2. Gyromite (NES)
3. Lucy -The Eternity She Wished For- (Steam)
4. Ys III: Wanderers from Ys (Famicom)
5. Radical Dreamers (SNES)
6. Video Games 1 (TI-99/4A)
7. Portopia Renzoku Satsujin Jiken (Famicom)
8. Exile (TurboGrafx CD)
9. Exile: Wicked Phenomenon (TurboGrafx CD)
10. Xak (PC Engine CD, Xak I・II)
11. Xak II (PC Engine CD, Xak I・II)
12. Neutopia (TurboGrafx-16)
13. Captain Silver (Sega Master System)
14. Märchen Veil (Famicom Disk System)
15. Vanguard (Atari 2600)
16. Kangaroo (Atari 2600)
17. Front Line (Atari 2600)
18. Mario Bros. (Atari 2600)
19. Harmonia (Steam)
20. Donkey Kong (Atari 2600)
21. Jungle Hunt (Atari 2600)
22. Dragon Slayer: The Legend of Heroes (TurboGrafx CD)
23. Gorf (Atari 2600)
24. Neutopia II (TurboGrafx-16)
25. Dungeon Magic (PlayStation 2, Taito Legends 2)
26. The Lost Vikings (SNES)
27. Blue's Journey (Wii Virtual Console)
28. Wizard Fire (Wii, Data East Arcade Classics)
29. Super Mario Run (Android)
30. Dragon Warrior II (NES)
31. Gurumin: A Monstrous Adventure (GOG.com)
32. Witch & Hero (Nintendo eShop)
33. Phoenix (Atari 2600)
34. Emerald Dragon (Super Famicom)
35. Sky Skipper (Atari 2600)
36. Donkey Kong Country (SNES)
37. Cadash (TurboGrafx-16)
38. Cadash (Genesis)
39. Popeye (Atari 2600)
40. Mega Man 2 (NES)
41. Mother (Famicom)
42. Scramble (Game Boy Advance, Konami Collector's Series: Arcade Advanced)
43. Super Cobra (Atari 2600)
44. Phantasy Star Online Episode I & II (GameCube)
45. Mecha Ritz: Steel Rondo (Steam)
46. Donkey Kong (Wii Virtual Console)
47. Donkey Kong Jr. (Wii Virtual Console)
48. Donkey Kong 3 (Wii Virtual Console)
49. Donkey Kong Jr. Math (Wii Virtual Console)
50. Kirby 64: The Crystal Shards (Nintendo 64)
51. Xak: The Art of Visual Stage (Super Famicom)
52. Yoshi's Woolly World (Wii U)
53. Super Mario Bros. (Famicom)
54. Super Mario Bros. 3 (Famicom)
Just havin' a little fun here. I typically don't "double dip" by purchasing import versions of games I already own domestic copies of. But these two came with my Sharp Twin Famicom and I'll find any excuse to (re)play a Mario game.
Now, Super Mario Bros. is exactly the same in Japan as it is in the U.S. And mean that literally, there's a "world" ROM, which was followed later on by the PAL ROM. Just for kicks I inserted my North American Super Mario Bros. into my Retron 5 as soon as I finished the Japanese game, and the auto save state booted right up at the princess rescue. Ha! Anyhow, brilliant game. Still pretty damn difficult for me, I must concede. Every time I play there's probably a 50/50 chance I'll actually finish.
Import Super Mario Bros. 3 is a different beast altogether. All the princess and Toad text is in Japanese. Some small changes to level design where made for the U.S. release, but it's nigh imperceptible. The biggest difference is the fact that in this game a fully powered-up (cape, fire flower, etc) Mario shrinks down to small Mario when hit. Contrast this to the American version, where Mario loses health incrementally. It makes for a tougher experience overall, and I think I prefer the American version a bit more.
In any event, still an unstoppable game. Hard to believe this was released in '88!