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alienjesus
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Re: Games Beaten 2017

by alienjesus Mon Jun 12, 2017 3:53 pm

Segata wrote:Persona 5


Well, I feel informed.
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BogusMeatFactory
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Re: Games Beaten 2017

by BogusMeatFactory Mon Jun 12, 2017 5:27 pm

alienjesus wrote:
Segata wrote:Persona 5


Well, I feel informed.


Post of the year there.
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ElkinFencer10
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Re: Games Beaten 2017

by ElkinFencer10 Mon Jun 12, 2017 5:28 pm

BogusMeatFactory wrote:
alienjesus wrote:
Segata wrote:Persona 5


Well, I feel informed.


Post of the year there.

Yeah, I definitely spit a little of my tea out when I read that and alienjesus's reply. :lol: :lol: :lol:
Exhuminator wrote:Ecchi lords must unite for great justice.

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Segata
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Re: Games Beaten 2017

by Segata Mon Jun 12, 2017 10:30 pm

alienjesus wrote:
Segata wrote:Persona 5


Well, I feel informed.

You now know red is the color for Persona. Now you know and knowing is half the battle!

I also talked about it a bunch in the RPG section. A bunch of posts and can't say much more than what I already have said.
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Sarge
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Re: Games Beaten 2017

by Sarge Thu Jun 15, 2017 11:27 pm

January:
1) The Secret of Monkey Island: Special Edition (PC) (8.5) (1/1) (~5.5 hours)
2) ActRaiser (SNES) (8.0) (1/2) (~4 hours)
3) Bonk's Revenge (GB) (6.0) (1/3) (~1 hour)
4) Tiny Toon Adventures: Babs' Big Break (GB) (6.5) (1/3) (~1 hour)
5) Blackwell Legacy (PC) (7.0) (1/5) (2.6 hours)
6) Blackwell Unbound (PC) (7.5) (1/7) (2.2 hours)
7) Blackwell Convergence (PC) (8.0) (1/7) (2.4 hours)
8) Blackwell Deception (PC) (8.0) (1/8) (4.7 hours)
9) Blackwell Epiphany (PC) (9.0) (1/9) (6.5 hours)
10) Metal Gear Solid V: The Phantom Pain (PS4) (8.0) (1/22) (~55 hours)
11) Ultimate Marvel vs. Capcom 3 (360) (8.0) (1/28) (~.5 hours)
12) Deep Duck Trouble Starring Donald Duck (SMS) (6.5) (1/31) (~1 hour)

February:
13) Quackshot Starring Donald Duck (GEN) (7.5) (2/7) (~2 hours)
14) Fire Emblem Heroes (Android) (8.0) (2/9) (~10 hours)
15) Super C (NES) (9.5) (2/20) (~0.5 hours)
16) Contra (NES) (10.0) (2/20) (~0.5 hours)
17) Mickey's Dangerous Chase (GB) (6.5) (2/24) (~1 hour)
18) My Nintendo Picross: The Legend of Zelda: Twilight Princess (3DS) (8.5) (2/25) (~19 hours)
19) Mega Man 2 (NES) (10.0) (2/28) (~0.8 hours)

March:
20) Final Fantasy XV (PS4) (8.0) (3/2) (~33 hours)
21) Blaster Master Zero (NS) (9.0) (3/10) (~6.5 hours)
22) Espgaluda II Black Label (360) (8.0?) (3/17) (0.5 hours)
23) The Legend of Zelda: Breath of the Wild (NS) (9.5) (3/28) (~70+ hours)

April:
24) Shovel Knight: Specter of Torment (PC) (8.5) (4/7) (~5.5 hours)
25) Hyper Light Drifter (PS4) (8.0) (4/9) (~8 hours)
26) Gekido Advance: Kintaro's Revenge (GBA) (7.5) (4/16) (~3 hours)
27) Vanquish (PS3) (8.5) (4/17) (~7 hours)
28) Journey (PS3) (6.0) (4/19) (~2 hours)
29) GunForce (SNES) (4.0) (4/22) (~20 minutes)
30) GunForce 2 (ARC) (7.0) (4/23) (~30 minutes)
31) GunForce: Battle Fire Engulfed Terror Island (ARC) (6.0) (4/23) (~20 minutes)
32) Mighty Final Fight (NES) (8.5) (4/29) (~30 minutes)

May:
33) Final Fantasy V (SFC) (6.0) (5/1) (~33 hours)
34) Super Adventure Island (SNES) (7.0) (5/2) (~1 hour)
35) Dragon Spirit: The New Legend (NES) (7.5) (5/3?) (~30 minutes)
36) Mighty No. 9 (PS4) (5.0) (5/6?) (~5 hours)
37) Contra III: The Alien Wars (Hard) (SNES) (8.5) (5/11) (~1 hour)
38) Operation C (GB) (7.5) (5/22) (~1 hour)

June:
39) Super Dodge Ball (NES) (9.5) (6/1) (~15 minutes)
40) Bare Knuckle III (GEN) (7.5) (6/3) (~1 hour)
41) Super Mario Bros. 3 (NES) (9.5) (6/5) (~30 minutes)
42) Wizards & Warriors X: Fortress of Fear (GB) (4.0) (6/8) (~1 hour)
43) Castlevania: The Adventure (GB) (3.5) (6/9) (~1 hour)
44) Blossom Tales: The Sleeping King (PC) (8.0) (6/15) (~8.5 hours)

Well, Blossom Tales is done. It's a fun Zelda-like by the Rex Rocket folks. I liked it, although it is admittedly rather derivative, and very easy. If I died, it was very early on, and I don't even remember it. It does have its own charm, though. Dungeons felt a little more linear than I'd like, and some of the puzzles were of the box pushing / "snake" variety, but it's also got some different ideas with the combat outside of the usual slash/spin-slash stuff. You can cancel out of the spin with a ground slam, and you can also keep moving while you're slashing, which makes combat feel a bit different from Link's Awakening. There's lots I didn't uncover, but I wanted to see the end, so I pushed through. I might dive back in at some point.
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BoneSnapDeez
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Re: Games Beaten 2017

by BoneSnapDeez Fri Jun 16, 2017 2:07 pm

1. Chrono Trigger (SNES)
2. Gyromite (NES)
3. Lucy -The Eternity She Wished For- (Steam)
4. Ys III: Wanderers from Ys (Famicom)
5. Radical Dreamers (SNES)
6. Video Games 1 (TI-99/4A)
7. Portopia Renzoku Satsujin Jiken (Famicom)
8. Exile (TurboGrafx CD)
9. Exile: Wicked Phenomenon (TurboGrafx CD)
10. Xak (PC Engine CD, Xak I・II)
11. Xak II (PC Engine CD, Xak I・II)
12. Neutopia (TurboGrafx-16)
13. Captain Silver (Sega Master System)
14. Märchen Veil (Famicom Disk System)
15. Vanguard (Atari 2600)
16. Kangaroo (Atari 2600)
17. Front Line (Atari 2600)
18. Mario Bros. (Atari 2600)
19. Harmonia (Steam)
20. Donkey Kong (Atari 2600)
21. Jungle Hunt (Atari 2600)
22. Dragon Slayer: The Legend of Heroes (TurboGrafx CD)
23. Gorf (Atari 2600)
24. Neutopia II (TurboGrafx-16)
25. Dungeon Magic (PlayStation 2, Taito Legends 2)
26. The Lost Vikings (SNES)
27. Blue's Journey (Wii Virtual Console)
28. Wizard Fire (Wii, Data East Arcade Classics)
29. Super Mario Run (Android)
30. Dragon Warrior II (NES)
31. Gurumin: A Monstrous Adventure (GOG.com)
32. Witch & Hero (Nintendo eShop)
33. Phoenix (Atari 2600)
34. Emerald Dragon (Super Famicom)
35. Sky Skipper (Atari 2600)
36. Donkey Kong Country (SNES)
37. Cadash (TurboGrafx-16)
38. Cadash (Genesis)
39. Popeye (Atari 2600)
40. Mega Man 2 (NES)
41. Mother (Famicom)
42. Scramble (Game Boy Advance, Konami Collector's Series: Arcade Advanced)
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First Summer Challenge game. Konami's Scramble, originally released in 1981, is one of the first scrolling shooters. The version available on GBA isn't quite a direct emulation of the arcade original, but it comes close. The field of view is zoomed in a bit to accommodate the smaller screen, and the status bar has been flipped horizontally. There were very few ports released back in the day, so this is likely the easiest way to play it today.

Scramble is a fast, impressive games that ultimately ends up feeling like a proto-Gradius. The ship has two methods of firing: horizontal bullets and downward-arcing bombs. Both need to be utilized as enemies constantly spawn from both screen bottom and side. There's also the issue of fuel, which depletes at a steady rate. Thankfully the ground is littered with fuel containers, but contrary to all logic these need to be shot rather than touched. This is generally accomplished by dropping bombs, which are endowed with some strange physics as they travel along the same axis as the ship.

The game consists of six stages, though all are blended together in a seamless experience. The first three are cavernous, consisting of enemies that move in varying ways (upwards in level one, wave motion in level two, directly horizontal in level three). Things get harder once the "base" is reached because the ship must then be maneuvered around obstacles and through some tight spaces. The game is beaten - there's even an ending (message) - once the final "target" is annihilated. This is a stationary target, so unfortunately the game lacks a true final boss battle.
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Gameplay is impressively fast and frantic. The ship controls well, though things feel a bit "off" throughout the final base sections, as if there's some sort of gravitational pull on the ship. The graphics are nothing to write home about, they're downright ugly really, and the "music" is mostly a shrill series of beeps. My daughter thought an ambulance was nearby.

I enjoyed Scramble quite a bit. It's a tough game, as it features checkpoints rather than respawns and no opportunity to credit feed, but that just made completing it that much more worthwhile. It's short - a perfect run can be done in about four minutes, add in a few extra minutes if you're not a shmup god - and a fascinating piece of shoot 'em up history. Konami actually released a bunch of pre-Gradius shooters, though many are mediocre and/or arcade only. Scramble is one of the better ones, alongside Super Cobra, Gyruss, and Time Pilot.
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alienjesus
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Re: Games Beaten 2017

by alienjesus Fri Jun 16, 2017 5:11 pm

I'm gonna drop a pretty massive bunch of reviews in here this weekend. Like 5 or 6 easily.

I'll try and put them up one or two at a time instead of going for my new record on post length.
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Xeogred
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Re: Games Beaten 2017

by Xeogred Fri Jun 16, 2017 8:20 pm

Assuming it's a lot of retro stuff again. Looking forward to it.
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Michi
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Re: Games Beaten 2017

by Michi Fri Jun 16, 2017 10:34 pm

Xeogred wrote:Assuming it's a lot of retro stuff again. Looking forward to it.

+1

I know I don't really post in here, but I love reading everyone's write-ups/reviews.
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Sarge
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Re: Games Beaten 2017

by Sarge Sat Jun 17, 2017 7:25 pm

January:
1) The Secret of Monkey Island: Special Edition (PC) (8.5) (1/1) (~5.5 hours)
2) ActRaiser (SNES) (8.0) (1/2) (~4 hours)
3) Bonk's Revenge (GB) (6.0) (1/3) (~1 hour)
4) Tiny Toon Adventures: Babs' Big Break (GB) (6.5) (1/3) (~1 hour)
5) Blackwell Legacy (PC) (7.0) (1/5) (2.6 hours)
6) Blackwell Unbound (PC) (7.5) (1/7) (2.2 hours)
7) Blackwell Convergence (PC) (8.0) (1/7) (2.4 hours)
8) Blackwell Deception (PC) (8.0) (1/8) (4.7 hours)
9) Blackwell Epiphany (PC) (9.0) (1/9) (6.5 hours)
10) Metal Gear Solid V: The Phantom Pain (PS4) (8.0) (1/22) (~55 hours)
11) Ultimate Marvel vs. Capcom 3 (360) (8.0) (1/28) (~.5 hours)
12) Deep Duck Trouble Starring Donald Duck (SMS) (6.5) (1/31) (~1 hour)

February:
13) Quackshot Starring Donald Duck (GEN) (7.5) (2/7) (~2 hours)
14) Fire Emblem Heroes (Android) (8.0) (2/9) (~10 hours)
15) Super C (NES) (9.5) (2/20) (~0.5 hours)
16) Contra (NES) (10.0) (2/20) (~0.5 hours)
17) Mickey's Dangerous Chase (GB) (6.5) (2/24) (~1 hour)
18) My Nintendo Picross: The Legend of Zelda: Twilight Princess (3DS) (8.5) (2/25) (~19 hours)
19) Mega Man 2 (NES) (10.0) (2/28) (~0.8 hours)

March:
20) Final Fantasy XV (PS4) (8.0) (3/2) (~33 hours)
21) Blaster Master Zero (NS) (9.0) (3/10) (~6.5 hours)
22) Espgaluda II Black Label (360) (8.0?) (3/17) (0.5 hours)
23) The Legend of Zelda: Breath of the Wild (NS) (9.5) (3/28) (~70+ hours)

April:
24) Shovel Knight: Specter of Torment (PC) (8.5) (4/7) (~5.5 hours)
25) Hyper Light Drifter (PS4) (8.0) (4/9) (~8 hours)
26) Gekido Advance: Kintaro's Revenge (GBA) (7.5) (4/16) (~3 hours)
27) Vanquish (PS3) (8.5) (4/17) (~7 hours)
28) Journey (PS3) (6.0) (4/19) (~2 hours)
29) GunForce (SNES) (4.0) (4/22) (~20 minutes)
30) GunForce 2 (ARC) (7.0) (4/23) (~30 minutes)
31) GunForce: Battle Fire Engulfed Terror Island (ARC) (6.0) (4/23) (~20 minutes)
32) Mighty Final Fight (NES) (8.5) (4/29) (~30 minutes)

May:
33) Final Fantasy V (SFC) (6.0) (5/1) (~33 hours)
34) Super Adventure Island (SNES) (7.0) (5/2) (~1 hour)
35) Dragon Spirit: The New Legend (NES) (7.5) (5/3?) (~30 minutes)
36) Mighty No. 9 (PS4) (5.0) (5/6?) (~5 hours)
37) Contra III: The Alien Wars (Hard) (SNES) (8.5) (5/11) (~1 hour)
38) Operation C (GB) (7.5) (5/22) (~1 hour)

June:
39) Super Dodge Ball (NES) (9.5) (6/1) (~15 minutes)
40) Bare Knuckle III (GEN) (7.5) (6/3) (~1 hour)
41) Super Mario Bros. 3 (NES) (9.5) (6/5) (~30 minutes)
42) Wizards & Warriors X: Fortress of Fear (GB) (4.0) (6/8) (~1 hour)
43) Castlevania: The Adventure (GB) (3.5) (6/9) (~1 hour)
44) Blossom Tales: The Sleeping King (PC) (8.0) (6/15) (~8.5 hours)
45) Streets of Rage (GEN) (9.0) (6/17) (~45 minutes)

My usual Streets of Rage playthrough when I'm just goofing off. I don't know quite why I love the game so much, it's got a feel that's very different from most other brawlers that I really like. And the music, as always, is sublime. This was the second run I had to make. I always seem to come in all full of myself, take a few hits I don't need to, and come up short at the end. Mr. X will make you hemorrhage lives, so having a stock at that point (and for the twins, if things go awry) is very important.
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