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PresidentLeever
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Re: Games Beaten 2017

by PresidentLeever Sat Jul 15, 2017 6:01 pm

Sly Spy (ARC) http://minirevver.weebly.com/sly-spy-arc.html
Legend of Hero Tonma (ARC) http://minirevver.weebly.com/legend-of- ... a-arc.html

Tonma would've been a real gem with a bit more polish, might try the PCE ver. some time.
http://minirevver.weebly.com/ - Mini-reviews, retro vgm tribute, rom hacks, chip music, mockups, misc. lists
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BoneSnapDeez
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Re: Games Beaten 2017

by BoneSnapDeez Sat Jul 15, 2017 6:17 pm

1. Chrono Trigger (SNES)
2. Gyromite (NES)
3. Lucy -The Eternity She Wished For- (Steam)
4. Ys III: Wanderers from Ys (Famicom)
5. Radical Dreamers (SNES)
6. Video Games 1 (TI-99/4A)
7. Portopia Renzoku Satsujin Jiken (Famicom)
8. Exile (TurboGrafx CD)
9. Exile: Wicked Phenomenon (TurboGrafx CD)
10. Xak (PC Engine CD, Xak I・II)
11. Xak II (PC Engine CD, Xak I・II)
12. Neutopia (TurboGrafx-16)
13. Captain Silver (Sega Master System)
14. Märchen Veil (Famicom Disk System)
15. Vanguard (Atari 2600)
16. Kangaroo (Atari 2600)
17. Front Line (Atari 2600)
18. Mario Bros. (Atari 2600)
19. Harmonia (Steam)
20. Donkey Kong (Atari 2600)
21. Jungle Hunt (Atari 2600)
22. Dragon Slayer: The Legend of Heroes (TurboGrafx CD)
23. Gorf (Atari 2600)
24. Neutopia II (TurboGrafx-16)
25. Dungeon Magic (PlayStation 2, Taito Legends 2)
26. The Lost Vikings (SNES)
27. Blue's Journey (Wii Virtual Console)
28. Wizard Fire (Wii, Data East Arcade Classics)
29. Super Mario Run (Android)
30. Dragon Warrior II (NES)
31. Gurumin: A Monstrous Adventure (GOG.com)
32. Witch & Hero (Nintendo eShop)
33. Phoenix (Atari 2600)
34. Emerald Dragon (Super Famicom)
35. Sky Skipper (Atari 2600)
36. Donkey Kong Country (SNES)
37. Cadash (TurboGrafx-16)
38. Cadash (Genesis)
39. Popeye (Atari 2600)
40. Mega Man 2 (NES)
41. Mother (Famicom)
42. Scramble (Game Boy Advance, Konami Collector's Series: Arcade Advanced)
43. Super Cobra (Atari 2600)
44. Phantasy Star Online Episode I & II (GameCube)
45. Mecha Ritz: Steel Rondo (Steam)
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Well okay then. I didn't intend to buy this during the Steam Summer Sale. But I saw the recommendation pop up when I was scoping out Trouble Witches and thought why the hell not.

Mecha Ritz is a Japanese indie bullet hell shmup; from what I can tell it was mostly created by one person. Like so many modern shmups, there's some semblance of a plot here, though it's utterly bizarre and verges on the incoherent. Apparently a twelve-year-old girl creates mechas, they destroy the world, except one mecha carries a human inside it and is now determined to kill the girl and the other mechas.
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Controls are mostly standard. There are two types of main shot, both mapped to the same button. Holding it creates a slow heavy attack, while tapping spews forth lighter spreading projectiles. There are a few ships to choose from, so specific fire patterns will differ a bit. There are also the requisite bombs, and shields that absorb one hit apiece. In addition to the shield cache, the player is also given an ample stash of lives right off the bat, so those who are sick of the one-hit-death variety of shoot-'em-up will be a bit more comfortable here.

The aesthetics are intriguing. The game has a wire frame look, which appears wholly crafted and deliberate rather than unfinished. Sprites are all shades of neon, while backgrounds are a consistent and comparatively dull gray. The music's cool and catchy, the type of thumping techno that meshes well with the frantic gameplay.
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There are some weird quirks. There's a persistent coffee theme: enemies display drink sizes when they explode, and bosses include the likes of General Starbuck. Every enemy also has visible hit points that deduct when they're hit. It's a nice touch, even if most hostile ships can be obliterated in a second or two.

You purists will be happy to know I 1CC'ed this. That isn't as impressive as it sounds though. Here's the (cool) thing about Mecha Ritz. The game scales to one's skill level. Succeed and prepare to see bullet patterns reach levels of insanity. Fail and things are scaled back quite a bit. One of the most visible alterations I noticed after a couple of deaths is that enemy bullets no longer traveled across the entire screen. Instead they'd vanish after a set distance from the ship the were fired from. After I regained some composure the bullets returned to normal.
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Such a scaling system enhances replay value immensely, as the game tracks a "rank" which effects not only the immediate difficulty but also final boss and ending. Combine this with some branching paths, and there's quite a bit to experience in the world of Mecha Ritz.

This is a good one. It's well-paced, provides ample but optional challenge, and doesn't overstay it's welcome. I approve, even if I don't drink coffee.
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PresidentLeever
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Re: Games Beaten 2017

by PresidentLeever Sun Jul 16, 2017 10:12 am

http://minirevver.weebly.com/ - Mini-reviews, retro vgm tribute, rom hacks, chip music, mockups, misc. lists
o.pwuaioc
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Re: Games Beaten 2017

by o.pwuaioc Mon Jul 17, 2017 8:22 am

PresidentLeever wrote:Legend of Hero Tonma (PCE): http://minirevver.weebly.com/legend-of- ... ngine.html

Nice! I've been meaning to play this through for some time now. I got to get on that.
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laurenhiya21
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Re: Games Beaten 2017

by laurenhiya21 Mon Jul 17, 2017 2:23 pm

Previously Beaten:
1/15: Aviary Attorney (Steam)
1/16: Hatoful Boyfriend: Holiday Star (Steam)
1/27: Sweet Fuse: At Your Side (PSP)
1/31: Harmonia (Steam)
2/21: Yakuza 0 (PS4)
2/28: Cooking Mama: Cook Off (Wii)
3/17: Legend of Zelda: Breath of the Wild (Switch)
3/22: Kirby Super Star (SNES)
4/6: Nier Automata (PS4)
5/11: Persona 3 Portable (PSP)
5/28: 999: Nine Hours, Nine Persons, Nine Doors (Vita)
6/2: DOOM (GOG)
*NEW*
6/10: Utawarerumono (PC)

Total: 13 games

(technically I've beaten a few other games but I'm just posting one right now since this took so long to write :cry: )

With the recent English localization of Utawarerumono: Mask of Deception, I decided that it would be a good time to finally play the original game. I had been meaning to for a while, but just hadn’t gotten around to it yet haha.

The story involves Hakuo, a man with a mask stuck to his face and has amnesia. Since he has no where else to go, he sticks with a small village that doesn’t stay peaceful for very long, as the country slowly tumbles into war. Hakuo starts from basically nothing, and eventually is leading an army with various companions he meets along the way. Of course he also learns about his past and all that, but that’s gets into major spoiler territory so I won’t discuss that here. I really enjoyed the story overall, as there were both moments of serious political and war stuff, but also moments of humour and character development. Perhaps some people might not like the amount of character scenes that don’t have much to do with the larger picture, but I really enjoyed them all since I liked all the characters and they served as a nice break in between more tense moments. The only complaint I have with the story side of things is that there are a few random sex scenes that I don’t think really belong. A few of them just felt like “ok this is the scene where we have sex so let’s go!”. It’s not as bad as a few other visual novels I’ve read, but it was a tad annoying.

In addition to the story segments, Utawarerumono also has tactic RPG segments. Anyone who’s really into tactical RPGs might be a little disappointed in playing these, as they are very simple and basic, but for someone who is awful at them (aka me) these were just fine. There wasn’t really anything complex in the game that I had to worry about. No weapon triangles, magic types don’t seem to matter too much, and there aren’t too many stats to worry about. You do get BP points at the end of every battle, which are used to buff certain stats (I think there are 4 you can mess with?), but really I mostly just piled all the points into attack for everybody and I did just fine. That might not work so well on higher difficulties though, as I just stuck with playing on Easy. There’s also this QTE sort of thing when you attack enemies or heal party members, which I assume does extra damage/healing points but it didn’t work properly and I didn’t bother to try and figure out how to fix it. Since it’s an older game, the character animations and the QTE bits are based on your CPU’s clock speed. It’s not really a problem for the animations (just looks real funny as they run around), but it does make the QTE bits impossible. It didn’t make any difference to me on Easy, but if you’re playing on a higher difficulty then it might be more worth it to try and fix that. Either way I didn’t mind these sections at all, and I felt it was a good substitute to just words for the battle scenes. There was also just enough to mix it up a bit, without being super repetitive and annoying.

Also some other minor points…

- Music was not awful but not great either. Just kind of there.
- No auto advance feature for the text is kind of annoying, but since it is on the older side I was willing to forgive that.
- If you’ve seen the anime already, this is pretty much the same thing. You would be getting some extra scenes here (both the SFW and NSFW variety), but if you’ve watched the anime and didn’t like the story there, then I highly doubt that you’ll like it here.
- The original doesn’t have an official English release (and I doubt it will ever get one as it’s already 15 years old), but it does have a very good, easy to install fan patch.

Overall I really enjoyed Utawarerumono. There was hardly a time while I was playing that I wasn’t enjoying the game. I would really recommend this if you like VNs, as long as you don’t mind doing some gameplay every now and then and doing some very minor work to patch the game.
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ElkinFencer10
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Re: Games Beaten 2017

by ElkinFencer10 Mon Jul 17, 2017 2:56 pm

I'm going to be out of town all week for AP training, but I finished the Hearts of Stone DLC for The Witcher 3 on Saturday, and I expect to finish the Blood and Wine DLC this coming Saturday when I get home from my training workshop with the rest of the game finished in the following days.
Exhuminator wrote:Ecchi lords must unite for great justice.

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MrPopo
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Re: Games Beaten 2017

by MrPopo Tue Jul 18, 2017 2:20 am

1. Pokémon Moon - 3DS
2. Tony Hawk's Underground - GCN
3. Warhammer 40,000 Dawn of War II: Chaos Rising - PC
4. Warhammer 40,000 Dawn of War II: Retribution - PC
5. Disgaea: Afternoon of Darkness - PSP
6. X-Wing: Imperial Pursuit - PC
7. Star Wars Republic Commando - PC
8. X-Wing: B-Wing - PC
9. Blazing Lazers - TG-16
10. Tales of Xillia 2 - PS3
11. Shining Force CD: Shining Force Gaiden - Sega CD
12. MUSHA - Genesis
13. Sonic CD - Sega CD
14. Final Fantasy Legend III - GB
15. Tales of Zestiria - PS3
16. The Legend of Zelda: Breath of the Wild - Switch
17. Horizon Zero Dawn - PS4
18. Tales of Berseria - PS4
19. Battlefield 1 - PC
20. Turok 2: Seeds of Evil - PC
21. Mass Effect Andromeda - PC
22. Starflight 2 - PC
23. Armored Hunter Gunhound EX - PC
24. Space Megaforce - SNES
25. Persona 5 - PS4
26. Torment: Tides of Numenera - PC
27. Cosmic Star Heroine - PC
28. Prey - PC
29. Strafe - PC
30. Mystic Origins - NES
31. Fire Emblem Echoes: Shadows of Valentia - 3DS
32. Ultra Street Fighter II - Switch
33. The Legend of Heroes: Trails in the Sky - PC
34. Ultima IV - PC
35. Environmental Station Alpha - PC
36. Dust: An Elysian Tail - PC
37. Hollow Knight - PC
38. The Legend of Heroes: Trails in the Sky Second Chapter - PC

Look at me, I finished a second Trails in the Sky game. It starts immediately after the first Trails; after the ending stuff goes down this picks the narrative back up and begins to run with it. The game even starts at the same level range, and you'll end things near the level cap. So it really does end up feeling like the second half of one giant game (sort of the Lost Age to Trails 1's Golden Sun).

Second Chapter is much better paced overall, in my opinion. While it still has a bit of a problem of verbosity, the events are much better distilled. You have a total of ten chapters, with a prologue located outside the main area of the game, five chapters at each of the five major cities again, then the climax chapters when the evil plan starts to hit full force. Each chapter is shorter and gets pretty quickly to the heart of the current aspect of the evil organization's plan, so they fly by much faster. It all ties together pretty well, and comes to a major conclusion that wraps up the major story threads.

Not much has changed combat-wise. There is a new Craft ability where you join with one or more characters to do some damage, but I never found it useful, as it takes up everyone's turn. Instead, art spam is still the order of the day. Your orbament has one extra slot, Estelle is reconfigured as a full generalist (3 on each side with 1 in the middle while the more caster oriented people have longer continuous chains), and there are some extra high level spells, as well as a bunch more space and mirage spells. Most of the spells have had their requirements adjusted as well. Your quartz can go all the way up to level five by the end game, so costs have been adjusted a bit to fit this paradigm.

Honestly the worst thing I can say is that holy shit, the combat is just utterly samey after two games worth without any tactical changes. Earth Wall still trivializes many bosses, spamming low level arts is the way to go, and Speed Up Ex is amazing. I think I would have found this game less of a slog to get through (as you can see by my break of three Metroidvanias) if I had waited six months between entries. And I'm crazy enough to do the 3rd after this (though it'll bounce back and forth between that and FFXII).

Speaking of the 3rd, while this game wraps up the main storyline there are still a dozen dangling plot threads. I figure a few get resolved in the 3rd and then more are leftover for the other Trails games. They've written themselves a very large world with a lot of plot hooks in it.
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Games Beaten: 2015 2016 2017 2018
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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BoneSnapDeez
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Re: Games Beaten 2017

by BoneSnapDeez Tue Jul 18, 2017 8:28 pm

1. Chrono Trigger (SNES)
2. Gyromite (NES)
3. Lucy -The Eternity She Wished For- (Steam)
4. Ys III: Wanderers from Ys (Famicom)
5. Radical Dreamers (SNES)
6. Video Games 1 (TI-99/4A)
7. Portopia Renzoku Satsujin Jiken (Famicom)
8. Exile (TurboGrafx CD)
9. Exile: Wicked Phenomenon (TurboGrafx CD)
10. Xak (PC Engine CD, Xak I・II)
11. Xak II (PC Engine CD, Xak I・II)
12. Neutopia (TurboGrafx-16)
13. Captain Silver (Sega Master System)
14. Märchen Veil (Famicom Disk System)
15. Vanguard (Atari 2600)
16. Kangaroo (Atari 2600)
17. Front Line (Atari 2600)
18. Mario Bros. (Atari 2600)
19. Harmonia (Steam)
20. Donkey Kong (Atari 2600)
21. Jungle Hunt (Atari 2600)
22. Dragon Slayer: The Legend of Heroes (TurboGrafx CD)
23. Gorf (Atari 2600)
24. Neutopia II (TurboGrafx-16)
25. Dungeon Magic (PlayStation 2, Taito Legends 2)
26. The Lost Vikings (SNES)
27. Blue's Journey (Wii Virtual Console)
28. Wizard Fire (Wii, Data East Arcade Classics)
29. Super Mario Run (Android)
30. Dragon Warrior II (NES)
31. Gurumin: A Monstrous Adventure (GOG.com)
32. Witch & Hero (Nintendo eShop)
33. Phoenix (Atari 2600)
34. Emerald Dragon (Super Famicom)
35. Sky Skipper (Atari 2600)
36. Donkey Kong Country (SNES)
37. Cadash (TurboGrafx-16)
38. Cadash (Genesis)
39. Popeye (Atari 2600)
40. Mega Man 2 (NES)
41. Mother (Famicom)
42. Scramble (Game Boy Advance, Konami Collector's Series: Arcade Advanced)
43. Super Cobra (Atari 2600)
44. Phantasy Star Online Episode I & II (GameCube)
45. Mecha Ritz: Steel Rondo (Steam)
46. Donkey Kong (Wii Virtual Console)
47. Donkey Kong Jr. (Wii Virtual Console)
48. Donkey Kong 3 (Wii Virtual Console)
49. Donkey Kong Jr. Math (Wii Virtual Console)


Did the Donkey Kong NES quadrilogy... On the Virtual Console. I can't afford black label games. Damn scalpers and resellers.

The first three were frequent rentals from my childhood, while Math was an exciting fresh new experience.

Donkey Kong
Pretty good! Graphically similar to the arcade original, but missing the Conveyor Belt Stage like many other console ports. Pauline is cute. I just realized that the title screen theme is reused in Donkey Kong Country. I am slow.

Donkey Kong Jr.
I can never decide if this is better or worse than the first game. There's some added complexity, but some cheap deaths and I don't like DKJr's big chunky sprite. He's a little awkward. Also, Mario should never be a villain. He's a good man and an excellent plumber.

Donkey Kong 3
This one's just weird. No Mario, the protagonist is Stanley the exterminator who blasts bugs and sprays Donkey Kong to the top of each stage. It's like Donkey Kong himself was just shoehorned into the game to create a sequel to Jr. It plays well enough I suppose, but isn't incredibly compelling. Also, stage two doesn't show up on the first loop which makes no sense.

Donkey Kong Jr. Math
"Educational" video game are a tough sell in any case, and this one's pretty bad. There are three "modes" of play. The first two are two-player only. The third one involves solving math problems solo, but displaying the answer is so unintuitive and slow. You have to move Jr. up chains that correspond to a specific digit. The higher he is on the chain, the higher the number the appears in the answer. Trust me, it sucks.

NEVER FORGET:
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Xeogred
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Re: Games Beaten 2017

by Xeogred Tue Jul 18, 2017 10:18 pm

This is the best one:
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BogusMeatFactory
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Re: Games Beaten 2017

by BogusMeatFactory Tue Jul 18, 2017 11:18 pm

Xeogred wrote:This is the best one:
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Truth.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.

-I am the idiot that likes to have fun and be happy.
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