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Sarge
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Re: Games Beaten 2016

by Sarge Mon Dec 19, 2016 3:30 pm

January:
1) Bonk's Adventure (NES)
2) Little Samson (NES)
3) Holy Diver (NES)
4) Holy Diver (NES) (legit!)
5) Mitsume Ga Tooru (NES)
6) TMNT II: The Arcade Game (NES)
7) Mighty Final Fight (NES)
8] Mike Tyson's Punch-Out!! (NES)
9) Monster In My Pocket (NES)
10) Battle of Olympus (NES)
11) Gunstar Heroes (GEN) (repeat)
12) Dragon Age: Inquisition (PS4)
13) Dragon Age: Inquisition - Trespasser (PS4)
14) Captain America and the Avengers (NES)
15) StarTropics (NES)
16) Double Dragon II: The Revenge (NES) (save states)
17) Double Dragon II: The Revenge (NES) (legit)
18) Crisis Force (NES)
19) Esper Dream 2 (NES)
20) Felix the Cat (NES)
21) Moon Crystal (NES)
22) Panic Restaurant (NES)
23) Frankenstein (NES)
24) Crystalis (NES)
25) Nekketsu Kakutou Densetsu (NES)

February:
26) Killer Instinct (GB)
27) Mashin Hero Wataru Gaiden (NES)
28) Sly Spy (ARC)
29) The Red Star (unreleased XBOX, also on PS2)
30) Adventure Island 4 (NES)
31) Cocoron (NES)
32) Batman: Arkham Knight (PS4)
33) Xeodrifter (VITA)
34) Doom 2 (PC)
35) Brandish: The Dark Revenant (PSP)
36) Magical Pop'n (SNES)
37) The Ninja Warriors (SNES)
38) Phantasy Star (SMS)
39) Phantasy Star III (GEN)
40) Super Smash Bros. for 3DS (3DS)
41) Brandish: The Dark Revenant (Dela Mode)

March:
42) Freedom Planet (Milla, 82 lives lost) (PC)
43) Indiana Jones and the Fate of Atlantis (PC)
44) Lara Croft Go (AND)
45) Oniken (PC)
46) Mario & Luigi: Paper Jam (3DS)
47) Batman: The Video Game (GB)
48) Batman: The Video Game (NES)
49) Super Spy Hunter

April:
50) Mega Man 2 (NES)
51) Mega Man 4 (NES)
52) Mission: Impossible (NES)
53) Mega Man 6 (NES)
54) Super Mario Bros. 3 (NES)
55) Sword Master (NES)
56) DuckTales 2 (NES)
57) Rush'n Attack (NES)
58) Mega Man 3 (NES)
59) Mega Man 5 (NES)
60) Mega Man (NES)
61) S.C.A.T. - Special Cybernetic Attack Team (NES)
62) TaleSpin (NES)
63) Double Dragon III (NES)
64) Donkey Kong (NES)
65) Astyanax (NES)

May:
66) Master Chu and the Drunkard Hu (NES)
67) The New Ghostbusters II (NES, proto)
68) Castlevania: Symphony of the Night (PSP, via Dracula X Chronicles)
69) Revenge of Shinobi (GEN)
70) Shinobi III (GEN)
71) Shadow Dancer (GEN)
72) El Viento (GEN)
73) Earnest Evans (GEN)
74) One Must Fall 2097 (PC)
75) A Nightmare on Elm Street (NES)
76) Hebereke (NES)
77) Contra (NES)
78) Wario Land: Shake It! (WII)
79) Gimmick! (NES)
80) Ninja Gaiden (GG)
81) Wai Wai World 2 (NES)
82) Zoda's Revenge: StarTropics II (NES)
83) Uncharted: Golden Abyss (VITA)
84) Double Dragon (SMS)

June:
85) Astra Superstars (SAT)
86) Metal Gear Rising: Revengeance (360)
87) Star Wars: Dark Forces 2 - Jedi Knight (PC)
88) Star Wars: Dark Forces (PC)
89) VVVVVV (PC)
90) Teenage Mutant Ninja Turtles: The Hyperstone Heist (GEN)
91) Broforce (PS4)
92) Momodora: Reverie Under the Moonlight (PC)
93) The Terminator (SCD)
94) Aban Hawkins and the 1001 Spikes (PC)
95) Electronic Super Joy (PC)
96) Golden Axe (GEN)
97) Double Dragon (GB)
98) Double Dragon II (GB)
99) Double Dragon III (GB)
100) Super Mario Land (GB)
101) Kirby's Dream Land (GB)

July:
102) Vapor Trail (GEN)
103) King Colossus (GEN)
104) Kirby: Planet Robobot (3DS)
105) Curse of Issyos (PC)
106) Alisia Dragoon (GEN)
107) Curse of the Crescent Isle DX (PC)
108) Tales of Hearts R (VITA)
109) Flashback (SCD)
110) Rayman Legends (VITA)
111) Wonder Boy in Monster World (GEN) (via 360)
112) Altered Beast (ARC)
113) Altered Beast (GEN)
114) Song of the Deep (PS4)

August:
115) Tatsunoko vs. Capcom (WII)
116) Another Metroid 2 Remake (AM2R) (PC)
117) Castle of Illusion Starring Mickey Mouse (GEN)
118) Streets of Rage (GEN)
119) Technobabylon (PC)
120) Super Mario Land 2: 6 Golden Coins (GB)
121) Ax Battler: A Legend of Golden Axe (GG)

September:
122) Xenoblade Chronicles X
123) Final Fight (ARC) (via Final Fight: Double Impact)
124) Magic Sword (ARC) (via Final Fight: Double Impact)
125) Castlevania: Circle of the Moon
126) Ratchet & Clank: Quest for Booty
127) X-Men (ARC)
128) Vanguard (ARC)
129) Trio the Punch (ARC)
130) Street Fighter 2': Special Champion Edition (GEN)
131) Snake Rattle 'n' Roll (NES)
132) Rad Racer (NES)
133) Super Mario Bros. (NES)

October:
134) JAWS (NES)
135) Chronicles of Teddy: Harmony of Exidus
136) Double Dragon II: The Revenge (PCE CD)
137) Splatterhouse (TG-16)
138) Super Dodge Ball (PCE)
139) Demon's Crest (SNES)
140) Splatterhouse 2 (GEN)
141) Super Ghouls 'N' Ghosts (SNES)
142) Stargate (SNES)
143) ActRaiser 2 (SNES)

November:
144) Castlevania (NES)
145) Chip 'N' Dale's Rescue Rangers 2 (NES)
146) Chip 'N' Dale's Rescue Rangers (NES)
147) Gain Ground (GEN)
148) ActRaiser 2 (legit) (SNES)
149) The Rocketeer (NES)
150) Adventures in the Magic Kingdom (NES)
151) Kung Fu
152) Spartan X 2
153) Xexyz (NES)
154) Warlock Bentspine (PC)
155) Rise of the Tomb Raider (PS4)
156) Rise of the Tomb Raider - Baba Yaga: The Temple of the Witch (PS4) (DLC)
157) Rise of the Tomb Raider - Cold Darkness Awakened (PS4) (DLC)
158) Rise of the Tomb Raider - Blood Ties (PS4) (DLC)


December:
159) Rise of the Tomb Raider - Lara's Nightmare (PS4) (DLC)
160) Titanfall 2 (PS4)
161) Soul Blade (PSX)
162) Axiom Verge (PC)
163) Owlboy (PC)
164) Nitro Ball (ARC)
165) Desert Breaker (ARC)
166) Dead Connection (ARC)
167) Crystal of Kings (ARC)
168) Crime Fighters (ARC)
169) Vendetta (ARC)
170) Super Contra (ARC)
171) Contra (ARC)
172) Sunset Riders (ARC)
173) Rastan Saga (ARC)
174) Growl (ARC)
175) Teenage Mutant Ninja Turtles (ARC)
176) Red Clash (ARC)

I figured TMNT was the best way to check out that joystick I just got from isiolia. Thanks again for that! This is the most legit experience I've had with TMNT in years. It's still going to take me a little time to adjust, though, too much gamepad in the intervening years! :)

EDIT: In honor of me finally figuring out which arcade game that was from my youth, a blast through Red Clash... which takes like three minutes or so before the loop. Assuming you survive, of course!
Last edited by Sarge on Tue Dec 20, 2016 12:29 am, edited 1 time in total.
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Xeogred
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Re: Games Beaten 2016

by Xeogred Mon Dec 19, 2016 3:46 pm

ARC = arcade? I was thinking I need to burn through some versions of the TMNT classics that I've never beaten, namely the Genesis game and the arcade versions of II and Turtles in Time.
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Re: Games Beaten 2016

by ElkinFencer10 Mon Dec 19, 2016 4:04 pm

Xeogred wrote:ARC = arcade? I was thinking I need to burn through some versions of the TMNT classics that I've never beaten, namely the Genesis game and the arcade versions of II and Turtles in Time.

Hyperstone Heist is largely Turtles in Time but not quite as good. Worth playing through, but don't expect Turtles in Time quality.
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Sarge
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Re: Games Beaten 2016

by Sarge Mon Dec 19, 2016 4:15 pm

Yeah. I decided to go all three-letter abbreviations like GameFAQs or something. TMNT is one of my favorites, and if I ever wind up getting an arcade board, it's the first one I'm going for.

Hyperstone Heist is excellent, though, but it has a different feel from the SNES game. The best way to dominate in that game is use that thrash move. It's so ridiculously overpowered, and it's easy to pull off with the running shoulder attack, let the stick go neutral when you hit, then hit the attack button again. You'll nail it (almost) every time.

Also, the arcade game is far superior to the NES port. Konami did an admirable job bringing it to NES, but the arcade version is a whole different level. Thing is, the NES version could have been better if the stun-pause were a little better on enemies. You can swipe at them, but you can't keep them stun-locked. You can do slightly better than that on the arcade game. But then, there's also that wicked jump-slash attack in the NES version, so finding a rhythm with it is fun, too. :)
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Re: Games Beaten 2016

by marurun Mon Dec 19, 2016 4:44 pm

I wish Konami had done an arcade port of TMNT to the TurboGrafx-16. Seeing what they did with the NES version, can you imagine what a little TLC could have produced on the Turbo?
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Sarge
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Re: Games Beaten 2016

by Sarge Mon Dec 19, 2016 4:59 pm

I imagine it would have ended up about like Hyperstone Heist, which would have been just fine. I'm still floored that the NES one ended up being the best home port.
Hardcore Retro Gaming - Talk about games ten years old or older. Now with a modern gaming section!
“History isn't just the story of bad people doing bad things. It's quite as much a story of people trying to do good things. But somehow, something goes wrong.” -- C.S. Lewis
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Re: Games Beaten 2016

by Xeogred Mon Dec 19, 2016 10:09 pm

Is MAME still the recommended arcade emulator?
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Sarge
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Re: Games Beaten 2016

by Sarge Mon Dec 19, 2016 10:46 pm

Generally, yeah. If you have speed issues with stuff that Final Burn Alpha runs, use that instead.
Hardcore Retro Gaming - Talk about games ten years old or older. Now with a modern gaming section!
“History isn't just the story of bad people doing bad things. It's quite as much a story of people trying to do good things. But somehow, something goes wrong.” -- C.S. Lewis
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Re: Games Beaten 2016

by MrPopo Tue Dec 20, 2016 2:44 am

First 50:
1. Oni - PC
2. Donkey Kong 64 - N64
3. Yoshi's Story - N64
4. Neverwinter Nights: Shadows of Undrentide - PC
5. Forsaken 64 - N64
6. Bloodrayne: Betrayal - PSN
7. Fire Emblem Seisen no Keifu - SNES
8. Fire Emblem Shin Monshō no Nazo: Hikari to Kage no Eiyū - Nintendo DS
9. Valkyria Chronicles 3 - PSP
10. Ready 2 Rumble Boxing - DC
11. Rise of the Tomb Raider - PC
12. XCOM 2 - PC
13. Shadowrun Hong Kong Bonus Campaign - PC
14. Fire Emblem Fates: Conquest - 3DS
15. Fire Emblem Fates: Birthright - 3DS
16. Lagrange Point - NES
17. Fire Emblem Fates: Revelations - 3DS
18. Cybernator - SNES
19. Outwars - PC
20. Resident Evil - GC
21. Resident Evil 2 - GC
22. Resident Evil 3 - GC
23. Resident Evil Code Veronica X - GC
24. Dino Crisis - PSX
25. Resident Evil 5 - PC
26. Dark Souls 3 - PS4
27. The Banner Saga 2 - PC
28. Bravely Second - 3DS
29. Star Fox Zero - Wii U
30. Warhammer 40,000: Dawn of War - PC
31. Warhammer 40,000: Dawn of War - Winter Assault - PC
32. Doom (2016) - PC
33. Warhammer 40,000: Dawn of War - Dark Crusade - PC
34. Warhammer 40,000: Dawn of War - Soulstorm - PC
35. Warhammer 40,000: Space Marine - PC
36. Doom 64 - N64
37. Warhammer 40,000: Dawn of War II - PC
38. Super Empire Strikes Back - SNES
39. Might & Magic 3 - Isles of Terra - PC
40. Mirror's Edge Catalyst - PC
41. Sonic 2 - Genesis
42. Resident Evil Revelations - PC
43. Resident Evil Revelations 2 - PC
44. Tokyo Mirage Sessions #FE - Wii U
45. Kirby: Planet Robobot
46. Sin: Wages of Sin - PC
47. Torchlight II - PC
48. Star Ocean: Integrity & Faithlessness - PS4
49. Axiom Verge - PS4
50. Shadow Complex Remastered - PS4

51. Ori and the Blind Forest - Xbox One
52. AM2R - PC
53. Total Annihilation - PC
54. I Am Setsuna - PS4
55. Planetary Annihilation Titans - PC
56. Deus Ex: Mankind Divided - PC
57. Dark Reign - Rise of the Shadowhand - PC
58. Dragon Age Inquisition - Jaws of Hakkon - PC
59. Dragon Age Inquisition - The Descent - PC
60. Dragon Age Inquisition - Trespasser - PC
61. The Witcher 3 - Hearts of Stone - PC
62. The Witcher 3 - Blood & Wine - PC
63. ReCore - Xbox One
64. Final Fantasy Tactics - PS1
65. Resident Evil 6 - PC
66. Knuckles Chaotix - 32X
67. Assault Suit Leynos - PS4
68. Might & Magic 2 - Gate to Another World - PC
69. Might & Magic 4 - Clouds of Xeen - PC
70. Might & Magic 5 - Darkside of Xeen - PC
71. Might & Magic 4&5 - World of Xeen - PC
72. Rise of the Triad - PC
73. Batman Arkham Knight - PC
74. Rise of the Triad (2013) - PC
75. Dishonored 2 - PC
76. TIS-100 - PC
77. Tyranny - PC
78. StarCraft II - Nova Covert Ops - PC
79. Raiden Fighters 2 - Xbox 360
80. Pokémon Omega Ruby - 3DS
81. Turok: Dinosaur Hunter - PC
82. 7th Dragon III Code VFD - 3DS
83. World of Final Fantasy - PS4
84. Ys I: Ancient Ys Vanished - TG-CD

So I've got bad news for Bone; this game isn't very good. It has some very deep fundamental flaws. But apparently it helped keep the lights on at Falcom, so it can't be all bad. And it does have a very awesome soundtrack.

Ys I is the start of Adol's journey into the world of bump combat. Everything moves fairly fast, so this actually keeps the action moving pretty well. And here's where the first fundamental flaw rears its head; it seems to be extremely arbitrary what happens when you and an enemy both run into each other while lined up. Generally you get in a hit, and you might get hit back, but other times the enemy just gets knocked back and does no damage to you. Now, you can avoid this by coming slightly off center (movement is grid based, where a character takes up four grid squares), but you can't always pull that off due to how fast enemies can reposition to attack you. And inside the dungeons things narrow so much that you frequently have no choice but to head to head. Oh, and one other thing that sucks; certain enemies on their first load will ALWAYS hit you back the first time you touch them, regardless of how you approach them. This is usually for initially stationary chest guardians, but there was at least one instance of mobile enemies also having this property. This is not kept when enemies respawn, but if you force a reload of the area (leave and come back, restore a save) and this property is reset.

This bump combat is also used for boss battles, which leads to some more frustration. The bosses all have extremely high attack power, so the fights generally come down to your ability to dodge their attacks until you can land hits of your own. In one instance dodging is most of the fight (fuck you vampire, fuck you and your mother). Also, during boss fights your magic rings and heal potions don't work, which sort of makes the heal potions worthless (you only need them in the beginning before you get the heal ring). And the really terrible thing is how swingy the fights are, due to the combat math.

Which brings me to the other thing that drove me crazy about the game. As far as I can tell the game uses extremely simple combat math of power - defense = damage. However, this means that a couple levels or one new piece of gear is a major power shift. At one point I was trying the mantis boss and was barely scratching him. I went back and ground up two or three levels and then I was taking out large chunks of life per hit. This ends up making for some really awful power curves that never feel truly satisfying. The only thing that really stops you from overgrinding is the fact that enemies have their experience halved if you get above a certain level (depending on the enemy), the continuing to halve as your level rises. But then they balanced this out by having bumps where the previous enemy was giving me 8 experience because I was a level too high, but the next floor gave me 33 experience (with 1000ish needed to level). They could have just as easily put a big sign that said "please grind here".

The game is extremely short. It consists of three dungeons and a couple of screens of overworld. The third dungeon is larger than the first two combined, but it's still something you can knock out in a few hours if you know what you're doing.
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PresidentLeever
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Re: Games Beaten 2016

by PresidentLeever Tue Dec 20, 2016 12:03 pm

They kinda did the Sonic 3 & Knuckles thing with Ys 1-2, which I think the ending hints at. The bumping works better in the more recent remakes, which also have free movement and difficulty options.

While it's annoying how the game can break your flow with level or gear requirements for some bosses, I don't think you should blame the game for you overleveling by 2 levels when you needed just 1 more.

My main dislikes, which weren't fixed in Complete/Chronicles were occasionally obtuse scripting, some trial & error-based puzzles, plenty of minor interface issues, low world interaction besides combat, and most of all the backtracking for the blue amulet in the final dungeon.
Besides the revamped combat and bosses, some mechanics carried over from the original that were ahead of their time (interactive dialogue, wing item, save almost anywhere, regenerating health, bargaining), and the nice presentation it still played much like a late 80s-early 90 console ARPG.
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