAT)
35. Street Fighter Zero 2' (SAT)
36. Virtua Fighter Remix (SAT)
37. Final Fantasy XI: Rise of the Zilart (PC)
38. Final Fantasy XI: Chains of Promathia (PC)
39. Final Fantasy XI: Rhapsodies of Vana'diel (PC)
40. Final Fantasy XI: Seekers of Adoulin (PC)
41. ToeJam & Earl (GEN)
42. Magical Taruru~to-kun (GEN)


Technically, I've beaten a few things since last updating my list, but I'm really only here to talk about Magical Taruru~to-kun. Apparently another feather in the cap of Game Freaks, this one predates Pulseman, but is potentially no less visually appealing. The sprites are gigantic, and colors so vibrant, it's almost hard to believe it exists on a fourth generation console not named "PC Engine." It seems like part of the reason they were able to achieve this, without much slowdown to speak of, was due to using the Mega Drive's lower resolution output mode. Probably well worth the trade-off for a game that looks this good. That's not to say that everything in the game will bring one to tears with its beauty: The first half of Stage 3 is a little unimpressive, and some of the indoor areas aren't quite as much of a site to behold.

So, enough about the graphical presentation. How about the most important part of any game: The music. (Right--?) It's not bad. Nothing really memorable, but it's also entirely inoffensive. Similarly, while there is a story (and some supporting characters hidden in different areas of a few stages, who serve-- a, purpose (question mark?)) it's pretty tacked on, and inconsequential. The gist of it is that some weird things are happening at the main character's (Edojou Honmaru) school, and some of his classmates are acting strangely. (Other great character names include, 'Kawai Iyona'--or, kawaii yo na--'Ijigawa Rui'--or, iji ga warui--and Jaba Jaba-o--the oversized doofus.) This manifests itself with the first mini boss being a crazed, class rich-kid, firing at Taru through the walls of the school building, with some guns on his personal helicopter. Did I mention that this is all from a Shonen Jump manga? By now, I probably shouldn't have had to.

So, the game is played through the lens of the titular Taruru~to--or Taru, for short. He's a little, magical-- dude. He also makes inanimate objects into his friends by drawing faces on them with his magical pen. (I've owned this game for a while, and for the longest time, had no idea what the faces were about, until recently reading the manual.) He also gains a magic spell after completing each stage, but all three of them seem largely useless. Taru has some really cool things, and an uncool thing or two, about how he controls. On the positive side, if you do a jump into the air, and press the jump button again, Taru will sprout bat wings, and float down to the ground (this is also used to squeeze through some narrow passages in different levels). When gliding like this, Taru picks up a bit of speed, that carries into a sprint, once he's landed back on the ground. This, in combination with momentum gained from downward slopes, makes for some really fun "speed tech" in a few portions of the levels. I actually think this would make for a really good game to speed run, if I were willing to invest the time into that. Unfortunately, while Taru has a fair amount of subtlety to his jump, there's also a lot of overshoot with it, and trying to get a jump that will have him land at a particular spot can be a bit of a gamble. In general, I found it to be manageable, without being too stressful, but there's an auto-scroller (the first of two in the game) that is a little obscene in what it asks the player to do.

The game seems a little short, with only four stages, but aside from the first stage, each one is fairly long. From front to back, it's only about two hours or so, but there's some pretty decent challenge to it. I've sat down with the game a few times in the past, but not made it past the mini-boss in the third stage. Even this time, I had to restart a few times after burning through all of the continues. So, I don't think it's a game most people will immediately blow right through, but I could be wrong.

Anyway, I like it. It's not the best game I've ever played, or even one of the best Genesis games I've ever played, but it's quite good.
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MrPopo
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Re: Games Beaten 2017

by MrPopo Wed Aug 16, 2017 1:54 pm

1. Pokémon Moon - 3DS
2. Tony Hawk's Underground - GCN
3. Warhammer 40,000 Dawn of War II: Chaos Rising - PC
4. Warhammer 40,000 Dawn of War II: Retribution - PC
5. Disgaea: Afternoon of Darkness - PSP
6. X-Wing: Imperial Pursuit - PC
7. Star Wars Republic Commando - PC
8. X-Wing: B-Wing - PC
9. Blazing Lazers - TG-16
10. Tales of Xillia 2 - PS3
11. Shining Force CD: Shining Force Gaiden - Sega CD
12. MUSHA - Genesis
13. Sonic CD - Sega CD
14. Final Fantasy Legend III - GB
15. Tales of Zestiria - PS3
16. The Legend of Zelda: Breath of the Wild - Switch
17. Horizon Zero Dawn - PS4
18. Tales of Berseria - PS4
19. Battlefield 1 - PC
20. Turok 2: Seeds of Evil - PC
21. Mass Effect Andromeda - PC
22. Starflight 2 - PC
23. Armored Hunter Gunhound EX - PC
24. Space Megaforce - SNES
25. Persona 5 - PS4
26. Torment: Tides of Numenera - PC
27. Cosmic Star Heroine - PC
28. Prey - PC
29. Strafe - PC
30. Mystic Origins - NES
31. Fire Emblem Echoes: Shadows of Valentia - 3DS
32. Ultra Street Fighter II - Switch
33. The Legend of Heroes: Trails in the Sky - PC
34. Ultima IV - PC
35. Environmental Station Alpha - PC
36. Dust: An Elysian Tail - PC
37. Hollow Knight - PC
38. The Legend of Heroes: Trails in the Sky Second Chapter - PC
39. The Legend of Heroes: Trails in the Sky the 3rd - PC
40. Call of Duty - PC
41. Azure Striker Gunvolt 2 - 3DS
42. Sonic Mania - Switch

Finally, we get a fantastic Sonic game. And all it took was for Sega to stop trying to do it themselves and farm it out to someone who knew what they were doing. This game is one giant love letter to the Genesis era of Sonic games. Anyone who doesn't think the Act 2 Stage 2 boss is amazing is dead inside. It serves as a natural evolution in a world of "what if we had never gone 3D?"

Like Sonic 3 & Knuckles, you get a bunch of save slots and the ability to choose between a Sonic & Tails, Sonic Only, Tails Only, and Knuckles game. Once you beat the game you can go back and replay levels; you'll probably need to do this to get all the emeralds if you aren't starting off from a guide. Like S3&K the emeralds are collected by finding large rings in the game world and doing a bonus game. This bonus game is inspired by the bonus games from Sonic CD, but only in terms of visual presentation and the mechanic of rings = time. These special stages consist of you trying to run down a UFO that has the emerald in hand. You automatically move forward and your need to steer around obstacles. As mentioned, when you run out of rings your time is over, so you need to collect more (as rings slowly count down). There are also blue spheres to collect that increase your speed; you need to collect these to be fast enough to catch up with the UFO.

The other special stage is available at checkpoints when you have 25 or more rings. This will be the old emerald stages from S3&K, plus some other ones (probably from Blue Sphere, but possibly new layouts). Beating these gets you a medal; you get a silver medal for collecting all blue spheres and a gold medal for getting all the rings (which can be harder in some stages due to the mechanics). These are used to unlock bonuses.

The game consists of 8 levels remixed from the old games and 4 new levels. The remixed levels use the same tilesets as the old levels and many of the same specific level pieces, but also add in new features and layouts. Additionally, they all take a cue from S3&K and the second stage of every act is an evolution of the first, both visually and musically. The second stage tends to include new elements, and it helps make the second stages feel more interesting than in some of the earlier Genesis games. One thing I did notice was compared to the earlier games these levels are more generous with rings; I was very frequently flirting with 100 rings in any given stage and was able to get through most of the game on my first go with the extra lives I'd accumulate.

The bosses are also a treat. I mentioned Act 2 Stage 2 as the utter standout, but all of them are quite well done. There's a lot of variety in how you need to approach them; it's not just Sonic 2's "dodge the shot and attack". A few of them are callbacks to earlier bosses in the series, but the majority are completely new.

All in all, this game is the Pepperidge Farm Remembers of the Sonic series in the best way possible.
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Games Beaten: 2015 2016 2017 2018
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ElkinFencer10
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Re: Games Beaten 2017

by ElkinFencer10 Wed Aug 16, 2017 4:31 pm

Games Beaten in 2017 So Far - 83
* denotes a replay

January (10 Games Beaten)
1. Persona 4 Arena - Playstation January 1
2. Chrono Trigger - SNES - January 7
3. Ys: The Vanished Omens - Master System - January 8
4. MUSHA - Genesis - January 10
5. Dragon Quest Heroes: The World Tree's Woe and the Blight Below - PlayStation 4 - January 11
6. Ys I - TurboGrafx-CD - January 13
7. Ys II - TurboGrafx-CD - January 14
8. Dragon Quest Builders - PlayStation 4 - January 23
9. Resident Evil 7: Biohazard - PlayStation 4 - January 26
10. School Girl/Zombie Hunter - PlayStation 4 - January 29


February (12 Games Beaten)
11. Fire Emblem Heroes - Android - February 3
12. The Legend of Zelda: The Wind Waker HD - Wii U - February 5
13. Dante's Inferno - PlayStation 3 - February 7
14. Hotel Dusk: Room 215 - DS - February 11
15. Persona 4: Dancing All Night - Vita - February 12
16. Sniper Elite 4 - PlayStation 4 - February 17
17. Pony Quest - NES - February 19
18. Halo Wars 2 - Xbox One - February 22
19. Final Fantasy Tactics: War of the Lions - PlayStation Portable - February 24
20. Hotline Miami - PlayStation 4 - February 26
21. Fire Emblem: Shadow Dragon and the Blade of Light - Famicom - February 27
22. Bad Dudes - NES - February 28


March (6 Games Beaten)
23. Root Letter - PlayStation 4 - March 2
24. Vroom in the Night Sky - Switch - March 10
25. The Legend of Zelda: Breath of the Wild - Switch - March 17
26. Super Bomberman R - Switch - March 18
27. Super Mario Run - Android - March 24
28. I Am Setsuna - Switch - March 24


April (9 Games Beaten)
29. Mass Effect: Andromeda - PlayStation 4 - April 1
30. Sniper Elite: Nazi Zombie Army - PlayStation 4 - April 2
31. Sniper Elite: Nazi Zombie Army 2 - PlayStation 4 - April 2
32. New Frontier Days: Founding Pioneers - Switch - April 3
33. Sniper Elite: Nazi Zombie Army 3 - PlayStation 4 - April 4
34. Persona 5 - PlayStation 4 - April 17
35. Alienation - PlayStation 4 - April 18
36. Danganronpa: Trigger Happy Havoc - PlayStation 4 - April 23
37. Danganronpa 2: Goodbye Despair - PlayStation 4 - April 29


May (14 Games Beaten)
38. Puyo Puyo Tetris - Switch - May 4
39. Fire Emblem Gaiden - Famicom - May 6
40. Mario Kart 8 Deluxe - Switch - May 6
41. Outlast II - PlayStation 4 - May 7
42. Dishonored - PlayStation 4 - May 10
43. Snipperclips: Cut it Out, Together! - Switch - May 12
44. Pikmin - Gamecube - May 12
45. Metal Slug - Neo Geo MVS - May 13*
46. Dariusburst CS: Chronicle Savior - PlayStation 4 - May 14
47. Batman: The TellTale Series - PlayStation 4 - May 17
48. Batman: Arkham VR - PlayStation 4 - May 18
49. Fire Emblem Echoes: Shadows of Valentia - 3DS - May 25
50. Farpoint - PlayStation 4 - May 27
51. The Witcher 2: Assassins of Kings - Xbox 360 - May 29


June (10 Games Beaten)
52. Star Trek: Bridge Crew - PlayStation 4 - June 2
53. The Walking Dead: A New Frontier - PlayStation 4 - June 3
54. Rebel Galaxy - PC - June 18
55. The Legend of Heroes: Trails of Cold Steel II - Vita - June 20
56. Medal of Honor: Allied Assault - PC - June 21*
57. Medal of Honor: Allied Assault - Spearhead - PC - June 21
58. Medal of Honor: Allied Assault - Breakthrough - PC - June 22
59. Aliens Versus Predator - PC - June 23
60. Army Men - PC - June 24*
61. Apartment 666 - PC - June 26


July (20 Games Beaten)
62. Teenage Mutant Ninja Turtles: The Hyperstone Heist - Genesis - July 12*
63. The Witcher 3: Wild Hunt - Hearts of Stone - PlayStation 4 - July 15
64. The Witcher 3: Wild Hunt - Blood and Wine - PlayStation 4 - July 22
65. The Witcher 3: Wild Hunt - PlayStation 4 - July 24
66. Splatoon 2 - Switch - July 25
67. Kamiko - Switch - July 25
68. Crimson Skies: High Road to Revenge - Xbox - July 26
69. Panzer Dragoon - Saturn - July 27*
70. Snake Pass - Switch - July 27
71. Buck Bumble - Nintendo 64 - July 28*
72. Castlevania - NES - July 29
73. Castlevania II: Simon's Quest - NES - July 29
74. Castlevania III: Dracula's Curse - NES - July 29
75. Super Castlevania IV - SNES - July 30
76. Castlevania Adventure - Game Boy - July 30
77. Castlevania Adventure Rebirth - Wii - July 30
78. Contra Rebirth - Wii - July 31
79. Heavy Fire: Special Operations - Wii - July 31
80. Heavy Fire: Black Arms - Wii - July 31
81. Panzer Dragoon II Zwei - Saturn - July 31*


August (2 Games Beaten)
82. Sunrider: Mask of Arcadius - Steam - August 4


83. Panzer Dragoon Saga - Saturn - August 5

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Panzer Dragoon Saga is a legendary game for a lot of reasons.  It's a "holy grail" tier game for collectors - as of this posting, a complete copy in good condition can sell for more than $600 - as well as an extremely rare game even at launch with only around 50,000 produced for the North American continent.  Couple that with being exclusive to a commercially disastrous console and a lost source code ensuring it would never be ported or re-released, and you've got a perfect recipe for a game that's as much myth as anything else.

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Panzer Dragoon Saga is the third of the three Panzer Dragoon games on Sega's Saturn console, and it's a departure from the rest of the series in that it's the only game that isn't a rail shooter.  Panzer Dragoon Saga - known as Azel: Panzer Dragoon RPG in Japan - is, as the Japanese title suggests, a role playing game.  You play as Edge, a young mercenary in the employ of the Empire to help guard an Ancient Age excavation site from monster attacks.  At this dig site, a most unusual discovery is made - a woman, seemingly in a state of suspended animation of some sort, embedded in the rock wall.  When the site is attacked by the Black Fleet, a formerly-Imperial fleet under the command of the traitor Craymen, the mysterious woman is stolen and Edge's friends and comrades massacred.  Edge manages to escape with the help of a mysterious dragon and sets off on a quest to hunt down Craymen and avenge his friends' murders.  Little does he know that he's been thrust into a struggle in which the fate of the entire human race is at stake.

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Panzer Dragoon Saga is one of those once-in-a-generation games that breaks down the barriers of what a genre or game should be and stands as a true masterpiece of the craft of game design.  While it was not the first game to do so, the way that Panzer Dragoon Saga blends traditional RPG turn based combat with real time combat is unique and utterly addicting.  Team Andromeda did an exemplary job of retaining the series' shooter mechanics while making it fit perfectly with an RPG.  In general, the combat is real time, but your character has three action gauges that fill over time depending on your agility stat (you can redistribute your dragon's 400 stat points between Attack, Agility, Defense, and Spirit at will to a max of 200 per stat).  When a gauge is full, you can press A to have Edge attack with his gun, stopping time to allow you to pick a target; press B to have your dragon lock on to the nearest targets and unleash a volley of lasers; or press C to open up the menu from which you can choose Edge's gun, the dragon's lasers, an item (restorative, for example), or the list of the dragon's "Berzerk" attacks which use multiple gauges but deal devastating damage.  You also have to know your enemies; some enemies are resistant to gun attacks while others are resistant to laser attacks.  Some enemies also have weak spots where an attack will deal catastrophic damage.  This isn't happening on a stagnant field, however; you must be mindful of your position in relation to the enemy, either in front of, behind, or to either side.  You have an indicator that shows you your position in relation to the enemy as well as the danger of your position by a color code; a green area means that the enemy cannot hit you there, a clear area means that you are in range of the enemy's normal attack, and a red area means that you are in range of a powerful enemy attack.  Your action gauges do not charge while you are repositioning, and sometimes the only way to exploit an enemy's weak spot is to move into a red zone.  Careful timing and strategy are at the heart of Panzer Dragoon Saga's combat, and it's what makes the combat so brilliant and addicting.

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It's no secret to those familiar with fifth generation consoles that the Saturn was not a 3D powerhouse, but Team Andromeda pulled off some visuals that I didn't know the Saturn was capable of.  While the draw distance leaves a lot to be desired, and there's some slowdown in certain areas, the visuals are fantastic for the era, and easily on par with PlayStation RPGs.  This game feels every bit as epic as the legend that's come to surround it with a game world entirely in 3D including the combat, fantastic voice acting (the American release has Japanese voice acting with English subtitles), and some truly great albeit heavily compressed FMV cut scenes.  While the series never did match the stellar soundtrack of the original Panzer Dragoon game, Saga does feature some fantastic music that really set the tone for the game and keep the adrenaline high in battle.  The game is also replete with secrets including secret dragon evolution types that would be extraordinarily difficult to stumble on accidentally.  Unfortunately the game is not compatible with the Saturn cartridges, making this one of the few Saturn games that aren't particularly import friendly even for those who can read Japanese.  That's a shame, as well, considering that a Japanese copy of the game is only around 5% the price of an American copy - roughly $30 as opposed to roughly $600.

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Panzer Dragoon Saga truly is a special game.  A lot of praise gets heaped on Final Fantasy VII and Final Fantasy VIII, and while I've not played the latter, I truly think that Panzer Dragoon Saga takes the title not only of "Greatest Sega Saturn Game" but also "Greatest RPG of the Fifth Console Generation."  I firmly stand by that.  The characters themselves may not be quite as memorable as those of other RPGs of the era, but the story has a grandiose feeling that makes you feel like you're playing a legend, and that's not even talking about the mythical status of the game itself in terms of value and rarity.  Normally, I disparage emulation when used in lieu of legitimate game ownership, but this is one situation where I'm 100% okay with it.  Panzer Dragoon Saga is a RIDICULOUSLY rare and expensive game, and while it's definitely the prize jewel of my collection, I'm not going to recommend anyone plop down a month's rent on one 20 year old game.  By all means, emulate this - modern Saturn emulators are fairly stable and accurate, at least where this game is concerned - but this is a definite must-play for any 90s RPG enthusiasts.  Its greatness really cannot be overstated, and even with the praise with which I'm lavishing it, I'm not even doing it justice.  This game is a true masterpiece.
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PartridgeSenpai
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Re: Games Beaten 2017

by PartridgeSenpai Wed Aug 16, 2017 6:22 pm

Partridge Senpai's 2017 Beaten Games:

1. Tales of Hearts R (Vita)
2. UPPERS (Vita)
3. Volume (Vita)
4. Overlord: Minions (DS)
5. Kirby: Planet Robobot (3DS)
6. Overlord II (PS3)
7. Overlord: Dark Legend (Wii)
8. La-Mulana (Remake) (PC)
9. Infamous: Second Son (PS4)
10. htol#NiQ: The Firefly Diary (Vita)
11. Blood Bowl (360)
12. Dead to Rights: Retribution (360)
13. Bioshock Infinite (360)
14. Bioshock Infinite: Burial At Sea Part 1 (360)
15. Bioshock Infinite: Burial at Sea Part 2 (360)
16. Singularity (360)
17. Seifuku Densetsu Pretty Fighter X (Saturn)
18. Ultraman: Hikari No Kyojin Densetsu (Saturn)
19. Donkey Kong 64 (N64) (repeat)
20. Song of the Deep (PS4)
21. Naruto Gekitou Ninja Taisen 3 (GCN)
22. Banjo-Tooie (N64) (repeat)
23. Wario Land (VB)
24. Yakuza HD Edition (PS3)
25. Yakuza 2 HD Edition (PS3)
26. Vanquish (PS3)
27. Watchdogs 2 (PS4)
28. Pikmin (Wii)
29. Pikmin 3 (Wii U)
30. Captain Toad: Treasure Tracker (Wii U)
31. Super Mario 3D World (Wii U)
32. Tales of Innocence R (Vita)
33. Super Mario Galaxy 2 (Wii)
34. Boing! Docomodake DS (DS)
35. Kirby Triple Deluxe (3DS)
36. Magicka 2: Learn to Spell... AGAIN! (PS4) (repeat)
37. Pokemon Moon (3DS)
38. Pokemon Black 2 (DS)
39. Pokken Tournament (Wii U)
40. The Binding of Isaac: Afterbirth + (Switch)
41. Dynasty Warriors: Gundam (360)
42. Saints Row (360)
43. Saints Row 2 (360)

44. Saints Row: Gat Out of Hell (PS3)

I thought I might as well round out the last of the Saints Row games I haven't played considering I've owned it for so long and that it's fairly short compared to the other ones. It's actually quite well crafted for a budget game, and brings some very welcome improvements from Saints Row 4, the game with which it shares most similarities on an engine-level.

For a budget game, this actually has a LOT of what SR4 should've had in the brand new city it brings to the table. Steelport was never designed to be traversed with super jumps and super speed. It feels very out of place in SR4, and SR4 changed far too much of the pacing and game design without abandoning many of the old trappings of the non-super powered games. In GOoH, we finally see the long awaited abandonment of those old trappings. Any nonsense to do with cars is finally gone. There aren't any car jacking missions or a garage to maintian, because the game knows that cars are for plebs who don't have flight and super speed. The city of New Hades, located in the middle of a horrible abyss of lava, actually makes for a fantastic world-location for one that is best traveled in GOoH's ways.

In this game, you don't quite have the super jump and super glide of SR4, but instead you have angelic wings, which allow you to act like kind of a glider after you do your super jump. This glide/flying feels oodles of fun, and it's super responsive and intuitive to use. I actually went for most of the collectibles, something I never do in these games, just because gliding around the crazy arcane city was so fun. The power-up nodes that are scattered everywhere were actually fairly fun to glide through after I got my flight al ittle powered up, because it was like the whole game was a flight-trial. New Hades isn't nearly as big as somewhere like Steelport or Stilwater, more like maybe half the size or less, but it feels much larger than it is because of how well its space is used.

Only a handful of challenges and missions, but the ones that are there are fun. The usual insurance fraud is now "torment fraud," as you take control of a husk of a sinner from a previous Saints game (from 1 or 2) and try and rack up punishment to speed up their purgatory (or some other). There are a lot of little callbacks to older Saints games, and Johnny and Kinsey both have charming quips between them about the city and everything in it. Quips are actually a kind of collectible, as some specific ones will activate when you stand in certain marked places and stare at certain things. There aren't many actual cutscenes, as most of them are replaces with a kind of literal story book flipped through and narrated by their version of Jane Austin, but it works. It really trims the fat of what could've taken away a lot of resources from what's otherwise a fun world to play around in.

The world itself is just oozing with charm with the usual great Saints writing. Joined by a cabal of some of history's greatest sinners: Dean Vogel (the head of Ultor from the 2nd SR game), Blackbeard, The Winterhead Twins (from SR3), Vlad the Impaler, and Shakespeare (he sold his soul for fame and fortune), you work to take control of Hell away from Satan to rescue the Boss of the Saints (i.e. the usual main character of the series). This goes on the trope(?) of Hell being run more like a business or a bureaucracy, so it works within a pretty good suspension of disbelief. It's cool seeing so many previously dead faces of the series and getting so much more Johnny Gat time (something was so sadly lacking in SR3 and 4), not to mention Kinsey in a combat role! One of the several silly endings you can pick even canonically leads into Agents of Mayhem, so I guess you could call that a kind of spiritual successor to the series (and god did it need it because I have no idea where it'd go from here). My favorite specific touch had to be the weapons based on the 7 deadly sins. The Sloth weapons is literally an armchair you ride around in with Gatling guns mounted inside each arm and a series of rocket launchers under the recliner. I got a LOT of use out of that glorious nonsense :lol:

Verdict: Recommended. Even if you didn't like SR4, this is a much better polished bite-sized version of SR4 that takes all the best ideas from that game and puts them in a weekend-sized package. It starts off a little weird and slow, but give it an hour and you'll be flying and blasting away stuff in no time :)
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
REPO Man
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Re: Games Beaten 2017

by REPO Man Wed Aug 16, 2017 10:46 pm

Sonic Mania (PS4), first as Sonic & Tails w/o the Chaos Emeralds, then as Knuckles w/o the Chaos Emeralds.

Still gotta:

* Beat as Knux w/ Chaos Emeralds
* Beat as Sonic w/ Chaos Emeralds
* Beat as Tails w/ Chaos Emeralds
* Get the rest of the Gold Medals

Also, it said I've unlocked (at various times) the ability to Peel Out (a la Sonic CD), use Sonic's Insta-Shield (a la Sonic 3K) and access the debug menu... but it doesn't even say how to use them!

My only issue with Sonic Mania is that there's not enough original zones. Maybe they'll put out an expansion, like S&K to S3, that adds new original zones and maybe a fourth playable character?
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Re: Games Beaten 2017

by MrPopo Wed Aug 16, 2017 11:47 pm

1. Pokémon Moon - 3DS
2. Tony Hawk's Underground - GCN
3. Warhammer 40,000 Dawn of War II: Chaos Rising - PC
4. Warhammer 40,000 Dawn of War II: Retribution - PC
5. Disgaea: Afternoon of Darkness - PSP
6. X-Wing: Imperial Pursuit - PC
7. Star Wars Republic Commando - PC
8. X-Wing: B-Wing - PC
9. Blazing Lazers - TG-16
10. Tales of Xillia 2 - PS3
11. Shining Force CD: Shining Force Gaiden - Sega CD
12. MUSHA - Genesis
13. Sonic CD - Sega CD
14. Final Fantasy Legend III - GB
15. Tales of Zestiria - PS3
16. The Legend of Zelda: Breath of the Wild - Switch
17. Horizon Zero Dawn - PS4
18. Tales of Berseria - PS4
19. Battlefield 1 - PC
20. Turok 2: Seeds of Evil - PC
21. Mass Effect Andromeda - PC
22. Starflight 2 - PC
23. Armored Hunter Gunhound EX - PC
24. Space Megaforce - SNES
25. Persona 5 - PS4
26. Torment: Tides of Numenera - PC
27. Cosmic Star Heroine - PC
28. Prey - PC
29. Strafe - PC
30. Mystic Origins - NES
31. Fire Emblem Echoes: Shadows of Valentia - 3DS
32. Ultra Street Fighter II - Switch
33. The Legend of Heroes: Trails in the Sky - PC
34. Ultima IV - PC
35. Environmental Station Alpha - PC
36. Dust: An Elysian Tail - PC
37. Hollow Knight - PC
38. The Legend of Heroes: Trails in the Sky Second Chapter - PC
39. The Legend of Heroes: Trails in the Sky the 3rd - PC
40. Call of Duty - PC
41. Azure Striker Gunvolt 2 - 3DS
42. Sonic Mania - Switch
43. Mighty Gunvolt Burst - Switch

Mighty Gunvolt is a short game that was released alongside Azure Striker Gunvolt that was a throwback that took the protagonists of ASG and Mighty No. 9 and made them into an NES game; scaling down their powers. It was neat, and it must have done well enough that they decided to do a sequel. This one ups the graphics level to be about the same fidelity as Shovel Knight and works at making things a bit more unique, rather than just lifting mechanics entirely from the parent game.

The game is set up to be very Mega Man-ish; you can choose from eight stages, each with a boss at the end, and you can get a weakness weapon from each boss to use on the next. What sets it apart is the deep weapon customization system. You have a resource known as CP and then can pick from a variety of customizations to your shot; these cost varying amounts of CP and the total needs to be under your CP total. So you can do things like have short ranged high damage shots or homing shots that can pierce through the ground. You start off with only a small amount of CP and only a handful of options, so it's fun to see things grow over time.

There is one important thing to keep in mind with the customization; at the start with Beck you have a shot that reflects each of the eight bosses. However, these are not weaknesses; you need to get the various elements to actually deal weakness damage. What differentiates the base shots is what modifications they can have applied to them; there is no one shot that can use everything.

The whole thing is pretty solid, though there is some tricky platforming. Fortunately, there's infinite lives, with a penalty to your score for dying.
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Games Beaten: 2015 2016 2017 2018
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pierrot
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Re: Games Beaten 2017

by pierrot Thu Aug 17, 2017 12:39 am

ElkinFencer10 wrote:[...F]antastic voice acting (the American release has Japanese voice acting with English subtitles), and some truly great albeit heavily compressed FMV cut scenes.

I had forgotten that there was voice acting in the game that isn't in a made up language. I want to say Azel was actually voiced by Sakamoto Maaya. Not like that would be a huge surprise, considering she voices pretty much anything with a female lead.


ElkinFencer10 wrote:Unfortunately the game is not compatible with the Saturn cartridges, making this one of the few Saturn games that aren't particularly import friendly even for those who can read Japanese.  That's a shame, as well, considering that a Japanese copy of the game is only around 5% the price of an American copy - roughly $30 as opposed to roughly $600.

There's an AR code that allows the game to run on NA consoles. I probably still have it saved on mine, but it should only be a google away.


REPO Man wrote:Also, it said I've unlocked (at various times) the ability to Peel Out (a la Sonic CD), use Sonic's Insta-Shield (a la Sonic 3K) and access the debug menu... but it doesn't even say how to use them!

Do they not work like they did in those games?
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MrPopo
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Re: Games Beaten 2017

by MrPopo Thu Aug 17, 2017 11:24 am

pierrot wrote:
REPO Man wrote:Also, it said I've unlocked (at various times) the ability to Peel Out (a la Sonic CD), use Sonic's Insta-Shield (a la Sonic 3K) and access the debug menu... but it doesn't even say how to use them!

Do they not work like they did in those games?

No, they do; the issue is to activate them you need to start a "No Save" game to be able to toggle on those options. It's rather non-intuitive.
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Games Beaten: 2015 2016 2017 2018
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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