Games Beaten 2016
Re: Games Beaten 2016
To translate the alien texts you need to use passwords. You get the passwords from texts you can read.
Re: Games Beaten 2016
I had a feeling that wasn't an actual cheat code screen.
- BoneSnapDeez
- Next-Gen
- Posts: 20118
- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: Games Beaten 2016
That game looks boss and I plan on getting it soon. It won't run on my PC (I know, I know...) but thankfully it's on the eShop.
- BoneSnapDeez
- Next-Gen
- Posts: 20118
- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: Games Beaten 2016
First 50:
51. Akumajō Dracula (Famicom Disk System)
52. Castlevania (NES)
53. Classic NES Series: Castlevania (Game Boy Advance)
54. Guardian Heroes (Xbox Live Arcade)
55. Metal Slug (Neo Geo MVS)
56. Metal Slug 2 (Neo Geo MVS)
57. Metal Slug 3 (Neo Geo MVS)
58. Soul of Darkness (DSiWare)
59. Code of Princess (3DS)
60. Super Mario Bros. 3 (NES)
61. Super Mario Land (Game Boy)
62. The Legend of Zelda 2: Link no Bōken (Famicom Disk System)
63. Phantasy Star Online: Blue Burst (PC)
64. Shan Gui (Steam)
65. Space Fury (ColecoVision)
66. Smurf: Rescue in Gargamel's Castle (ColecoVision)
67. Gateway to Apshai (ColecoVision)
68. MURI (Steam)
69. Pink Hour (Steam)
70. Pink Heaven (Steam)
71. Planetarian: The Reverie of a Little Planet (Steam)
72. Princess Remedy in a World of Hurt (Steam)
73. Haunted House (Atari 2600)
74. Gremlins (Atari 2600)
75. Alien (Atari 2600)
76. Xenophobe (Xbox - Midway Arcade Treasures 2)
77. Frankenstein's Monster (Atari 2600)
78. Ghost Manor / Spike's Peak (Atari 2600)
79. Higurashi When They Cry Hou - Ch.1 Onikakushi (Steam)
80. Dracula II: Noroi no Fūin (Famicom Disk System)
81. Castlevania II: Simon's Quest (NES)
82. Beneath the Cherry Trees (Steam)
83. Voices from the Sea (Steam)
84. Mushihimesama (Steam)
85. Sonic CD (Steam)
86. Shovel Knight (Wii U)
87. Super Mario World (SNES)
88. Super Mario Land 2: 6 Golden Coins (Game Boy)
89. Operation C (Game Boy)
90. Metroid (Famicom Disk System)
91. Metroid (NES)
92. Breath of Fire (SNES)
93. Elisa: The Innkeeper - Prequel (Steam)
94. Cally's Caves 3 (Steam)
95. eden* (Steam)
96. Sonic the Hedgehog (Genesis)
I'm not gonna win any new friends with this post.
My feelings about the Sonic games have been stated unambiguously. Whether it be the "classic" 16-bit entries or the more modern ones, the vast swatch of 'em just aren't that good.
This first entry is one of the "better" ones. Let me start by saying that it makes a great first impression. I'll never forget playing it for the first time back in 1991 in my local Sam's Club. As a Nintendo kid I had never seen anything like this. And I still think the first "zone" is absolutely brilliant, with it's thumping soundtrack, zippy protagonist, and charming checkerboard layout. The Atari-style one-button controls are just fantastic.
This brings me to my first issue (which also applies to most all 2D games of this series): the game gets worse as it progresses. Almost every subsequent stage is less fun than the one that proceeds it. I have no idea why this game was marketed as being speedy because Sonic the hedgehog is not fast atoll. If anything, this game is slow as shit. Around every corner is yet another hidden set of spikes, or springs, or a switch, or whatever. I end up tiptoeing around the hazards and never get into that zen-like platforming "groove" that characterizes a large number of competing Nintendon't games. Graphics and music remain compelling throughout, at least. There are some hit detection issues (I still wish Sonic could simply land on enemies to hurt them Mario-style) and for the love of all that is holly this is certainly one game that did not need pitfalls. Also, eff the water stages. Eff them.
Overall, I don't even know. This isn't bad. It's occasionally fun. It just ain't my type of game.
51. Akumajō Dracula (Famicom Disk System)
52. Castlevania (NES)
53. Classic NES Series: Castlevania (Game Boy Advance)
54. Guardian Heroes (Xbox Live Arcade)
55. Metal Slug (Neo Geo MVS)
56. Metal Slug 2 (Neo Geo MVS)
57. Metal Slug 3 (Neo Geo MVS)
58. Soul of Darkness (DSiWare)
59. Code of Princess (3DS)
60. Super Mario Bros. 3 (NES)
61. Super Mario Land (Game Boy)
62. The Legend of Zelda 2: Link no Bōken (Famicom Disk System)
63. Phantasy Star Online: Blue Burst (PC)
64. Shan Gui (Steam)
65. Space Fury (ColecoVision)
66. Smurf: Rescue in Gargamel's Castle (ColecoVision)
67. Gateway to Apshai (ColecoVision)
68. MURI (Steam)
69. Pink Hour (Steam)
70. Pink Heaven (Steam)
71. Planetarian: The Reverie of a Little Planet (Steam)
72. Princess Remedy in a World of Hurt (Steam)
73. Haunted House (Atari 2600)
74. Gremlins (Atari 2600)
75. Alien (Atari 2600)
76. Xenophobe (Xbox - Midway Arcade Treasures 2)
77. Frankenstein's Monster (Atari 2600)
78. Ghost Manor / Spike's Peak (Atari 2600)
79. Higurashi When They Cry Hou - Ch.1 Onikakushi (Steam)
80. Dracula II: Noroi no Fūin (Famicom Disk System)
81. Castlevania II: Simon's Quest (NES)
82. Beneath the Cherry Trees (Steam)
83. Voices from the Sea (Steam)
84. Mushihimesama (Steam)
85. Sonic CD (Steam)
86. Shovel Knight (Wii U)
87. Super Mario World (SNES)
88. Super Mario Land 2: 6 Golden Coins (Game Boy)
89. Operation C (Game Boy)
90. Metroid (Famicom Disk System)
91. Metroid (NES)
92. Breath of Fire (SNES)
93. Elisa: The Innkeeper - Prequel (Steam)
94. Cally's Caves 3 (Steam)
95. eden* (Steam)
96. Sonic the Hedgehog (Genesis)
I'm not gonna win any new friends with this post.
My feelings about the Sonic games have been stated unambiguously. Whether it be the "classic" 16-bit entries or the more modern ones, the vast swatch of 'em just aren't that good.
This first entry is one of the "better" ones. Let me start by saying that it makes a great first impression. I'll never forget playing it for the first time back in 1991 in my local Sam's Club. As a Nintendo kid I had never seen anything like this. And I still think the first "zone" is absolutely brilliant, with it's thumping soundtrack, zippy protagonist, and charming checkerboard layout. The Atari-style one-button controls are just fantastic.
This brings me to my first issue (which also applies to most all 2D games of this series): the game gets worse as it progresses. Almost every subsequent stage is less fun than the one that proceeds it. I have no idea why this game was marketed as being speedy because Sonic the hedgehog is not fast atoll. If anything, this game is slow as shit. Around every corner is yet another hidden set of spikes, or springs, or a switch, or whatever. I end up tiptoeing around the hazards and never get into that zen-like platforming "groove" that characterizes a large number of competing Nintendon't games. Graphics and music remain compelling throughout, at least. There are some hit detection issues (I still wish Sonic could simply land on enemies to hurt them Mario-style) and for the love of all that is holly this is certainly one game that did not need pitfalls. Also, eff the water stages. Eff them.
Overall, I don't even know. This isn't bad. It's occasionally fun. It just ain't my type of game.
Re: Games Beaten 2016
I'm supposed to be getting a physical copy from Gamestop eventually.
Re: Games Beaten 2016
Sarge wrote:I'm supposed to be getting a physical copy from Gamestop eventually.
I know this is in reference to something else, but I'm going to assume this is referring to a copy of Sonic 1 for Genesis so you can play it and refute Bone's opinion on it in the post just above yours. It's a much more awesome narrative.
- ElkinFencer10
- Next-Gen
- Posts: 8621
- Joined: Fri Aug 13, 2010 8:34 pm
- Location: Henderson, North Carolina
- Contact:
Re: Games Beaten 2016
MrPopo wrote:Sarge wrote:I'm supposed to be getting a physical copy from Gamestop eventually.
I know this is in reference to something else, but I'm going to assume this is referring to a copy of Sonic 1 for Genesis so you can play it and refute Bone's opinion on it in the post just above yours. It's a much more awesome narrative.
That was basically my line of thinking when I read that as well.
- BoneSnapDeez
- Next-Gen
- Posts: 20118
- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: Games Beaten 2016
Hahaha stranger things have happened.
Reminds me, I was in GameStop just last night and the clerk was trying to convince me to order a copy of Luigi's Mansion. Yes, for GameCube.
Reminds me, I was in GameStop just last night and the clerk was trying to convince me to order a copy of Luigi's Mansion. Yes, for GameCube.
Re: Games Beaten 2016
Well, they do have retro product... or it could just be an order from back in the day from FuncoLand or something, right? Dang, I miss FuncoLand. Never had one near me, but the prices on most of the games in the mail order section were always really good.
Speaking of Sonic, the first game is fun enough, and I actually play it quite a bit slower, almost like a Mario game. But I've also never really been a fan of the series overall. Even the best games, at least to me, just top out at "very good". My favorite "Sonic" game isn't really one at all, it's Freedom Planet.
Aaaaaanyway...
January:
February:
March:
April:
May:
June:
July:
August:
September:
October:
November:
December:
159) Rise of the Tomb Raider - Lara's Nightmare (PS4) (DLC)
160) Titanfall 2 (PS4)
161) Soul Blade (PSX)
The only problem with Titanfall 2 is that there's not more of it. At least for a single player. It's fast, frenetic, and fun. It also contains a surprising amount of platforming, which is always welcome. And without spoiling things, there are two very fun sequences that change how you play the game. One replaces your stealth mechanic with something else entirely, and the other is... well, it's just flat-out cool. Some Person of Interest-level stuff going on, if any of y'all watched that show.
Controlling the mechs feels good. You only actually have the one in the campaign, but you get to change the loadout. My favorite was the Brute set with the four-rocket volley and the "death from above" special. Sometimes, the default comes in handy, too. It can be tough to land the rockets from a distance, so you can swap to something else. The sniper one is pretty good, too. My brother preferred the laser-based setup.
My general strategy in most firefights while on foot was to run around like a chicken with my head cut off, dashing all over the place. I'd engage stealth whenever available, just long enough to dash in some more and shotgun dudes in the face. Or punch them across a room. That works, too. The combat is just ridiculous, and really does support a wide variety of play styles.
Anyway, this game deserves a lot more sales than it's apparently getting. It's really, really good. And this is coming from a person that doesn't play a lot of first-person shooters. If I had to tell the truth, I had a wee bit more fun overall with Rise of the Tomb Raider, but the concentration of excellence in Titanfall 2 is hard to ignore. 9/10.
I also decided to play a few fighters on PSX. I tried to beat Soul Blade before heading off to sing in the choir Christmas special, but got hung up on Cervantes and had to dash. I wasn't letting that zombie pirate get the better of me. I finally got him down once I learned to block a little more. Then the last boss was a relative cinch. Took me a lot less tries. It would also have helped if I were using a controller that had a passable d-pad. I use a Logitech wireless PS2 controller, and most of the time it's better than the Dual Shock... except with games that require fast input on the d-pad. I have got to find that old cheap Performance digital pad I used to use. That thing was friggin' awesome for fighters.
Speaking of Sonic, the first game is fun enough, and I actually play it quite a bit slower, almost like a Mario game. But I've also never really been a fan of the series overall. Even the best games, at least to me, just top out at "very good". My favorite "Sonic" game isn't really one at all, it's Freedom Planet.
Aaaaaanyway...
January:
February:
March:
April:
May:
June:
July:
August:
September:
October:
November:
December:
159) Rise of the Tomb Raider - Lara's Nightmare (PS4) (DLC)
160) Titanfall 2 (PS4)
161) Soul Blade (PSX)
The only problem with Titanfall 2 is that there's not more of it. At least for a single player. It's fast, frenetic, and fun. It also contains a surprising amount of platforming, which is always welcome. And without spoiling things, there are two very fun sequences that change how you play the game. One replaces your stealth mechanic with something else entirely, and the other is... well, it's just flat-out cool. Some Person of Interest-level stuff going on, if any of y'all watched that show.
Controlling the mechs feels good. You only actually have the one in the campaign, but you get to change the loadout. My favorite was the Brute set with the four-rocket volley and the "death from above" special. Sometimes, the default comes in handy, too. It can be tough to land the rockets from a distance, so you can swap to something else. The sniper one is pretty good, too. My brother preferred the laser-based setup.
My general strategy in most firefights while on foot was to run around like a chicken with my head cut off, dashing all over the place. I'd engage stealth whenever available, just long enough to dash in some more and shotgun dudes in the face. Or punch them across a room. That works, too. The combat is just ridiculous, and really does support a wide variety of play styles.
Anyway, this game deserves a lot more sales than it's apparently getting. It's really, really good. And this is coming from a person that doesn't play a lot of first-person shooters. If I had to tell the truth, I had a wee bit more fun overall with Rise of the Tomb Raider, but the concentration of excellence in Titanfall 2 is hard to ignore. 9/10.
I also decided to play a few fighters on PSX. I tried to beat Soul Blade before heading off to sing in the choir Christmas special, but got hung up on Cervantes and had to dash. I wasn't letting that zombie pirate get the better of me. I finally got him down once I learned to block a little more. Then the last boss was a relative cinch. Took me a lot less tries. It would also have helped if I were using a controller that had a passable d-pad. I use a Logitech wireless PS2 controller, and most of the time it's better than the Dual Shock... except with games that require fast input on the d-pad. I have got to find that old cheap Performance digital pad I used to use. That thing was friggin' awesome for fighters.
- Exhuminator
- Next-Gen
- Posts: 11573
- Joined: Tue Apr 30, 2013 8:24 am
- Contact:
Re: Games Beaten 2016
Sarge wrote:161) Soul Blade (PSX)
Nice! I beat that one myself this year back in January. It still holds up, though it's an easy game to beat it you just cheese the AI into getting knocked out of the ring. Still it's a AAA fighter for its platform.
PLAY KING'S FIELD.