Games Beaten 2017

Anything that is gaming related that doesn't fit well anywhere else
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Segata
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Re: Games Beaten 2017

Post by Segata »

alienjesus wrote:
Segata wrote:Persona 5


Well, I feel informed.

You now know red is the color for Persona. Now you know and knowing is half the battle!

I also talked about it a bunch in the RPG section. A bunch of posts and can't say much more than what I already have said.
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Sarge
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Re: Games Beaten 2017

Post by Sarge »

January:
1) The Secret of Monkey Island: Special Edition (PC) (8.5) (1/1) (~5.5 hours)
2) ActRaiser (SNES) (8.0) (1/2) (~4 hours)
3) Bonk's Revenge (GB) (6.0) (1/3) (~1 hour)
4) Tiny Toon Adventures: Babs' Big Break (GB) (6.5) (1/3) (~1 hour)
5) Blackwell Legacy (PC) (7.0) (1/5) (2.6 hours)
6) Blackwell Unbound (PC) (7.5) (1/7) (2.2 hours)
7) Blackwell Convergence (PC) (8.0) (1/7) (2.4 hours)
8) Blackwell Deception (PC) (8.0) (1/8) (4.7 hours)
9) Blackwell Epiphany (PC) (9.0) (1/9) (6.5 hours)
10) Metal Gear Solid V: The Phantom Pain (PS4) (8.0) (1/22) (~55 hours)
11) Ultimate Marvel vs. Capcom 3 (360) (8.0) (1/28) (~.5 hours)
12) Deep Duck Trouble Starring Donald Duck (SMS) (6.5) (1/31) (~1 hour)

February:
13) Quackshot Starring Donald Duck (GEN) (7.5) (2/7) (~2 hours)
14) Fire Emblem Heroes (Android) (8.0) (2/9) (~10 hours)
15) Super C (NES) (9.5) (2/20) (~0.5 hours)
16) Contra (NES) (10.0) (2/20) (~0.5 hours)
17) Mickey's Dangerous Chase (GB) (6.5) (2/24) (~1 hour)
18) My Nintendo Picross: The Legend of Zelda: Twilight Princess (3DS) (8.5) (2/25) (~19 hours)
19) Mega Man 2 (NES) (10.0) (2/28) (~0.8 hours)

March:
20) Final Fantasy XV (PS4) (8.0) (3/2) (~33 hours)
21) Blaster Master Zero (NS) (9.0) (3/10) (~6.5 hours)
22) Espgaluda II Black Label (360) (8.0?) (3/17) (0.5 hours)
23) The Legend of Zelda: Breath of the Wild (NS) (9.5) (3/28) (~70+ hours)

April:
24) Shovel Knight: Specter of Torment (PC) (8.5) (4/7) (~5.5 hours)
25) Hyper Light Drifter (PS4) (8.0) (4/9) (~8 hours)
26) Gekido Advance: Kintaro's Revenge (GBA) (7.5) (4/16) (~3 hours)
27) Vanquish (PS3) (8.5) (4/17) (~7 hours)
28) Journey (PS3) (6.0) (4/19) (~2 hours)
29) GunForce (SNES) (4.0) (4/22) (~20 minutes)
30) GunForce 2 (ARC) (7.0) (4/23) (~30 minutes)
31) GunForce: Battle Fire Engulfed Terror Island (ARC) (6.0) (4/23) (~20 minutes)
32) Mighty Final Fight (NES) (8.5) (4/29) (~30 minutes)

May:
33) Final Fantasy V (SFC) (6.0) (5/1) (~33 hours)
34) Super Adventure Island (SNES) (7.0) (5/2) (~1 hour)
35) Dragon Spirit: The New Legend (NES) (7.5) (5/3?) (~30 minutes)
36) Mighty No. 9 (PS4) (5.0) (5/6?) (~5 hours)
37) Contra III: The Alien Wars (Hard) (SNES) (8.5) (5/11) (~1 hour)
38) Operation C (GB) (7.5) (5/22) (~1 hour)

June:
39) Super Dodge Ball (NES) (9.5) (6/1) (~15 minutes)
40) Bare Knuckle III (GEN) (7.5) (6/3) (~1 hour)
41) Super Mario Bros. 3 (NES) (9.5) (6/5) (~30 minutes)
42) Wizards & Warriors X: Fortress of Fear (GB) (4.0) (6/8) (~1 hour)
43) Castlevania: The Adventure (GB) (3.5) (6/9) (~1 hour)
44) Blossom Tales: The Sleeping King (PC) (8.0) (6/15) (~8.5 hours)

Well, Blossom Tales is done. It's a fun Zelda-like by the Rex Rocket folks. I liked it, although it is admittedly rather derivative, and very easy. If I died, it was very early on, and I don't even remember it. It does have its own charm, though. Dungeons felt a little more linear than I'd like, and some of the puzzles were of the box pushing / "snake" variety, but it's also got some different ideas with the combat outside of the usual slash/spin-slash stuff. You can cancel out of the spin with a ground slam, and you can also keep moving while you're slashing, which makes combat feel a bit different from Link's Awakening. There's lots I didn't uncover, but I wanted to see the end, so I pushed through. I might dive back in at some point.
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BoneSnapDeez
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Re: Games Beaten 2017

Post by BoneSnapDeez »

1. Chrono Trigger (SNES)
2. Gyromite (NES)
3. Lucy -The Eternity She Wished For- (Steam)
4. Ys III: Wanderers from Ys (Famicom)
5. Radical Dreamers (SNES)
6. Video Games 1 (TI-99/4A)
7. Portopia Renzoku Satsujin Jiken (Famicom)
8. Exile (TurboGrafx CD)
9. Exile: Wicked Phenomenon (TurboGrafx CD)
10. Xak (PC Engine CD, Xak I・II)
11. Xak II (PC Engine CD, Xak I・II)
12. Neutopia (TurboGrafx-16)
13. Captain Silver (Sega Master System)
14. Märchen Veil (Famicom Disk System)
15. Vanguard (Atari 2600)
16. Kangaroo (Atari 2600)
17. Front Line (Atari 2600)
18. Mario Bros. (Atari 2600)
19. Harmonia (Steam)
20. Donkey Kong (Atari 2600)
21. Jungle Hunt (Atari 2600)
22. Dragon Slayer: The Legend of Heroes (TurboGrafx CD)
23. Gorf (Atari 2600)
24. Neutopia II (TurboGrafx-16)
25. Dungeon Magic (PlayStation 2, Taito Legends 2)
26. The Lost Vikings (SNES)
27. Blue's Journey (Wii Virtual Console)
28. Wizard Fire (Wii, Data East Arcade Classics)
29. Super Mario Run (Android)
30. Dragon Warrior II (NES)
31. Gurumin: A Monstrous Adventure (GOG.com)
32. Witch & Hero (Nintendo eShop)
33. Phoenix (Atari 2600)
34. Emerald Dragon (Super Famicom)
35. Sky Skipper (Atari 2600)
36. Donkey Kong Country (SNES)
37. Cadash (TurboGrafx-16)
38. Cadash (Genesis)
39. Popeye (Atari 2600)
40. Mega Man 2 (NES)
41. Mother (Famicom)
42. Scramble (Game Boy Advance, Konami Collector's Series: Arcade Advanced)
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First Summer Challenge game. Konami's Scramble, originally released in 1981, is one of the first scrolling shooters. The version available on GBA isn't quite a direct emulation of the arcade original, but it comes close. The field of view is zoomed in a bit to accommodate the smaller screen, and the status bar has been flipped horizontally. There were very few ports released back in the day, so this is likely the easiest way to play it today.

Scramble is a fast, impressive games that ultimately ends up feeling like a proto-Gradius. The ship has two methods of firing: horizontal bullets and downward-arcing bombs. Both need to be utilized as enemies constantly spawn from both screen bottom and side. There's also the issue of fuel, which depletes at a steady rate. Thankfully the ground is littered with fuel containers, but contrary to all logic these need to be shot rather than touched. This is generally accomplished by dropping bombs, which are endowed with some strange physics as they travel along the same axis as the ship.

The game consists of six stages, though all are blended together in a seamless experience. The first three are cavernous, consisting of enemies that move in varying ways (upwards in level one, wave motion in level two, directly horizontal in level three). Things get harder once the "base" is reached because the ship must then be maneuvered around obstacles and through some tight spaces. The game is beaten - there's even an ending (message) - once the final "target" is annihilated. This is a stationary target, so unfortunately the game lacks a true final boss battle.
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Gameplay is impressively fast and frantic. The ship controls well, though things feel a bit "off" throughout the final base sections, as if there's some sort of gravitational pull on the ship. The graphics are nothing to write home about, they're downright ugly really, and the "music" is mostly a shrill series of beeps. My daughter thought an ambulance was nearby.

I enjoyed Scramble quite a bit. It's a tough game, as it features checkpoints rather than respawns and no opportunity to credit feed, but that just made completing it that much more worthwhile. It's short - a perfect run can be done in about four minutes, add in a few extra minutes if you're not a shmup god - and a fascinating piece of shoot 'em up history. Konami actually released a bunch of pre-Gradius shooters, though many are mediocre and/or arcade only. Scramble is one of the better ones, alongside Super Cobra, Gyruss, and Time Pilot.
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alienjesus
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Re: Games Beaten 2017

Post by alienjesus »

I'm gonna drop a pretty massive bunch of reviews in here this weekend. Like 5 or 6 easily.

I'll try and put them up one or two at a time instead of going for my new record on post length.
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Xeogred
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Re: Games Beaten 2017

Post by Xeogred »

Assuming it's a lot of retro stuff again. Looking forward to it.
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Michi
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Re: Games Beaten 2017

Post by Michi »

Xeogred wrote:Assuming it's a lot of retro stuff again. Looking forward to it.

+1

I know I don't really post in here, but I love reading everyone's write-ups/reviews.
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Sarge
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Re: Games Beaten 2017

Post by Sarge »

January:
1) The Secret of Monkey Island: Special Edition (PC) (8.5) (1/1) (~5.5 hours)
2) ActRaiser (SNES) (8.0) (1/2) (~4 hours)
3) Bonk's Revenge (GB) (6.0) (1/3) (~1 hour)
4) Tiny Toon Adventures: Babs' Big Break (GB) (6.5) (1/3) (~1 hour)
5) Blackwell Legacy (PC) (7.0) (1/5) (2.6 hours)
6) Blackwell Unbound (PC) (7.5) (1/7) (2.2 hours)
7) Blackwell Convergence (PC) (8.0) (1/7) (2.4 hours)
8) Blackwell Deception (PC) (8.0) (1/8) (4.7 hours)
9) Blackwell Epiphany (PC) (9.0) (1/9) (6.5 hours)
10) Metal Gear Solid V: The Phantom Pain (PS4) (8.0) (1/22) (~55 hours)
11) Ultimate Marvel vs. Capcom 3 (360) (8.0) (1/28) (~.5 hours)
12) Deep Duck Trouble Starring Donald Duck (SMS) (6.5) (1/31) (~1 hour)

February:
13) Quackshot Starring Donald Duck (GEN) (7.5) (2/7) (~2 hours)
14) Fire Emblem Heroes (Android) (8.0) (2/9) (~10 hours)
15) Super C (NES) (9.5) (2/20) (~0.5 hours)
16) Contra (NES) (10.0) (2/20) (~0.5 hours)
17) Mickey's Dangerous Chase (GB) (6.5) (2/24) (~1 hour)
18) My Nintendo Picross: The Legend of Zelda: Twilight Princess (3DS) (8.5) (2/25) (~19 hours)
19) Mega Man 2 (NES) (10.0) (2/28) (~0.8 hours)

March:
20) Final Fantasy XV (PS4) (8.0) (3/2) (~33 hours)
21) Blaster Master Zero (NS) (9.0) (3/10) (~6.5 hours)
22) Espgaluda II Black Label (360) (8.0?) (3/17) (0.5 hours)
23) The Legend of Zelda: Breath of the Wild (NS) (9.5) (3/28) (~70+ hours)

April:
24) Shovel Knight: Specter of Torment (PC) (8.5) (4/7) (~5.5 hours)
25) Hyper Light Drifter (PS4) (8.0) (4/9) (~8 hours)
26) Gekido Advance: Kintaro's Revenge (GBA) (7.5) (4/16) (~3 hours)
27) Vanquish (PS3) (8.5) (4/17) (~7 hours)
28) Journey (PS3) (6.0) (4/19) (~2 hours)
29) GunForce (SNES) (4.0) (4/22) (~20 minutes)
30) GunForce 2 (ARC) (7.0) (4/23) (~30 minutes)
31) GunForce: Battle Fire Engulfed Terror Island (ARC) (6.0) (4/23) (~20 minutes)
32) Mighty Final Fight (NES) (8.5) (4/29) (~30 minutes)

May:
33) Final Fantasy V (SFC) (6.0) (5/1) (~33 hours)
34) Super Adventure Island (SNES) (7.0) (5/2) (~1 hour)
35) Dragon Spirit: The New Legend (NES) (7.5) (5/3?) (~30 minutes)
36) Mighty No. 9 (PS4) (5.0) (5/6?) (~5 hours)
37) Contra III: The Alien Wars (Hard) (SNES) (8.5) (5/11) (~1 hour)
38) Operation C (GB) (7.5) (5/22) (~1 hour)

June:
39) Super Dodge Ball (NES) (9.5) (6/1) (~15 minutes)
40) Bare Knuckle III (GEN) (7.5) (6/3) (~1 hour)
41) Super Mario Bros. 3 (NES) (9.5) (6/5) (~30 minutes)
42) Wizards & Warriors X: Fortress of Fear (GB) (4.0) (6/8) (~1 hour)
43) Castlevania: The Adventure (GB) (3.5) (6/9) (~1 hour)
44) Blossom Tales: The Sleeping King (PC) (8.0) (6/15) (~8.5 hours)
45) Streets of Rage (GEN) (9.0) (6/17) (~45 minutes)

My usual Streets of Rage playthrough when I'm just goofing off. I don't know quite why I love the game so much, it's got a feel that's very different from most other brawlers that I really like. And the music, as always, is sublime. This was the second run I had to make. I always seem to come in all full of myself, take a few hits I don't need to, and come up short at the end. Mr. X will make you hemorrhage lives, so having a stock at that point (and for the twins, if things go awry) is very important.
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Xeogred
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Re: Games Beaten 2017

Post by Xeogred »

45 minutes is better than my run earlier this year. I'm still fresh on SOR1 so the factory stage can mess me up, then the hallway before Mr X. But yeah most of the bosses are easy to cheese. I liked using Blaze!

I got the platinum for Tekken 7 on PS4. So I don't feel too bad about double dipping for the Steam version now too, I got something out of the PS4 version haha. You actually don't need PS Plus to play online which is pretty cool, so I was able to get those few trophies easily after a bit. Now I'll probably stick to the PC version though.

Story mode was actually pretty tough for me though, even on the easiest setting. Because you're forced to play Hieichi for most of it and I suck with him, lol.
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Sarge
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Re: Games Beaten 2017

Post by Sarge »

Well, it's just an estimate. Probably took me longer, dunno. As for other games that took an indeterminate amount of time...

January:
1) The Secret of Monkey Island: Special Edition (PC) (8.5) (1/1) (~5.5 hours)
2) ActRaiser (SNES) (8.0) (1/2) (~4 hours)
3) Bonk's Revenge (GB) (6.0) (1/3) (~1 hour)
4) Tiny Toon Adventures: Babs' Big Break (GB) (6.5) (1/3) (~1 hour)
5) Blackwell Legacy (PC) (7.0) (1/5) (2.6 hours)
6) Blackwell Unbound (PC) (7.5) (1/7) (2.2 hours)
7) Blackwell Convergence (PC) (8.0) (1/7) (2.4 hours)
8) Blackwell Deception (PC) (8.0) (1/8) (4.7 hours)
9) Blackwell Epiphany (PC) (9.0) (1/9) (6.5 hours)
10) Metal Gear Solid V: The Phantom Pain (PS4) (8.0) (1/22) (~55 hours)
11) Ultimate Marvel vs. Capcom 3 (360) (8.0) (1/28) (~.5 hours)
12) Deep Duck Trouble Starring Donald Duck (SMS) (6.5) (1/31) (~1 hour)

February:
13) Quackshot Starring Donald Duck (GEN) (7.5) (2/7) (~2 hours)
14) Fire Emblem Heroes (Android) (8.0) (2/9) (~10 hours)
15) Super C (NES) (9.5) (2/20) (~0.5 hours)
16) Contra (NES) (10.0) (2/20) (~0.5 hours)
17) Mickey's Dangerous Chase (GB) (6.5) (2/24) (~1 hour)
18) My Nintendo Picross: The Legend of Zelda: Twilight Princess (3DS) (8.5) (2/25) (~19 hours)
19) Mega Man 2 (NES) (10.0) (2/28) (~0.8 hours)

March:
20) Final Fantasy XV (PS4) (8.0) (3/2) (~33 hours)
21) Blaster Master Zero (NS) (9.0) (3/10) (~6.5 hours)
22) Espgaluda II Black Label (360) (8.0?) (3/17) (0.5 hours)
23) The Legend of Zelda: Breath of the Wild (NS) (9.5) (3/28) (~70+ hours)

April:
24) Shovel Knight: Specter of Torment (PC) (8.5) (4/7) (~5.5 hours)
25) Hyper Light Drifter (PS4) (8.0) (4/9) (~8 hours)
26) Gekido Advance: Kintaro's Revenge (GBA) (7.5) (4/16) (~3 hours)
27) Vanquish (PS3) (8.5) (4/17) (~7 hours)
28) Journey (PS3) (6.0) (4/19) (~2 hours)
29) GunForce (SNES) (4.0) (4/22) (~20 minutes)
30) GunForce 2 (ARC) (7.0) (4/23) (~30 minutes)
31) GunForce: Battle Fire Engulfed Terror Island (ARC) (6.0) (4/23) (~20 minutes)
32) Mighty Final Fight (NES) (8.5) (4/29) (~30 minutes)

May:
33) Final Fantasy V (SFC) (6.0) (5/1) (~33 hours)
34) Super Adventure Island (SNES) (7.0) (5/2) (~1 hour)
35) Dragon Spirit: The New Legend (NES) (7.5) (5/3?) (~30 minutes)
36) Mighty No. 9 (PS4) (5.0) (5/6?) (~5 hours)
37) Contra III: The Alien Wars (Hard) (SNES) (8.5) (5/11) (~1 hour)
38) Operation C (GB) (7.5) (5/22) (~1 hour)

June:
39) Super Dodge Ball (NES) (9.5) (6/1) (~15 minutes)
40) Bare Knuckle III (GEN) (7.5) (6/3) (~1 hour)
41) Super Mario Bros. 3 (NES) (9.5) (6/5) (~30 minutes)
42) Wizards & Warriors X: Fortress of Fear (GB) (4.0) (6/8) (~1 hour)
43) Castlevania: The Adventure (GB) (3.5) (6/9) (~1 hour)
44) Blossom Tales: The Sleeping King (PC) (8.0) (6/15) (~8.5 hours)
45) Streets of Rage (GEN) (9.0) (6/17) (~45 minutes)
46) Ghouls 'N Ghosts (GEN) (6.5) (6/17) (~4 hours)

Man, screw Ghouls 'N Ghosts. This stupid game... y'all know I beat the SNES game not too long ago, and while that was brutally difficult, I actually quite enjoyed it. This one? Not as much. There are even more random elements that make things tricky, some of the hit detection seems a little dodgy, and if you get stuck with a crap weapon at a boss? You're in for some pain. Honestly, that stage 4 boss is the worst. Anyway, managed to get through it twice, with the goddess item the second time through. I should have just gone with daggers right up to the end, though, and I'd have had an easier time of it. Trying to hold on to the "super" weapon isn't worth it except for a few times, mainly because its range sucks.

Oh, and try doing stage 3 with the sword. No thank you.

It's nice being able to aim up, and it makes the Red Arremers a bit easier to deal with. No double jump, though. And again, some of the weapons are junk. I guess the SNES version had stuff like the crossbow to make up for the lack of up-fire.

I guess this is a classic in the sense that it was an impressive arcade game with an equally impressive home port, but I very much think it suffers from its arcade roots. At least you get infinite continues. Really, though, the sense of actual design is a lot stronger with Super than here, so
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Xeogred
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Re: Games Beaten 2017

Post by Xeogred »

Yeah, a life bar maybe would have been nice. Level 3 is terrible. I think I only cared about the spear and dagger. 4 hours, guess you went for the true ending? I used save states and didn't bother with that when I ran through it this year. Was a cool fun romp, but don't think I'd play it again. Still seems a lot better than the NES game, but yeah. Overall I don't think I'm a huge fan of the series, but I still absolutely love Super and appreciate that its design is more deliberate and consolized. Super has that Contra level of awesomeness in that it feels completely fair and isn't squeezing quarters from you.
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