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Re: Games Beaten 2017

by dsheinem Tue Apr 04, 2017 7:53 am

This is definitely an essential shmup for the SNES collection.

There's a good argument that it is the only essential one :)
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Re: Games Beaten 2017

by marurun Tue Apr 04, 2017 1:52 pm

I consider this game Blazing Lazers/Gunhed -- rather than ++. Space Megaforce performs better on SNES than its cohorts, but there are really slow stretches of game where nothing t much interesting is going on. So despite pushing lots of sprites quickly, the game actually feels slow. Gunhed on PCE rocks this game's world.
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Re: Games Beaten 2017

by ElkinFencer10 Tue Apr 04, 2017 6:38 pm

Games Beaten in 2017 So Far - 33

January (10 Games Beaten)
1. Persona 4 Arena - Playstation 3 - January 1
2. Chrono Trigger - SNES - January 7
3. Ys: The Vanished Omens - Master System - January 8
4. MUSHA - Genesis - January 10
5. Dragon Quest Heroes: The World Tree's Woe and the Blight Below - PlayStation 4 - January 11
6. Ys I - TurboGrafx-CD - January 13
7. Ys II - TurboGrafx-CD - January 14
8. Dragon Quest Builders - PlayStation 4 - January 23
9. Resident Evil 7: Biohazard - PlayStation 4 - January 26
10. School Girl/Zombie Hunter - PlayStation 4 - January 29

February (12 Games Beaten)
11. Fire Emblem Heroes - Android - February 3
12. The Legend of Zelda: The Wind Waker HD - Wii U - February 5
13. Dante's Inferno - PlayStation 3 - February 7
14. Hotel Dusk: Room 215 - DS - February 11
15. Persona 4: Dancing All Night - Vita - February 12
16. Sniper Elite 4 - PlayStation 4 - February 17
17. Pony Quest - NES - February 19
18. Halo Wars 2 - Xbox One - February 22
19. Final Fantasy Tactics: War of the Lions - PlayStation Portable - February 24
20. Hotline Miami - PlayStation 4 - February 26
21. Fire Emblem: Shadow Dragon and the Blade of Light - Famicom - February 27
22. Bad Dudes - NES - February 28

March (6 Games Beaten)
23. Root Letter - PlayStation 4 - March 2
24. Vroom in the Night Sky - Switch - March 10
25. The Legend of Zelda: Breath of the Wild - Switch - March 17
26. Super Bomberman R - Switch - March 18
27. Super Mario Run - Android - March 24
28. I Am Setsuna - Switch - March 24

April (5 Games Beaten)
29. Mass Effect: Andromeda - PlayStation 4 - April 1
30. Sniper Elite: Nazi Zombie Army - PlayStation 4 - April 2
31. Sniper Elite: Nazi Zombie Army 2 - PlayStation 4 - April 2
32. New Frontier Days: Founding Pioneers - Switch - April 3
33. Sniper Elite: Nazi Zombie Army 3 - PlayStation 4 - April 4

33. Sniper Elite: Nazi Zombie Army 3 - PlayStation 4 - April 4

I'm reviewing the trilogy as a whole since it's all on one PS4 disc.


As all hardcore gamers know, the greatest enemies of all time are the Nazis. They're just so damn evil, you can't help but have fun massacring them. As those gamers would also know, one of the greatest non-human enemies of all time (perhaps the greatest, but there's room for debate) are zombies. Make a game built entirely around hoards of Nazi zombies, and it's a recipe for a great time. Treyarch's Call of Duty games may have been the first to popularize the idea of Nazi zombies, but in this teacher's not-particularly-humble opinion, Rebellion perfected the concept when Nazi Zombie Army first released as DLC for Sniper Elite V2 back in 2013; it would later produce a stand alone digital release and two sequels, culminating in the digital and retail release of this all-in-one pack with all three games.


Part of what immediately hooked me on this game was that the premise is actually based (albeit loosely) on actual history. During the second world war, Hitler had a fascination with the supernatural and the occult, and he actually devoted a not insignificant amount of manpower and resources into studying it. Of course, none of this research ever bore any fruits, but it's a fascinating and relatively unknown aspect to the war. The plot of this series is that this research DID turn up a relic with the power to reanimate the dead. When the war began turning against him, Hitler used this to resurrect the fallen German soldiers into an army of the undead to fight against the Allies. Unfortunately for him, he didn't realize that you need all three components of the relic together to control the zombies, resulting in having Berlin overrun by legions of the undead. You play as either an American OSS agent, a British SOE operative, a Soviet soldier, or a German SS defector as you fight fight your way out of Berlin, then fight your way back into Berlin, then fight your way through Berlin, all in an effort to put a stop to the zombie menace.


What makes this game stand out from other zombie shooters and makes it challenging as well is that it's still very much a Sniper Elite game; I spent the game armed with only a sniper rifle with 100 rounds, a shotgun with 18 rounds, a revolver with 26 rounds, and a handful of grenades. All of this was going against waves of zombies that, at times, reached Dead Rising level of enemies on screen. It takes some careful planning, skillful shots, and no small amount of luck to survive some of the sieges to which the game subjects you. You have the option of playing co-op online with up to three other people very much like Left 4 Dead, but I played through each game's five missions (each of which take between 30 and 60 minutes) solo. Like with the main series Sniper Elite games, you have the option of awesome X-ray kill cams, although you don't get the variety of kill types that you do in other games; here, it will just say "Headshot" if you shoot a zombie in the head or "Kill" if you down one with shots elsewhere. It's worth noting, however, that if you kill a zombie other than with a headshot or an explosive, there's a chance that it will resurrect. I'm not sure what the actual percentage chance is, but it seemed to me to somewhere in the neighborhood of a 20% or 25% chance.


Visually, the game looks fine. It's not the most impressive game in the world, but considering that it was originally DLC for a 2012 game (and all three Nazi Zombie Army games use unmodified the Sniper Elite V2 engine), it looks just fine. The sound design is nice, though; the screams and moans in the background add a definite creepy element to the atmosphere of the game, and the various noises of the different types of zombies - the dull THUMP of the armor zombies, the machine gun of the gunner zombies, the revving of the chainsaw zombies - give you an idea of any particularly dangerous threats around the corner. If I were to pick a complaint about the game, however, it would be the level length. Safehouses aren't ridiculously far apart - maybe 10 minutes from safehouse to safehouse - but the chapters themselves, as I said, average about 45 minutes each, though several of them take longer than that. They're not ridiculously long, but they do tend to hit the "okay, I'm ready for this chapter to end" point about 3/4 of the way through for the most of the time.


For those who want a fast paced high octane shooter, Zombie Army Trilogy might not be for you. For those who want a quick pick up and play for short bursts, Zombie Army Trilogy is definitely not for you. For those who don't mind a more methodical shooter, are willing to invest some time into each chapter, and love killing Nazis and/or zombies, however, Zombie Army Trilogy is definitely one to check out. The whole trilogy is available on Steam, PS4, and Xbox One, you can also get each of the three games individually on Steam if you want. It's definitely not going to be for everyone, but if you're a fan of the main Sniper Elite series, I would definitely recommend checking this out. If you're a PC gamer, they seem to go on sale on Steam fairly frequently.
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Re: Games Beaten 2017

by dunpeal2064 Wed Apr 05, 2017 5:02 am

marurun wrote:I consider this game Blazing Lazers/Gunhed -- rather than ++. Space Megaforce performs better on SNES than its cohorts, but there are really slow stretches of game where nothing t much interesting is going on. So despite pushing lots of sprites quickly, the game actually feels slow. Gunhed on PCE rocks this game's world.

On defaults I agree, but this game's difficulty options are wonderful are more fleshed out than the average shooter, and it can get more intense than any of its ilk. I think its the best Aleste game by quite a bit.

Its certainly not the only essential SNES shmup either. :P
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Re: Games Beaten 2017

by PartridgeSenpai Wed Apr 05, 2017 7:51 am

Partridge Senpai's 2017 Beaten Games:

1. Tales of Hearts R (Vita)
2. UPPERS (Vita)
3. Volume (Vita)
4. Overlord: Minions (DS)
5. Kirby: Planet Robobot (3DS)
6. Overlord II (PS3)
7. Overlord: Dark Legend (Wii)
8. La-Mulana (Remake) (PC)
9. Infamous: Second Son (PS4)
10. htol#NiQ: The Firefly Diary (Vita)
11. Blood Bowl (360)
12. Dead to Rights: Retribution (360)
13. Bioshock Infinite (360)
14. Bioshock Infinite: Burial At Sea Part 1 (360)
15. Bioshock Infinite: Burial at Sea Part 2 (360)
16. Singularity (360)
17. Seifuku Densetsu Pretty Fighter X (Saturn)
18. Ultraman: Hikari No Kyojin Densetsu (Saturn)
19. Donkey Kong 64 (N64) (repeat)
20. Song of the Deep (PS4)
21. Naruto Gekitou Ninja Taisen 3 (GCN)

22. Banjo-Tooie (N64) (repeat)

And so my trek back through nastolgia concludes by playing through my favorite-est 3D platformer ever. I'd never 100%'d it before, but gosh I did it this time. It was certainly FAR quicker and easier to do than doing DK64's would've been XP. I only had to use a guide for about 5 minor collectables as well (ones which I know I've found on previous playthroughs, but missed this time), so I found just about everything myself :) . Granted, this is like my fourth or fifth time through this game, but it took me about 13.5 hours. Judging from another save file on the cartridge that had about 18 for the minimum amount of jiggies to beat the game, I'd say I've gotten much faster :P

It's still Banjo-Tooie. Dripping with style, color, and silly dialogue, it's still the best the N64 ever had to offer in terms of 3D platforming. The bosses are also still fantastic as well. I certainly don't remember the final boss being as hard as it was, but all of them were certainly a blast (I even beat Weldar on the first try this time :D ).

Being a Rare game, there are of course some technical issues in terms of framerate. Especially in world 7, the game experiences some really significant slowdown quite frequently. Nothing that ever made the game impossible to control, but definitely annoying now that I'm old enough to notice it. I'm fairly curious if the XBLA versions of the game fix that problem, tbh.

Verdict: Highly Recommended. If you like 3D platformers even a little, then this game should totally be a must-play. I know they're really not for everyone, but if you enjoy classic collectathons, there's really nothing better than this game.
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Re: Games Beaten 2017

by BoneSnapDeez Wed Apr 05, 2017 11:02 am

Best SNES shmups?

Y'all are forgetting about PHALANX.

The old man weeps.
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Re: Games Beaten 2017

by MrPopo Wed Apr 05, 2017 11:03 am

BoneSnapDeez wrote:Best SNES shmups?

Y'all are forgetting about PHALANX.

The old man weeps.

While his guitar gently weeps.
Games Beaten: 2015 2016 2017 2018 2019
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Re: Games Beaten 2017

by Exhuminator Thu Apr 06, 2017 12:40 am

18. 3D Classics: Kid Icarus | 3DS | platformer | 2012 | 2h 56m | 5/10

Oh boy, Kid Icarus. I distinctly remember borrowing this game from a friend on a Friday in 1989. I played it over the weekend, not getting far into it, hating it, and gladly returning Kid Icarus the following Monday. Lacking the polish of Super Mario Bros., the mystique of Metroid, and the scope of The Legend of Zelda, I simply found Kid Icarus to be an irritating bore. Apparently I wasn't the only kid to think so, because after the Game Boy sequel (Kid Icarus: Of Myths and Monsters), Nintendo didn't touch this franchise again for twenty one years.


To backtrack a little; Kid Icarus is about a boy named Pit. He's out to kill Medusa thereby saving Angel Land and its goddess Palutena. He'll need three magic treasures to do it. These treasures are guarded by three bosses in three mythical lands (underworld, overworld, skyworld). So you guide Pit through his treacherous platforming adventures, dying often, cursing unfair level design, and wondering what Nintendo was smoking when they shat this one out (actually TOSE co-developed the game, let's fairly spread the blame here). Folks this is a game that hates you for playing it. But at least it produced Eggplant Wizard, a character who solely made Captain N: The Game Master worth watching.


It's worth noting that the developers were trying to do some different stuff here. Most of your platforming is vertical for starters, with wrap around edge walking. Enemies often attack from above or below you, rather then from the side. (Otherwise they'll just magically materialize right on top of you, or fly through walls to hit you.) Enemies leave hearts behind, which you use to buy temporary upgrades. Also the more enemies you kill, the larger your life bar becomes. You can shoot upwards, and slow your fall's descent by holding the jump button. Also you find hammers that can break Medusa victims free, and they'll help you fight bosses in gratitude. As you go along you constantly find doors that lead to various types of rooms (shops, gamble boxes, endurance tests, enemy ambushes, etc.), but leaving them alone is often the safer choice. The world consists of 13 levels total, with every 4th level being a dungeon maze with a boss at the end. Navigating the dungeon mazes are pretty much the opposite of fun, and god help you if an Eggplant Wizard nails you with an eggplant while you're there. Surprisingly enough, all the bosses are super easy to beat... the challenge here is always the terrible level designs. Except for the final level, in which the game disingenuously becomes a shmup. :|


I'm not entirely sure why Nintendo chose to have Arika produce a 3D Classics version of Kid Icarus. This was not a lauded game in its day, and time has done nothing to improve it. Sure the 3D effect is nice, and the new background artwork helps to sell the setting. But nothing's been done to improve the tepid soundtrack, nor improve the boilerplate graphics, nor fix the dire level designs with their troll-worthy enemy placement. I was right to quit playing this twenty eight years ago, but I guess I've become more stubborn (or spiteful) with age. I will freely admit Kid Icarus is one of the harder games Nintendo's ever made. But the fact of the matter is, while Nintendo produced plenty of amazing games on the NES, Kid Icarus simply isn't one.

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Re: Games Beaten 2017

by prfsnl_gmr Thu Apr 06, 2017 7:35 am

Congrats on beating Kid Icarus! I liked it a lot more than you did, but I understand your criticism. The Gameboy sequel is a lot more forgiving; so, you may want to try it out sometime too.
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Re: Games Beaten 2017

by alienjesus Thu Apr 06, 2017 7:49 am

I agree with Prfsnl that although I liked Kid Icarus more than you, I can certainly agree it was a very flawed game and I can totally understand the criticism.

I actually like the NES game more mainly because the GB one was so easy I found it very forgettable.

I adore the 3DS game though, but it seems very hit and miss for people, especially based on the controls. I find them just fine, but lots of people struggle with them or get hand cramps.

Also, I strongly suspect the reason for the added backgrounds in the 3D Classics version of Kid Icarus is due to ghosting. Areas with lots of dark backgrounds or black colours tend to cause ghosting artifacts in 3D mode on the 3DS. That's like 90% of Kid Icarus, so they likely added the backgrounds to try and stop that happening.
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