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Sarge
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Re: Games Beaten 2017

by Sarge Sun Jul 30, 2017 9:30 pm

January:
1) The Secret of Monkey Island: Special Edition (PC) (8.5) (1/1) (~5.5 hours)
2) ActRaiser (SNES) (8.0) (1/2) (~4 hours)
3) Bonk's Revenge (GB) (6.0) (1/3) (~1 hour)
4) Tiny Toon Adventures: Babs' Big Break (GB) (6.5) (1/3) (~1 hour)
5) Blackwell Legacy (PC) (7.0) (1/5) (2.6 hours)
6) Blackwell Unbound (PC) (7.5) (1/7) (2.2 hours)
7) Blackwell Convergence (PC) (8.0) (1/7) (2.4 hours)
8) Blackwell Deception (PC) (8.0) (1/8) (4.7 hours)
9) Blackwell Epiphany (PC) (9.0) (1/9) (6.5 hours)
10) Metal Gear Solid V: The Phantom Pain (PS4) (8.0) (1/22) (~55 hours)
11) Ultimate Marvel vs. Capcom 3 (360) (8.0) (1/28) (~.5 hours)
12) Deep Duck Trouble Starring Donald Duck (SMS) (6.5) (1/31) (~1 hour)

February:
13) Quackshot Starring Donald Duck (GEN) (7.5) (2/7) (~2 hours)
14) Fire Emblem Heroes (Android) (8.0) (2/9) (~10 hours)
15) Super C (NES) (9.5) (2/20) (~0.5 hours)
16) Contra (NES) (10.0) (2/20) (~0.5 hours)
17) Mickey's Dangerous Chase (GB) (6.5) (2/24) (~1 hour)
18) My Nintendo Picross: The Legend of Zelda: Twilight Princess (3DS) (8.5) (2/25) (~19 hours)
19) Mega Man 2 (NES) (10.0) (2/28) (~0.8 hours)

March:
20) Final Fantasy XV (PS4) (8.0) (3/2) (~33 hours)
21) Blaster Master Zero (NS) (9.0) (3/10) (~6.5 hours)
22) Espgaluda II Black Label (360) (8.0?) (3/17) (0.5 hours)
23) The Legend of Zelda: Breath of the Wild (NS) (9.5) (3/28) (~70+ hours)

April:
24) Shovel Knight: Specter of Torment (PC) (8.5) (4/7) (~5.5 hours)
25) Hyper Light Drifter (PS4) (8.0) (4/9) (~8 hours)
26) Gekido Advance: Kintaro's Revenge (GBA) (7.5) (4/16) (~3 hours)
27) Vanquish (PS3) (8.5) (4/17) (~7 hours)
28) Journey (PS3) (6.0) (4/19) (~2 hours)
29) GunForce (SNES) (4.0) (4/22) (~20 minutes)
30) GunForce 2 (ARC) (7.0) (4/23) (~30 minutes)
31) GunForce: Battle Fire Engulfed Terror Island (ARC) (6.0) (4/23) (~20 minutes)
32) Mighty Final Fight (NES) (8.5) (4/29) (~30 minutes)

May:
33) Final Fantasy V (SFC) (6.0) (5/1) (~33 hours)
34) Super Adventure Island (SNES) (7.0) (5/2) (~1 hour)
35) Dragon Spirit: The New Legend (NES) (7.5) (5/3?) (~30 minutes)
36) Mighty No. 9 (PS4) (5.0) (5/6?) (~5 hours)
37) Contra III: The Alien Wars (Hard) (SNES) (8.5) (5/11) (~1 hour)
38) Operation C (GB) (7.5) (5/22) (~1 hour)

June:
39) Super Dodge Ball (NES) (9.5) (6/1) (~15 minutes)
40) Bare Knuckle III (GEN) (7.5) (6/3) (~1 hour)
41) Super Mario Bros. 3 (NES) (9.5) (6/5) (~30 minutes)
42) Wizards & Warriors X: Fortress of Fear (GB) (4.0) (6/8) (~1 hour)
43) Castlevania: The Adventure (GB) (3.5) (6/9) (~1 hour)
44) Blossom Tales: The Sleeping King (PC) (8.0) (6/15) (~8.5 hours)
45) Streets of Rage (GEN) (9.0) (6/17) (~45 minutes)
46) Ghouls 'N Ghosts (GEN) (6.5) (6/17) (~4 hours)
47) Contra: Hard Corps (GEN) (8.5) (6/18) (~50 minutes)
48) Mighty Gunvolt Burst (NS) (7.5) (6/23) (~3 hours?)
49) Exile's End (PC) (8.0) (6/24) (~5 hours)

July:
50) Uncharted 4: A Thief's End (PS4) (8.5) (7/1) (16h53m)
51) Pharaoh Rebirth+ (PC) (8.0) (7/3) (7 hours)
52) Jackal (NES) (9.0) (7/9) (45 minutes)
53) Golden Axe III (NES) (2.5) (7/9) (~45 minutes)
54) Rygar (NES) (7.0) (7/10) (~2 hours)
55) Faxanadu (NES) (8.0) (7/14) (~6 hours)
56) Tekken 3 (PSX) (6.0) (7/24) (~20 minutes)
57) Horizon: Zero Dawn (PS4) (8.5) (7/30) (38h16m)

Finished off Horizon: Zero Dawn. I borrowed my brother's copy, as I'd been interested in it for a while. It was a really good game, with some caveats.

First, the bow action is satisfying. I especially like that you can buy feats to launch triple-shot arrows. The stealth is pretty fun as well, especially early on when you're underpowered. I used stealth armor for pretty much the whole game, except right at the end when I got the super-duper armor. Which isn't as stealthy, so it's really good but still doesn't quite match my playstyle.

The graphics are "holy cow" good. Like, seriously, the PS4 is pushing out some amazing visuals. Some pop-in textures and stuff, but that's pretty much unavoidable. It was nice to go to a game from Breath of the Wild that didn't have really any draw-distance issues.

But here it comes... I don't think it was as good as BotW. It's a great game, but almost the entire game is contained within the bog-standard open-world framework we've seen from a lot of other games. It's polished to a mirror sheen here, but you have seen this before. If you detest open-world games, well, maybe try this one, because it's one of the best and maybe you've played some crummy ones, but chances are it won't change your mind if you've already played some other good ones.

My closest comparison is a little weird, but it reminded me a bit of a cross between Rise of the Tomb Raider and Dragon Age: Inquisition. The good parts of the latter, of course... and I enjoyed that game quite a bit minus all the stupid shard-hunting. Of course, H:ZD also has a looooot of optional content that tends to fall into a similar category, whether it be gathering various trinkets, collecting data logs, or finding viewpoints... as well as hacking Tallnecks to reveal map areas, Cauldrons to unlock more overrides, and so on. I probably could put double the time into the game, but I'm not. I was starting to burn out when I hit the 25-hour mark, and made the push to the end. This is probably advisable anyway, as much of the side quest stuff is easier to polish off after you've got some of the better equipment.

I think the most compelling thing is the story, which seems like it had a lot of thought put into it. It'll keep you going even if you sour on the side content. I'm not going to spoil anything, but it feels like there are a lot of places they could go from here, especially with the final ending scene. Looking forward to seeing what happens with a sequel, which I would assume we will get.

Anyway, short version: If you love open-world games, then you have to play this. Full stop.
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MrPopo
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Re: Games Beaten 2017

by MrPopo Sun Jul 30, 2017 9:58 pm

That was basically my thoughts on the game. I do feel like the story had some really nice unexpected twists in it, and the standard open world tchotchkes actually had value because they also engaged in some minor world building.
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Games Beaten: 2015 2016 2017 2018
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Xeogred
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Re: Games Beaten 2017

by Xeogred Sun Jul 30, 2017 10:12 pm

Sarge, I was instinctively thinking of Horizon (haven't played it yet) when I just ran through Rise of the Tomb Raider, see a few posts back. Seems like others agree haha. You just coming in and beating it yourself now is further tempting me to order it... but that Crash trilogy remaster is tempting me too.

Good write up though and you emphasis what I'm going in and expecting with Horizon, all the open world checkboxes, but with more refinement and thankfully an actually new and interesting world/setting. It's a good thing I dropped Assassin's Creed 20 games ago and have sidestepped a lot of this genre, otherwise I probably wouldn't be very interested in Horizon. But I can take them in moderation and this one looks fresh enough to check out. Also pretty excited to see how it holds up to Ratchet & Clank (PS4) and Rise of the Tomb Raider graphically, since those two looked outstanding even compared to stuff off my PC.

I'm a bit more interested in Yakuza 0 and Nioh personally for some next purchases, but Horizon looks like the next bigger AAA game I think I'll get and will dig.
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Re: Games Beaten 2017

by Juan Aguacate Sun Jul 30, 2017 10:22 pm

Pretty much how I felt about HZD. I have some other complaints though. I think the game kind of promises an experience where players get to choose how they want to deal with their enemies. I mean, the level system actually gives you three different skill trees. Stealth, explorer, and combat. Yet the further you get in to the game, the more and more it seems to force you into combat, making all those points in stealth feel wasted. By the end of the game, HZD might as well be called Gears of War, with Aloy battling it out against machines and humans using two handed machine guns, rocket launchers, and stationary turrets. All that stuff Ross tells you at the beginning of the game about how dangerous machines are and how they should be respected becomes a joke when Aloy is wearing Mass Effect inspired futuristic armor and taking down massive machines with massive, two handed rocket launchers like she's the goddam Master Chief.

Also, the game leans a bit too heavily on the feminism at times. With Aloy having a rather nasty attitude towards certain male characters for no reason. Not to mention that every single villain set up by the plot is a male figure, and every single hero in the game is female. It's a sign of the times though. Every thing is about feminism now. Female super saiyans in Dragonball Z. Doctor Who being a woman. The Ghostbusters being replaced by an all female cast. Supergirl easily beating up Superman on her show. It makes HZD come across as annoying trendy

And Aloy is Mary Sued like crazy for those of you who know what that means. By the end of the game I felt uninvested in her character, because I had no reason to ever root for her as the game builds her up as this unstoppable character who can do anything. There's hardly ever any sense of real danger or conflict for her by that point. You always know she is going to win in every situation, she even gets cocky about it at times. I actually found it irritating how much she gets praised throughout the game. At one point, her and a group of warriors are fighting to defend a village. After the battle is over, and who knows how many people lost their lives in the process, someone says, "We did it!". Only for someone else to chime in, "No Aloy did it! We just helped". Just to make sure the player is fully aware that every character in this universe not named Aloy is useless and not worthy of getting credit for anything that could be given to Aloy instead.

I hate Mary Sues.
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Re: Games Beaten 2017

by ElkinFencer10 Mon Jul 31, 2017 8:41 am

That's not necessarily feminism. Feminism is about equality of the sexes, not female superiority; you seem to be confusing misandry with feminism.
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Re: Games Beaten 2017

by ElkinFencer10 Mon Jul 31, 2017 9:01 am

Games Beaten in 2017 So Far - 72
* denotes a replay

January (10 Games Beaten)
1. Persona 4 Arena - Playstation 3 - January 1
2. Chrono Trigger - SNES - January 7
3. Ys: The Vanished Omens - Master System - January 8
4. MUSHA - Genesis - January 10
5. Dragon Quest Heroes: The World Tree's Woe and the Blight Below - PlayStation 4 - January 11
6. Ys I - TurboGrafx-CD - January 13
7. Ys II - TurboGrafx-CD - January 14
8. Dragon Quest Builders - PlayStation 4 - January 23
9. Resident Evil 7: Biohazard - PlayStation 4 - January 26
10. School Girl/Zombie Hunter - PlayStation 4 - January 29


February (12 Games Beaten)
11. Fire Emblem Heroes - Android - February 3
12. The Legend of Zelda: The Wind Waker HD - Wii U - February 5
13. Dante's Inferno - PlayStation 3 - February 7
14. Hotel Dusk: Room 215 - DS - February 11
15. Persona 4: Dancing All Night - Vita - February 12
16. Sniper Elite 4 - PlayStation 4 - February 17
17. Pony Quest - NES - February 19
18. Halo Wars 2 - Xbox One - February 22
19. Final Fantasy Tactics: War of the Lions - PlayStation Portable - February 24
20. Hotline Miami - PlayStation 4 - February 26
21. Fire Emblem: Shadow Dragon and the Blade of Light - Famicom - February 27
22. Bad Dudes - NES - February 28


March (6 Games Beaten)
23. Root Letter - PlayStation 4 - March 2
24. Vroom in the Night Sky - Switch - March 10
25. The Legend of Zelda: Breath of the Wild - Switch - March 17
26. Super Bomberman R - Switch - March 18
27. Super Mario Run - Android - March 24
28. I Am Setsuna - Switch - March 24


April (9 Games Beaten)
29. Mass Effect: Andromeda - PlayStation 4 - April 1
30. Sniper Elite: Nazi Zombie Army - PlayStation 4 - April 2
31. Sniper Elite: Nazi Zombie Army 2 - PlayStation 4 - April 2
32. New Frontier Days: Founding Pioneers - Switch - April 3
33. Sniper Elite: Nazi Zombie Army 3 - PlayStation 4 - April 4
34. Persona 5 - PlayStation 4 - April 17
35. Alienation - PlayStation 4 - April 18
36. Danganronpa: Trigger Happy Havoc - PlayStation 4 - April 23
37. Danganronpa 2: Goodbye Despair - PlayStation 4 - April 29


May (14 Games Beaten)
38. Puyo Puyo Tetris - Switch - May 4
39. Fire Emblem Gaiden - Famicom - May 6
40. Mario Kart 8 Deluxe - Switch - May 6
41. Outlast II - PlayStation 4 - May 7
42. Dishonored - PlayStation 4 - May 10
43. Snipperclips: Cut it Out, Together! - Switch - May 12
44. Pikmin - Gamecube - May 12
45. Metal Slug - Neo Geo MVS - May 13*
46. Dariusburst CS: Chronicle Savior - PlayStation 4 - May 14
47. Batman: The TellTale Series - PlayStation 4 - May 17
48. Batman: Arkham VR - PlayStation 4 - May 18
49. Fire Emblem Echoes: Shadows of Valentia - 3DS - May 25
50. Farpoint - PlayStation 4 - May 27
51. The Witcher 2: Assassins of Kings - Xbox 360 - May 29


June (10 Games Beaten)
52. Star Trek: Bridge Crew - PlayStation 4 - June 2
53. The Walking Dead: A New Frontier - PlayStation 4 - June 3
54. Rebel Galaxy - PC - June 18
55. The Legend of Heroes: Trails of Cold Steel II - Vita - June 20
56. Medal of Honor: Allied Assault - PC - June 21*
57. Medal of Honor: Allied Assault - Spearhead - PC - June 21
58. Medal of Honor: Allied Assault - Breakthrough - PC - June 22
59. Aliens Versus Predator - PC - June 23
60. Army Men - PC - June 24*
61. Apartment 666 - PC - June 26


July (11 Game Beaten)
62. Teenage Mutant Ninja Turtles: The Hyperstone Heist - Genesis - July 12*
63. The Witcher 3: Wild Hunt - Hearts of Stone - PlayStation 4 - July 15
64. The Witcher 3: Wild Hunt - Blood and Wine - PlayStation 4 - July 22
65. The Witcher 3: Wild Hunt - PlayStation 4 - July 24
66. Splatoon 2 - Switch - July 25
67. Kamiko - Switch - July 25
68. Crimson Skies: High Road to Revenge - Xbox - July 26
69. Panzer Dragoon - Saturn - July 27*
70. Snake Pass - Switch - July 27
71. Buck Bumble - Nintendo 64 - July 28*
72. Castlevania - NES - July 29


72. Castlevania - NES - July 29

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Castlevania is one of Konami's late 1980s NES masterpieces, and it's easy to see how it spawned such a prolific series, even netting itself a recent Netflix series.  Even more than 30 years later, the game remains extremely playable and addicting.  While the events of the game are different from Stoker's novel, the game's antagonist is clearly inspired by the book's villain.  You know, having the exact same name and all.

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Castlevania stars the protagonist Simon Belmont on his quest to rid the world of the evil vampire Count Dracula.  Dracula had been slain by Simon's great-grandfather, Christopher Belmont, a century prior to the game's events, but every 100 years, faith in God weakens in Transylvania, and Dracula is resurrected by evil men who long for chaos and destruction.  Thus it fell to Simon, a member of the Belmont clan and current wielder of the legendary whip Vampire Killer, to fulfill his clan's sacred duty and slay Dracula once again, returning Transylvania to peace.

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For those unfamiliar with the game, Castlevania is an action platformer.  For most of the game, you're moving in a side scrolling fashion, although there are many staircases to ascend as you make your way to the top of Dracula's castle.  During the game's six levels, you'll fight hordes of Dracula's minions as well as five bosses before you face the vampire lord himself.  As challenging as most of the bosses can be, with the exception of Frankenstein and Death, I found the levels to be more difficult than the end bosses.  The levels are generally well designed, but there are a few parts where enemies leap while you're trying to get across narrow platforms over a death pit can induce controller throwing since you flinch back whenever you're hit.  Those parts are obnoxious, but they're fair; the part of the game that would piss me off would be the occasions when enemies would fly through walls or platforms (the latter is common) that are supposed to be solid.  I understand that it's a design choice, not a bug, but that sort of thing always pisses me off.

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While I generally found the levels more challenging than the bosses for the most part, the bosses provide some real challenge, especially the last three.  One of the bosses - Death - is guilty of my OTHER major design pet peeve.  In addition to flying around the level and attacking you, he always has four smaller scythes flying around the stage.  These scythes can be (and pretty much must be) destroyed, but they respawn quickly.  Now the bullshit part that I hate is that when you kill him, his scythes keep flying around for a bit, so even if you kill him, you can still get killed by a scythe and die.  I almost broke my controller when that happened to me because he's a hard boss in general.

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Castlevania truly is a classic game.  It's a damn hard game - even with save states, it's hard until you really memorize some of the enemy placement and boss attack patterns - but it's a damn good game.  There are a couple of design choices that I found questionable, and there's a good bit of sprite flicker in parts that gets annoying, but all in all, it's an extremely enjoyable game and a must-play for fans of the NES.
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isiolia
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Re: Games Beaten 2017

by isiolia Mon Jul 31, 2017 9:07 am

Juan Aguacate wrote:Not to mention that every single villain set up by the plot is a male figure, and every single hero in the game is female.


Ehh, wouldn't quite say that There's a valid point there, but I'd say it's more that male characters run the gamut. All of the big villains, sure, but also plenty of your allies, and everything in between. On the other hand, other than the village elders (that eventually come around), I'd agree, named female characters in HZD are pretty much universally good.

Still, I wouldn't consider it anything more than a minor criticism that may well be fixed in DLC or the inevitable sequel.
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Re: Games Beaten 2017

by marurun Mon Jul 31, 2017 10:11 am

Juan Aguacate wrote:Also, the game leans a bit too heavily on the feminism at times.


I doubt you would have commented at all if every character in the game was male, or if the main character was male and all the villains were women. Why do you think that is?
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Re: Games Beaten 2017

by ElkinFencer10 Mon Jul 31, 2017 10:13 am

marurun wrote:
Juan Aguacate wrote:Also, the game leans a bit too heavily on the feminism at times.


I doubt you would have commented at all if every character in the game was male, or if the main character was male and all the villains were women. Why do you think that is?

It took five games for Gears of War to have a single female protagonist.
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Sarge
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Re: Games Beaten 2017

by Sarge Mon Jul 31, 2017 1:21 pm

I never really felt like she was a Mary Sue. Sure, she was awesome, but most action heroes are. She expressed a lot of self-doubt and burden through the game, not to mention almost getting killed quite a few times. She's completely at the mercy of one of the big villains right at the start of the game.

As far as the feminism is concerned, I'm pretty sure Juan is speaking to what some would term "modern-day feminism", some of which has a misandrist bent to it. I felt like things were handled quite well in this game.

Also, as far as her being so awesome, one would expect as much anyway, given that... oh, wait, I probably don't need to spoil plot points. Regardless, there's a good reason for it.
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