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dsheinem
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Super Mario Run

by dsheinem Fri Dec 16, 2016 9:47 am

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Has anyone else been playing Super Mario Run? I am genuinely surprised and impressed by the game, and it is far and away the best iOS platformer I've played. Well worth the $10...it feels like a perfect marriage of game design and hardware platform.

I can see working to clear out all the black coins over many long hours :D
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noiseredux
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Re: Super Mario Run

by noiseredux Fri Dec 16, 2016 9:57 am

I tried it briefly on my wife's phone. Just the 3 level free demo version. It seems fun enough. Certainly controls well. And definitely feels like a legit Nintendo game. When it hits Android I'll most likely use some Google credit I have to purchase the whole thing.

To be honest, I'd probably have bought it no matter what: I really want to express (with my wallet) to Nintendo that they should be publishing games on non-Nintendo hardware.
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Exhuminator
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Re: Super Mario Run

by Exhuminator Fri Dec 16, 2016 10:17 am

When SMR comes to Android, I'll eventually get it. I hope SMR allows you to rotate the phone into landscape mode. That would make more sense for a platformer. While I personally don't find the concept of Super Mario Run to be super intriguing*, I am glad to see Nintendo developing mobile games. I'm hoping they'll use the platform to produce more experimental or riskier things, given the lower cost of development. Who knows, maybe they'll finally make a new F-Zero!


*I mean after having played these first:

https://itunes.apple.com/us/app/rayman- ... 31449?mt=8
https://itunes.apple.com/us/app/rayman- ... 11530?mt=8
PLAY KING'S FIELD.
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noiseredux
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Re: Super Mario Run

by noiseredux Fri Dec 16, 2016 10:22 am

no landscape mode, which surprised me at first too. But the levels are designed to be pretty vertical, and the screen seems to zoom in/out depending on what's going on. It feels more comfortable than it sounds.
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Gunstar Green
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Re: Super Mario Run

by Gunstar Green Fri Dec 16, 2016 11:19 am

I'm stuck waiting for the Android version though I really love what I've seen of it so far.
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BogusMeatFactory
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Re: Super Mario Run

by BogusMeatFactory Fri Dec 16, 2016 11:23 am

I am in the android queue but I am excited for it. Everything I see is good.
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prfsnl_gmr
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Re: Super Mario Run

by prfsnl_gmr Fri Dec 16, 2016 11:44 am

I have read that it is much too short for a $10 game...but I will probably buy it anyway. :lol:
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noiseredux
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Re: Super Mario Run

by noiseredux Fri Dec 16, 2016 11:47 am

prfsnl_gmr wrote:I have read that it is much too short for a $10 game...but I will probably buy it anyway. :lol:


maybe short as far as number of levels, but I think it's meant to be approached as a game where you keep replaying levels to improve your score. Of course, the ratio of dollars-to-hours a game is worth is subjective to each gamer. So whatever. Like I said, I'm gonna buy it when it hits Android because it seems fun enough, and I totally want to support the concept of Nintendo published Android games.
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fastbilly1
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Re: Super Mario Run

by fastbilly1 Fri Dec 16, 2016 12:09 pm

Played the demo stages moments ago, it is a neat game but it is not for me. My love of Mario cannot overshadow my hatred of not being able to control my character. Playing it on an Ipad Air probably doesnt help.
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Gunstar Green
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Re: Super Mario Run

by Gunstar Green Fri Dec 16, 2016 12:30 pm

noiseredux wrote:
prfsnl_gmr wrote:I have read that it is much too short for a $10 game...but I will probably buy it anyway. :lol:


maybe short as far as number of levels, but I think it's meant to be approached as a game where you keep replaying levels to improve your score. Of course, the ratio of dollars-to-hours a game is worth is subjective to each gamer. So whatever. Like I said, I'm gonna buy it when it hits Android because it seems fun enough, and I totally want to support the concept of Nintendo published Android games.


I wouldn't be all that surprised if they expanded it at some point as well.
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