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ElkinFencer10
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Re: Games Beaten 2017

by ElkinFencer10 Sat Jun 24, 2017 10:53 am

Games Beaten in 2017 So Far - 59
* denotes a replay

January (10 Games Beaten)
1. Persona 4 Arena - Playstation 3 - January 1
2. Chrono Trigger - SNES - January 7
3. Ys: The Vanished Omens - Master System - January 8
4. MUSHA - Genesis - January 10
5. Dragon Quest Heroes: The World Tree's Woe and the Blight Below - PlayStation 4 - January 11
6. Ys I - TurboGrafx-CD - January 13
7. Ys II - TurboGrafx-CD - January 14
8. Dragon Quest Builders - PlayStation 4 - January 23
9. Resident Evil 7: Biohazard - PlayStation 4 - January 26
10. School Girl/Zombie Hunter - PlayStation 4 - January 29


February (12 Games Beaten)
11. Fire Emblem Heroes - Android - February 3
12. The Legend of Zelda: The Wind Waker HD - Wii U - February 5
13. Dante's Inferno - PlayStation 3 - February 7
14. Hotel Dusk: Room 215 - DS - February 11
15. Persona 4: Dancing All Night - Vita - February 12
16. Sniper Elite 4 - PlayStation 4 - February 17
17. Pony Quest - NES - February 19
18. Halo Wars 2 - Xbox One - February 22
19. Final Fantasy Tactics: War of the Lions - PlayStation Portable - February 24
20. Hotline Miami - PlayStation 4 - February 26
21. Fire Emblem: Shadow Dragon and the Blade of Light - Famicom - February 27
22. Bad Dudes - NES - February 28


March (6 Games Beaten)
23. Root Letter - PlayStation 4 - March 2
24. Vroom in the Night Sky - Switch - March 10
25. The Legend of Zelda: Breath of the Wild - Switch - March 17
26. Super Bomberman R - Switch - March 18
27. Super Mario Run - Android - March 24
28. I Am Setsuna - Switch - March 24


April (9 Games Beaten)
29. Mass Effect: Andromeda - PlayStation 4 - April 1
30. Sniper Elite: Nazi Zombie Army - PlayStation 4 - April 2
31. Sniper Elite: Nazi Zombie Army 2 - PlayStation 4 - April 2
32. New Frontier Days: Founding Pioneers - Switch - April 3
33. Sniper Elite: Nazi Zombie Army 3 - PlayStation 4 - April 4
34. Persona 5 - PlayStation 4 - April 17
35. Alienation - PlayStation 4 - April 18
36. Danganronpa: Trigger Happy Havoc - PlayStation 4 - April 23
37. Danganronpa 2: Goodbye Despair - PlayStation 4 - April 29


May (14 Games Beaten)
38. Puyo Puyo Tetris - Switch - May 4
39. Fire Emblem Gaiden - Famicom - May 6
40. Mario Kart 8 Deluxe - Switch - May 6
41. Outlast II - PlayStation 4 - May 7
42. Dishonored - PlayStation 4 - May 10
43. Snipperclips: Cut it Out, Together! - Switch - May 12
44. Pikmin - Gamecube - May 12
45. Metal Slug - Neo Geo MVS - May 13*
46. Dariusburst CS: Chronicle Savior - PlayStation 4 - May 14
47. Batman: The TellTale Series - PlayStation 4 - May 17
48. Batman: Arkham VR - PlayStation 4 - May 18
49. Fire Emblem Echoes: Shadows of Valentia - 3DS - May 25
50. Farpoint - PlayStation 4 - May 27
51. The Witcher 2: Assassins of Kings - Xbox 360 - May 29


June (8 Games Beaten)
52. Star Trek: Bridge Crew - PlayStation 4 - June 2
53. The Walking Dead: A New Frontier - PlayStation 4 - June 3
54. Rebel Galaxy - PC - June 18
55. The Legend of Heroes: Trails of Cold Steel II - Vita - June 20
56. Medal of Honor: Allied Assault - PC - June 21*
57. Medal of Honor: Allied Assault - Spearhead - PC - June 21
58. Medal of Honor: Allied Assault - Breakthrough - PC - June 22
59. Aliens Versus Predator - PC - June 23


59. Aliens Versus Predator - PC - June 23

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First and foremost, this is the 1999 PC game, not the 1994 Atari Jaguar game or the 2009 game.  Anyway, I got it for like $2 on GoG's summer sale because I saw it was cheap and a late 90s FPS (late 90s/early 2000s is my favorite era for FPS), so I thought why not?  I honestly wasn't sure what to expect given that the Alien games have a....less than stellar track record.  I've also never seen any of the Predator movies.  I LOVE the Alien series, but I've yet to see anything with Predator.

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Fortunately my hesitations were completely unneeded.  The game's not a masterpiece, but it's a damn good time in short bursts.  The game consists of three campaigns, each roughly six levels long; the colonial marine campaign is six missions, the xenomorph campaign is five missions, and the Predator campaign is six missions.  In addition to the main missions, each species has a handful of bonus missions that you unlock after finishing that species' campaign.  While I love that they added this to give the game a little more value, I only played a couple of these bonus missions; they're just the other species' missions rehashed.  For example, some of the colonial marines' bonus missions would be a mission from the xenomorph campaign with the addition of a jetpack to allow you to traverse the 3D parts as a human.  Certainly cool but nothing really new if you've already finished the three story campaigns.

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Speaking of story campaigns, while the story isn't strong or told particularly well, there is a story for each species.  In the colonial marines campaign, your goal is to try to rid various USCM ships before a final confrontation with the xenomorph queen.  In the xenomorph campaign, you try to drive the humans out of your hives and recover eggs that have been stolen by human scientists and marines.  In the Predator campaign, you....actually....I'm not entirely sure what you're supposed to be doing.  All I really gathered from it was "Go kill shit and prove your honor" or something.  Idk.  Anyway, that campaign ends by hunting a xenomorph queen.

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Anyway, the visuals are okay for a 1999 game.  They don't look quite as good as Unreal Tournament, but for the time, they're certainly not bad.  The sound design, while generally kind of "meh," did stand out in one regard.  The game featured a sort of pseudo-3D stereo sound where the volume of dialogue and which speaker played the audio changed based on your proximity to the monitor and where it was in relation to your character.  I know that's nothing too unusual these days, but to see it done pretty well in a 1999 game stood out to me.  Otherwise, the sound design is just okay.  The music is forgettable, and the sound effects are just okay.  One thing that was BRILLINATLY done, however, were the FMV scenes that played on monitors at various points in the game.  They were pure 90s FMV brilliance.  Worse acting than a high school play and more cheese than a deep dish pizza, they truly were the highlight of the game for me.

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In addition to the single player, there's also online multiplayer (which I assume still works; I honestly didn't care enough about it to test it) and your local multiplayer mode against bots called Skirmish.  I know that's an alien concept (no pun intended) for kids these days, but back in my day, we used to play multiplayer matches against either real life people in the same room or AI controlled characters called "bots."  Just another thing these damn kids killed with their PlayStation Live and Xbox Network or whatever.

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Aliens Versus Predator is a perfect example of a late 90s licensed video game done right.  It's not flawless, and it definitely shows its age in both visuals and gameplay, but it's fun, it's got a huge amount of gameplay diversity, and it's one of the most fast paced FPS games I've played in a long time.  It's got a couple dozen single player missions with three different difficulty settings as well as both online and bot multiplayer, and to top it all, it's dirt cheap, even when it's not on sale.  If you're into either the Alien and/or Predator series, late 90s shooters, or (ideally) both, definitely make sure you download this on either GoG or Steam.
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Re: Games Beaten 2017

by marurun Sat Jun 24, 2017 5:20 pm

Positional audio was definitely already a thing in 1999. System Shock 2 used it to great effect.
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ElkinFencer10
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Re: Games Beaten 2017

by ElkinFencer10 Sat Jun 24, 2017 6:14 pm

marurun wrote:Positional audio was definitely already a thing in 1999. System Shock 2 used it to great effect.

I've not played System Shock 2, but this is the first game from the 90s that I've played that had it.
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Re: Games Beaten 2017

by Xeogred Sat Jun 24, 2017 6:27 pm

I'm pretty sure the first two Thief games have some of the best sound design of all time, still echoing (hehehehe...) to this day... System Shock 2 was the same engine, but I think the sound design works better or is just cooler with the Thief games.

That all makes AvP1 sound pretty solid all around. If the FMV's are anything like Jedi Knight, then yeah they are probably epic... haha.

But most importantly, it's time to watch Predator, Elkin.
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ElkinFencer10
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Re: Games Beaten 2017

by ElkinFencer10 Sat Jun 24, 2017 6:31 pm

Xeogred wrote:But most importantly, it's time to watch Predator, Elkin.

I know! I really need to.
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Re: Games Beaten 2017

by Xeogred Sat Jun 24, 2017 6:41 pm

Just be sure to stop after 1. :roll: :lol:
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Re: Games Beaten 2017

by Sarge Sat Jun 24, 2017 6:55 pm

January:
1) The Secret of Monkey Island: Special Edition (PC) (8.5) (1/1) (~5.5 hours)
2) ActRaiser (SNES) (8.0) (1/2) (~4 hours)
3) Bonk's Revenge (GB) (6.0) (1/3) (~1 hour)
4) Tiny Toon Adventures: Babs' Big Break (GB) (6.5) (1/3) (~1 hour)
5) Blackwell Legacy (PC) (7.0) (1/5) (2.6 hours)
6) Blackwell Unbound (PC) (7.5) (1/7) (2.2 hours)
7) Blackwell Convergence (PC) (8.0) (1/7) (2.4 hours)
8) Blackwell Deception (PC) (8.0) (1/8) (4.7 hours)
9) Blackwell Epiphany (PC) (9.0) (1/9) (6.5 hours)
10) Metal Gear Solid V: The Phantom Pain (PS4) (8.0) (1/22) (~55 hours)
11) Ultimate Marvel vs. Capcom 3 (360) (8.0) (1/28) (~.5 hours)
12) Deep Duck Trouble Starring Donald Duck (SMS) (6.5) (1/31) (~1 hour)

February:
13) Quackshot Starring Donald Duck (GEN) (7.5) (2/7) (~2 hours)
14) Fire Emblem Heroes (Android) (8.0) (2/9) (~10 hours)
15) Super C (NES) (9.5) (2/20) (~0.5 hours)
16) Contra (NES) (10.0) (2/20) (~0.5 hours)
17) Mickey's Dangerous Chase (GB) (6.5) (2/24) (~1 hour)
18) My Nintendo Picross: The Legend of Zelda: Twilight Princess (3DS) (8.5) (2/25) (~19 hours)
19) Mega Man 2 (NES) (10.0) (2/28) (~0.8 hours)

March:
20) Final Fantasy XV (PS4) (8.0) (3/2) (~33 hours)
21) Blaster Master Zero (NS) (9.0) (3/10) (~6.5 hours)
22) Espgaluda II Black Label (360) (8.0?) (3/17) (0.5 hours)
23) The Legend of Zelda: Breath of the Wild (NS) (9.5) (3/28) (~70+ hours)

April:
24) Shovel Knight: Specter of Torment (PC) (8.5) (4/7) (~5.5 hours)
25) Hyper Light Drifter (PS4) (8.0) (4/9) (~8 hours)
26) Gekido Advance: Kintaro's Revenge (GBA) (7.5) (4/16) (~3 hours)
27) Vanquish (PS3) (8.5) (4/17) (~7 hours)
28) Journey (PS3) (6.0) (4/19) (~2 hours)
29) GunForce (SNES) (4.0) (4/22) (~20 minutes)
30) GunForce 2 (ARC) (7.0) (4/23) (~30 minutes)
31) GunForce: Battle Fire Engulfed Terror Island (ARC) (6.0) (4/23) (~20 minutes)
32) Mighty Final Fight (NES) (8.5) (4/29) (~30 minutes)

May:
33) Final Fantasy V (SFC) (6.0) (5/1) (~33 hours)
34) Super Adventure Island (SNES) (7.0) (5/2) (~1 hour)
35) Dragon Spirit: The New Legend (NES) (7.5) (5/3?) (~30 minutes)
36) Mighty No. 9 (PS4) (5.0) (5/6?) (~5 hours)
37) Contra III: The Alien Wars (Hard) (SNES) (8.5) (5/11) (~1 hour)
38) Operation C (GB) (7.5) (5/22) (~1 hour)

June:
39) Super Dodge Ball (NES) (9.5) (6/1) (~15 minutes)
40) Bare Knuckle III (GEN) (7.5) (6/3) (~1 hour)
41) Super Mario Bros. 3 (NES) (9.5) (6/5) (~30 minutes)
42) Wizards & Warriors X: Fortress of Fear (GB) (4.0) (6/8) (~1 hour)
43) Castlevania: The Adventure (GB) (3.5) (6/9) (~1 hour)
44) Blossom Tales: The Sleeping King (PC) (8.0) (6/15) (~8.5 hours)
45) Streets of Rage (GEN) (9.0) (6/17) (~45 minutes)
46) Ghouls 'N Ghosts (GEN) (6.5) (6/17) (~4 hours)
47) Contra: Hard Corps (GEN) (8.5) (6/18) (~50 minutes)
48) Mighty Gunvolt Burst (NS) (7.5) (6/23) (~3 hours?)
49) Exile's End (PC) (8.0) (6/24) (~5 hours)

So, Exile's End is done. I knew it looked a ton like Inescapable, and, well, it's the same guy. There are some big-name Japanese veterans in on the game as well, including Keiji Yamagishi (Ninja Gaiden composer) and some folks that worked on Secret of Mana.

Interestingly, the game doesn't bill itself as a Metroidvania, but by some measures, it is. It lacks the sort of level-up progression of the Castlevania side, but it definitely includes its fair share of unlocked abilities to enable progression, a map system to get around (something Inescapable lacked!), and a few hidden rooms for optional upgrades as well. But it does feel a bit closer to its stated inspiration, Commodore 64/Amiga games of a somewhat non-linear nature. There's probably a little Flashback/Out of This World as well, although the controls are much more responsive.

Early on, the game is pretty tough, but this gradually starts to smooth out, especially once you get the shock absorbers so you can fall from any height without taking damage. There are also some instant death spikes to worry about... but the game is quite lenient, giving a checkpoint each screen with the auto-save, and four save slots, which record progress at each screen transition.

Graphically, I love the look of the game. It really does look like a period piece in a lot of ways, with some spiffy-looking but somewhat repetitive tiling that would have indicated a lack of memory back in the day. The executable itself was a whopping 31 MB, of which you have to figure a fair amount was the soundtrack.

Gunplay is fun, once you get one. You've got a bit of a pause between shots that you have to account for, and the weapon is governed by an energy meter. Enemies will cough up crystals to restore that, though. You'll also find other guns, but they tend to consume a lot of juice. There are also a few limited-ammunition items like a machine gun, grenades, and a grenade launcher. You'll also find first-aid kits scattered about, but these do not replenish, so be careful you don't use 'em all up. You can only carry one of those at a time, too, so feel free to use one if you're almost dead and come across one in an area you'll never revisit. Enemies will also drop restoratives, although not quite as often as you'd like.

There are a few boss battles, with the best option there being the grenade launcher, if you have it, then finishing things off with your SMG. Or throwing grenades, that works too.

I wish that the game did a little better job building up suspense in spots, because it doesn't always feel like it maximizes parts of its story. I would have loved to have known a bit more about the protagonist outside of the intro sequence. I also wish the game would lead you just a little bit more. It can be quite cryptic about where to go next. One particular spot is quite egregious, and if I hadn't decided to check a Let's Play, I would likely have been stuck for a while... although I'd probably have uncovered some other secrets in the process.

Anyway, for the whopping $5 I dropped on the game, I definitely got my money's worth. I probably should have bought it a while back, despite the "Mixed" reviews on Steam. This, like Inescapable, was a game that somehow was greater than the sum of its parts.
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Michi
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Re: Games Beaten 2017

by Michi Sat Jun 24, 2017 10:17 pm

ElkinFencer10 wrote:
Xeogred wrote:But most importantly, it's time to watch Predator, Elkin.

I know! I really need to.

Even if you can't find it steaming somewhere, the movie's only $6 on Amazon, so you have no excuse. I know for a fact you spent more than that yesterday on Limited Run* games :lol:




Of course, I did too, so I've really got no room to talk...
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Re: Games Beaten 2017

by Xeogred Sat Jun 24, 2017 10:25 pm

Added to the wish list Sarge. I don't really bother to dig through indie stuff or the Steam store, so I'm glad I've got you guys to find compelling looking releases. :P
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Re: Games Beaten 2017

by MrPopo Sun Jun 25, 2017 12:48 am

Xeogred wrote:Just be sure to stop after 1. :roll: :lol:

Predator 2 is better because it's got Bill Paxton.
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