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Re: Games Beaten 2017

Posted: Sun Mar 19, 2017 1:40 pm
by alienjesus
BogusMeatFactory wrote:
Flake wrote:
ElkinFencer10 wrote:Games Beaten in 2017 So Far - 26

Super Bomberman R is the first Bomberman game I've played since Bomberman 64.

Sorry to hear that Bomberman R is not everything it should be. I have not played a Bomberman game since Super Bomberman 2 for the SNES. Is Bomberman 64 any good? I hear it released on the WiiU a couple weeks ago.

Bomberman 64 is a 3d puzzle game. It really is all about exploring an environment and solving puzzles. It plays unlike other bomberman games and some may like it for that reason while others will hate it for the same reasons.

The one and only bomberman every person needs to play is Saturn Bomberman.

I generally prefer Bomberman 94/Mega Bomberman.

Re: Games Beaten 2017

Posted: Sun Mar 19, 2017 6:34 pm
by MrPopo
1. Pokémon Moon - 3DS
2. Tony Hawk's Underground - GCN
3. Warhammer 40,000 Dawn of War II: Chaos Rising - PC
4. Warhammer 40,000 Dawn of War II: Retribution - PC
5. Disgaea: Afternoon of Darkness - PSP
6. X-Wing: Imperial Pursuit - PC
7. Star Wars Republic Commando - PC
8. X-Wing: B-Wing - PC
9. Blazing Lazers - TG-16
10. Tales of Xillia 2 - PS3
11. Shining Force CD: Shining Force Gaiden - Sega CD
12. MUSHA - Genesis
13. Sonic CD - Sega CD
14. Final Fantasy Legend III - GB
15. Tales of Zestiria - PS3
16. The Legend of Zelda: Breath of the Wild - Switch
17. Horizon Zero Dawn - PS4
18. Tales of Berseria - PS4
19. Battlefield 1 - PC
20. Turok 2: Seeds of Evil - PC

I'm trying to kill time before Mass Effect Andromeda comes out and I don't want to be midway through a game when it hits; that's why I haven't touched Torment yet even though I've been super excited for it. So instead, here's another short FPS from the N64 days that's now on PC thanks to Night Dive.

Turok 2 stars a different Turok (the name is a legacy name) as he gets yanked into a platform in space by a chick named Adol who tells him some asshole named the Primagen is trying to break free from his prison and you need to stop him. As you start on this journey you also will start running into the legions of Oblivion (who will play a larger role in the sequel). Now, people who have played the first know that it was called "Dinosaur Hunter" even though you spent more time killing humans than dinosaurs. Well in this one there is zero human killing. And there is only a little bit of dinosaur killing in the first couple stages. For the most part you're fighting various humanoid monsters. Now, the enemy variety is actually pretty good; while they tend to fall into "melee guy" and "ranged guy", the ranged guys all have weaponry with different characteristics, so it doesn't just feel like reskins.

Your weaponry takes some core items from Turok 1 and then brings its own for the other half. One interesting thing is that most of the weapons consist of Gun and Gun+1. So you have bow and tek bow (which can fire the explosive tek arrows and zoom in), pistol and burst pistol, shotgun and gun that fires a solid slug that then explodes into shrapnel on hitting things and is absolutely devastating in close combat and breaks the explosive shotgun shells in half, plasma rifle and plasma minigun, and then several single guns (grenade launcher, rocket launcher, flamethrower, chakram, mine layer, and a couple non-lethal ones I never touched). With the exception of the plasma rifle and minigun, all the Gun and Gun+1 stuff ends up being redundant, as you always use the Gun+1 form. The rifle and minigun do share space, as the rifle is much better at long range and has a scope. The super weapon that requires you to collect all the pieces in this game is the nuke cannon, which is this huge thing that when you fire shoots out a shot that creates a sort of black hole that then explodes and heavily destroys all enemies. It's not really effective against the last boss, though, whereas Turok 1's version was amazing against the final boss.

Level wise you still have a system of needing to find keys that unlock later stages. Here it's as simple as 1 has keys for 2 and 3, those have keys for 4 and 5, and those two have all the keys for 6. The final boss is locked behind six keys which are found one in each stage. And this is where some of the problems with the level design come in. Except for the last one you need to backtrack in order to get all of these Primagen keys, as they are locked behind abilities that are gained in the last five stages. These abilities are incredibly under utilized and 80% of their use is to get Primagen keys, with the other 20% giving you some nice items. Stronger level design would have used them more to open alternate paths; hell, doing that might have made the backtracking less tedious.

But the real problem I found with the level design is that the levels are just too long. If you chopped the last fifth off of each level and put them together you could have one more stage to get through and have more reasonable stage lengths. The Lair of the Blind Ones is a particularly egregious level, as it's definitely the longest and has some nasty hidden areas that you need to do in order to complete the levels (the achievement for beating the level is even called "We don't need no stinking strategy guides"). Oh, that's a change I forgot to mention. In addition to collecting the keys for the next level and the powers to later get the Primagen keys, in order to beat a level you need to accomplish some tasks. This could be rescuing some NPCs or destroying some enemy facilities. If you get to the end of the level and have not accomplished these objectives then you get warped to the beginning of the level (so on boss levels you don't fight the boss). Honestly I don't think this ended up adding much. One thing I will say is that all the levels are very unique in terms of architecture and level layout. Whereas the Turok 1 levels tended to get pretty samey thanks to all using that jungle texture set here you have cities, caves, temples, a high-tech alien hive, swamp ruins, and a space ship.

Oh, and remember those enemies from Turok 1 which was a guy on top of a Triceratops that had guns mounted on it? In one section of one stage you get to ride one of those and wreck havoc.

Re: Games Beaten 2017

Posted: Sun Mar 19, 2017 6:42 pm
by laurenhiya21
1/15: Aviary Attorney (Steam)
1/16: Hatoful Boyfriend: Holiday Star (Steam)
1/27: Sweet Fuse: At Your Side (PSP)
1/31: Harmonia (Steam)
2/21: Yakuza 0 (PS4) *NEW*
2/28: Cooking Mama: Cook Off (Wii) *NEW*

Total: 6 games

I also beat Breath of the Wild pretty recently, but Yakuza 0 took a bit too much time to write so that will come later :P

Yakuza 0
I really enjoy a lot of aspects of Japanese culture (both new and old), so it’s only natural that I would be drawn to the Yakuza series. However, it wasn’t until Yakuza 0 that I decided to try it out. I had heard it was a good introduction to the series and it was coming out on my birthday, so I figured that this was the perfect time to finally try it out. Luckily for me, this game is great!

The game stars Kazuma Kiryu, a newbie yakuza who’s being framed for murdering someone in an important piece of property called the “Empty Lot”, and Goro Majima, an exiled yakuza who is given a chance to get back into the clan if he commits an assassination. You switch back and forth between the two every few chapters, and each character has their own story that seems unrelated at first, but eventually comes together in the final few chapters. Both stories are mostly presented in really well put together cutscenes, with interesting characters and a lot of yakuza politics. It can sometimes be tough to follow with the number of character names being thrown around (partially because I’m bad at names), but even when I wasn’t quite sure who was being talked about, nearly all of the cutscenes were interesting to watch. The game has a few different cutscene styles though, which is a little odd. There’s the highly detailed and voiced ones (for those important story segments), the ones that use in-game assets and voiced, the ones that use in-game assets but are NOT voiced (mostly for side stories), and ones that use the use the in-game assets but have this weird yellow tint on them and aren’t animated much. I can at least understand having the first three types, as I imagine that voicing the entire game would be a bit much, but the yellow tinted ones are a bit weird.

In between story cutscenes, the main thing you’ll be doing is beating up people. Kiryu and Majima each have three very different styles (six total) that they can use; a slower, heavy hitting one, a quick but less powerful one, and one that lies in between the two. You can switch between the three any time you want in battle, and you can upgrade each of them by spending money on upgrades or new moves with the upgrades connecting together in a sort of skill tree of sorts. Thankfully all the styles are very different from each other, and I was able to find a useful situation to use most of them. The only styles that I didn’t like using were Kiryu’s and Majima’s heavy styles, but apparently a lot of people like Majima’s heavy style, so that might just be me not playing as a slower character. One of the big aspects of the battles is this “heat” meter, which fills up as you beat people up and not get hit yourself. It has three levels, and when you hit a certain level, you can pull off a “heat action”. These are really good to activate since you tend to do a lot of damage with them. I’m kind of bad at pulling off any of them other than the really basic ones, but I think someone who is more skilled with action games would have a much easier time with that than me haha. So overall the battles are quick, satisfying, and a lot of fun. The one of the only negative things I have to say about them is that sometimes I would run into a lot of the minor guys a little too often until I learned the skill to throw money at them (which distracts them for a bit). The other minor gripe is that when enemies have guns, they can be pretty difficult for me to dodge. Luckily guns aren’t present too often, so I rarely did not enjoy beating up people.

When you aren’t doing story things or beating people up, you’re exploring, doing side stories (side quests with often funny character interactions), and playing various mini-games. When playing as Kiryu, you’re exploring a representation of Kabukicho Shinjuku, Tokyo and as Majima you’re exploring a representation of Dotonbori, Osaka. While I really can’t say for sure how accurate each of these areas are presented, they both feel a lot like they could both came right out of Japan. Dotonbori especially felt well represented to me, as I remember exploring that area during my trip to Japan. It was a lot of fun to me just walking around, looking at all the various details that the developers put into the environment. The mini-games and a few other minor things really tie well into this as well. There are two bigger mini-games (real estate for Kiryu and hostess club for Majima), and plenty of much smaller side things which include karaoke, toy car racing, disco dancing, fishing, calling girls on a date, eating at various restaurants, mahjong, watching soft-core porn, and many others. I didn’t too far into the real estate or the hostess club, nor did I try everything out, but a lot of what I did try was enjoyable enough for me to want to do some in between the story. The only thing that I really did not like from what I tried was the disco dancing. It’s a sort of rhythm game which I’m normally fairly good at, but it’s VERY picky on what timing it considers to be correct and what’s wrong. Honestly it’s quite frustrating to me.

I’m probably not explaining everything very well and I’m probably missing a few things, but overall I greatly enjoyed my time with Yakuza 0. It’s was such a fun time for me, with very few things that lessened my experience. When I finished it, I quickly put it on my list for potential game of the years. Unfortunately, then Breath of the Wild came out, which probably tops it for me, but I still think it’s an excellent game. I think that you should definitely try out if you like good characters, Japan, and some good action-packed fun.

Cooking Mama: Cook Off
While I was waiting for Breath of the Wild to come out, I needed something short and simple to play. I remember having fun with this game, so that’s what I decided to play. Unfortunately, I think I originally played this with friends, as I don’t think it’s that great of a single player experience.

Basically, you make various dishes, which are splits up the steps into very short micro games. These vary from ones that are in a lot of recipes like cracking eggs or frying, to more food specific games like crushing ice for snow cones or twirling pizza dough around. These were mostly fun for me at first, but one of my problems with it is that some of the micro games get repeated a ton and get kind of old very quickly. You could probably solve that by just not playing them all in only a few sittings, but a bigger problem I had with it was that a few of the micro games had a hard time picking up the motion controls. I found that micro games which partially or wholly involved moving the Wiimote towards the screen, such as rolling dough or mixing a batter, were really frustrating at times since they wouldn’t always register correctly. Since this occurs in a lot of the micro games, it really didn’t make for a fun time to me.

So, I don’t particularly suggest playing this by yourself. You could have fun with friends if you like laughing at each others mistakes, but otherwise I’m not going to be playing this again.

Re: Games Beaten 2017

Posted: Mon Mar 20, 2017 8:57 am
by PartridgeSenpai
Partridge Senpai's 2017 Beaten Games:

1. Tales of Hearts R (Vita)
2. UPPERS (Vita)
3. Volume (Vita)
4. Overlord: Minions (DS)
5. Kirby: Planet Robobot (3DS)
6. Overlord II (PS3)
7. Overlord: Dark Legend (Wii)
8. La-Mulana (Remake) (PC)
9. Infamous: Second Son (PS4)
10. htol#NiQ: The Firefly Diary (Vita)
11. Blood Bowl (360)
12. Dead to Rights: Retribution (360)
13. Bioshock Infinite (360)
14. Bioshock Infinite: Burial At Sea Part 1 (360)
15. Bioshock Infinite: Burial at Sea Part 2 (360)
16. Singularity (360)
17. Seifuku Densetsu Pretty Fighter X (Saturn)
18. Ultraman: Hikari No Kyojin Densetsu (Saturn)

19. Donkey Kong 64 (N64) (repeat)

Once again, the strongest emotion evoked by playing games from my childhood is not nostalgia, but a sense of amazement at how I ever beat them without reading ANYTHING EVER. ALL of the dialogue is always so unfamiliar, I can distinctly remember even skipping over it all the time, too. Props to babby me for having the patience to just brute force his way through games X3

This is the first time I've played this game in quiiite a few years, and this time I was, at the outset, going for 100%. I quickly realized I didn't have the patience to do that, though, and just went for "as much as I can stand" :lol: I ended up around 16.5 hours and 185 golden bananas, and all but one fairy, crown, and medal (and an assortment of a little over 100 bananas). I have no idea how the average time on HLTB is over 30 hours. That's a bit insane to be given that you only need 100 bananas to beat the game. Maybe it's people just having a hard time finding things like the Rare or N64 coins?

This is definitely the 2nd worst of the Rare platformers (with Conker of course taking the bottom spot, Banjo 2-E at first and Banjo 1-E at 2nd). The design philosophy around switching kongs REALLY extenuates the "theme park" approach to level design, and makes the levels feel much less alive and more planned out than something like Banjo, especially 2-E. This game definitely has some mechanical problems as well.

Compared to something like Banjo or Mario 64, the kongs do control a little slippery (a complaint I have heard about the game before, but only now have really come to realize). It's not game breaking by any extent, but it can be aggravating and off-putting at first with how much momentum the kongs seem to carry. It definitely takes a little getting used to. A LOT of the bonus games too are fuckin' shit and I hate 'em. Some, some are just annoying, like the ones that rely on reaction time to shoot the banana when the lights go on and off, but the beaver-herding one especially just does not fucking work. The beavers always run into the side of the hole, as if it weren't a hole but a wall, and given that there are not one but TWO instance of the hardest version of that game, I just said fuck it after a half an hour of trying.

The framerate is really inconsistent as well. They were clearly really pushing the hardware in terms of how many objects could be on screen at once, because some areas in particular (World 7 boss, llama temple, a couple others) just had the framerate dipping aaaall the time. Again, it wasn't anything game breaking, but it was still very noticeable.

The game still has such good style though. It's not quite as funny as Banjo 2-E or as memorable as Conker's, but it's still good. The music fantastic of course, and the kongs really all feel like they have their own personalities, even though they never talk. Their idle animations especially would always make me chuckle X3

Verdict: Recommended. If you like collectathon 3D platformers, you'll probably enjoy DK64. It's not the best on the system by any means, but it's still a good game. Kong switching isn't the most fluid or well implemented thing in the world, but DK64 certainly flows and feels better than a really tedious cluster-fuck like Earthworm Jim 3D.

Re: Games Beaten 2017

Posted: Mon Mar 20, 2017 12:48 pm
by alienjesus
Wow, it's been a depressingly long time since I last updated this list...

1. 3D Power Drift 3DS
2. Maze Hunter 3-D 3DS
3. Hyrule Warriors Legends 3DS
4. Icarus Proudbottom's World of Typing Weekly PC
5. Paper Mario N64
6. Catherine PS3
7. Glover N64
8. Blast Corps N64
9. Snipperclips: Cut It Out, Together! Switch eShop *NEW*

Snipperclips: Cut It Out, Together


Snipperclips is a co-operative puzzle game for Nintendo Switch, where you play as two little paper dudes and attempt to solve challenges. You do so using a variety of simple abilities - you can rotate your body 360 degrees, stand on top of each other, and cut shapes out of each other by overlapping your body over your partners and hitting a button. Creative cutting is often necessary to proceed, but if things go awry your partner can regrow their body in order to try again. You can also switch between fully formed and cut out which can be useful if you both need to be cut into the right shape.


Challenges take many forms - the most common require you to either cut a piece of paper into a certain shape, or cut yourselves into shapes in order to fill an outline. Other challenges include catching fish, putting a basketball through a hoop, making a plant grow, forcefully, and stopping gel hitting little blobby guys in order to let them sleep. There's some good variety here, and the game isn't too hand holdy about how to complete the challenges. I'm sure some of them can be beaten dozens of different ways.

I played the whole game co-op with my girlfriend, using the sideways joycons. Although they don't feel very comfortable on first use, you quickly become accustomed to them. The L and R button are always in the way though, but luckily they go completely unused in this game so it doesn't affect anything. Pro-tip to all you co-oppers out there - take the player 2 Joycon if given the choice, as it feels way comfier having more space for the control stick and less for the buttons than vice versa.


The game is a lot of fun, and the two characters are very charming, pulling a variety of amusing expressions as you play. Some of the leery faces pulled whilst crouching are my favourite.

The biggest issue with the game is it's length - it's incredibly short, with only 45 stages to play through. It took me and my girlfriend about 2 and a half hours to play through them all, and frankly, we were left wanting more, because we had a great time up until it ended. It doesn't feel like it's been finished, as I feel there's still a lot more they could do with the mechanics.


Snipperclips is a ton of fun in 2 player, but it's incredibly short lived. It looks like theres a solid hour or so of fun to be had with some 4 player puzzles too, but I haven't tried those out yet. The game can be played in single player, but I feel you'd lose a lot of the fun in trying to co-operate and explain ideas to your buddy without a second player. If you have someone to play this with, give it a shot. It's absolutely worth the price for a solid afternoon of 2 player gaming fun, even if it is a bit pricy for the content that's there.

Re: Games Beaten 2017

Posted: Mon Mar 20, 2017 12:58 pm
by ElkinFencer10
Great write up alienjesus. I reckon I'm about a third of the way through Snipperclips. Maybe halfway, don't exactly remember. I played through most of the first world with a friend of mine and have played through several more levels with one of my students during lunch. It's a great co-op game.

Re: Games Beaten 2017

Posted: Mon Mar 20, 2017 1:12 pm
by fastbilly1
BogusMeatFactory wrote:The one and only bomberman every person needs to play is Saturn Bomberman.

Disagree completely. Saturn Bomberman is good, but Bomberman DS does everything it did better, except it caps at 8 player instead of 10 in multiplayer. I am honestly surprised that R does not support 10 or 12 player. Super Bomberman 5: Gold Edition is a close third, being 5 with everything unlocked. It is only 5 player, but it is the best of the "classics."

Sadly Atomic Bomberman, aka the other 10 player one, is not great. It has sluggish controls, horrible soundeffects, and limited map selection.

Re: Games Beaten 2017

Posted: Mon Mar 20, 2017 1:17 pm
by MrPopo
Wario Blast will always be my one true Bomberman, mostly because there was a demo station in a Target that I played a ton of.

Re: Games Beaten 2017

Posted: Mon Mar 20, 2017 4:37 pm
by Sarge
My brother used to take folks on over the 'net in Atomic Bomberman. Good times. (He would routinely kick my posterior, by the way.)

Re: Games Beaten 2017

Posted: Mon Mar 20, 2017 6:14 pm
by PartridgeSenpai
fastbilly1 wrote:
BogusMeatFactory wrote:The one and only bomberman every person needs to play is Saturn Bomberman.

Disagree completely. Saturn Bomberman is good, but Bomberman DS does everything it did better, except it caps at 8 player instead of 10 in multiplayer. I am honestly surprised that R does not support 10 or 12 player. Super Bomberman 5: Gold Edition is a close third, being 5 with everything unlocked. It is only 5 player, but it is the best of the "classics."

Sadly Atomic Bomberman, aka the other 10 player one, is not great. It has sluggish controls, horrible soundeffects, and limited map selection.

Yes! Thank you! Someone else who has played Super Bomberman 5! It is definitely my favorite Bomberman game. The characters are all so silly and funny (I love the Blues Brothers the most, myself). SO many powerups, kangaroos, and dripping with style. That game so GUUUD.

Bomberman Blast on Wiiware is also quite fun, I'll say :)