Tanooki wrote:When I was on Defender for Gamecube back in 2002 they tried to slide the game out with broken controls. I griped and Midway was like, no more changes, just bugs because all they wanted was to meet the date. I went behind their backs and emailed the developer we subcontracted out to and had them sneak in a second set of controls (C and D which is a reversal of motion) after the fact and it was included in the next build. Sadly the manual doesn't even bring it up, but for those who care if you play it on the Cube stock it's the worst release control wise, best otherwise because the -1 button, you lose the vital to live(later in game) strafe feature. On C+D mode, I created an entirely new combo/aped turok+starfox64 style control method to get it included and works comfortably.
That's fascinating! Believe it or not, Defender was one of my first five Gamecube purchases. I wound up giving the game away because I found the controls so frustrating. If I ever come across this game in the wild, I will re-buy it just so I can try out your alternate control scheme.
Bravo for going behind the boss-man's back to make your product better! Respect!