Sarge wrote:Yeah, I was going to say, as good as HZD is, it's apparently very derivative of games that have come before it. Both of these games are taking elements from others and putting their own spins on them.
I haven't played HZD, but is it fair to say that perhaps it is a little more structured as far as its open world goes, compared to Zelda? I'm just struck by how organic everything feels in Zelda.
HZD is definitely a highly derivative game in most respects - mechanically at least - but either copies from the best or iterates on things slightly to the point that there's little it doesn't do in an exemplary fashion. Part of that is having a nice detailed map with clear direction on where to go, what to do, and so on. Get a piece of loot, and it tells you (in general terms) what it's useful for, etc.
The main thing that
isn't necessarily as structured is fighting machines, as there's a wide range of weapons and tactics that'll work (though some will work
better).
BoTW is definitely the less structured of the two, even if the end result is still going around to different points of interest to do one thing or another. The environment in general is far more interactive as well, but it's also a lot more of what the game seems to be about.