dsheinem wrote:BogusMeatFactory wrote:
As for climbing disabled in the shrines, I just assumed it was because the walls are too smooth to climb.
If this were consistently the case, sure - they could have used more "rough" textures and more "smooth" textures to indicate this. The problem is that in both shrines and guardians there are walls/textures that are very similar in appearance to things you CAN climb out in the rest of the world...and that aren't smooth at all. It would probably have been a pretty simple design change to reduce the number of repeated or similar "rocky" or "rough" textures in the shrines and highlight through some lighting effects or some such the idea that they are super shiny/smooth...but perhaps that can be explained by Wii U hardware limitations.
With the guardian argument... absolutely. I don't know why you can't climb those surfaces. They are clearly climbable. I don't even see puzzles where climbing would have ruined the experience in those.