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Re: Games Beaten 2017

Posted: Fri Apr 07, 2017 12:40 am
by MrPopo
I still don't know how they managed to so utterly cock up Mega Man's design in that show. With Simon you're going off a generic human sprite and generic barbarian box art, so I can see why they spruced it up so it wouldn't look like a He-Man ripoff. But I still don't understand how they went from blue to green, unless it was one of those blue/green distinction language things with an overseas animator and they didn't give enough of a shit upon seeing the first test cells to point out the error.

Re: Games Beaten 2017

Posted: Fri Apr 07, 2017 12:45 am
by Sarge
And Specter of Torment is done. I'll try to write more about it tomorrow. Suffice it to say, I enjoyed it. Some small-ish gripes, and still not quite as good as the main campaign, but seriously, Yacht Club. This is a ridiculous amount of content.

Re: Games Beaten 2017

Posted: Fri Apr 07, 2017 12:49 am
by Exhuminator
MrPopo wrote:I still don't know how they managed to so utterly cock up Mega Man's design in that show.

The visor thing always got me, I mean... he doesn't have a visor in the NES games.

Re: Games Beaten 2017

Posted: Fri Apr 07, 2017 12:59 am
by Sarge
Probably from Mega Man 2.

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Re: Games Beaten 2017

Posted: Fri Apr 07, 2017 1:25 am
by Exhuminator
Sarge wrote:Probably from Mega Man 2.

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Good point, it's weird that he has a visor on MM2's box art. He doesn't on any of the other mainline MM box arts:
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But then inexplicably for Mega Man 10's box art the visor is back!:
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Now I'm even more confused than before. :|

Re: Games Beaten 2017

Posted: Fri Apr 07, 2017 11:14 am
by marurun
Actually, there is a visor in the MM1 box art, it is just hard to see.

Re: Games Beaten 2017

Posted: Fri Apr 07, 2017 11:22 am
by Sarge
Yeah, I was gonna say, that looked like a visor, but the art is bad enough that it could probably argued if it really is or not.

I think I read an interview about Captain N in Retro, there were a lot of weird things from the show that were explained. I'll see if I can dig up a link.

Re: Games Beaten 2017

Posted: Fri Apr 07, 2017 11:25 am
by Exhuminator
I can't tell if it's a visor, or if it's supposed to be a shadow from his helmet. God help us for even trying to decipher that legendarily terrible box art.

Re: Games Beaten 2017

Posted: Fri Apr 07, 2017 11:31 am
by Sarge
Yep, that's why I said it's debatable for sure. :lol:

Re: Games Beaten 2017

Posted: Sat Apr 08, 2017 10:08 pm
by PartridgeSenpai
Partridge Senpai's 2017 Beaten Games:

1. Tales of Hearts R (Vita)
2. UPPERS (Vita)
3. Volume (Vita)
4. Overlord: Minions (DS)
5. Kirby: Planet Robobot (3DS)
6. Overlord II (PS3)
7. Overlord: Dark Legend (Wii)
8. La-Mulana (Remake) (PC)
9. Infamous: Second Son (PS4)
10. htol#NiQ: The Firefly Diary (Vita)
11. Blood Bowl (360)
12. Dead to Rights: Retribution (360)
13. Bioshock Infinite (360)
14. Bioshock Infinite: Burial At Sea Part 1 (360)
15. Bioshock Infinite: Burial at Sea Part 2 (360)
16. Singularity (360)
17. Seifuku Densetsu Pretty Fighter X (Saturn)
18. Ultraman: Hikari No Kyojin Densetsu (Saturn)
19. Donkey Kong 64 (N64) (repeat)
20. Song of the Deep (PS4)
21. Naruto Gekitou Ninja Taisen 3 (GCN)
22. Banjo-Tooie (N64) (repeat)

23. Wario Land (VB)

Someone else wanted to use the television I use for Yakuza, so I took the down time, instead of doing something productive, to finish the Virtual Boy game I bought special. It's not too long, especially compared to Wario Land on Gameboy, as it took me 2.5 hours with a fair bit of faffing around looking for secrets.

It's Wario Land! It's great, of course! An action game all about finding treasure, punching baddies, and looking for secrets to get more treasure! The controls take a little getting used to, as Wario walks by default and runs when you hold a shoulder button, but other than that it's standard Wario. Another odd difference is that pressing B doesn't make you punch-dash. Instead, it makes you enter a kind of punch-mode, and then by pressing right or left you will initiate a punch-dash in that direction. Again, not bad, just different.

The level design in this one is a little strange, almost like they expect you to lose really, in a kind of Dead Rising-style (although I never ran out of lives to confirm this). The game has several stages, but no stage select. Instead, the game is essentially one looooong stage, where you can actually run back to the elevator at the beginning of a stage if for some reason you want to go back to a previous one: You just gotta run all the way back to it. Useful if you wanna run back for treasure you missed (and you're gonna want all of the special treasures (like they have in the Game Boy game) if you want the best ending!). There's also the Virtual Boy 3D-gimmick of this game, where you can hop into the background of a stage for more stage but with the same paralax scrolling.

Verdict: Very Recommended. It's Wario Land, so of course it's great. The only real fault I can say is the old problem that IT'S ON VIRTUAL BOY. If it were on anything else, it'd be an absolute classic, but just getting a Virtual Boy and then using it for any period of time are just both such awful pains that it's still a fairly serious complain XP