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fastbilly1
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Re: Games Beaten 2017

by fastbilly1 Thu Mar 23, 2017 9:27 am

fastbilly1 wrote:1. Day of the Tentacle Remastered - PC
2. Warhammer: End Times - Vermintide - PC
3. Final Fantasy VII - PSX

Since I am terrible at keeping this updated
4. Zelda Breath of the Wild - Switch
I logged 80 hours into the game before I beat it. I uncovered the entire map, completed just over 90 shrines, and who knows how many koroks. Immediately after beating the game I looked at the map and saw an open area that had no shrines in it and glided over to it, found a Hinox and a shrine. This is the first time since Morrowind that I have beaten a singleplayer game and felt like I still had to play it because I had not seen it all.

It is a hard game to review since it is what I have wanted in a 3d Zelda since they were created, but it was obviously hindered on the Switch due to it being developed for the Wiiu. That said it is probably the finest Wiiu game ever crafted. I do really hope that Nintendo learns from this and makes the next Zelda like BOTW but with a couple dungeons that sprawl like Hyrule Castle.
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isiolia
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Re: Games Beaten 2017

by isiolia Thu Mar 23, 2017 9:55 am

BogusMeatFactory wrote:Stasis and Cryonis and magnesis are three powers that allow you to approach puzzles and combat scenarios in fun and exciting ways. With Stasis, you can stop stop the movement of any object for a period of time. This can be used to stop rolling rocks or obstacles, but the biggest use is for launching things.


The thing that kind of gets me with those is that they aren't usable with "any object". Relatively speaking, you can't use Stasis on most objects. They're not Gravity Gun level inclusions, but instead, still things that largely just get used to solve puzzles that were designed to be (or potentially be) solved with them.
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BogusMeatFactory
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Re: Games Beaten 2017

by BogusMeatFactory Thu Mar 23, 2017 10:04 am

isiolia wrote:
BogusMeatFactory wrote:Stasis and Cryonis and magnesis are three powers that allow you to approach puzzles and combat scenarios in fun and exciting ways. With Stasis, you can stop stop the movement of any object for a period of time. This can be used to stop rolling rocks or obstacles, but the biggest use is for launching things.


The thing that kind of gets me with those is that they aren't usable with "any object". Relatively speaking, you can't use Stasis on most objects. They're not Gravity Gun level inclusions, but instead, still things that largely just get used to solve puzzles that were designed to be (or potentially be) solved with them.


Yeah magnesis is not gravity gun level because it would completely break the game in a lot of ways and also ruin the purpose of stasis.
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isiolia
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Re: Games Beaten 2017

by isiolia Thu Mar 23, 2017 10:14 am

BogusMeatFactory wrote:Yeah magnesis is not gravity gun level because it would completely break the game in a lot of ways and also ruin the purpose of stasis.


I'd say more that several of them would have the potential to entirely change how the game played if they truly were "use this on anything". They aren't, because that's not what Nintendo intended, same as basically removing your ability to climb on anything as soon as you enter a shrine.
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Re: Games Beaten 2017

by dsheinem Thu Mar 23, 2017 10:35 am

isiolia wrote: removing your ability to climb on anything as soon as you enter a shrine.


I think the shrines - and specifically this feature of them - do a lot to break immersion in the game compared to many other open world titles. I think that the relatively long load times into/out of shrines and the loss of climbing ability when you are in them make them feel a bit tedious and like part of another game that has been grafted onto the main event. The main event (dat open world!) is excellent, but the shrines are really a weak point overall. I think it certainly would have been possible to give you challenging puzzles that didn't take away the most liberating mechanic in the game...
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Re: Games Beaten 2017

by Sarge Thu Mar 23, 2017 10:46 am

The shrines give a hook for me to keep on exploring. Not necessarily even for the reward of a spirit orb, but for the chance to do more dungeoning. If the shrines weren't there, I suspect I would not like the game nearly as much.

The loss of climbing ability is both annoying, but understandable. I just think of the surfaces as so slick that Link can't climb 'em, much like when it rains.
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isiolia
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Re: Games Beaten 2017

by isiolia Thu Mar 23, 2017 10:56 am

I think the puzzle oriented shrines tend to be pretty interesting and fun, though there's certainly plenty to critique about how well they're integrated into the game (or, rather, not). The generic-ness does lend itself to completing them in an arbitrary order (if at all) though.

I kind of wonder if it's one of a number of aspects of the game that'd come down to hardware limitations.
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Re: Games Beaten 2017

by BogusMeatFactory Thu Mar 23, 2017 11:02 am

With the shrines, I viewed it like this. I approach this zelda as a game that tries to put context into everything. There aren't rupees in the grass because why would there be? It doesn't make sense. What does make sense is that bugs would be hiding in the grass.

The shrines are just the same. In previous zelda games, heart pieces would be littered about in caves and holes and in puzzles scattered throughout the overworld. Now. instead of heart pieces, they are spirit orbs and are put in a trial placed by ancient sheikah mystics to test the hero.

As for climbing disabled in the shrines, I just assumed it was because the walls are too smooth to climb.

Why are the main dungeons shorter? Because it doesn't make sense in their world to make it larger or more complicated. It isn't a dungeon, it is a big machine.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.

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Exhuminator
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Re: Games Beaten 2017

by Exhuminator Thu Mar 23, 2017 11:03 am

BogusMeatFactory wrote:Stasis and Cryonis and magnesis are three powers that allow you to approach puzzles and combat scenarios in fun and exciting ways.

Hmm. From the way you're describing these things, I believe I've seen some stuff like this is in Psi-Ops: The Mindgate Conspiracy (telekinesis), Half-Life 2 (gravity gun), Doom 3: Resurrection of Evil (grabber gun), Singularity (Time Manipulation Device). Using Cryonis to generate platforming blocks out of water does sound unique though. I've not seen that in any other action adventure game that I can immediately recall.
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BogusMeatFactory
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Re: Games Beaten 2017

by BogusMeatFactory Thu Mar 23, 2017 11:06 am

Exhuminator wrote:
BogusMeatFactory wrote:Stasis and Cryonis and magnesis are three powers that allow you to approach puzzles and combat scenarios in fun and exciting ways.

Hmm. From the way you're describing these things, I believe I've seen some stuff like this is in Psi-Ops: The Mindgate Conspiracy (telekinesis), Half-Life 2 (gravity gun), Doom 3: Resurrection of Evil (grabber gun), Singularity (Time Manipulation Device). Using Cryonis to generate platforming blocks out of water does sound unique though. I've not seen that in any other action adventure game that I can immediately recall.


Yeah I can see magnesis being a part of other games. I have not seen stasis done like this, even in the games listed. Stopping time is one thing, but how they implement the energy build up is unlike anything I have seen. And Cryonis is a power that can do a lot more than just make platforms.... which I don't want to spoil muahahahahahahahahaha.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.

-I am the idiot that likes to have fun and be happy.
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