Re: Games Beaten 2016
Posted: Sun Mar 13, 2016 1:31 am
January:
February:
March:
42) Freedom Planet (Milla, 82 lives lost)
43) Indiana Jones and the Fate of Atlantis
44) Lara Croft Go
45) Oniken
Two short ones to break up my Paper Jam this weekend. Well, short-ish. Lara Croft Go is decently long, actually. It's a turn-based puzzle game. It's all about navigating traps, ledges and enemies. Nothing moves unless you do, and it's all about manipulating enemies and objects into doing what you need them to. There's some devious puzzles in there, too. It looks good, but it comes at a price... it'll drain your phone like nobody's business. Don't play if you're gonna need to make phone calls!
The other one is Oniken. It's the first attempt from JoyMasher, and is a bit of an homage to the older NES games. It doesn't feel solid enough, though. I suspect it's a little bit to do with running in Macromedia Fusion 2. It's still decently designed, although you can tell some enemies were placed for maximum annoyance. Once I finally got the technique down, I actually beat the last stage without dying. Yay! Also, the your mileage on the aesthetics may vary. It apes NES games, but it's more like what would happen if you took Guts from Berserk and put him in there. So decapitations and slicing in half and whatnot are in store. I dunno, to me it feels inauthentic, especially when everything else seems to be aiming at emulating the classics.
If you want to play a better game from JoyMasher, Odallus is the one to play. That one's actually quite excellent, an exploration platformer that reminds me a little of Rondo of Blood and a little of Cadash. It looks more like a TG-16 game than NES, and the play control feels more solid too.
February:
March:
42) Freedom Planet (Milla, 82 lives lost)
43) Indiana Jones and the Fate of Atlantis
44) Lara Croft Go
45) Oniken
Two short ones to break up my Paper Jam this weekend. Well, short-ish. Lara Croft Go is decently long, actually. It's a turn-based puzzle game. It's all about navigating traps, ledges and enemies. Nothing moves unless you do, and it's all about manipulating enemies and objects into doing what you need them to. There's some devious puzzles in there, too. It looks good, but it comes at a price... it'll drain your phone like nobody's business. Don't play if you're gonna need to make phone calls!
The other one is Oniken. It's the first attempt from JoyMasher, and is a bit of an homage to the older NES games. It doesn't feel solid enough, though. I suspect it's a little bit to do with running in Macromedia Fusion 2. It's still decently designed, although you can tell some enemies were placed for maximum annoyance. Once I finally got the technique down, I actually beat the last stage without dying. Yay! Also, the your mileage on the aesthetics may vary. It apes NES games, but it's more like what would happen if you took Guts from Berserk and put him in there. So decapitations and slicing in half and whatnot are in store. I dunno, to me it feels inauthentic, especially when everything else seems to be aiming at emulating the classics.
If you want to play a better game from JoyMasher, Odallus is the one to play. That one's actually quite excellent, an exploration platformer that reminds me a little of Rondo of Blood and a little of Cadash. It looks more like a TG-16 game than NES, and the play control feels more solid too.