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BogusMeatFactory
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Re: Games Beaten 2017

by BogusMeatFactory Wed Mar 29, 2017 9:02 pm

Exhuminator wrote:
BogusMeatFactory wrote:This is... a fucked up game.

But did the plumbers wear ties?


John is the plumber and a biker and he is wearing a white t-shirt and a polka dot tie his mom got him.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.

-I am the idiot that likes to have fun and be happy.
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BoneSnapDeez
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Re: Games Beaten 2017

by BoneSnapDeez Wed Mar 29, 2017 10:21 pm

I've said it before: the best part of that game is the schlocky early-90s QVC/sitcom style muzak. It's brilliant. I downloaded the soundtrack. :lol:
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Exhuminator
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Re: Games Beaten 2017

by Exhuminator Fri Mar 31, 2017 12:25 am

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16. Blaster Master Zero | 3DS | action adventure | 2017 | 6hrs 27mns | 9/10

If you grew up with the NES as a kid, surely you've at least heard of Blaster Master, the platformer-shooter hybrid of yore. Sunsoft released it in 1988, and although it bombed in Japan, the USA ate it up. Yes, Blaster Master sold well enough in the USA that Sunsoft attempted multiple sequels. Games such as Blaster Master Boy (GB), Blaster Master 2 (Genesis), Blaster Master: Enemy Below (GBC), Blaster Master: Blasting Again (PS1), and Blaster Master: Overdrive (WiiWare) all tried and failed to capture the spirit of the original. But now finally, so many years later, a talented Japanese studio has managed to recapture the spirit of the original indeed. But how do you improve on such a beloved classic? You leave what works, fix what didn't, and add some modern flair. That's exactly what Inti Creates has done with Blaster Master Zero.

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If you asked anybody who played the original Blaster Master what's the one thing that could make it better, they'd likely say the ability to save your progress. It was a true travesty that the original (rather long) game had no way to save or even generate a password. I'm happy to report that Blaster Master Zero allows you to save your game often. Now if that's all Inti Creates had brought to the remake, that'd still be job done. But no, this team has gone above the call of duty. Sure the graphics are touched up and the audio is remixed, all for the better. But the additions go well beyond something so typical as that.

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For starters the story has been fleshed out significantly, you've got more complex cutscenes now, as well as in-game dialogue with talking heads. A new plot character is added as well, tying nicely into later series entries' lore. A built-in map makes tracking your progress through this metroidvania-lite far easier than ever before. There's also a waypoint indicator to keep the player on track. Those additions and more (a BIG more, but I don't want to spoil it) take Zero a serious step forward from its predecessor. Playing this game does not feel like you're playing an exhumed relic, but rather a modern indie title with high polish.

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However I do have a small complaint. Blaster Master Zero started off as a 3DS project, but towards the end, Inti Creates decided to make the Switch the target platform. In doing so, they neglected any special features the 3DS offers. With 3DS that means you don't get a 3D effect, nor does the bottom screen show your map as you play on the top screen. In contrast, the Switch version does offer some extra benefits, such as co-op play (the second player gets a shooting reticle on screen) and detailed HD rumble effects. I just think it's disingenuous to give the Switch priority with proprietary features, while neglecting the obvious 3DS improvements that could have been easily implemented. So if you've got the choice, go with the Switch version.

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Platform specific gripes aside let me be crystal clear; I LOVED BLASTER MASTER ZERO. Playing this was pure bliss from start to finish. We're talking unceasing creativity, balanced challenge, addictive progression, and gameplay polished to a sheen. You'll be surprised how deep BMZ's world can suck you in, very impressive immersion all things considered. Not to mention the dozens of glorious boss fights, puzzles, and crazy special weapons. As someone who fondly remembers the original game, I couldn't have asked for a better remake than Zero. If you can appreciate classic game design with a modern twist, then you absolutely must play Blaster Master Zero. Inti Creates have outdone themselves here folks.

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Some spoilerly thoughts on beating it:
I got the "bad" end. I understand to get the "good" end, you've got to get every power up available. Then you get to go to a whole new area plus a new final final boss that (as I understand it) wasn't in the original game. I will probably go back eventually to pull off the "good" ending, but I'm taking a break for now, phew!
PLAY KING'S FIELD.
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Xeogred
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Re: Games Beaten 2017

by Xeogred Fri Mar 31, 2017 9:34 am

Excellent to hear positive things about that. I'm all over it if/whenever I get a Switch/3DS. The original is one of my favorite games of all time.
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Sarge
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Re: Games Beaten 2017

by Sarge Fri Mar 31, 2017 11:00 am

Don't feel bad about missing the HD rumble. It was so intense/overkill that I actually ended up disabling it very early on.
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BoneSnapDeez
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Re: Games Beaten 2017

by BoneSnapDeez Fri Mar 31, 2017 1:24 pm

I'm vaguely interested in that game. I can't stand the original Blaster Master though.
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Exhuminator
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Re: Games Beaten 2017

by Exhuminator Fri Mar 31, 2017 1:36 pm

BoneSnapDeez wrote:I'm vaguely interested in that game. I can't stand the original Blaster Master though.

One big difference between Zero and the original, there's a waifu now:

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Perhaps that will sway your opinion. :wink:
PLAY KING'S FIELD.
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Sarge
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Re: Games Beaten 2017

by Sarge Fri Mar 31, 2017 2:03 pm

I... I just noticed she has kitty cat (above) knee pads. Wow.
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Xeogred
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Re: Games Beaten 2017

by Xeogred Fri Mar 31, 2017 2:50 pm

BoneSnapDeez wrote:I'm vaguely interested in that game. I can't stand the original Blaster Master though.

Mega Man... now Blaster Master...

Starting to question your faith Bone.

(I guess I should assume you mainly just like old RPG's).
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Sarge
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Re: Games Beaten 2017

by Sarge Fri Mar 31, 2017 3:07 pm

So the right question to ask is what in particular turned you off of the original? There's a sizable chance that your biggest gripes are addressed in Zero.
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