1.
Chrono Trigger (SNES)
2.
Gyromite (NES)
3.
Lucy -The Eternity She Wished For- (Steam)
4.
Ys III: Wanderers from Ys (Famicom)
5.
Radical Dreamers (SNES)
6.
Video Games 1 (TI-99/4A)
7.
Portopia Renzoku Satsujin Jiken (Famicom)
8.
Exile (TurboGrafx CD)
9.
Exile: Wicked Phenomenon (TurboGrafx CD)
10.
Xak (PC Engine CD,
Xak I・II)
11.
Xak II (PC Engine CD,
Xak I・II)
12.
Neutopia (TurboGrafx-16)
13.
Captain Silver (Sega Master System)
14.
Märchen Veil (Famicom Disk System)
15.
Vanguard (Atari 2600)
16.
Kangaroo (Atari 2600)
17.
Front Line (Atari 2600)
18.
Mario Bros. (Atari 2600)
19.
Harmonia (Steam)
20.
Donkey Kong (Atari 2600)
21.
Jungle Hunt (Atari 2600)
22.
Dragon Slayer: The Legend of Heroes (TurboGrafx CD)
23.
Gorf (Atari 2600)
24.
Neutopia II (TurboGrafx-16)
25.
Dungeon Magic (PlayStation 2,
Taito Legends 2)
26.
The Lost Vikings (SNES)
27.
Blue's Journey (Wii Virtual Console)
28.
Wizard Fire (Wii,
Data East Arcade Classics)
29. Super Mario Run (Android)What the I said-a what in the hell is
this? Yes, I beat a game released during the "current year", and on launch day no less! Well, technically I was able to download this around 7 PM last night for some reason.
Let me start with the negatives. There's a lotta extraneous crap bundled up in hurr. For the first half hour or so of playing I was continuously bombarded with messages about all the game's "special features" like multiplayer, town-building, Nintendo Network nonsense, and collectathon stats. Then there's the price point: the game is "free" but $10 is required to actually play it in full. Ugh. I get that all of this is "normal" for modern games, that doesn't mean I have to like it. Thankfully, things smooth out pretty quickly.
Ever feel like you were holding down the run button for the entire duration of a 2D Mario game? Well,
Super Mario Run takes that concept and (strap in folks)
runs with it. In this game Mario continuously sprints rightward, though under some special circumstances he can change direction or stop. It's up to the player to make him jump. This is done by tapping the screen. There's some nuance to his jumps here. Height and duration will vary depending on whether or not you bust out a quick poke or a lengthy stroke. Mario can also do a little spin move which can prolong his airtime.
In addition to simple level completion, there are additional goals to shoot for: primarily coin collecting and enemy destruction. Difficulty increases gradually and the levels are brilliantly designed. Some of the later stages require some quick multi-tap maneuvering, though the game never feels cheap or frustrating. Except for the stage 5-3 ghost house. What the hell, guys. Graphics and music are solid, and appear to be ripped straight from the
New games.
I'm not really done with this. There's plenty of multiplayer stuff to explore and I'd like to replay some of the more entertaining levels (I've already taken down Bowser multiple times). So far, this is quite the entertaining diversion and a well-deserved break from
this bastard. I applaud Nintendo for devising this creative control scheme; a traditional Mario game with a "touch controller" sounds miserable.
And Toadette is really cute.