Games Beaten 2017

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ElkinFencer10
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Re: Games Beaten 2017

Post by ElkinFencer10 »

Games Beaten in 2017 So Far - 12

January (10 Games Beaten)
1. Persona 4 Arena - Playstation 3 - January 1
2. Chrono Trigger - SNES - January 7
3. Ys: The Vanished Omens - Master System - January 8
4. MUSHA - Genesis - January 10
5. Dragon Quest Heroes: The World Tree's Woe and the Blight Below - PlayStation 4 - January 11
6. Ys I - TurboGrafx-CD - January 13
7. Ys II - TurboGrafx-CD - January 14
8. Dragon Quest Builders - PlayStation 4 - January 23
9. Resident Evil 7: Biohazard - PlayStation 4 - January 26
10. School Girl/Zombie Hunter - PlayStation 4 - January 29


February (2 Game Beaten)
11. Fire Emblem Heroes - Android - February 3
12. The Legend of Zelda: The Wind Waker HD - Wii U - February 5


12. The Legend of Zelda: The Wind Waker HD - Wii U - February 5

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Legend of Zelda is a series that is and always has been near and dear to my heart. I've beaten every game in series except for Triforce Heroes and the three CD-i games at least once, and I'm working on getting every release of every game. I naturally had Wind Waker HD preordered several years back (still have the Ganondorf statue in my game room), but it wasn't until last week that I actually got around to sitting down and replaying it. Don't get me wrong - I'd played and beaten Wind Waker years ago, but that was on the Gamecube, and that was also a good 12 years back. With Breath of the Wild releasing in a month (yes, I have it pre-ordered on both Switch and Wii U), I figured now was a good time to revisit one of the most underappreciated games in the Zelda series and see if it stands up with how good I remember the original's being back when I was a kid.

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The Wind Waker is for games what the Dreamcast is for consoles - really damn good but torn to pieces by critics when it was current. Fortunately for Wind Waker, however, it's a lot easier to re-release games years down the line when people start to realize what a gem they missed. I mean, it lessens the impact when the system you put the re-release on is your version of Sega's Dreamcast, but let's not split hairs. Before we let the whole "HD" part seep into this review, let's pay proper respect to the OG Wind Waker - it looked fucking gorgeous. The Gamecube was NOT a weak piece of tech, and the brilliant stylistic choice of cel shaded graphics made the visual limitations of the time all but disappear. Because of that cel shaded style, the resolution bump from 480i to 1080p isn't as noticeable as it would be for a game with a "realistic" art style, but Nintendo more than made up for that by buffing other areas of the visual presentation. The colors pop like they never did on the Gamecube, the lighting and fog effects have been completely redone, and environment models and draw distance have been given major overhauls. As I said, the game already looked incredible, but it takes on a whole new life with the TLC that the folks at Nintendo put into this remaster.

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The music in Wind Waker, of course, has always been the best in the series in my opinion, and playing it through a modern soundbar and subwoofer is like stepping into nirvana. The control, while obviously hindered by the use of an inherently inferior controller (which, really, is any controller that isn't the Gamecube pad), works great. The aiming with your bow, boomerang, hookshot, and grappling hook, is actually dramatically improved with the addition of the Wii U gamepad's gyroscope, allowing you to use the right stick for big movements and just move the gamepad for finer adjustements. The added use of the gamepad's touch screen for item management and map display is also a very welcome addition, letting you switch your equipped items on the fly or travel the Great Sea without having to stop to check your map.

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In this replay of Wind Waker 12 years after my first playthrough, there are some things that stuck out to me as well as some things that I hadn't noticed as a child. The first is the game's difficulty. I always knew that Wind Waker was probably the easiest of the console Zelda games (perhaps the easiest Zelda game in general), but just HOW easy the combat was had faded from memory. The ONLY boss in the entire game that gave me trouble was the third form of the Puppet Ganon boss. The puzzles were very simple to solve save for one or two, and half of the time I got stuck for any period of time in a dungeon was because I had overlooked something obvious - "right under my nose," so to speak. What surprised me the most, however - and this hurts to say as an avid Zelda fan - is how quickly the game wore out its welcome for me. By the time I reached the Tower of the Gods, I was about ready to be done, knowing full well that I was only about halfway through. I think I didn't feel that way as a kid because of how incredible the freedom to explore the Great Sea felt coming off of Ocarina of Time and Majora's Mask, but truthfully, the sailing got tedious this go around.

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What really killed my enthusiasm for the last half of the game was primarily two things. First, as anyone who's played the game can guess, is the god awful Triforce shard fetch quest. It is, thankfully, streamlined a bit in the HD remaster, but it's still a pain in the ass, and it still feels completely pointless. The second - and bigger - enthusiasm killer for me tied into the Triforce shard hunt, and that's the game's reliance on randomly stumbling upon places and side quests for things that are required for the story. I know that secrets and puzzles are Zelda's thing, but some of the things in Wind Waker felt excessive. Having to have the Power Bracer to get the Earth Temple, which you can only get if you have the Ice Arrows and Fire Arrows, which you can only get if you have the cyclone teleport song, which you can only get if you shoot the pissy cyclone god enough times who only appears if you stumble on the gigantic cyclone in the sea. Putting a Triforce shard on the Ghost Ship which you need Ghost Ship Map to find which is hidden in a random dungeon on a random island with no other significance. I might just being whining like a bitch here - which I'm wont to do - but the amount of things that you'd have to be extremely lucky, extremely thorough and with a great memory, or use a walkthrough to find just in order to progress the main quest seemed over the top.

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Now that I've voiced my gripes with the game, let's talk about the positives. The combat in Wind Waker is, in my opinion, the most fluid, fun, and natural feeling of any Zelda game, and that's a definite plus. It's legitimately FUN to kill enemies in this game. If you're in an exploration mood, there are a LOT of secrets on the Great Sea to find, and it's a HUGE sea to explore. The Zelda series is long known for its lore and ability to take the same base story and make it interesting every single time, but Wind Waker excels in that especially in my opinion, second perhaps only to Skyward Sword or Link to the Past. One of my favorite aspects of Wind Waker - which, to the best of my memory, is absent from every other Zelda game - is the survival gauntlet hidden on Outset Island. Yes, the first 30 floors are required for a Triforce shard, but there are another 20 floors beyond that, each floor more difficult than the last, on which to test your mettle. For a game with combat this well done, that might be my favorite optional feature of all.

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This is a kiddie game on a kiddie platform, right? Dude got stabbed straight in the face with a sword; that's metal af.

Having replayed it years later and as an adult, I don't think Wind Waker is nearly as good as many of my friends say it is or as even my own memories say it is. That doesn't mean that I think it's a bad game - it's one of the best games of the 6th generation - but the nostalgia glasses are real for me on this one, folks. I absolutely recommend playing through Wind Waker, either on Wii U or Gamecube, if you're into Legend of Zelda and haven't played it yet, but keep a walkthrough handy for when you inevitably get frustrated with the damn Triforce hunt or the other ridiculously well hidden required items.
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alienjesus
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Re: Games Beaten 2017

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ElkinFencer10 wrote:The second - and bigger - enthusiasm killer for me tied into the Triforce shard hunt, and that's the game's reliance on randomly stumbling upon places and side quests for things that are required for the story. I know that secrets and puzzles are Zelda's thing, but some of the things in Wind Waker felt excessive. Having to have the Power Bracer to get the Earth Temple, which you can only get if you have the Ice Arrows and Fire Arrows, which you can only get if you have the cyclone teleport song, which you can only get if you shoot the pissy cyclone god enough times who only appears if you stumble on the gigantic cyclone in the sea. Putting a Triforce shard on the Ghost Ship which you need Ghost Ship Map to find which is hidden in a random dungeon on a random island with no other significance. I might just being whining like a bitch here - which I'm wont to do - but the amount of things that you'd have to be extremely lucky, extremely thorough and with a great memory, or use a walkthrough to find just in order to progress the main quest seemed over the top.



So, when I was younger, this definitely gave me trouble and I wasn't happy about it. 'The game never even gave me a hint as to where I should go, that seems unfair'. However, as an adult, I realised that young me played Wind Waker wrong.

Of all the 3D Zelda games to date, Wind Waker is the one that takes the most from the original game. It REALLY wants you to explore and find secrets hidden away in the overworld. It helps you out much more thn Zelda on NES though - not only are the islands to explore all neatly packaged up for you, but the fishman nearby is a fantastic source of info about what you might find, or what you might need. Honestly, this guy is crucial to your exploration - talk to him wherever you can, note his hints down and you'll never struggle. He mentions the whirlwinds at like 5 different islands, mentions the 'Triumph Forks' being nearby at over a dozen. He tells you to come back to the earth temple islands with the power gloves and whatnot, and if I recall, he even tells you how many squares away you need to go in which direction to find them. To me, the only issue with the exploration that is left is the time taken sailing - which the new magic sail fixed for me perfectly.

When I played Wind Waker HD, I didn't want it to end halfway through like you. I didn't want it to end at all - I got everything - all the sunken treasures, heart pieces, map segments filled in, the lot. And I had a blast doing it too :D
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BoneSnapDeez
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Re: Games Beaten 2017

Post by BoneSnapDeez »

marurun wrote:Bone, you and Elkin both put so much work into reviews and I just love reading them. Especially the PC Engine ones.


Thanks man! I really appreciate it. I could talk about old ARPGs all day, so the words just kinda spill out.

And I sorta made a (unspoken) New Year's Resolution to put more effort into my Games Beaten posts this year.

And another thing..... Last year I wrote some reviews about obscure FDS RPGs like Kalin no Tsurugi, Seiken Psycho Caliber: Majū no Mori Densetsu, and Sylviana: Ai Ippai no Boukensha and I came to the realization that I had perhaps crafted the only English-language reviews of those games that presently exist on the internet (or at least on the first page of Google!). Game preservation of this weird old stuff is really import - not just in terms of physical sustainability but in terms of information (reviews, scans, guides, and so on).
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Exhuminator
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Re: Games Beaten 2017

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5. Killzone: Mercenary | Vita | FPS | 2013 | 4.5hrs | 7/10

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Killzone: Mercenary represents a time when Sony was still trying to deliver good on its original Vita promise; console quality games on a handheld. Thankfully Killzone: Mercenary lives up to this ideal, at least in graphics and control. The campaign itself is a bit too by the numbers for me, and the forced touchscreen interaction wasn't appreciated. Surprisingly enough though the plot is actually good, and incorporates the mercenary theme convincingly. When it comes to visceral splendor, it's hard not to come away impressed with what the Vita was able to pump out with this little handheld FPS.
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PartridgeSenpai
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Re: Games Beaten 2017

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marurun wrote:Bone, you and Elkin both put so much work into reviews and I just love reading them. Especially the PC Engine ones.


At first I felt so scorned that I was left out of this praise, and then remembered that I never, ever give enough of a shit to use images too (and still won't), so I felt far less grumpy :lol:
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Re: Games Beaten 2017

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The worst is when you do randomly put in a lot of effort into a review here and it's the last post on a page, then someone else instantly posts for a new page ... I wonder if that's what someone pooping in your cereal is like.
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Re: Games Beaten 2017

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Xeogred wrote:The worst is when you do randomly put in a lot of effort into a review here and it's the last post on a page, then someone else instantly posts for a new page ... I wonder if that's what someone pooping in your cereal is like.


That is why I love browsing the forums on my mobile device. When I click on a thread it picks up to the first post I hadn't read in the thread. Always catch stuff.
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Exhuminator
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Re: Games Beaten 2017

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PartridgeSenpai wrote:At first I felt so scorned that I was left out of this praise

I for one enjoy your reviews. I enjoy nearly everybody's reviews. I don't always post feedback about someone's review, unless I have a very specific thing to say, or if I have a question. I also don't expect any praise when I myself put up multi-paragraph reviews with screenshots and cover art. This whole thread being a communal labor of love after all. But if somebody learns something about a game I beat, and comes away a little more informed, effort well spent.
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alienjesus
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Re: Games Beaten 2017

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Yeah, you guys should all know that even when I don't comment, or even if I have no interest in the game you guys are writing about, I always read the full review.

And I always click back a page before leaving to make sure that I see any posts I might have missed too :lol:
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ElkinFencer10
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Re: Games Beaten 2017

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alienjesus wrote:Yeah, you guys should all know that even when I don't comment, or even if I have no interest in the game you guys are writing about, I always read the full review.

And I always click back a page before leaving to make sure that I see any posts I might have missed too :lol:

Same. I very rarely comment, but I always read.
Exhuminator wrote:Ecchi lords must unite for great justice.

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