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Re: Games Beaten 2016

Posted: Fri Jan 22, 2016 10:00 am
by Snatch1414
I'm a fan of westerns too, and RDR was fantastic in my opinion. I also agree that disliking GTA shouldn't sway you from playing RDR. In fact you will probably like it quite a bit if you don't like GTA.

I always describe RDR as "GTA without all the bullshit" and people tend to agree with me. The western setting inadvertently made Rockstar pare down all the crap they throw at you in the GTA series. There's still distractions, but just enough. Plus, also unlike GTA, the atmosphere is wonderful and you enjoy just wandering around admiring the view while the perfectly complementary music plays.

A great game, pure and simple. GTA allowed that game to be made, but it's a more tight and focused open world game than GTA ever was in all aspects.

Re: Games Beaten 2016

Posted: Fri Jan 22, 2016 12:24 pm
by MrPopo
Glad to see someone else has discovered just how awesome Hard Reset was.

Re: Games Beaten 2016

Posted: Fri Jan 22, 2016 12:50 pm
by Exhuminator
1. Mega Man ZX Advent|DS|2007|platformer|8h|7/10
2. King's Field III: Pilot Style|PS1|1996|dungeon crawler|1h|8/10
3. Sleeping Dogs|360|2012|action-adventure|20h 45m|8/10
4. Sleepings Dogs: Nightmare in North Point DLC|360|2012|action adventure|1h 22m|5/10

5. Chikyuu Kaihou Gun ZAS|GB|1992|shmup|33m|8/10

Chikyuu Kaihou Gun ZAS is a vertical shmup only released in Japan, the title translates roughly to "Earth Liberation Army." The graphics in Chikyuu Kaihou Gun ZAS are interesting in that the game uses the Game Boy's screen blurriness to its advantage, creating effects such as smoothly morphing clouds and layer transparencies. This makes the game difficult to play on an emulator or Super Game Boy, definitely go for the actual hardware here. Otherwise you'll have a lot of distracting flickering making dodging bullets twice as hard.
CKG:ZAS has really detailed sprites and backgrounds, with well animated bosses. Graphically it's a treat. The OST while limited in track selection is nicely composed and a joy to hear. Controls are dirt simple and the ship is easy to fly and shoot. Level, enemy, and boss designs are often creative and go well beyond what you might expect from a Game Boy shmup. And the difficulty level is quite high, it will take many, many attempts to learn the enemy patterns and blockade traversals needed to succeed.
CKG:ZAS is so difficult I am sure, because the game is quite short. There's only 5 stages to complete. Another complaint is your weapon load out is rather sparse, with barely any power-ups to be found. But, if you are a fan of shmups and Game Boy, I highly recommend Chikyuu Kaihou Gun ZAS as an import. If you have the patience for its barrage of difficulty, you'll find a very well constructed little shmup that pushes the Game Boy to its limit. While also pushing its player to the limit as well.

Re: Games Beaten 2016

Posted: Fri Jan 22, 2016 3:09 pm
by Sarge
I definitely am not going to short RDR because of my disdain for GTA. I do own it, and I'm sure I'll get around to it one day. :)

Re: Games Beaten 2016

Posted: Fri Jan 22, 2016 3:30 pm
by Exhuminator
1. Mega Man ZX Advent|DS|2007|platformer|8h|7/10
2. King's Field III: Pilot Style|PS1|1996|dungeon crawler|1h|8/10
3. Sleeping Dogs|360|2012|action-adventure|20h 45m|8/10
4. Sleepings Dogs: NiNP DLC|360|2012|action adventure|1h 22m|5/10
5. Chikyuu Kaihou Gun ZAS|GB|1992|shmup|33m|8/10

6. Vattle Giuce|GB|1991|shmup|45m|5/10

Released in 1991, a Japan only shmup for Game Boy by IGS. Vattle Giuce (Battle Juice?) is a middling vertical scroll shooter without much in the way of originality. The graphics are kinda bland, the music is nothing memorable, and it's very short (5 stages). The one unusual feature of Vattle Giuce is that you can change your ship's elevation level at any time. This feature ties into the challenge because the power-ups are only accessible on the lower elevation, but so are the obstacles, leading to a lot of close calls every time you want to risk getting a ship upgrade.
The stages in Vattle Giuce feel about three times as long as they should be. The boss battles are brief though, and every boss has the same format to its combat scenario. Overall Vattle Giuce is a moderately difficult shmup, but perfectly beatable thanks to the player's ship having a life bar that is refillable.
If you're a shmup fan and Game Boy importer, Vattle Giuce might be worth a try. For the average Game Boy enthusiast, it's probably best just to fly high over this one.

Re: Games Beaten 2016

Posted: Sat Jan 23, 2016 10:54 pm
by Exhuminator
1. Mega Man ZX Advent|DS|2007|platformer|8h|7/10
2. King's Field III: Pilot Style|PS1|1996|dungeon crawler|1h|8/10
3. Sleeping Dogs|360|2012|action-adventure|20h 45m|8/10
4. Sleepings Dogs: NiNP DLC|360|2012|action adventure|1h 22m|5/10
5. Chikyuu Kaihou Gun ZAS|GB|1992|shmup|33m|8/10
6. Vattle Giuce|GB|1991|shmup|45m|5/10

7. MechWarrior 2 (Clan Wolf)|PS1|1997|mech sim|2h 33m|7/10

Finished up the Clan Wolf campaign of MechWarrior 2: 31st Century Combat Arcade Combat Edition. This is definitely more "arcade"-like than the PC version, but not to the point of being overly dumbed down. You can still select which mechs you want, their load-outs, and assign weapons into multifiring groups. Thermal management comes into play depending on your grouping needs. Weight management was never a problem for me, even with a fully loaded Dire Wolf. The normally complex controls are mapped very well to the PS1 controller, and there are lots of default control setups to choose from.
What's arcade about it? Well on the battlefield you will find instant power-ups, like repair kits, ammo stockpiles, and even shield boosters. The PC missions have been shrunk down in size as well. Meaning that though the objectives and enemy mechs are the same, the size of the areas are drastically smaller. This has an arcade like effect of making action more immediate and more often. You won't be spending five minutes just cruising with your mech's throttle to max, just trying to reach a waypoint like the PC version often did. However with so many enemy mechs concentrated into such small areas, battles are often heavily not in your favor. It's not uncommon to have five or seven enemy mechs all firing on you at once. And these unfriendly swarm attacking enemies make MechWarrior 2 on PS1 more difficult IMO, than it was on PC. You simple didn't get as ganged up on in the PC version nearly as often. PS1 version has Easy, Normal, and Hard difficulty... but even on Easy, this game is no picnic.
Mission variety is fairly varied. You've got straight up assaults, crash investigations, base destruction, tier trials, and of course escort missions. There are two campaigns you can play through to finish the game, each with their own plots. I chose Clan Wolf, but Clan Falcon is also available. Each campaign has sixteen missions a piece. Graphically this one is quite rough around the edges, it looks about as good as the PC version did, but for PS1 capability that's not saying much. Sound effects are straight ported from the PC version. And there is no music to speak of during missions.
There are a lot of mech games on the PS1, of varying quality. MechWarrior 2 is somewhere in the middle. It doesn't stand a chance against the likes of Armored Core: Project Phantasma or Front Mission 3. But it's definitely above such dreck as Krazy Ivan or Iron Soldier 3. If you are a fan of piloting mechs just for the sheer destruction they can unleash, MechWarrior 2 will get the job done. If you're looking for a decent plot, complex missions, or balanced difficulty, you won't find that here. PS1's MechWarrior 2 is for mech warriors, period.

Re: Games Beaten 2016

Posted: Sun Jan 24, 2016 3:12 am
by MrPopo
1. Oni - PC
2. Donkey Kong 64 - N64
3. Yoshi's Story - N64
4. Neverwinter Nights: Shadows of Undrentide - PC
5. Forsaken 64 - N64
6. Bloodrayne: Betrayal - PSN
7. Fire Emblem Seisen no Keifu - SNES

Well, it's been nearly two weeks but I finally have another game beaten. I blame missing out on last weekend because it was the Oath of the Gatewatch prerelease. But that's ok, got this shit done and it was a total blast.

So Seisen no Keifu is the fourth entry in the Fire Emblem series. In it you play as Sigurd, a young lord who first sets out to rescue a kidnapped friend but gets caught up in the machinations of the various dukes of the continent. Before long he is branded as a traitor. You must fight your way to the capitol, defeat the traitorous dukes, and clear your good name.

Then the new emperor summarily executes you and your party. Welcome to the second half of the game with the generation two characters.

Seisen no Keifu introduces a lot of elements that would be seen in later entries, though there are a few things that are unique to the game alone. The biggest addition is the weapon triangle; this is the first game to have the axe beat lance beat sword beat axe triangle, and it also has the three anima elements in a triangle. The second addition that gets seen a lot is the introduction of supports. Every female in the first generation can fall in love with any of the males; these pairings will generate characters in the second generation (with replacements if you don't pair/kill the mother). These pairings also provide a battlefield benefit of some crit chance, so you can already see the seeds of what would be expanded into the more general support system of later games. The final thing the game introduces is the skills. There are a variety of skills characters can have such as the ability to critical, the possibility to attack twice (as if using a brave weapon), or the ability to fully negate damage. Some skills are tied to the class but most are just tied to the character. It is the latter ones that are the most important, as they tie in to the generation system.

The children generated from the pairings inherit the combined growths of the parents and all of their personal skillis (along with equipment if they can use it). This lets you customize the second generation by making the ideal pairings in your mind. What is the perfect combination of skills divvied up across all the children?

The big thing that has never been brought back is the fact that Seisen no Keifu is a much grander game than any other Fire Emblem. Rather than a small skirmish near a castle every map is a real war. You will have to capture multiple castles and fight off large formations of enemy units. The actual map seems to take months in universe, and gameplay-wise they are multi-hour long afairs. The last few maps took me 3-4 hours each to complete. It really gives a different feeling to the tactics and the overall happenings in the story. It becomes very important to set up defensive formations that can handle an enemy charge (as you usually can't just chokepoint to a single tile) and on the flip side you need to learn how to properly assault an enemy formation. I'd really like to see them bring back the scale of Seisen no Keifu in a future game, though I'm not holding out hope.

Oh, and Aira and her kids are busted as hell.

Re: Games Beaten 2016

Posted: Sun Jan 24, 2016 3:46 pm
by prfsnl_gmr
I need to keep up! I haven't posted on here in a while!


1. Ultimate NES Remix (3DS)
2. Space Invaders Infinity Gene (iOS)
3. World of Goo (iOS)
4. A Dark Room (iOS)
5. Shovel Knight (WII U)
6. The Room (iOS)
7. Mega Man 10 (PS3)
8. The Room Two (iOS)

World of Goo (iOS) is a spectacular puzzle game, and it is perfectly suited for touch cotrols. I highly recommend it.

A Dark Room (iOS) is a very interesting and very addictive simulation/asset management/Rogue-like RPG hybrid. I recommended it to Exhuminator, and I stand by my recommendation.

Shovel Knight (WII U) is deserving of its accolades. It combines the bet aspects of vintage 2D platformers and modern game design sensibilities. I completed it and all of the Shovel Knight challenges. I also played through about 1/3 of the Plague of Shadows campaign (but decided to save the rest of it for later).

The Room (iOS) and The Room Two (iOS) are also deserving of their accolades. They are splendid, bte-sized adveture/puzzle games, and they are like Myst cut down to its best moments. I highly recommend both to anyone with the means to play them.

Finally, Mega Man 10 is just as good as many of its predecessors. The level-design didn't blow my mind - and it is much easier than Mega Man 9 - but it is packed full of features (especially if you spring for the DLC). I really liked it, and the specil stages ended up providing the challenge reqired to satisfy me.


I also spent a lot of time with Alto's Adventure (iOS), Cosmophony (WII U), and Super Hexagon (iOS). Alto's Adventure (iOS) is incredibly relaxing - and I am mostly through it - but its procedurally generated levels make completed some of the later objectives a chore that is more dependent on luck than skill. (Nonetheless, I anticipate beating it later this year.) As I expained in the "games not beaten" thread, Cosmophony (WII U), while totally awesome, is just too hard for me. Super Hexagon (iOS) is probably too hard for me too, but I haven't given up on it.

My wife and I are also chipping away at Affordable Space Adventures (WII U). It is brilliant and a "must own" title for anyone with a Wii U.

Finally, I am mostly through Braid (PS3). It is very good, and I anticipate beating both it and Afordable Space Adventures soon.

Re: Games Beaten 2016

Posted: Sun Jan 24, 2016 5:15 pm
by ElkinFencer10
I just finished Kirby's Epic Yarn. Took me a hair over 5 hours. It's certainly not a bad game - it's very cute and relaxing - but I see why it's the less valuable of the two Kirby games on Wii (excluding the anniversary collection).

Re: Games Beaten 2016

Posted: Sun Jan 24, 2016 7:44 pm
by alienjesus
It's time for me to post way too much text again!

1. Ys Book II: Ancient Ys Vanished - The Final Chapter PSN Vita
2. 3D Streets of Rage 2 3DS eShop
3. 3D Gunstar Heroes 3DS eShop
4. 3D Sonic the Hedgehog 2 3DS eShop
5. 3D OutRun 3DS eShop
6. Mugen Senshi Valis II: The Fantasm Soldier PCE CD
7. Mugen Senshi Valis III: The Fantasm Soldier PCE CD *NEW*
8. Bomberman PCE CD *NEW*
9. Rocket Knight Adventures Mega Drive *NEW*
10. Trax Game Boy *NEW*
11. Panic Bomber Virtual Boy *NEW*

Let's break up the wall of text with some screenshots this time!

Valis III

Valis III is the second of the Valis games released for the Turbografx CD, and also the second one I've beaten. Although it has similarities with it's predecessor, overall it plays quite differently. Instead of a focus on projectile weapons with collectable power ups, the game instead features 3 playable character with their own attributes who you can switch between at almost any time. Yuko has average speed and power, but the shortest weapon range when not fully charged (more on that later). Cham has the most power and a consistent weapon range, but the worst magic, and her weapon is harder to aim precisely in the air. Valna, who you get just before the half way point of the game, has the best weapon range and magic, but has the weakest attack power.

In addition, the controls and level design have both been greatly improved between games - Valis 3 controls very smoothly, compared to the awkward loose feeling of 2. That's good, because Valis 3 also requires some precision platforming and combat in it's level design - gone are the cheap feeling hits of Valis 2, and in it's place is a level design that is still challenging, but very fair. The only really issue I have with the stages in Valis 3 is the difficulty curve. Stage 5 (pictured above)is the very middle of the games 9 stages, but is far and away the hardest stage in the game - nothing before or after comes close. It would have been much better suited as the games last level. The worst section involves freezing enemies to use as platforms whilst crossing bottomless pits while archers shoot at you - the main concern being your magic running out before you finish, and you not being able to freeze enemies and continue.

Spaking of magic, he game has 3 elemental spells you can acquire and use as a subweapon using a magic meter, including the aforementioned ice spell. Each of the 3 elemental spells works differently for each character, but Valna's are generally the best and Cham's the worst. Yuko sometimes feels a bit redundant in the game - Valna and Cham are so much better on average that Yuko just won't be your character of choice very often. Some of her spells are useful against bosses however, so if you have the equipment she can be worth taking into a boss encounter, but Cham's power or Valna's range are generally preferable for most of the games stages.

The music of the game is enjoyable, with lots of cheesy early 90s CD game synth. It's got a good pace and beat though and works brilliantly for what it conveys. Cutscenes are improved from Valis 2 with more screen space utilised, but there is less of them. Not a big deal, especially for me as I couldn#t understand the Japanese scenes anyway. I watched the US scenes on YouTube afterwards and they're OK. The voice acting is bad, but for the era it's not terrible. The games visuals are clear and colourful, and look pretty nice. There are some large and impressive sprites, but the lack of scrolling backgrounds makes things feel flat sometimes.

Valis 3 is a drastic improvement on the good but slightly unremarkable Valis 2. It has a slight Castlevania feel to it, but with far more speed and much greater control over your character. The character switching is cool, and the stage design is generally excellent. Sometimes people claim the whole Valis series is over-rated, but based on what I've seen I have to disagree - Valis 2 was good. Valis 3 is awesome. One of my favourite titles of it's generation, and well worth anyones time.


Bomberman for Turbografx is a pretty traditional and old-school Bomberman game. In the single player, you work your way through 8 worlds of 8 levels each killing all enemies and finding the exit to progress. The game is very minimalist - there aren't many powerups, theres only one power up per stage, and the game never mixes things up with new mechanics. In addition, a lot of the refinements from later episodes in the series are obviously not present, and the game frankly feels a bit tedious because of it.

Power ups are limited to the following: An extra bomb, extra firepower, remote controlled bombs, speed skates, walk-through bombs, walk-through soft blocks and extra lives. As mentioned, only one power-up exists in each level, and in the first few worlds you'll get one of each of these per world. Aside from extra bombs and firepower, most power-ups disappear if you die too, meaning that getting them back can take ages. You also start the game weaker than most Bomberman titles, with only 1 bomb which has an explosion range of 1, meaning the first few levels are an exercise in tedium trying to catch the enemies in your tiny bomb range. The lack of more interesting and useful power-ups from later games such as line bombs, kick-bombs and louies means the game feels a bit lacking in options and variety.

The game suffers in later stages from the usual Bomberman issues - fast moving flying enemies who can cross over blocks killing you before you have the chance to dodge due to being trapped in the corner by blocks. I lost 2 continues to these gits. The bosses are a mixed bag - they're pretty fun, but one boss in particular consists of a dozen enemies who can teleport, meaning you can get unlucky and have one teleport to you when you're trying to dodge bombs. Also, whilst fun, 3 of the bosses repeat themselves later, only with 2 of them on the field instead of 1. Other than the teleporting guys, this isn't really any harder due to the massive field size, so it just feels unnecessaruly padded.

Actually, that's true of the whole game honestly. 64 levels is too many levels to maintain this game. Bomberman 94 is great and has about half of that. Saturn Bomberman also has less and keeps it's playtime just about interesting enough. This is too much for too long. The game has a save feature in the incarnation I played (included on the Gate of Thunder disc) which keeps your current power-ups recorded, which is nice. No idea if the password system does this, as later games start you with no power-ups when you use a password, rendering them pretty useless.

Bomberman is a solid enough game. It can be rather tedious due to being longer than it needs to be, but honestly it's biggest issue is being utterly surpassed by the far superior games that followed such as Bomberman 94 and Saturn Bomberman. It's not an unpleasant way to spend an afternoon, but you can do better too.

Rocket Knight Adventures

Rocket Knight Adventures is a game I've been wanting to play for a while, and I finally bought it recently. It arrived on yesterday, and that's also when I finished it. It was absolutely worth the wait.

Rocket Knight is an action platformer game starring an Opossum with a jet pack and a sword who must stop the evil pig army and rescue the princess blah blah blah. All that;s really important is that it's a fun, well designed platformer which likes to mix things up on you at a moments notice, in a similar way to one of my favourite developers - Treasure. In fact, all of Konami's Mega Drive output feels like it's trying to compete with the ex-Konami guys at Treasure, as they all show off all sorts of tech tricks the Mega Drive really wasn't known for.

The joy of Rocket Knight is how often something new is offered up. Sometimes you'll be doing some basic platforming and defeated basic grunts (heh..) with your sword, but then you'll be flying in a shoot-em-up section, or riding a mine cart, or being chased by a robot, or piloting your own robot, or using reflections in rising and falling lava to see platforms hidden by the foreground. It's creative and fun and means the game always feels like it's offering you something fresh. I don't think it has quite the originality of Treasure's output, but it has a damn sight more than your typical Mega Drive mascot platformer.

It's not all perfect. Sometimes the game feels a little unfair with its suprises, with enemies rushing you from offscreen without warning causing damage that you couldnt have avoided without knowing it would happen. Some of the mechanics are cool in concept, but unwieldy in practice too - mainly the giant mecha fight, which feels clumsy and awkward. The game is also a bit too short in my eyes - you have 5 regular stages, a shmup stage which is quite short, and then the final stage which is basically a couple of boss fights. It feels a little shorter than it needed to be to be honest.

That said, the game loves to bring a smile to your face, with crazy happenings, funny character animations and strangely enough, several tributes to the original Gradius - one boss is basically the infamous stage 1 boss of gradius, and the opening of the space shmup stage mimics gradius' opening segments too. The game looks great, with lots of detail and colour, and it has some decent music, although I didn't find it especially memorable.

Rocket Knight is a fantastic game, and a must-own for the Mega Drive in my eyes. It's short but sweet, and offers a lot of fun in a short space of time. Definitely worth picking up.


Trax is a quirky shooter for the original Game Boy made by HAL Labs, or Kirby fame. It actually shares a few things in common with Kirby's Dream Land too. It's a perfect fit for a Game Boy screen, it's incredibly short and it's pretty damn easy as well.

In Trax you must steer your spherical tank around 4 stages, fighting of the enemy army's forces, most of whom are tanks just like yours. You can take a few hits, which can be replenished by finding oil canisters around the stage. Your tank can move in any of 8 directions, and can also shoot in 8 directions - but to do so you must use the A button to rotate your turret clockwise to the position you want to fire at, meaning awareness of where you need to aim and some skill at dodging whilst you prepare are essential.

Your tank can be enhanced with one of 4 different shot types, some of which make aiming easier, and some which offer more power. The 3 way shot shoots forward and both diagonals around it, for a wider spread, but is slower to shoot than normal. The double shot shoots straight ahead and behind, meaning it's much quicker to aim a gun where it needs to be. The missile pierces through weak enemies and hits harder than normal, and the bomb fire a slow but powerful and wide blast across the screen, in a similar fashion to the bomb item in Kirby's Dream Land.

Each stage has a mid-boss and a final boss, but these are generally pretty easy. They are quirky and fun though, with enemies such as a massive tank, a jack in the box clown and a gaint mech which tries to fall on you. You'll have to fight all of them twice, as the game features a boss run atthe end. It's still very easy though.

The music of is fun and jaunty, if forgettable and the graphics are clean and bright, if lacking in detail. Trax' main weakness is that it's all over too quickly, and despite being quirky, fun and well crafted, it's lacking that something special and memorable that Kirby had, meaning it's been mostly forgotten over the years, relegated to a cameo appearance in Kirby Superstar as the 'Shotzo' tank enemy.

Still, I had fun with Trax. Its not a big time sink, and it's pretty cheap to purchase too. It's worth taking a shot!

Panic Bomber

Panic Bomber is a 'match 3' puzzle game based on the Bomberman franchise. It's available for a few different platforms, but the version I played was the Virtual Boy version. Frankly, it's also probably the best known version mainly due to the small size of the Virtual Boy library.

Panic Bomber is a puzzler of the head-to-head variety, popularised by Puyo Puyo, and has a very interesting risk and reward system of play. Blocks come down in sets of 3 in an L shape, and lining 3 identical blocks vertically, horizontally or diagonally will make them disappear. Doign so will make bombs appear at the bottom of your screen, pushing your pile closer to the death line. Bigger combos will add more bombs to your own screen, meaning that a successful combo can leave you pretty close to defeat. However, sometimes a lit bomb will drop from the top of the screen, and if you use that to set off a reaction of other bombs, it will create garbage blocks on your opponents screen. This means that to hamper your opponent the most, you need to pile up your own screen first.

When your opponents puts lots of garbage of your screen, it can be cleared the same way - Bombs explode vertically and horizontally, just like Bomberman, and will destroy any garbage blocks the explosion hits. On occasion, giant bombs can also fall - these will destory a ton of blocks on your screen whereever they hit - bombs, garbage and puzzle blocks alike. They're a good get our of jail card, but you should be careful not to destroy a big bomb pile and screw yourself out of a big chain explosion.

Panic Bomber is fun, but not perfect. The L shaped blocks can make it tricky to get blocks where you want, so you'll often have piles of useless junk hanging about whilst you clear a few sets you've lined up. The AI difficulty veers to the easy side too - I beat the game on Normal with little difficulty on my first try, and that's the second hardest of the 4 difficulties, which range from Very Easy to Hard. Despite these flaws though, the game is compelling and fun to play.

The music in Panic Bomber is solid for a Virtual Boy game, but the Virtual Boy's lacking sound capabilities let it down somewhat - why the Virtual Boy has such bad sound is beyond me, they could have easily done better. Visually, I think this is one of the best looking games on the system. The 3D effect is very well done, even on the fairly flat puzzle screens - the character you're fighting is beautifully animated with multiple layers. Cutscenes in the game have some beautiful, albeit very red sprite work and the game has a very clean and neat look about it. It's not going to blow anyones mind, but it has a very distinct and very well built aesthetic that it pulls off well.

Panic Bomber isn't an essential for the Virtual Boy by any means - not too many games are. However, the Virtual Boy's library, whilst small, is pretty good overall, and this is up there with the better games for the system. Worth a purchase!