1. Metal Slug (MVS)(Run and Gun)
2. Puzzle Link (NGPC)(Puzzle)
3. Illusion of Gaia (SNES)(RPG)
4. Warhammer 40,000: Rites of War (PC)(Strategy)
5. Shadowrun: Dragonfall (PC)(RPG)
6. Ultima Underworld: The Stygian Abyss (PC)(RPG)
7. Drakkhen (SNES)(RPG)
8. Flight of the Amazon Queen (PC)(Point and Click Adventure)
9. Shadowgrounds: Survivor (PC)(Top-Down Shooter)
10. Lufia & The Fortress of Doom (SNES)(RPG)
11. BioShock (PC)(FPS)
12. Jeopardy! Sports Edition (SNES)(Game Show Sim)
13. Turok: Dinosaur Hunter (PC)(FPS)
14. Thief Gold (PC)(Stealth)
15. Call of Duty 2 (PC)(FPS)
16. Might and Magic III: Isles of Terra (PC)(RPG)
17. Alone in the Dark (PC)(Survival Horror)
18. Silent Hill (PS1)(Survival Horror)
19. Sanitarium (PC)(Point-and-Click Adventure/Horror)
20. Gauntlet: Slayer Edition(PC)(Hack and Slash)
21. Mortal Kombat 3 (SNES)(Fighting)
22. Ultima II (PC)(RPG)
23. System Shock (PC)(Action RPG)
24. DOOM (PC)(FPS)
25. Soul Blazer (SNES)(RPG)
26. Slave Zero (PC)(Action)
27. Broforce (PC)(Run and Gun)
28. Gothic (PC)(RPG)
29. Eye of the Beholder (PC)(RPG)
30. Outlaws + A Handful of Missions (PC)(FPS)
31. Nosferatu: The Wrath of Malachi (PC)(Survival Horror)
32. Crusaders of Might and Magic (PC)(RPG)
33. Shadow Man (PC)(Action)
Shadow Man is a game I first encountered on the Nintendo 64 back in the late 1990s. At the time I was waffling between the N64 and the PlayStation as my primary source for gaming, and while there were many 64 games that I enjoyed(and still enjoy), I ended up favoring the PS1. As a result, there were quite a few games I paid lip service to but never truly got into. Shadow Man is unfortunately one of these, a game that for whatever reason I was not able to embrace or get into at the time that I now have found a genuine appreciation for. It's not perfect; there are some definite rough edges. But even with a few quirks, I enjoyed my time with it and kept going back to it for more.
So...what is it? Well, Shadow Man is a third person action/adventure title with a nice dose of horror thrown in. It's not to the point of survival horror, but it does use voodoo for some interesting trappings and aesthetics. The enemies you face in the game pull out hooks and chainsaws, sport autopsy scars, spit, hiss, and claw at you. Some have rifles to pop you from afar or are much bigger titans that can seek you out with homing shots. There is a variety of designs while still sticking to a gray or greenish color palette which screams death and decay, and often the game will throw you up against superior numbers which will force you to run and gun for your life. But don't worry, your basic pistol has infinite ammo, and one of the perks of being the Shadow Man is that you can't really die, so you just keep coming back for more...at least until the final boss anyway. Against him you can most definitely die. Occasionally as you progress you'll also backtrack to discover new enemies in older places, and every now and again you'll teleport in and discover a horde lying in wait for you. That's always fun.
In Shadow Man, you play as Michael LeRoi, the titular Shadow Man, a super hero who can use voodoo powers to move between the world of the living and that of the dead. Unfortunately for you, Legion has shown up in Deadside with a group of serial killers working as his heralds, and he's bent on acquiring 120 dark souls which will allow him to cross over into the realm of the living along with his armies of the dead. To stop him, Shadow Man has to acquire the 120 dark souls first. Unfortunately all of this is prophesied, and you're still slated to lose in the end. So you might as well do it. Along the way, you'll acquire different voodoo-themed weapons for working in the land of the dead and heavy firepower for handling the land of the living...at least until you acquire the ability to force an eclipse, which will grant you your deadside powers in the living world.
As you pick up dark souls, you'll also unlock new levels of power, which have a small aesthetic change on your character(your eyes glow with more power) and also lets you access new areas of Deadside. This leads to one of the small issues I have with the game: Deadside is laid out in a weird way, so you need a map. The game actually came with a physical map originally which gives you a rough idea of where doors, tools, weapons, etc., could be found. It's not the best plan, but it gets the job done. Unfortunately since it's not actually in the game, I had to look it up externally. It's also not entirely accurate about items and pathways, but whatever, it's better than nothing. Also you eventually learn to teleport between areas as you go, so some of the problems with navigation are mitigated thankfully. The game is also nice enough to tell you how many dark souls are to be found in each area, so you will know exactly where you need to go.
Another gripe I have about the game is the targeting system, which just sort of clicks on from time to time and locks your view on an opponent whether you want it to or not. This got me hurt a fair bit, but it also just flat out refused to work a few times when I needed it to. Combat can still be handled by simply shooting at things, and there is a "sniper mode" which brings you into first person view to shoot manually. That got a lot of use from me. But it was a pain any time any sort of precarious platforming was involved, including against the final boss. In fact the game's most glaring flaws involving camera view, targeting, and combat really come out for the final encounter; otherwise things were generally fine.
There are a couple of little changes I discovered across various versions of the game. Apparently the N64 version has a secret weapon hidden in it that cannot be found in the PS1 or PC releases; instead in these you find the Book of Secrets, which contains concept art. While the Book of Secrets can be found in the N64 version, it contains all of the game's cheats. That instead gets handled in the PC version by wandering into certain places and unlocking them. Cheats can be access from the main menu, and no, they don't do much to change the game from what I can tell. Instead they're mainly cosmetic, which is great. I love a good big head mode, and Shadow Man has it. My personal favorite lets you change your player model into a bipedal rottweiler. More games need playable walking dogs.
At the end of the day, I wanted a nice game to play a bit for October, and Shadow Man provided. I had fun, and I'm sorry I never gave the game its due back when I first got my hands on it. It's nice to get back to things like this and find they were worthwhile. It's also a little nostalgic, something that I appreciate as I get older.