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Re: Games Beaten 2017

Posted: Sun May 14, 2017 8:12 am
by Xeogred
I don't recall liking Alien Solider too much, but I'll give it another shot soon. I really want to tackle all of Treasure's old Sega stuff.

Re: Games Beaten 2017

Posted: Sun May 14, 2017 8:43 am
by PartridgeSenpai
Partridge Senpai's 2017 Beaten Games:

1. Tales of Hearts R (Vita)
2. UPPERS (Vita)
3. Volume (Vita)
4. Overlord: Minions (DS)
5. Kirby: Planet Robobot (3DS)
6. Overlord II (PS3)
7. Overlord: Dark Legend (Wii)
8. La-Mulana (Remake) (PC)
9. Infamous: Second Son (PS4)
10. htol#NiQ: The Firefly Diary (Vita)
11. Blood Bowl (360)
12. Dead to Rights: Retribution (360)
13. Bioshock Infinite (360)
14. Bioshock Infinite: Burial At Sea Part 1 (360)
15. Bioshock Infinite: Burial at Sea Part 2 (360)
16. Singularity (360)
17. Seifuku Densetsu Pretty Fighter X (Saturn)
18. Ultraman: Hikari No Kyojin Densetsu (Saturn)
19. Donkey Kong 64 (N64) (repeat)
20. Song of the Deep (PS4)
21. Naruto Gekitou Ninja Taisen 3 (GCN)
22. Banjo-Tooie (N64) (repeat)
23. Wario Land (VB)
24. Yakuza HD Edition (PS3)
25. Yakuza 2 HD Edition (PS3)
26. Vanquish (PS3)
27. Watchdogs 2 (PS4)

28. Pikmin (Wii)

While I have technically completed Pikmin before, I've never actually gotten all 30 parts, nor have I ever beaten it on the Wii before, so I'm not counting this as a repeat. The Wii version isn't the best way to play these games, but they're still really fun regardless. I imagine it's a LOT harder to do a deathless run on the Wii version though :P (mostly because you can't direct the troop's direction and the way you wanna throw them in different directions (the L-analog stick and the C-stick are both bound to your pointer)). It took me 17 days to beat it, and one of those days was literally carrying the piggy bank another couple inches to the rocket because I just baaaarely couldn't do The Final Trial all in one day.

It's been longer than I thought since I last played Pikmin, because I honestly didn't remember it being so short! I beat it in just 4 or 5 hours, as each day is like 15 minutes. I think I'm getting a little better at the multitasking parts of the game. I would let half of the troop start building a bridge or knocking down a wall while I let the other half come with me to fight some stuff or whatnot (and usually die horribly to bulbears).

Commenting a bit more on the Wii port, it's pretty good. There was only one time where I noticed any significant dip in framerate. It also seems like the Pikmin don't group up together nearly as much as they do when you used the C-stick on the Gamecube version, but maybe that's just me remembering 2 more than 1. The one good thing about the Wii port that you literally can't do in the Gamecube one is call Pikmin from veeeery far away, since you can only throw Pikmin so far, but you can whistle to them from anywhere you can reach the pointer with, so that's nice.

Verdict: Recommended. I'd still recommend the Gamecube version over this purely for ease-of-control reasons, but it's still a fun, short game. It's a nice stepping stone to the better 2 and 3, which feel more like fully fleshed out games than this, in retrospect.

Re: Games Beaten 2017

Posted: Sun May 14, 2017 11:47 am
by Xeogred
1. Duke Nukem 3D: 20th Anniversary World Tour (PC)
2. Serious Sam HD: The First Encounter* (PC)
3. Serious Sam HD: The Second Encounter (PC)
4. D4: Dark Dreams Don't Die (PC)
5. Momodora: Reverie Under the Moonlight (PC)
6. Deadcore (PC)
7. Yakuza 4 (PS3)
8. Hyper Light Drifter (PC)
9. Doom 2: Valiant (PC)
10. Resident Evil 7 (PS4)
10. Doom 2: Ancient Aliens (PC)
11. Doom 2: Vanguard (PC)
12. Doom 2: Doom 2 The Way id Did (PC)
13. Doom 2: Community Chest Pack 4 (PC)
14. Doom: Doom The Way id Did (PC)
15. Sonic the Hedgehog 4: Episode 1 (PC)
16. Sonic the Hedgehog 4: Episode 2 (PC)
17. Legend of Zelda: Breath of the Wild (WiiU)
18. Dishonored 2 (PC)
19. Kirby's Dream Land (GB)
20. Kirby's Dream Land 2 (GB)
21. Super Mario Land (GB)
22. Super Mario Land 2 (GB)
23. Mighty Final Fight (NES)
24. Kirby's Dream Land 3 (SNES)
25. Trip World (GB)
26. Teenage Mutant Ninja Turtles: The Hyperstone Heist (Genesis)
27. Aladdin (Genesis)
28. Streets of Rage (SMS)
29. Bare Knuckle (Genesis)
30. Bare Knuckle 2* (Genesis)
31. Bare Knuckle 3* (Genesis)
32. Marchen Adventure Cotton 100% (SNES)
33. Earthworm Jim* (Sega CD)
34. Ghouls'n Ghosts (Genesis)
35. Contra (NES)
36. Super C (NES)
37. Final Fight 2* (SNES)
38. Contra III: The Alien Wars (SNES)

* replay

I did it boys!

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NOOOOOOOOOOOOOO!

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haha. Not going to lie here though, I did boost up those lives to 7 after all... still took a few attempts for the final level though and I still wouldn't say I have that one down very well. The weird alien crawler head thing that can ram into you, it was hard to get through that one without taking a hit sometimes. All the vertical spam would be raining down and I'd be in his face blasting away, but then he'd shoot that beam at you. After that, the Ridley-esque boss pissed me off a lot, but was pretty easy to handle if you had the Cluster. That's IF. Still wasn't hard to take down after you figure out the patterns, but it took awhile and drains out my patience making me anxious. The level just kept going throwing everything and the kitchen sink at you, I had no clue what the final boss was. The huge alien head after that was a tough one because of that stupid snake that would twirl around and ram into you, I could never figure out a safe spot or any patterns. Seemed like sheer luck. Then there's Krang! Some of the forms were quite easy while others, again that stupid twirling snake like form really pissed me off. You could duck and take cover, but that didn't mean you were safe in that one spot the entire time that thing would slither back and forth. It was chaos. The blue orbs one was pretty tough as well, along with that weird grey boulder rock form or something, the hit detection on that part was insanely weird and hard to figure out. Finally... got through it though, only to see the game pull a Ghouls n' Ghosts on me and that I didn't see the true final boss. Then I rewatched Mike Matei's video (I have been off and on, I'd get through a level a few times then see how he would, but didn't watch ahead while playing this so I could experience it myself) and so I did see the final boss...doesn't look too tricky based off his video, if you have Homing at least.

The final boss on the 4th level is probably one of the most anxious battles I've ever played and of course, I had to replay this level a dozen times over. Good lord I'm having a hard timing thinking of another boss that makes me sweat that much. It's not even that hard either... but you're in the damn air, riding freaking missiles, having to constantly jump and maneuver between missiles, while this carrier is constantly shooting crap at you and explosions cover the screen. It's the scariest thing I've ever seen.

I actually don't think the 5th level is that hard at all. Especially when I realized the spinning maneuver with the shoulder buttons helps a lot. But the boss was a royal pain and I can't say this idea was cool or fun at all, so it's the stinker part of the game for sure. Cluster, Fire, and Laser seemed to help the most, but it felt like pure luck and was a lives sink sometimes. You can at least get some bombs and good weapons on the worms before going in, but still.

It seemed like level 3 was the real roadblock. Probably played it like 20 times haha. But once I got a grasp on that level and a good feel for the game in general, it felt like I handled the next stuff ahead a little better. Again, kind of like Contra and Super C, the final level itself seemed quite easy to me... but then there's 10 some bosses that are the game changer.

Overall it's hard to say which I like more between this and the NES games. They're definitely a different flavor. This is basically Bayonetta 2 decades before Bayonetta 2, every single inch of the game is an insane over the top spectacle with traditional ideas and normality thrown out the window. Personally for me, making it a bit scarier than the NES games, because there are so many boss battles with intricate patterns and gimmicks you have to master, your life feels far more delicate. It's crazy.

S rank on the music, controls, graphics, etc again for sure. This holds up perfectly. In a lot of ways, I absolutely love how this is basically the Konami answer to Capcom's Super Ghoul's n Ghosts, another one with the one hit deaths (though sometimes two if you've got armor). So it seems like the kind of have some of the same philosophies. I grew up loving Ghouls and wish I spent more time with Contra. But better late than never.

Recently though, I talked about how I generally don't like one hit death games. But I want to revise that thought a bit. In Contra's case, or Thunder Force for another random example, I don't mind it at all when you instantly respawn. You at least get a few chances to instantly learn and adapt to your mistakes. So I didn't use save states at all for the Contra games. On the flip side, when I ran through Ghoul's n Ghosts for the Genesis earlier this week, I definitely used them at times. When you die and are slowly thrown back to a checkpoint, it's those types that I really have to be in the mood for and don't always love. Of course there will be exceptions, nostalgia tied to some old favorites, and I won't turn those games down, but yeah. Super Ghouls being a nostalgic case here that I'd give the pass too. But anyways, games with instant respawns like Contra I have no issues with.

Damn good stuff I'll have to keep plugging away at and might be able to master on Hard someday to see the real ending myself.

Next up, Operation C and Hard Corps.

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Re: Games Beaten 2017

Posted: Sun May 14, 2017 2:08 pm
by pierrot
Xeogred wrote:The huge alien head after that was a tough one because of that stupid snake that would twirl around and ram into you, I could never figure out a safe spot or any patterns. Seemed like sheer luck.

I actually beat this on the Super Famicom last night (Contra Spirits), and I found that this phase was pretty easy with the crush weapon, and a power bomb. If you scroll the screen in, and immediately go to one of the edges, start firing upward, and drop a power bomb as the boss is dropping in from above. The arm you're firing at should disappear in a few seconds. Start firing at the other one, while running toward it. The arms come out to set distances. The "unavoidable" one you mention is probably the one where it follows you across the screen. Basically, once the arm starts to come out, and gets to about the area below the face of the alien, jump, and the arm will take a path you can easily avoid, while counterattacking, as well. Usually doesn't take long for the second arm to disappear too, but it could end up retracting, and firing those three fanned out bullets, which makes it even easier to take it out.

From there, I had to farm lives off the popcorn enemies in order to get past the form that chases you on the helicopter. It took all of Exed's wisdom to get me through the brain phase, and I was not at all happy that there was something after it, when I first got that far. Contra Spirits has unlimited continues, and I would not have played the game any other way.

I don't understand why anyone would like Contra III more than Hard Corps. For all intents and purposes, Hard Corps is just III, without the crap stages, and everything ratcheted up to 11. Also, while Tappy did his best, his soundtrack is hamstrung by the SNES, and it's sad. The Hard Corps soundtrack is crazy, son. https://www.youtube.com/watch?v=1velVMs7vqM

Re: Games Beaten 2017

Posted: Sun May 14, 2017 2:12 pm
by BoneSnapDeez
1. Chrono Trigger (SNES)
2. Gyromite (NES)
3. Lucy -The Eternity She Wished For- (Steam)
4. Ys III: Wanderers from Ys (Famicom)
5. Radical Dreamers (SNES)
6. Video Games 1 (TI-99/4A)
7. Portopia Renzoku Satsujin Jiken (Famicom)
8. Exile (TurboGrafx CD)
9. Exile: Wicked Phenomenon (TurboGrafx CD)
10. Xak (PC Engine CD, Xak I・II)
11. Xak II (PC Engine CD, Xak I・II)
12. Neutopia (TurboGrafx-16)
13. Captain Silver (Sega Master System)
14. Märchen Veil (Famicom Disk System)
15. Vanguard (Atari 2600)
16. Kangaroo (Atari 2600)
17. Front Line (Atari 2600)
18. Mario Bros. (Atari 2600)
19. Harmonia (Steam)
20. Donkey Kong (Atari 2600)
21. Jungle Hunt (Atari 2600)
22. Dragon Slayer: The Legend of Heroes (TurboGrafx CD)
23. Gorf (Atari 2600)
24. Neutopia II (TurboGrafx-16)
25. Dungeon Magic (PlayStation 2, Taito Legends 2)
26. The Lost Vikings (SNES)
27. Blue's Journey (Wii Virtual Console)
28. Wizard Fire (Wii, Data East Arcade Classics)
29. Super Mario Run (Android)
30. Dragon Warrior II (NES)
31. Gurumin: A Monstrous Adventure (GOG.com)
32. Witch & Hero (Nintendo eShop)
33. Phoenix (Atari 2600)
34. Emerald Dragon (Super Famicom)
35. Sky Skipper (Atari 2600)
36. Donkey Kong Country (SNES)
37. Cadash (TurboGrafx-16)
38. Cadash (Genesis)
39. Popeye (Atari 2600)
40. Mega Man 2 (NES)
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Revisiting this for the first time in forever. It was the most-rented title of my childhood, and I've only managed to claim ownership of a copy fairly recently.

I know little of the Mega Man series, or how this one compares to its brethren, but on its own Mega Man 2 is a standout title.
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There's a nice element of nonlinearity and replayability here, as robot masters can be taken on in any order (that said, I've always followed the recommended sequence set forth by the NES Game Atlas). Graphics are clean, straightforward, and pleasant, and the OST is one of the best found on the NES. Control is good but takes a bit getting used to. This isn't a true "run and gun" - it's more like a precise and rigid platformer where the protagonists happens to have a projectile weapon.
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The robot master stages are awesome, each with a given theme. Wood Man's stage has you weaving in and out of trees, Air Man's stage is all about precision high altitude platforming, and Quick Man's stage requires one literally be quick, to give but a few examples. The back half of the game dips in quality a bit. The final string of Dr. Wily levels are kinda slapdash, with some cheap insta-deaths and irritating boss battles (the stationary laser-shooting thing is pure bullshit). The robot boss rush and last few skirmishes against Wily himself are pretty fun, however.

Overall, a fantastic game. Has me itching to check out the rest of the series someday. I own Mega Man 5, but honestly can't remember if I've ever finished it. I once purchased a compilation with the intention of rolling through all six classic titles, but I found the first game so difficult I just gave up.

Re: Games Beaten 2017

Posted: Sun May 14, 2017 2:22 pm
by Xeogred
Good to see. Thought you hated everything that's not an RPG. 8)

Yes, the difficulty is much easier after the first game. 4-6 are pretty much cake walks because the charge buster breaks the game and destroys the bosses. You no longer really have to worry much about figuring out their weak elements.

@pierrot: Looking forward to it. I definitely like Hard Corps' scaling a little more! Smaller player sprites.

Re: Games Beaten 2017

Posted: Sun May 14, 2017 2:51 pm
by dunpeal2064
pierrot wrote:
I don't understand why anyone would like Contra III more than Hard Corps. For all intents and purposes, Hard Corps is just III, without the crap stages, and everything ratcheted up to 11.


I feel like Hard Corp definitely reaches some high points on par with 3, but it also has some terrible low points that are absent from Contra 3.

They are both certainly awesome games though. I just think 3 is a front-to-back adrenaline rush, whereas HC is a more varied (both in good and bad) romp.

Re: Games Beaten 2017

Posted: Sun May 14, 2017 3:12 pm
by Exhuminator
I enjoy Contra 3's crazy stages and their variety. Hard Corps is awesome, but its stages aren't on par with Contra 3's.

Re: Games Beaten 2017

Posted: Sun May 14, 2017 3:35 pm
by pierrot
1. Ys IV: The Dawn of Ys (PCE-CD)
2. Mega Bomberman (GEN)
3. Lost in Shadow (Wii)
4. Kirby's Dream Land (via Wii Dream Collection) (GB)
5. Kirby's Dream Land 2 (via Wii Dream Collection) (GB)
6. Kirby's Dream Land 3 (via Wii Dream Collection) (SNES)
7. Saturn Bomberman (SAT)
8. Rent a Hero (GEN)
9. Tricolore Crise (DC)
10. Super Mario: Yoshi Island (SFC)
11. Clockwork Knight: Pepperouchou no Daibouken (Joukan) (SAT)
12. Mickey to Donald: Magical Adventure 3 (SFC)
13. Kishin Douji Zenki: Battle Raiden (SFC)
14. Super Donkey Kong (SFC)
15. Super Donkey Kong 2: Dixie & Diddy (SFC)
16. Anearth Fantasy Stories: First Volume (SAT)
17. Panzer Dragoon (SAT)
18. Panzer Dragoon II Zwei (SAT)
19. Panzer Dragoon Orta (XBOX)
20. Cross Tantei Monogatari
21. Dragon Quest V (PS2)
22. Ryu ga Gotoku (PS2)
23. Dragon Slayer: Eiyuu Densetsu II (GEN)
24. Rokudenashi Blues: Taiketsu! Tokyo Shitennou (SFC)
25. Ranma 1/2: Bakuretsu Rantou Hen (SFC)
26. Contra Spirits (SFC)



Rokudenashi Blues is kind of an interesting game. There are two versus modes--PvP, and PvC--but the main draw is probably the story mode. It plays basically like an adventure game, with six (might have been seven, actually) boss fights at the end of each chapter. Oddly, the last boss, who was supposed to be this bad-ass who was breaking peoples ribs, and hospitalizing all the other Shitennou, was the easiest in the game, and far easier than the two before him. The game is based on a Shuukan Shounen Jump manga series, that ran for about ten years. I don't know anything about that, but the story in the game starts about from zero, where the main character, Maeda, is being reinstated as a high school freshman, after being suspended in his first few days at the school. All together, the story follows Maeda through all three years of high school, and I would assume it's summarizing all, or most, of the major arcs in the manga. The adventure portions of the game can be a little annoying, just because the game often requires one to move back and forth between a handful of screens, and often makes the player go back to a screen she just came from.

I kind of enjoyed the story, even though it was presented in a very choppy, condensed manner. I found it funny at times, and I especially enjoyed how they kept having Maeda punch this longer haired student council member in the face--sometimes before he's even said anything--because he's always sticking his nose into Maeda's business. At one point in the game, when I threw a can that was on the ground, it hit the student council kid off screen, and as he comes in to reprimand Maeda, he got socked in the face. That had to be my favorite running gag.

So there are a number of times when the player can interact with some things in the background, or on the ground, like drinking something in a can that's been left on the street, eating some bread left in a trash can, or picking up a dirty magazine/elicit photos, but this usually either drops Maeda's health, or his anger level. So, this is as good a time as any to mention the fighting aspect of the game. It's not terrible, but it's not especially involved, either. There's a standard back for block, low block, and up to jump configuration, and two main attack buttons (punch and kick). There are also two special attack buttons, which I could not figure out until the second to last fight, because they don't do anything with just the button presses themselves. They require motions that are character specific. There's also a dodge maneuver mapped to the shoulder buttons, but I could never reliably use it. I mentioned the anger gauge, which seems like a way to use a super, but I couldn't get it. (I don't have the manual for the game.) I made it through most of the story mode with just the two regular punch and kick buttons; So, while there is some modest depth in the fighting, it's still a pretty simple game.

I feel like there's some fun to be had in the two player mode for this, but it's not really a very good fighting game, and while the story is kind of interesting, I think it would potentially be better to just read the manga, if the comedic yankee genre is something that appeals to someone.

Speaking of, one of the Shitennou is named Onidzuka, and I got a little confused into thinking that Rokudenashi Blues was the series that GTO branched off of, but no. GTO came from Shounan Junaigumi! They're both set in Kichijouji, though.

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Ranma 1/2: Bakuretsu Rantou Hen includes a story mode, and has a character named Pan-sto Taro. That's all I've got. It plays like a one button fighter, because nothing is more effective than the hard attack button, alternating high, low, and jump attack. I played as Ukyo, and most of the time, I won by mashing out hard attacks, while inching closer to the opponent, if I was out of range. There isn't even anything here for Ranma 1/2 fans, either. The Principal (I never watched enough Ranma 1/2 to really know who this is, but he's surely Hawaiian) offers to help Ukyo with her business ventures (an okonomiyaki stand) if she can win a tournament he put together. She obliges, because she's from Osaka, and will do anything to make more money (obviously). From there, the story is basically over, and defeating the opponents usually just resulted in some chatter about Ukyo's skills with a Kote (a little spatula used in preparing/eating okonomiyaki). The ending was just a short gag that showed the Principal's idea of assistance to be regularly stopping to eat at her stand. HAHAHAHAHA--.

It was released in the US as Ranma 1/2: Hard battle, and in either form, it's entirely skip-able. The graphics are kind of nice, but the sound is terrible, and it's just not much fun to play.


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Contra Spirits: I'm not into it. That is all.



dunpeal2064 wrote:I feel like Hard Corp definitely reaches some high points on par with 3, but it also has some terrible low points that are absent from Contra 3.

They are both certainly awesome games though. I just think 3 is a front-to-back adrenaline rush, whereas HC is a more varied (both in good and bad) romp.

Exhuminator wrote:I enjoy Contra 3's crazy stages and their variety. Hard Corps is awesome, but its stages aren't on par with Contra 3's.

Sirs, y'all's crazy. III is like traipsing through a meadow of daisies compared to the chop-shop carwash from hell that is Hard Corps. (I don't mean from a difficulty perspective, but in the sense of their respective roller coaster rides.)

Re: Games Beaten 2017

Posted: Sun May 14, 2017 3:54 pm
by dunpeal2064
pierrot wrote:Sirs, y'all's crazy. III is like traipsing through a meadow of daisies compared to the chop-shop carwash from hell that is Hard Corps. (I don't mean from a difficulty perspective, but in the sense of their respective roller coaster rides.)


Sure, it has spectacle that 3 doesn't, but it also has moments like fighting a giant robot that literally can't bother fighting back. There are so many more moments in HC that, spectacle aside, just suck. It lacks pacing, and often appears more concerned with presenting a spectacle than an arcade-like run 'n gun.

Contra 3 never lets up. It less often reaches the highs (In terms of spectacle) that HC does, but it never drudges into lows that HC too often does. Its tight, compact, and its Hard mode could easily be a coin-op machine.

I quite enjoy both games, but Contra 3 takes the cake by quite a margin for me. I'm not as much one for spectacle as gameplay though. :wink: