Games Beaten 2017

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o.pwuaioc
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Re: Games Beaten 2017

Post by o.pwuaioc »

Yeah, I definitely enjoy the Genesis version more. Super was only OK. I think I ended up selling it to someone here not long after getting it. I have a lot of nostalgia with this game, though, so take my opinion with a grain of salt.
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Sarge
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Re: Games Beaten 2017

Post by Sarge »

Yeah, true ending. I'm sure there are some tricks that might help. I wanted to take this down legit, and so I have. :)
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Re: Games Beaten 2017

Post by ElkinFencer10 »

Games Beaten in 2017 So Far - 54
* denotes a replay

January (10 Games Beaten)
1. Persona 4 Arena - Playstation 3 - January 1
2. Chrono Trigger - SNES - January 7
3. Ys: The Vanished Omens - Master System - January 8
4. MUSHA - Genesis - January 10
5. Dragon Quest Heroes: The World Tree's Woe and the Blight Below - PlayStation 4 - January 11
6. Ys I - TurboGrafx-CD - January 13
7. Ys II - TurboGrafx-CD - January 14
8. Dragon Quest Builders - PlayStation 4 - January 23
9. Resident Evil 7: Biohazard - PlayStation 4 - January 26
10. School Girl/Zombie Hunter - PlayStation 4 - January 29


February (12 Games Beaten)
11. Fire Emblem Heroes - Android - February 3
12. The Legend of Zelda: The Wind Waker HD - Wii U - February 5
13. Dante's Inferno - PlayStation 3 - February 7
14. Hotel Dusk: Room 215 - DS - February 11
15. Persona 4: Dancing All Night - Vita - February 12
16. Sniper Elite 4 - PlayStation 4 - February 17
17. Pony Quest - NES - February 19
18. Halo Wars 2 - Xbox One - February 22
19. Final Fantasy Tactics: War of the Lions - PlayStation Portable - February 24
20. Hotline Miami - PlayStation 4 - February 26
21. Fire Emblem: Shadow Dragon and the Blade of Light - Famicom - February 27
22. Bad Dudes - NES - February 28


March (6 Games Beaten)
23. Root Letter - PlayStation 4 - March 2
24. Vroom in the Night Sky - Switch - March 10
25. The Legend of Zelda: Breath of the Wild - Switch - March 17
26. Super Bomberman R - Switch - March 18
27. Super Mario Run - Android - March 24
28. I Am Setsuna - Switch - March 24


April (9 Games Beaten)
29. Mass Effect: Andromeda - PlayStation 4 - April 1
30. Sniper Elite: Nazi Zombie Army - PlayStation 4 - April 2
31. Sniper Elite: Nazi Zombie Army 2 - PlayStation 4 - April 2
32. New Frontier Days: Founding Pioneers - Switch - April 3
33. Sniper Elite: Nazi Zombie Army 3 - PlayStation 4 - April 4
34. Persona 5 - PlayStation 4 - April 17
35. Alienation - PlayStation 4 - April 18
36. Danganronpa: Trigger Happy Havoc - PlayStation 4 - April 23
37. Danganronpa 2: Goodbye Despair - PlayStation 4 - April 29


May (14 Games Beaten)
38. Puyo Puyo Tetris - Switch - May 4
39. Fire Emblem Gaiden - Famicom - May 6
40. Mario Kart 8 Deluxe - Switch - May 6
41. Outlast II - PlayStation 4 - May 7
42. Dishonored - PlayStation 4 - May 10
43. Snipperclips: Cut it Out, Together! - Switch - May 12
44. Pikmin - Gamecube - May 12
45. Metal Slug - Neo Geo MVS - May 13*
46. Dariusburst CS: Chronicle Savior - PlayStation 4 - May 14
47. Batman: The TellTale Series - PlayStation 4 - May 17
48. Batman: Arkham VR - PlayStation 4 - May 18
49. Fire Emblem Echoes: Shadows of Valentia - 3DS - May 25
50. Farpoint - PlayStation 4 - May 27
51. The Witcher 2: Assassins of Kings - Xbox 360 - May 29


June (3 Games Beaten)
52. Star Trek: Bridge Crew - PlayStation 4 - June 2
53. The Walking Dead: A New Frontier - PlayStation 4 - June 3
54. Rebel Galaxy - PC - June 18


54. Rebel Galaxy - PC - June 18

I finally got my shit together and finished another game. I disappointed myself a little bit with that dry spell, not gonna lie....

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I got my copy of Rebel Galaxy from GunstarGreen who had an extra code thanks to GoG's summer sale and was kind enough to offer it.  I'd never heard of the game before, but I looked up a bit about it online when he mentioned it and thought that it sounded pretty cool.  I was definitely not disappointed as it turned out to be one of the most fun and addicting space combat sims that I've ever played.

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Rebel Galaxy has you take the role of a kid who ends up inheriting his aunt's old cargo ship along with a mysterious relic of some sort called a "Spectre."  You then set out to find your aunt and figure out what the hell this thing she sent you is.  Or something along those lines.  The story wasn't very compelling, especially in the beginning, so I kind of spaced out.  Anyway, eventually you find your aunt and discover that her totally legitimate space career has actually been a career in smuggling with dubious-at-best legitimacy and that the relic is part of some ancient device from a long dead alien race that's been broken into fragments.  Thus begins you quest to find the fragments, upgrade your ship, and blow shit up in about a dozen different star systems.

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Let's start with the good.  The visuals are pretty nice for a mid budget game, and I only experienced one or two random crashes during my 35 hour play through.  The game plays very much in the style of naval combat except in space.  Being in space, you would expect to be able to move in all three dimensions, but that's not the case.  While the absence of a Z axis for player movement feels really awkward at first, you eventually get used to it and stop thinking about it at all.  That first hour or so WILL feel awkward, but don't quit there; once you get accustomed to the X/Y axis movement, the game controls very smoothly.  The movement isn't the only aspect of naval combat that the game incorporates, either; the combat is almost exclusively done through broadside cannons.  These can be either energy projectiles or - my preference - beam weapons, but they're all fired from broadside mounts.  Each ship has a certain number of turret slots where you can place turrets that have a MUCH wide attack radius and are normally controlled by AI unless you opt to take control of them manually, and these turrets are the only way to attack in front of or behind you.  While I experimented with most of the different turret types, I ended up going with all pulse turrets for the end of the campaign.  Granted, I had the most powerful ship in the game with all max rank weapons, so that was mainly for "pew pew" effect; you're going to want a mix of mining lasers and precision lasers for your turrets if you want to maximize your DPS.

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The game isn't perfect, however, and I'll briefly go through my few complaints with it.  My biggest complaint, being a narrative-centric gamer, is that the story is kind of balls.  I gets somewhat interesting and almost engaging at certain points, but it's really a ho-hum story that rarely gives you any real incentive to focus on it and does little if anything to keep you invested.  It's not bad, per se; it's just very "meh."  Number two on my list is the AI aspects.  Some missions require escorting a starship somewhere else in the system, and surprisingly, keeping your ward alive isn't the worst part of these missions (though that can get irksome).  The worst part is having to "pair warp."  First off, when you first start the pairing, the AI automatically takes control of your ship to line you up and do the navigation.  The problem is that it takes its sweet damn time finding the PERFECT spot and angle and distance before it actually engages the warp, and it seems to go out of its way to run into and get stuck on every single shard of debris anywhere in the immediate area.  The second problem is that the destination that the mission description specifies is never (at least from what I noticed) the actual destination.  It'll say "Escort this ship to Outpost C" or something, and you look at the map and think "Bitch, we're going the wrong fucking way!" only to realize five minutes later that you were actually supposed to be going to Outmost M.  It's not a major problem, really, but it's definitely annoying.  My third gripe - and this is the most minor of all - is that there's no option for cooperative multiplayer.  This game would be perfect for cooperative fleet battles, and while it by no means lessens the game with its absence, it does seem like somewhat of a missed opportunity.

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Rebel Galaxy isn't a perfect game, but I tell you what, it's a damn addicting one.  I wasn't sure I'd actually finish this game when I started, but I found myself unable to quit playing once I started, staying up past midnight (which is a good two hours past when I normally turn in for the night) more than once because I couldn't tear myself away from the game.  It has its flaws, but its positives and immensely fun combat (especially when you have the hella OP Blackgate dreadnaught) more than make up for those flaws.  The story is balls, and the campaign really shouldn't take you more than 15 or 20 hours to get through if you focus on it, but some of the side missions are fun enough that you could easily put in 35 or 40 hours like I did just flying around doing side stuff.  It's not a terribly expensive game normally, and as for the time that I'm writing this, it's still free with any purchase from GoG.com (and DRM free if you get it from them, too, for those of you for whom that's a concern).  Whether you play it on GoG, Steam, PS4, or Xbox One doesn't matter, but if you're at all a fan of space or naval combat games, this is definitely not one that you should pass up if you have the opportunity to play it.
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Xeogred
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Re: Games Beaten 2017

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o.pwuaioc wrote:Yeah, I definitely enjoy the Genesis version more. Super was only OK. I think I ended up selling it to someone here not long after getting it. I have a lot of nostalgia with this game, though, so take my opinion with a grain of salt.

Well, that applies to Super for me. 25 some years of nostalgia. We went down different paths... :P

I was mixing up the arcade/NES/Genesis games up until this year.
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Re: Games Beaten 2017

Post by Violent By Design »

Sarge wrote:Well, it's just an estimate. Probably took me longer, dunno. As for other games that took an indeterminate amount of time...

January:
1) The Secret of Monkey Island: Special Edition (PC) (8.5) (1/1) (~5.5 hours)
2) ActRaiser (SNES) (8.0) (1/2) (~4 hours)
3) Bonk's Revenge (GB) (6.0) (1/3) (~1 hour)
4) Tiny Toon Adventures: Babs' Big Break (GB) (6.5) (1/3) (~1 hour)
5) Blackwell Legacy (PC) (7.0) (1/5) (2.6 hours)
6) Blackwell Unbound (PC) (7.5) (1/7) (2.2 hours)
7) Blackwell Convergence (PC) (8.0) (1/7) (2.4 hours)
8) Blackwell Deception (PC) (8.0) (1/8) (4.7 hours)
9) Blackwell Epiphany (PC) (9.0) (1/9) (6.5 hours)
10) Metal Gear Solid V: The Phantom Pain (PS4) (8.0) (1/22) (~55 hours)
11) Ultimate Marvel vs. Capcom 3 (360) (8.0) (1/28) (~.5 hours)
12) Deep Duck Trouble Starring Donald Duck (SMS) (6.5) (1/31) (~1 hour)

February:
13) Quackshot Starring Donald Duck (GEN) (7.5) (2/7) (~2 hours)
14) Fire Emblem Heroes (Android) (8.0) (2/9) (~10 hours)
15) Super C (NES) (9.5) (2/20) (~0.5 hours)
16) Contra (NES) (10.0) (2/20) (~0.5 hours)
17) Mickey's Dangerous Chase (GB) (6.5) (2/24) (~1 hour)
18) My Nintendo Picross: The Legend of Zelda: Twilight Princess (3DS) (8.5) (2/25) (~19 hours)
19) Mega Man 2 (NES) (10.0) (2/28) (~0.8 hours)

March:
20) Final Fantasy XV (PS4) (8.0) (3/2) (~33 hours)
21) Blaster Master Zero (NS) (9.0) (3/10) (~6.5 hours)
22) Espgaluda II Black Label (360) (8.0?) (3/17) (0.5 hours)
23) The Legend of Zelda: Breath of the Wild (NS) (9.5) (3/28) (~70+ hours)

April:
24) Shovel Knight: Specter of Torment (PC) (8.5) (4/7) (~5.5 hours)
25) Hyper Light Drifter (PS4) (8.0) (4/9) (~8 hours)
26) Gekido Advance: Kintaro's Revenge (GBA) (7.5) (4/16) (~3 hours)
27) Vanquish (PS3) (8.5) (4/17) (~7 hours)
28) Journey (PS3) (6.0) (4/19) (~2 hours)
29) GunForce (SNES) (4.0) (4/22) (~20 minutes)
30) GunForce 2 (ARC) (7.0) (4/23) (~30 minutes)
31) GunForce: Battle Fire Engulfed Terror Island (ARC) (6.0) (4/23) (~20 minutes)
32) Mighty Final Fight (NES) (8.5) (4/29) (~30 minutes)

May:
33) Final Fantasy V (SFC) (6.0) (5/1) (~33 hours)
34) Super Adventure Island (SNES) (7.0) (5/2) (~1 hour)
35) Dragon Spirit: The New Legend (NES) (7.5) (5/3?) (~30 minutes)
36) Mighty No. 9 (PS4) (5.0) (5/6?) (~5 hours)
37) Contra III: The Alien Wars (Hard) (SNES) (8.5) (5/11) (~1 hour)
38) Operation C (GB) (7.5) (5/22) (~1 hour)

June:
39) Super Dodge Ball (NES) (9.5) (6/1) (~15 minutes)
40) Bare Knuckle III (GEN) (7.5) (6/3) (~1 hour)
41) Super Mario Bros. 3 (NES) (9.5) (6/5) (~30 minutes)
42) Wizards & Warriors X: Fortress of Fear (GB) (4.0) (6/8) (~1 hour)
43) Castlevania: The Adventure (GB) (3.5) (6/9) (~1 hour)
44) Blossom Tales: The Sleeping King (PC) (8.0) (6/15) (~8.5 hours)
45) Streets of Rage (GEN) (9.0) (6/17) (~45 minutes)
46) Ghouls 'N Ghosts (GEN) (6.5) (6/17) (~4 hours)

Man, screw Ghouls 'N Ghosts. This stupid game... y'all know I beat the SNES game not too long ago, and while that was brutally difficult, I actually quite enjoyed it. This one? Not as much. There are even more random elements that make things tricky, some of the hit detection seems a little dodgy, and if you get stuck with a crap weapon at a boss? You're in for some pain. Honestly, that stage 4 boss is the worst. Anyway, managed to get through it twice, with the goddess item the second time through. I should have just gone with daggers right up to the end, though, and I'd have had an easier time of it. Trying to hold on to the "super" weapon isn't worth it except for a few times, mainly because its range sucks.

Oh, and try doing stage 3 with the sword. No thank you.

It's nice being able to aim up, and it makes the Red Arremers a bit easier to deal with. No double jump, though. And again, some of the weapons are junk. I guess the SNES version had stuff like the crossbow to make up for the lack of up-fire.

I guess this is a classic in the sense that it was an impressive arcade game with an equally impressive home port, but I very much think it suffers from its arcade roots. At least you get infinite continues. Really, though, the sense of actual design is a lot stronger with Super than here, so


How long did it take you to beat the game?
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Xeogred
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Re: Games Beaten 2017

Post by Xeogred »

He notes his time on the right... :lol:
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Re: Games Beaten 2017

Post by Violent By Design »

Xeogred wrote:He notes his time on the right... :lol:


Oops, I'm not sure how I forgot that. :oops:
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Re: Games Beaten 2017

Post by ElkinFencer10 »

Violent By Design wrote:
Xeogred wrote:He notes his time on the right... :lol:


Oops, I'm not sure how I forgot that. :oops:

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Sarge
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Re: Games Beaten 2017

Post by Sarge »

It's okay. That's a ballpark estimate, but should be within 30 minutes or so. It included a lot of deaths, given that there are a lot of runs under 40 minutes. The trouble spots I mentioned are where I lost most of that time. The wrong weapon at the wrong time is a killer. I couldn't believe how quickly I could take down the big fire-breathers in stage 5 with the dagger.

By the way, this was on Professional difficulty as well. I don't actually know the difference between the two modes, but I would assume Practice is a bit easier. ;)
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Re: Games Beaten 2017

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January:
1) The Secret of Monkey Island: Special Edition (PC) (8.5) (1/1) (~5.5 hours)
2) ActRaiser (SNES) (8.0) (1/2) (~4 hours)
3) Bonk's Revenge (GB) (6.0) (1/3) (~1 hour)
4) Tiny Toon Adventures: Babs' Big Break (GB) (6.5) (1/3) (~1 hour)
5) Blackwell Legacy (PC) (7.0) (1/5) (2.6 hours)
6) Blackwell Unbound (PC) (7.5) (1/7) (2.2 hours)
7) Blackwell Convergence (PC) (8.0) (1/7) (2.4 hours)
8) Blackwell Deception (PC) (8.0) (1/8) (4.7 hours)
9) Blackwell Epiphany (PC) (9.0) (1/9) (6.5 hours)
10) Metal Gear Solid V: The Phantom Pain (PS4) (8.0) (1/22) (~55 hours)
11) Ultimate Marvel vs. Capcom 3 (360) (8.0) (1/28) (~.5 hours)
12) Deep Duck Trouble Starring Donald Duck (SMS) (6.5) (1/31) (~1 hour)

February:
13) Quackshot Starring Donald Duck (GEN) (7.5) (2/7) (~2 hours)
14) Fire Emblem Heroes (Android) (8.0) (2/9) (~10 hours)
15) Super C (NES) (9.5) (2/20) (~0.5 hours)
16) Contra (NES) (10.0) (2/20) (~0.5 hours)
17) Mickey's Dangerous Chase (GB) (6.5) (2/24) (~1 hour)
18) My Nintendo Picross: The Legend of Zelda: Twilight Princess (3DS) (8.5) (2/25) (~19 hours)
19) Mega Man 2 (NES) (10.0) (2/28) (~0.8 hours)

March:
20) Final Fantasy XV (PS4) (8.0) (3/2) (~33 hours)
21) Blaster Master Zero (NS) (9.0) (3/10) (~6.5 hours)
22) Espgaluda II Black Label (360) (8.0?) (3/17) (0.5 hours)
23) The Legend of Zelda: Breath of the Wild (NS) (9.5) (3/28) (~70+ hours)

April:
24) Shovel Knight: Specter of Torment (PC) (8.5) (4/7) (~5.5 hours)
25) Hyper Light Drifter (PS4) (8.0) (4/9) (~8 hours)
26) Gekido Advance: Kintaro's Revenge (GBA) (7.5) (4/16) (~3 hours)
27) Vanquish (PS3) (8.5) (4/17) (~7 hours)
28) Journey (PS3) (6.0) (4/19) (~2 hours)
29) GunForce (SNES) (4.0) (4/22) (~20 minutes)
30) GunForce 2 (ARC) (7.0) (4/23) (~30 minutes)
31) GunForce: Battle Fire Engulfed Terror Island (ARC) (6.0) (4/23) (~20 minutes)
32) Mighty Final Fight (NES) (8.5) (4/29) (~30 minutes)

May:
33) Final Fantasy V (SFC) (6.0) (5/1) (~33 hours)
34) Super Adventure Island (SNES) (7.0) (5/2) (~1 hour)
35) Dragon Spirit: The New Legend (NES) (7.5) (5/3?) (~30 minutes)
36) Mighty No. 9 (PS4) (5.0) (5/6?) (~5 hours)
37) Contra III: The Alien Wars (Hard) (SNES) (8.5) (5/11) (~1 hour)
38) Operation C (GB) (7.5) (5/22) (~1 hour)

June:
39) Super Dodge Ball (NES) (9.5) (6/1) (~15 minutes)
40) Bare Knuckle III (GEN) (7.5) (6/3) (~1 hour)
41) Super Mario Bros. 3 (NES) (9.5) (6/5) (~30 minutes)
42) Wizards & Warriors X: Fortress of Fear (GB) (4.0) (6/8) (~1 hour)
43) Castlevania: The Adventure (GB) (3.5) (6/9) (~1 hour)
44) Blossom Tales: The Sleeping King (PC) (8.0) (6/15) (~8.5 hours)
45) Streets of Rage (GEN) (9.0) (6/17) (~45 minutes)
46) Ghouls 'N Ghosts (GEN) (6.5) (6/17) (~4 hours)
47) Contra: Hard Corps (GEN) (8.5) (6/18) (~50 minutes)

It's done, folks. Contra: Hard Corps is down for the count. Took the longest path to the end (Research Lab / Fight to the Death). And honestly, the time is wrong, it took me quite a bit more than that once you factor in other attempts that I've made at the game plus this one.

I am willing to say one thing, with absolute certainty: it's hard, but the difficulty is overrated compared to Contra III on Hard. That game is far harder. This is tough, but the advantage to having almost all bosses with very little interconnecting bits is that almost everything is pattern-based. Once you have that, you're (mostly) golden. Having the right weapons also goes a long way towards defusing the difficulty. There are a few spots in particular that, when using Browny, the game gives you a very advantageous weapon when you need it.

This all being said, I almost didn't get my legit run. I had an iffy time of things early on, but still hit the last stage with three continues. I then screwed up and missed the weapon drops while climbing the missile twice on continuing... and thankfully stopped messing up and got them on the last go, making the last boss relatively trivial.

I honestly don't know quite how I feel about the game compared to Contra III. That game feels a little more authentic as a followup to the original games, but at the same time, I like the bat-crap insanity that Hard Corps delivers. It's more Treasure-esque, and I can appreciate that. So in my mind, they're just different flavors of good, but they still fall short of the sublime Contra and Super C on NES.
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