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Re: Games Beaten 2017

by Sarge Fri Mar 17, 2017 9:05 pm

1) The Secret of Monkey Island: Special Edition (PC) (8.5) (1/1) (~5.5 hours)
2) ActRaiser (SNES) (8.0) (1/2) (~4 hours)
3) Bonk's Revenge (GB) (6.0) (1/3) (~1 hour)
4) Tiny Toon Adventures: Babs' Big Break (GB) (6.5) (1/3) (~1 hour)
5) Blackwell Legacy (PC) (7.0) (1/5) (2.6 hours)
6) Blackwell Unbound (PC) (7.5) (1/7) (2.2 hours)
7) Blackwell Convergence (PC) (8.0) (1/7) (2.4 hours)
8) Blackwell Deception (PC) (8.0) (1/8) (4.7 hours)
9) Blackwell Epiphany (PC) (9.0) (1/9) (6.5 hours)
10) Metal Gear Solid V: The Phantom Pain (PS4) (8.0) (1/22) (~55 hours)
11) Ultimate Marvel vs. Capcom 3 (360) (8.0) (1/28) (~.5 hours)
12) Deep Duck Trouble Starring Donald Duck (SMS) (6.5) (1/31) (~1 hour)

13) Quackshot Starring Donald Duck (GEN) (7.5) (2/7) (~2 hours)
14) Fire Emblem Heroes (Android) (8.0) (2/9) (~10 hours)
15) Super C (NES) (9.5) (2/20) (~0.5 hours)
16) Contra (NES) (10.0) (2/20) (~0.5 hours)
17) Mickey's Dangerous Chase (GB) (6.5) (2/24) (~1 hour)
18) My Nintendo Picross: The Legend of Zelda: Twilight Princess (3DS) (8.5) (2/25) (~19 hours)
19) Mega Man 2 (NES) (10.0) (2/28) (~0.8 hours)

20) Final Fantasy XV (PS4) (8.0) (3/2) (~33 hours)
21) Blaster Master Zero (NS) (9.0) (3/10) (~6.5 hours)
22) Espgaluda II Black Label (8.0?) (3/17) (0.5 hours)

So this was a weird pickup for me. I knew it was a Cave shooter, but I've never actually seen a Japanese physical release in a closeout store before. Furthermore, it was only $8, and apparently costs a lot more to import, so I figured it was a no-brainer to snag it.

As far as gameplay goes, it reminds me a lot of DoDanPachi. The hook here, such as I was able to grok without really knowing what the heck I was doing, is that your "default" mode lets you take out enemies and earn gems. These gems can fuel your alternate mode, which slows down shots to half their speed. Staying in this mode without gems will see the shots speed up, and it will also not transform on-screen shots to powerups upon enemy death. (This is one of the ways to get out of a bind, if you know where enemies are coming from and can kill them before the patterns get really rough.) You can also consume a shield, and it also looks like you have a limited ability to "touch" shots without an insta-death, but it drains what I guess is a health meter.

Anyway, solid game I'll probably not bust out again for a while, but still cool to have a Japanese release, and as a bonus, of course, it's region-free. :)
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Re: Games Beaten 2017

by MrPopo Fri Mar 17, 2017 11:46 pm

1. Pokémon Moon - 3DS
2. Tony Hawk's Underground - GCN
3. Warhammer 40,000 Dawn of War II: Chaos Rising - PC
4. Warhammer 40,000 Dawn of War II: Retribution - PC
5. Disgaea: Afternoon of Darkness - PSP
6. X-Wing: Imperial Pursuit - PC
7. Star Wars Republic Commando - PC
8. X-Wing: B-Wing - PC
9. Blazing Lazers - TG-16
10. Tales of Xillia 2 - PS3
11. Shining Force CD: Shining Force Gaiden - Sega CD
12. MUSHA - Genesis
13. Sonic CD - Sega CD
14. Final Fantasy Legend III - GB
15. Tales of Zestiria - PS3
16. The Legend of Zelda: Breath of the Wild - Switch
17. Horizon Zero Dawn - PS4
18. Tales of Berseria - PS4

So you might remember a few entries ago that I was not a huge fan of Tales of Zestiria; in fact I ended up having to force myself to beat it. Berseria is a prequel and manages to fix basically every complaint I had about Zestiria while also having one of my favorite Tales stories.

Berseria probably makes the biggest change to the battle system; it's no longer a linear motion system. You are now constantly in free run, with left stick as move and right stick as camera. Guard is mapped to L1 and target is on R1. Targeting lets you see the enemy health bar and your character will turn to face that target when standing still. Guard still lets you dash forward, back, and side to side around enemies. Your attacks are now mapped to the four face buttons. Like Zestiria when you go into your arte menu you are presented with a grid of attacks, with four different ones per button. However, the super major change that made me enjoy the battle system was that you have full control over what goes on each slot. If you want triangle to just be four instances of the wind weakness striking attack then go for it. This let me play it more like Xillia, while someone who really liked the tactics of the Zestiria system can still use it that way. Your ability to attack is also an interesting fusion of Xillia and Zestiria. You have a series of diamonds that indicate your amount of energy; you start a battle with three and that number can be anywhere between one and five. Whenever you attack one of the diamonds loses its white border; once you have attacked as many times as you have white borders your attack chain is over, and a slight pause will regenerate them all at once (so in this way, it's like CP). Additionally, when you attack some of the blue color leaves the diamond according to how much SP your attack takes. A full diamond counts as 30 SP, and it constantly restores when you're not attacking. You can attack when your SP is zero, but it makes your attacks slower and if an enemy guards the attack you go into a stagger. So this is more like the Zestiria system of your ability to attack for long periods of time being moderated.

The other unique thing this game does is bind a special move to each character's L2. Now, I didn't bother using any of the other characters so I can't speak to the usefulness of their moves, but Velvet's (the main character) is amazing and makes for some fun and engaging battles. When you use her ability her left arm goes demon mode and you do a heavy guard breaking hit at your target. If you successfully hit them (so you weren't out of range) you go into demon mode. During this time you cannot die and your HP ticks down. It also restores all your white diamonds (so you can continue your chain) If you try and attack while you have no white diamonds left you will do a finishing move based on the enemy you first hit. Initially this is just a way to do increased damage, as you get a variety of stat boosts in this mode. But as the game goes on you gain some ability to activate it again mid chain to trigger a special move and refill your diamonds. The moderating influence is the fact that to activate any of these requires spending an entire diamond, reducing your attack chain capability by one. But you can also gain them mid chain through things like triggering stuns. So if life is good you can chain this for quite a long time.

So the battle system is solid, but how about the other gameplay elements? The equipment system works similar to FFIX's; each piece of gear has a passive ability that can be learned. By the end of the game you will have a ton of these, giving yourself a noticeable boost. This encourages exploring some of the other gear options and not just using the best piece you can buy at any one time, as many of these passives can be more interesting than just +5 attack. This also means that upgrading gear is more worthwhile; it increases the base stats and can unlock additional passive abilities (albeit ones that only apply when the gear is equipped). With Zestiria upgrading could mess up your skill board. Skits are back to triggering mid journey, rather than only on save points and points of interest. The skips are the most involved of any Tales game; many times they cut to larger anime scenes (though still in pictures that might move between two frames of animation) and you get a much deeper sense of how the characters are interacting beyond the dialog.

And finally, I come to the story. This is a story that starts off as grey vs. grey and near the end becomes slightly lighter grey vs. black. At the best of times you are an anti-hero akin to Punisher in that you do lots of terrible things that will eventually make the world better, but for two thirds of the game you are on a revenge quest and you don't care who gets in your way. Your target did some bad shit that has you rightfully pissed off, but that bad shit ended up making the world better; the question you need to ask yourself as the player is how much of the ends justifying the means can you handle? Most Tales games are much more black and white in how they present their conflict and it was great to see a much more morally ambiguous tale. I think it also made many of the party members much more interesting and multifaceted, as each one has to find a reason to join you that isn't just "let's save the world!"

Now, the way things happen in this game that cross reference with Zestiria it seems clear to me that it was always intended for them to make the two games, rather than Dawn of the New World and Xillia 2's "I guess we can do a sequel" story. There's a lot of little things where you suddenly understand something that was mentioned in Zestiria, or get a premonition based on your Zestiria knowledge, and the game builds the mechanics of the world that come to a head in Zestiria. I'd say you can't fully enjoy the story of Berseria without Zestiria. But if you made it through Zestiria and weren't sure about Berseria I think you should give Berseria a try; it's heads and shoulders above its predecessor.
Games Beaten: 2015 2016 2017 2018 2019
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Re: Games Beaten 2017

by Exhuminator Sat Mar 18, 2017 2:08 am

Xeogred wrote:Looks really interesting. I wonder how Firewatch will compare.

Miasmata is tremendously interesting. Definitely a hidden gem deserving of far more attention then it got upon release.

To your other comment; I read up on the gameplay of Firewatch. I can see some base similarities; exploring a wilderness with a day/night cycle, and a shadowy figure sometimes following you. One significant difference is in Firewatch you have the ability to communicate with other people, whereas in Miasmata you have no one to speak to. From what I read Firewatch also doesn't seem nearly as harsh to the player as Miasmata; you're not constantly dying from an illness, tripping and falling all the time, or being stalked by a devouring beast. So in regards to sheer difficulty, I'm not sure how comparable the two are.

I am really interested in playing Firewatch now after reading more about it. Gonna have to see if I can get the game to run acceptably on this laptop with some extensive tweaking.
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Re: Games Beaten 2017

by CFFJR Sat Mar 18, 2017 3:51 am

Mm, there's no really no difficulty in Firewatch. It's a plot driven experience. With a few extra things to find if you wander around when you get the opportunity.

That's not to say there isn't any tension, there is. And the story is quite enjoyable if you ask me. I loved it.
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Re: Games Beaten 2017

by PartridgeSenpai Sat Mar 18, 2017 11:11 am

Partridge Senpai's 2017 Beaten Games:

1. Tales of Hearts R (Vita)
2. UPPERS (Vita)
3. Volume (Vita)
4. Overlord: Minions (DS)
5. Kirby: Planet Robobot (3DS)
6. Overlord II (PS3)
7. Overlord: Dark Legend (Wii)
8. La-Mulana (Remake) (PC)
9. Infamous: Second Son (PS4)
10. htol#NiQ: The Firefly Diary (Vita)
11. Blood Bowl (360)
12. Dead to Rights: Retribution (360)
13. Bioshock Infinite (360)
14. Bioshock Infinite: Burial At Sea Part 1 (360)
15. Bioshock Infinite: Burial at Sea Part 2 (360)
16. Singularity (360)

17. Seifuku Densetsu Pretty Fighter X (Saturn)

The 18+ rated, Japan-only fighting game that I HAD to at least try, basically gave me what I expected and then some. There's certainly nothing pornographic, but there's definitely Ecchi up to 100 here. For the record, I'm very bad at SFII-style fighting games.

It' a fighting game with 12 characters, all of whom are varying costumes of scantily anime girls. From a sailor-uniform school girl, to an airline stewardess, to the one I chose which was a go-go dancer in body-tight clothing and really revealing cleavage. I didn't exactly muck around with EVERY character (I only ever played two or three), but once I found one whose special moves I could reliably pull off AND who had a very silly outfit, I stuck with her and pressed on. Her walk cycle backwards is absolutely ridiculous: her boobs spin in counterclockwise directions over a cycle of like 4 frames and it was always so funny. If I had the capacity to record and gif it, I totally would, as it must be seen to be believed.

As could be expected from a game with this kind of art direction, the presentation is actually quite nice. The characters are all very different looking, there are like 16 different stages with their own musical tracks (some of which I thought were quite good), and there are a good few voice samples for each character as well. Each character even has a different voice actress.

The characters are fairly SFII-ish, with holding backwards blocking, and then 3 levels of kick and 3 levels of punch. I don't think the shoulder buttons do anything, at least nothing I could discern. Juli, the character I picked, has a quarter-circle forward punch and a half-circle forward punch, one of which is a big ol' fireball and the other is a spinning-arms forward lunge, both of which are very good. I could never find out which was which, as they seemed to go off whenever they felt like it no matter what kind of circle-forwards I did, but they were enough to bullshit me to victory. Final boss was CRAZY OP, with a chip-damage fireball that took off like a third to a quarter of my health per shot. Just kinda had to hope her AI was dumb enough to not dodge my fireballs properly and eventually won Xp

Verdict: Hesitantly Recommended. Not really comfortable recommending games in a genre I'm so unfamiliar with, but it was silly nonsense that entertained me and gave me some good laughs for an hour, which is exactly what I wanted. Definitely something I think Exhuminator or Elkin could get a good laugh out of as well if they wanted to emulate it or something. Perhaps it is worth mentioning that it made me laugh enough that I'm considering purchasing this game to show to other friends to laugh at as well :P

18. Ultraman: Hikari No Kyojin Densetsu

Another Japan-only fighting game, this time centered around Ultraman. It even needs one of those expanded memory cartridges to work properly. Again, fairly good presentation, but lacking in substance.

Honestly, I could barely even figure out how to play through this. I think there are three attack buttons: A kick, a punch, and a special button. The special button would sometimes would do special moves when combined with some kind of d-pad combo, but I could never get anything to work remotely reliably. You also NEED to kill your opponent in story mode. Just running down the clock and having higher HP isn't enough. I did the whole game forward-dashing and jump-kicking, so that's a decent enough way to beat it on easy mode :P

In the story mode you can pick from 5 different generations of Ultraman to play as, and there are 10 or so monsters from the series to fight. Their 2D-digitized models actually look fairly nice, and actually like a guy in a suit (for better or worse). I personally would've preferred stylized animation, but this was near the age of Mortal Kombat, so digitized graphics were still popular, I guess. I never tried out the versus mode on this one, but I would assume you can play as the monsters in that bit (it would be fairly insane if you couldn't O.o). You fight in 3D battlefields with 2D buildings everywhere you destroy as you knock each other into them, which is a pretty cool effect. Some of them are very cool though. My favorite was Ace Killer's stage, where there're a bunch of crucified (yes, really) Ultramen in the background. The one where you can destroy Tokyo Tower one was pretty neat too though. The musical selection is very poor though. Only two songs ever play during story mode, one during the first 9 fights, no matter the stage, and one for the final fight against Zetton.

Verdict: Not Recommended. Unless you're a BIG Ultraman fan, there's really no reason to play this. If you can get it for a buck or two, it's a neat enough toy to muck around with, but as a fighting game it's much more style than actual substance.
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Re: Games Beaten 2017

by Flake Sat Mar 18, 2017 12:20 pm

Super Mario Bros Advance 4: Super Mario Bros 3 (GBA/WiiU)
Super Mario Bros Advance 2: Yoshi's Island (GBA/WiiU)
Wario Land 4 (GBA/WiiU)


The Legend of Zelda: Breath of the Wild (Switch)

Oh wow. This game was amazing. It not only is squeezing out Wind Waker as my favorite Zelda game, it may end up being my favorite game period. The lavish praise this game is receiving is completely earned and I can only imagine how influential BotW will end up being for Japanese (and hopefully Western) game development moving forward.

It's also the first game I have played/finished on the Nintendo Switch and it has been an absolute joy. Small things like the quick loading or the comfort of the pro controller were nice. Big things like power going out in my house during the last fight and having the console continue on battery power saving me having to start over are even better.

This game is a great start to Nintendo's new system.
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Re: Games Beaten 2017

by BogusMeatFactory Sat Mar 18, 2017 12:24 pm

Flake wrote:January:
Super Mario Bros Advance 4: Super Mario Bros 3 (GBA/WiiU)
Super Mario Bros Advance 2: Yoshi's Island (GBA/WiiU)
Wario Land 4 (GBA/WiiU)


The Legend of Zelda: Breath of the Wild (Switch)

Oh wow. This game was amazing. It not only is squeezing out Wind Waker as my favorite Zelda game, it may end up being my favorite game period. The lavish praise this game is receiving is completely earned and I can only imagine how influential BotW will end up being for Japanese (and hopefully Western) game development moving forward.

It's also the first game I have played/finished on the Nintendo Switch and it has been an absolute joy. Small things like the quick loading or the comfort of the pro controller were nice. Big things like power going out in my house during the last fight and having the console continue on battery power saving me having to start over are even better.

This game is a great start to Nintendo's new system.

Oh yeah the power outage is a big thing. We had crazy wind that was causing off again on again power outages in our apartment for an entire day and the system Powered through.
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Re: Games Beaten 2017

by ElkinFencer10 Sat Mar 18, 2017 1:40 pm

Games Beaten in 2017 So Far - 25

January (10 Games Beaten)
1. Persona 4 Arena - Playstation 3 - January 1
2. Chrono Trigger - SNES - January 7
3. Ys: The Vanished Omens - Master System - January 8
4. MUSHA - Genesis - January 10
5. Dragon Quest Heroes: The World Tree's Woe and the Blight Below - PlayStation 4 - January 11
6. Ys I - TurboGrafx-CD - January 13
7. Ys II - TurboGrafx-CD - January 14
8. Dragon Quest Builders - PlayStation 4 - January 23
9. Resident Evil 7: Biohazard - PlayStation 4 - January 26
10. School Girl/Zombie Hunter - PlayStation 4 - January 29

February (12 Games Beaten)
11. Fire Emblem Heroes - Android - February 3
12. The Legend of Zelda: The Wind Waker HD - Wii U - February 5
13. Dante's Inferno - PlayStation 3 - February 7
14. Hotel Dusk: Room 215 - DS - February 11
15. Persona 4: Dancing All Night - Vita - February 12
16. Sniper Elite 4 - PlayStation 4 - February 17
17. Pony Quest - NES - February 19
18. Halo Wars 2 - Xbox One - February 22
19. Final Fantasy Tactics: War of the Lions - PlayStation Portable - February 24
20. Hotline Miami - PlayStation 4 - February 26
21. Fire Emblem: Shadow Dragon and the Blade of Light - Famicom - February 27
22. Bad Dudes - NES - February 28

March (3 Games Beaten)
23. Root Letter - PlayStation 4 - March 2
24. Vroom in the Night Sky - Switch - March 10
25. The Legend of Zelda: Breath of the Wild - Switch - March 18

25. The Legend of Zelda: Breath of the Wild - Switch - March 18


Unless you've been making a point of avoiding any gaming-related news, you've undoubtedly heard that The Legend of Zelda: Breath of the Wild has made quite a splash since its release on March 3. It's broken Metacritic's record for the most perfect scores, and its average Metacritic score is a 97 (for reference, the highest average rating for a game is The Legend of Zelda: Ocarina of Time's 99). All of this is despite the fact that it's running on either sub-par or extremely outdated hardware in terms of graphical power (depending on if you're playing on Switch or Wii U, respectively). Does it live up to that hype, though? Does it really deserve its spot as - based on number of perfect scores from critics, at least - the greatest video game of all time? I offer here my as-objective-as-possible-for-a-long-time-Zelda-fan opinion.


Let us begin with a brief synopsis of the game's story. Being a Zelda game, the basic plot is obviously "Ganon has returned to conquer Hyrule, and it's up to Link to wield the Master Sword and save both Princess Zelda and the world." This game is the same...but at the same time very different. Link begins this journey awaking in a sarcophagus filled with a pool of some sort of ethereal water inside some manner of underground shrine. As he gets his bearings, he hears a voice, faint yet distinct. "Link..." the voice calls. "Link...." a bit louder. The disembodied voice beckons to Link, ushering him to a terminal in the corner that holds an ancient Shieka tablet - an obvious nod to the game's origins as a Wii U exclusive.


When you leave the Shrine of Resurrection, you find yourself in a clearing high atop a plateau overlooking the realm of Hyrule. For any player, the view and sheer vastness is breath-taking; for a veteran Zelda fans, it's downright emotional. Very quickly you realize that this is no ordinary entry in the Zelda series. This is the fulfillment of the promise made by Ocarina of Time - a vast Hyrule filled with unique fauna and flora, rich lore, and vibrant landscapes begging to be explored. You see what appears to be an old hermit and, with no other direction with regards of what to do next, you approach him and encounter the next drastic change to the Zelda formula - actual legitimate voice acting. There's no Bethesda level of voice acting here, though; Nintendo chose to use voice acting as one would use paprika. There's enough to accentuate the mood and add a feeling of life and vibrancy to the game, but there's never enough for it to take center stage.


Here, while still on the Great Plateau, you will encounter the only remotely "linear" thing about this game. Whereas other Zelda games have a distinct "this dungeon, then this dungeon, then this dungeon" direction to them, the closest you get to that in Breath of the Wild is the pseudo-tutorial at the start. After that, it's up to you if you want rush straight to Hyrule Castle and defeat Ganon with three hearts and a stick or choose to spend the next 50 to 100 hours exploring Hyrule, conquering shrines, earning heart upgrades, and building an arsenal of weapons to make Hannibal Barca tremble in fear. Even within the latter option, do you go from one Divine Beast to the next - the game's primary "dungeons" - and then straight to Ganon, or do you take your time, wander aimlessly, and let Hyrule take you wherever the pleases? That's what makes this so different from any other Zelda game - the freedom to do - or not do - whatever the hell you damn well please on your journey to seal Ganon and restore peace to Hyrule.


Do not, however, approach this game expecting Skyrim. This is no RPG. There's no experience, and defeating enemies earns you nothing save for the materials they drop. Completing quests rarely provides you with any substantial reward save a feeling of satisfaction, and the only crafting of any sort in this game is cooking. This is very much an adventure game, not a role playing game. The only way to "strengthen" Link is to equip him with better weapons, better armor, and trade Spirit Orbs for stamina upgrades or heart containers. This game is not about building a character and becoming a mighty warrior to make gods cower. This game is about exploration. This game is about immersion. This game is about experiencing Hyrule and the realization of our childhood fantasies about that magical land when all we had were 8 or 16-bit sprites. While games like Skyrim, Dragon Age, and Far Cry certainly include several of those things, they make up the core essence of what this game is.


Let's take a break from my abandonment of objectivity and look at some more quantifiable aspects of the game. Visually, Breath of Wild isn't Skyrim Remastered or Far Cry Primal. The hardware just can't support the kind of cutting edge graphics some people have come to expect. It does, however, look absolutely beautiful nonetheless. Yes, if you slam your face up against a rock, you'll see the lower quality textures. The game lacks the degree of anti-aliasing that open world games on stronger hardware feature. Enemies and environmental models don't appear until you're within a certain distance. These are undeniable, and if what you want is a photo realistic experience, then this game might not be for you. What it does do, however, is take Skyward Sword's blend of realism and cel shading and perfect it. There's a distinct cartoony hue to the world, but it's subtle, as if viewing the world through a cartoon filter. While not striving for the realism that Fallout and Elder Scrolls attempt, Breath of the Wild does capture an artistic beauty that - in my opinion - those games fail to achieve.


Truthfully, the only area about which I can really levy true complaints is performance. While I've only played on Switch, from what I understand, both the Wii U version and the Switch port suffer from occasional and at times severe frame rate drops. Almost never does this truly interrupt the game, but they are noticeable. Were I to hazard a guess, I would wager that these issues occur for different reasons on each system - the Wii U is being taxed to its limits, and the Switch is running a port of a game that was designed for a system with a totally different architecture running on an engine designed for a system with a totally different architecture. The important thing, however, is that while these performance drops are indeed irksome, they do not hinder gameplay in any real way, and I encountered no bugs of any kind outside of those occasional frame rate drops during my roughly 90 hour playthrough.


Another thing that long-time Zelda players will notice about this game that is extremely different from previous entries in the series is the relative lack of music. The Legend of Zelda has long been known for its outstanding music - among the best in the entire gaming industry. The worldwide tours of the Symphony of the Goddess can attest to that. Breath of the Wild certainly has music, but it's very light and subdued for the most part. Certain parts or battles have some nice fight music, but by and large, the sound design puts the focus on the ambient sounds of the world, not a musical score. At first, I found this disappointing, but the more I played the more I really got sucked into the open world of Hyrule, the more fitting it began to seem.


With regards to combat, the game leaves it very much up to you how you want to approach that. With the exception of one quest, stealth is never forced (and really, if you want to Rambo it, you can technically get through that dungeon without steal; it's hard af, but I managed it). If you sneak up behind an enemy unnoticed - aided by crouching and either wearing stealth armor or using a stealth elixir - you can perform a sneak strike, dealing massive damage and often instantly killing your foe. You could also choose to fight from range, learning your bow's arrow drop and raining death on your enemies from above. Headshots deal massive damage and stun, so that's an attractive option. If your targets are at the bottom of a cliff or ravine, you can stand at the top and just drop bombs on them. Since bombs are unlimited, that's an option I chose more than a couple times with particularly powerful and well-placed foes. You can, of course, choose my method of choice - run in screaming with a sword and massacre everything breathing.


While there aren't levels, per se, in Breath of the Wild, some enemies are DEFINITELY more powerful than others, and you'll quickly learn which enemies you can rush and which need either careful planning or to be avoided entirely. Some random field enemies will prove much more difficult than bosses - including, in one or two instances, Ganon itself. If you want to get your favorite armor set fully upgraded and take advantage of that set bonus, however, these enemies are going to need to be farmed for drops. Some also have certain weaknesses; some may be especially vulnerable to arrows aimed at a particular weak spot or a certain type of arrow like ice or fire. Learning what tactic and what weapons to employ against each enemy is critical for success.


Within the world of Hyrule, literally over a thousand secrets await you. There are 120 shrines hidden throughout the game, 900 Koroks hidden for you to find, and at least four secret or otherwise hidden mounts. There are hidden easter eggs, special items, and references to past games for those willing to put in the time and effort to seek them out. If you have amiibos or a friend with them, then there are whole sets of armor and weapons that are exclusive amiibo unlocks including Epona herself. This is a game that definitely encourage exploration and reward thoroughness.


ughout the game, you will find memories of Link from 100 years in the past when he, Princess Zelda, and the other four Champions first did battle with Calamity Ganon before his near-fatal wounding and memory loss. These memories are fully voice acted cut scenes, and they enhance the story telling and character development in this game in a way that has never been seen before in The Legend of Zelda. Zelda herself has her character developed wonderfully and in such a way that will likely leave most players wanting to know more of this brilliant and anguished princess. It is my hope that this level of character development is the start of a new norm for the series as it truly elevates the experience to something that's always eluded the series in my opinion.


There is no such thing as a perfect game; even the most rigorously tested and painstakingly developed game will have SOMETHING that could be improved. The Legend of Zeda: Breath of the Wild is no different, especially with regards to the aforementioned frame rate drops. Despite that, however, it truly is a masterpiece in every sense of the word. This game is not a yearly cash grab for which Activision and Ubisoft are infamous, nor is it a wonderful but bug-ridden game as Bethesda is known for releasing. This is a true work of art with a visual style gorgeous but well away from the Uncanny Valley, a narrative that is beautifully written and characters purposefully developed, and a musical score that does only what it needs to do in order to underscore the mood and tone of the game. As with any product of human effort, there are flaws, but this game perfectly captures what Shigeru Miyamoto meant when he said "A delayed game is eventually good, but a rushed game is forever bad." Breath of the Wild faced MANY delays, resulting in leaving the Wii U the dubious "honor" of being Nintendo's only home console (and only its second dedicated platform in general after the Virtual Boy) without an exclusive Legend of Zelda game, but now that the game finally has been released, it was well worth the four year wait and then some.
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Re: Games Beaten 2017

by BoneSnapDeez Sat Mar 18, 2017 1:46 pm

PartridgeSenpai wrote:17. Seifuku Densetsu Pretty Fighter X (Saturn)

Ya know what..... eff it, I'm gonna try this one out. Looks like it has a Asuka 120% Burning Fest vibe. Seems like there's a Super Famicom installment too!
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Re: Games Beaten 2017

by Markies Sat Mar 18, 2017 2:15 pm

prfsnl_gmr wrote:Markies...I salute your commitment to vintage video games. You "games beaten" list displays an impressive range of retro game genres across a wide array of vintage gaming consoles. Keep up the good work!

Wow! Thank you very much!! :D

In 2017, I have beaten a game for NES, GEN, PS1, PS2, GCN & XBOX.

I am working on Conker for the N64 and then all I have left is SNES & DC. I like to keep working through all of my consoles, playing no favorites whatsoever.

Also, RPG's are my favorite genre, but I still like to play anything. I will play any game as long as I like it and as long as it is good. And I will make sure to keep the retro gaming going for as long as possible.

But, thank you for the kind words. That brought a big smile to my face.
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