1.
Chrono Trigger (SNES)
2.
Gyromite (NES)
3.
Lucy -The Eternity She Wished For- (Steam)
4.
Ys III: Wanderers from Ys (Famicom)
5.
Radical Dreamers (SNES)
6.
Video Games 1 (TI-99/4A)
7.
Portopia Renzoku Satsujin Jiken (Famicom)
8.
Exile (TurboGrafx CD)
9.
Exile: Wicked Phenomenon (TurboGrafx CD)
10.
Xak (PC Engine CD,
Xak I・II)
11.
Xak II (PC Engine CD,
Xak I・II)
12.
Neutopia (TurboGrafx-16)
13.
Captain Silver (Sega Master System)
14.
Märchen Veil (Famicom Disk System)
15.
Vanguard (Atari 2600)
16.
Kangaroo (Atari 2600)
17.
Front Line (Atari 2600)
18.
Mario Bros. (Atari 2600)
19.
Harmonia (Steam)
20.
Donkey Kong (Atari 2600)
21.
Jungle Hunt (Atari 2600)
22.
Dragon Slayer: The Legend of Heroes (TurboGrafx CD)
23.
Gorf (Atari 2600)
24.
Neutopia II (TurboGrafx-16)
25.
Dungeon Magic (PlayStation 2,
Taito Legends 2)
26.
The Lost Vikings (SNES)
27.
Blue's Journey (Wii Virtual Console)
28. Wizard Fire (Wii, Data East Arcade Classics)My recent playthrough of
Dungeon Magic had me itching to once again play
Wizard Fire: a similar, albeit shorter and simpler, RPG / beat 'em up hybrid.
Wizard Fire was released in the arcades back in '92, but like
Dungeon Magic it received no contemporary ports. It finally made an appearance on home consoles via
Data East Arcade Classics (Wii) in 2010. It's worth noting that
Wizard Fire is actually a sequel, hitting the arcades two years after its predecessor
Gate of Doom (these games were titled
Dark Seal and
Dark Seal II in Japan). Unfortunately Data East elected to leave
Gate of Doom off this particular compilation (their only one), which is more than a tad annoying.
There are five playable characters to choose from and (surprise surprise) I go for the lady-elf. The game is presented in a sort of pseudo-isometric view. Walking controls are standard and everyone moves in the typical eight directions, it's just that some stages happen to have a "slanty" feel. This is brief journey, clocking in at around forty minutes or so, and the "RPG" elements are pretty slim. There's plenty of loot and auto-equipped items, but no real XP system to speak of.
Combat is pretty satisfying. The standard attack, at least with the elf, is a projectile that shoots from her sword. There's a "combo" move but I honestly have no idea how to activate it. I mashed buttons, hoped for the best, and seemed to be successful a good 50% of the time. There's magic too, with some varied and random effects. Sometimes our elven heroine would transform into a lazer-firing Medusa head or a crushing tornado. Other times she spent a few moments as a useless pink pig.
The difficulty is a bit unbalanced. It's theoretically not a "hard" game. Enemies can be skipped and are easy to avoid, and bosses move in predictable patterns. Even the final boss can be cheesed, as he has a tendency to stand in one place for lengthy periods - all that needs to be done is to move slightly to avoid his attacks. With that all said, the game's still an obnoxious quarter-muncher as you're only given one life per credit.
The graphics are pretty chipper and well-done, with some great medieval scenery. Music is serviceable, but again, pretty hard to hear under the din of battle. Then we have the cutscenes... There are an impressive number throughout but the quality is questionable at best. The character artwork is strange. It looks like it was done by a Western "anime" artist, like something off the cover of a TG-16 game. The accompanying voice-acting is hilariously inept. It barely syncs with the onscreen text and is super-compressed and muffled. It gets "better": the dialogue. I'm especially fond of the knight who's hellbent on smashing water.
This isn't a revolutionary title by any means, but it's easy to pick up and play and provides some solid entertainment and laughs. I'd assume it's an even superior experience with a second player. My four-year-old daughter was captivated as I played, if that means anything at all.