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MrPopo
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Re: Games Beaten 2017

by MrPopo Thu May 25, 2017 6:56 pm

Xeogred wrote:That kind of makes me wonder, if you guys consider beating DLC as a solid single entry? I was going to count the two Dark Souls 3 DLC's as my next single entry. Looks like even How Long to Beat has DLC stuff listed separately which is kind of cool.

It's up to you. I personally do it when it tends to be something standalone with enough meat on it. But, for example, the extra mission in DX:HR that's inserted into the main gameplay where you start off with losing your augs? That one I don't count because it's been fully integrated into the main gameplay.
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Games Beaten: 2015 2016 2017 2018
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Xeogred
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Re: Games Beaten 2017

by Xeogred Thu May 25, 2017 6:57 pm

CFFJR wrote:
Xeogred wrote:I registered under a different name for some reason, I bet nobody could guess it (except Ack who I think changed it).


Ryvius, as I recall.

Dang! :lol:

isiolia wrote:
Xeogred wrote:That kind of makes me wonder, if you guys consider beating DLC as a solid single entry? I was going to count the two Dark Souls 3 DLC's as my next single entry. Looks like even How Long to Beat has DLC stuff listed separately which is kind of cool.


I'd say split it up however makes sense to you.

Personally, I've tended to count DLC if I'm going back just to play that (or in the case of DS1/BB/DS3, replayed the game and then the DLC :lol: ) but not usually if I'm playing a version of the game that already rolls it all in.

That's what I was thinking too. If I were playing Dark Souls 3 in full the first time around right now I'd just count it as one, kind of like I did with Dark Souls 2. But yeah now that I'm just playing 3's DLC, I'll count that since it's a separate playthrough. lol
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Re: Games Beaten 2017

by ElkinFencer10 Thu May 25, 2017 8:45 pm

Games Beaten in 2017 So Far - 49
* denotes a replay

January (10 Games Beaten)
1. Persona 4 Arena - Playstation 3 - January 1
2. Chrono Trigger - SNES - January 7
3. Ys: The Vanished Omens - Master System - January 8
4. MUSHA - Genesis - January 10
5. Dragon Quest Heroes: The World Tree's Woe and the Blight Below - PlayStation 4 - January 11
6. Ys I - TurboGrafx-CD - January 13
7. Ys II - TurboGrafx-CD - January 14
8. Dragon Quest Builders - PlayStation 4 - January 23
9. Resident Evil 7: Biohazard - PlayStation 4 - January 26
10. School Girl/Zombie Hunter - PlayStation 4 - January 29


February (12 Games Beaten)
11. Fire Emblem Heroes - Android - February 3
12. The Legend of Zelda: The Wind Waker HD - Wii U - February 5
13. Dante's Inferno - PlayStation 3 - February 7
14. Hotel Dusk: Room 215 - DS - February 11
15. Persona 4: Dancing All Night - Vita - February 12
16. Sniper Elite 4 - PlayStation 4 - February 17
17. Pony Quest - NES - February 19
18. Halo Wars 2 - Xbox One - February 22
19. Final Fantasy Tactics: War of the Lions - PlayStation Portable - February 24
20. Hotline Miami - PlayStation 4 - February 26
21. Fire Emblem: Shadow Dragon and the Blade of Light - Famicom - February 27
22. Bad Dudes - NES - February 28


March (6 Games Beaten)
23. Root Letter - PlayStation 4 - March 2
24. Vroom in the Night Sky - Switch - March 10
25. The Legend of Zelda: Breath of the Wild - Switch - March 17
26. Super Bomberman R - Switch - March 18
27. Super Mario Run - Android - March 24
28. I Am Setsuna - Switch - March 24


April (9 Games Beaten)
29. Mass Effect: Andromeda - PlayStation 4 - April 1
30. Sniper Elite: Nazi Zombie Army - PlayStation 4 - April 2
31. Sniper Elite: Nazi Zombie Army 2 - PlayStation 4 - April 2
32. New Frontier Days: Founding Pioneers - Switch - April 3
33. Sniper Elite: Nazi Zombie Army 3 - PlayStation 4 - April 4
34. Persona 5 - PlayStation 4 - April 17
35. Alienation - PlayStation 4 - April 18
36. Danganronpa: Trigger Happy Havoc - PlayStation 4 - April 23
37. Danganronpa 2: Goodbye Despair - PlayStation 4 - April 29


May (12 Games Beaten)
38. Puyo Puyo Tetris - Switch - May 4
39. Fire Emblem Gaiden - Famicom - May 6
40. Mario Kart 8 Deluxe - Switch - May 6
41. Outlast II - PlayStation 4 - May 7
42. Dishonored - PlayStation 4 - May 10
43. Snipperclips: Cut it Out, Together! - Switch - May 12
44. Pikmin - Gamecube - May 12
45. Metal Slug - Neo Geo MVS - May 13*
46. Dariusburst CS: Chronicle Savior - PlayStation 4 - May 14
47. Batman: The TellTale Series - PlayStation 4 - May 17
48. Batman: Arkham VR - PlayStation 4 - May 18
49. Fire Emblem Echoes: Shadows of Valentia - 3DS - May 25


49. Fire Emblem Echoes: Shadows of Valentia - 3DS - May 25

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This, ladies and gentlemen, is how a proper remake is done. This right here. I've played a lot of games in my time, and I've played my fair share of remakes and reboots, and not once have I ever seen a game remake turn out as perfect as this one. I'm going on record here - Fire Emblem Echoes is a perfect remake of Fire Emblem Gaiden in virtually every way.

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If you're familiar with Fire Emblem Gaiden or have read my review of that game, then you should be familiar enough with the story, but I'll sum it up quickly anyway. Alm grew up in the tiny Ram Village with his grandfather, Mycen, and, for a time, a childhood friend named Celica. He was shooting some B-ball out in the woods when a couple of knights who were up to no good started making trouble in his village. He and his friends got into one little fight, and his gramps got scared and said "Celica's moving in with some priestesses on this remote island in the middle of nowhere for reason I can't tell you because plot device." I won't go into more detail than that so as not to spoil anything, but I will say that the complaints I had about the story in Gaiden have been COMPLETELY fixed in Echoes. The story is told in a much more organic manner with significantly more character development, resulting in a game that tells the same story but in a way that had me hooked and invested immediately as opposed to mildly interested but mostly apathetic at the end as was the case with Gaiden.

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When I said that Echoes was the perfect remake of Gaiden, I meant it. This isn't a reboot style game like Tomb Raider (not that Fire Emblem needs rebooting) or a reimagining like the recent Ratchet and Clank but a true remake. Almost everything was kept intact. The world maps looks exactly the same, each battle map is virtually identical to its Famicom counterpart, and the game's major turning point battles still play out the same way. Also like the original game is the lack of weapon triangle, class up "trees" that can be triggered (or not) whenever you want after reaching a certain level rather than a single upgrade done either at level 21 or with the use of an item, and relatively non-linear gameplay on the world map with side missions and the ability to go back and forth as you please. There were only two big changes, both of them positive in my opinion - dungeons have been fleshed out to be more than two screens before the end (they're entire legit dungeons now), and the last dungeon has completely redone. That latter point is extremely significant in my opinion because, while interesting, the last dungeon in the original Gaiden is so frustrating difficult that it stopped being fun and was just irksome.

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Another addition that I absolutely loved is the weapon customization. You gather silver and gold coins throughout the game, and these can be used at blacksmiths to upgrade your weapons. You also have the option of naming your weapon. At first I did my usual thing of giving them obscene and offensive names, then I went to offensive and occult names in Latin, and then I ran out of ideas and just started naming weapons after students. I mean, I had like 30 of them; my creativity only goes so far. While it can be a pain to try to collect enough money (even if you take the bitch way out like I did and use the "farm money" DLC), it's definitely worth it in the long run because not only can you (eventually) upgrade a shitty weapon type all the way up to a badass one, but upgrading a weapon within its type (steel, silver, etc) dramatically boosts its stats. We're talking a jump of attack power 3 to attack power 8.

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Fire Emblem Echoes: Shadows of Valentia is an exemplar for what a remake should be. They keep almost everything from the original game, modernize the look and feel, and add a few neat extras here and there, but they do all of this in such a way that it still feels like the same game you played on Famicom. There is some post game stuff one can do after finishing Act 5, but I'm still poking around through that, so I won't speak on it too much except to say that you can revisit DLC or random Terror battles as much as you want. ​​I'm not quite prepared to say that Echoes is the best Fire Emblem of the entire series - that title still goes to Awakening for me, I think - but it's DAMN good. If you're a fan of SRPGs at all, you owe it to yourself to pick up Fire Emblem Echoes: Shadows of Valentia. It's truly a masterpiece.
Exhuminator wrote:Ecchi lords must unite for great justice.

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BoneSnapDeez
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Re: Games Beaten 2017

by BoneSnapDeez Thu May 25, 2017 9:54 pm

Elkin beating games I didn't realize were available for purchase yet.
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Sarge
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Re: Games Beaten 2017

by Sarge Thu May 25, 2017 10:46 pm

That's what I was thinking! Six days. Wow, that's pretty impressive, five hours a day, according to HLTB?
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Re: Games Beaten 2017

by MrPopo Fri May 26, 2017 1:49 am

The other thing Elkin forgot to mention was added was a limited form of support conversations. They're triggered the same way as in previous FE games, but each character only has a handful, there's no limit on the number of A supports you can get, and they don't affect the endings (people marry if both are alive whether or not you did their supports). The other nice thing is that the support benefits take effect in a two square radius, so you don't have to do quite so much finagling to get that extra hit/crit/evade.
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Games Beaten: 2015 2016 2017 2018
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Exhuminator
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Re: Games Beaten 2017

by Exhuminator Fri May 26, 2017 2:05 am

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30. Atelier Totori: The Adventurer of Arland | PS3 | JRPG | 2011 | 12h 52m | 7/10

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Atelier Totori follows the exploits of Totori, an alchemist in training under the previous game's alchemist, Rorona. Totori seeks three things; to become a powerful alchemist, to become an adventurer, and to find her long lost mother. To do so will see her explore the land of Arland, gathering alchemy ingredients, fighting monsters, making friends, and generally having a good time. But time is also her greatest enemy, as all elements of Totori's quests have time limits. If she doesn't accomplish her goals before said time limits, the player will get a bad ending. Thankfully she's got plenty of friends willing to help her accomplish these goals.

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Let me talk about positives first. Atelier Totori is a charming and breezy game to play. It's also very relaxing, and never takes itself too seriously. It's easy to sink hours into the world of Arland, just fulfilling quests, alchemizing gear, and enjoying the seemingly endless random skits between Totori and Arland's many denizens. The pleasant (though low budget) graphics, fantastic hand drawn character portraits, and uplifting OST keep the experience inviting. There's plenty of deep gameplay subsystems to keep the player's mind busy, and setting your own agenda to fulfill is in stark contrast to most JRPGs. Also the turn based battle system is simple, but fun, and has a fast pace. The player is always afforded freedom to do as they wish, and is given enough time to do it. The amount of depth and nuance in this game's design would catch many players by surprise. Sadly this is a series far too often passed over by average RPG players due to false assumptions and misplaced machismo.

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However, not all was to my personal liking, and I ended the game rather quickly. Whereas I got a great ending in Rorona Plus, here I consciously chose not to. Why? Because the more I found out about Totori's mother, the less I cared to find her. And when I discovered what I would have to build to find said mother, and how complicated it was to alchemize this thing, in addition to the significant time investment required to find all the ingredients, I simply lost my will to continue. So instead I chose to sleep my way from the beginning of year five all the way to the middle of year six, until I got the bad ending. Yes I technically beat the game, but I got a terrible ending. I surely missed something like 30% of the game's content by choosing that ending. Maybe if I cared more about Totori's mother I would have bothered with the considerable complexity of building the thing needed to find her.

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Up until the point of realizing how ridiculous what I had to build was, and what a douche Totori's mother was, I was having a great time. I really enjoyed chatting with all the characters and exploring the world of Arland. Plus you just have to love Totori, she's such a likeable protagonist. Too bad the back end time investment didn't seem worth the pittance of a return, plot-wise. Keep in mind, if you play this up to that point, you may feel completely differently. Maybe you'd happily build the thing and find the mom, I don't know. As for me, I did at least help Totori become a master-level alchemist, and a world class adventurer... we just didn't find her punk mother. Two out of three's not bad, and Totori can always just alchemize a new mom anyway.

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dunpeal2064
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Re: Games Beaten 2017

by dunpeal2064 Fri May 26, 2017 3:43 am

Every time I see screens of an Atelier game, I want to play it. I've personally only played Atelier Iris and Mana Khemia.

About how long are the newer entries?
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ElkinFencer10
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Re: Games Beaten 2017

by ElkinFencer10 Fri May 26, 2017 9:05 am

MrPopo wrote:The other thing Elkin forgot to mention was added was a limited form of support conversations. They're triggered the same way as in previous FE games, but each character only has a handful, there's no limit on the number of A supports you can get, and they don't affect the endings (people marry if both are alive whether or not you did their supports). The other nice thing is that the support benefits take effect in a two square radius, so you don't have to do quite so much finagling to get that extra hit/crit/evade.

Oh yeah, I did forget about that. Good catch, homie.

Yeah, I spent about 28 or 30 hours on the game. Truthfully I could have had the game finished Monday, Tuesday at the latest, if I weren't sick over this past weekend (and thus spent half the weekend days asleep and got obsessive compulsive about grinding for money to upgrade weapons and levels to class up units.
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Re: Games Beaten 2017

by Exhuminator Fri May 26, 2017 10:27 am

dunpeal2064 wrote:About how long are the newer entries?

The six Atelier games on the PS3 all average 20-30 hours. I don't know about the games on other platforms.
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