51. Ori and the Blind Forest - Xbox One
52. AM2R - PC
53. Total Annihilation - PC
54. I Am Setsuna - PS4
55. Planetary Annihilation Titans - PC
56. Deus Ex: Mankind Divided - PC
57. Dark Reign - Rise of the Shadowhand - PC
58. Dragon Age Inquisition - Jaws of Hakkon - PC
59. Dragon Age Inquisition - The Descent - PC
60. Dragon Age Inquisition - Trespasser - PC
61. The Witcher 3 - Hearts of Stone - PC
62. The Witcher 3 - Blood & Wine - PC
63. ReCore - Xbox One
64. Final Fantasy Tactics - PS1
65. Resident Evil 6 - PC
66. Knuckles Chaotix - 32X
67. Assault Suit Leynos - PS4
68. Might & Magic 2 - Gate to Another World - PC
69. Might & Magic 4 - Clouds of Xeen - PC
70. Might & Magic 5 - Darkside of Xeen - PC
71. Might & Magic 4&5 - World of Xeen - PC
72. Rise of the Triad - PC
Rise of the Triad is the totally not a sequel to Wolfenstein 3D that had the unfortunate lucky to come out after Doom, relegating it to the obscure FPS's list. It's a shame, because there's a lot of fairly advanced technical stuff going on in the game. It does have a lot of rough edges, though, and not just because of the Wolfenstein engine.
Now, the game was obviously supposed to be a sequel to Wolfenstein 3D. The enemies you fight in the first three episodes all look like they would be appropriate in a Wolfenstein game, and only one sound bite (Infidel!) is a nod to the actual plot of the game, which is something about a cult using magic to get a guy? I dunno, it's the barest of excuse plots. But then Doom came out and billing yourself as a Wolfenstein sequel was a guarantee that no one would pay attention. So they gave it a fourth episode and a not Wolfenstein plot in the hopes that people would give it a chance. They didn't.
Now, since it's on the Wolfenstein engine, they're forced to use a block-based level design. However, unlike Wolfenstein this game has lots of wide open areas and it makes major usage of the Z axis; I'd say it makes better use of it than Doom does. The game makes use of it in two ways. One is jump pads, which can be used to get across barriers or just to get up somewhere high. The second is the fact that they have lots of floating platforms all over the place. These can be walked on top of and underneath if they're high enough. That doesn't sound impressive, but at the time it was unheard of. This let them get some creative level design in even though they were restricted to more blocky architecture.
The game also is very much on the arcade side of things. Your primary weapons are a pistol, dual pistols, and an MP40, all of which have infinite ammo and no reloading. You also can carry a single secondary weapon which consists of a series of missile launchers and a couple of magic items. These secondary weapons do heavy damage and are required to kill bosses and robots. Additionally, there are several powerups and power downs you can get in the game, such as flight, god mode, dog mode, mushroom mode, and bouncy mode. It all lends to a bit more of a sillier atmosphere compared to Doom.
Unfortunately, the game's rough edges are frustrating at times. The level design relies heavily on traps and moving walls (and moving walls that are on fire) which can lead to a lot of bullshit deaths. Speaking of bullshit, starting in episode 2 you encounter the Enforcer, who has way too much health, has a high damage machine gun, and can throw grenades. If you don't engage them immediately with either heavy artillery or MP40 to stunlock them they will quickly take you out. This wouldn't be so bad if they weren't such bullet sponges. The monks in the fourth episode are worse; they have as much health and do as much damage, but they make almost no noise. If you come out of a door facing the wrong way the first time you realize there's an enemy is when you take a fireball in the back that nearly kills you. It feels like a lot of fake difficulty. Also, the third boss is utterly stupid in its difficulty and the final boss has to be refought if you don't grab a hidden flight powerup, hit two switches, and go to an area behind the boss arena you need to fly into to trigger his final death.
A flawed but fun FPS from the old days.