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BoneSnapDeez
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Re: Games Beaten 2016

by BoneSnapDeez Thu Sep 08, 2016 5:08 pm

Oh wow I didn't even read the review to see it had "bump" combat. Now I'm sold.

Rare to see that in sidescrolling games. The original computer versions of Popful Mail did indeed utilize that system though:
https://youtu.be/66mgwFTBpXw?t=6m15s
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ElkinFencer10
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Re: Games Beaten 2016

by ElkinFencer10 Thu Sep 08, 2016 9:51 pm

Games Beaten in 2016 So Far - 94

January (20 Games Beaten)
1. Shadow Warrior - Playstation 4 - January 1
2. The Order: 1886 - Playstation 4 - January 2
3. Dead Rising: Chop Till You Drop - Wii - January 3
4. NyxQuest: Kindred Spirits - WiiWare - January 4
5. Hatsune Miku: Project DIVA F 2nd - Vita - January 5
6. Shadow the Hedgehog - Gamecube - January 9
7. Fairy Bloom Freeia - Steam - January 10
8. Petit Novel Series: Harvest December - 3DS - January 13
9. Gas Guzzlers Extreme - Steam - January 14
10. Muramasa: The Demon Blade - Wii - January 16
11. Project Zero 2: Wii Edition - Wii - January 19
12. Killzone: Liberation - PSP - January 20
13. Sin & Punishment: Star Successor - Wii - January 20
14. Kirby's Epic Yarn - Wii - January 24
15. Sakura Wars: So Long, My Love - Wii - January 25
16. Corpse Party - PSP - January 25
17. Freedom Planet - Wii U - January 25
18. Earth Defense Force 2: Invaders from Planet Space - Vita - January 25
19. Silent Hill: Homecoming - Xbox 360 - January 26
20. Life is Strange - Playstation 4 - January 28


February (8 Games Beaten)
21. Corpse Party: Book of Shadows - PSP - February 2
22. Megadimension Neptunia VII - Playstation 4 - February 12
23. Dr. Discord's Conquest - NES - February 13
24. Corpse Party: Blood Drive - Vita - February 17
25. If My Heart Had Wings - Steam - February 18
26. Missing: An Interactive Thriller - Steam - February 18
27. Her Story - Steam - February 18
28. Fire Emblem Fates: Birthright - 3DS - February 26


March (8 Games Beaten)
29. Saints Row 2 - Steam - March 1
30. Saturday Morning RPG - Playstation 4 - March 3
31. Fire Emblem Fates: Conquest - 3DS - March 6
32. Donkey Kong Country: Tropical Freeze - Wii U - March 8
33. Pokken Tournament - Wii U - March 20
34. Moe Chronicle - Vita - March 22
35. Tom Clancey's The Division - Playstation 4 - March 23
36. Yoshi's New Island - 3DS - March 28


April (13 Games Beaten)
37. Alien Rage - Steam - April 1
38. Alien Breed: Impact - Steam - April 2
39. Alien Breed 2: Assault - Steam - April 3
40. Alien Breed 3: Descent - Steam - April 3
41. Bravely Second: Ballad of the Three Cavaliers - 3DS - April 6
42. Quantum Break - Xbox One - April 7
43. Sonic Boom: Rise of Lyric - Wii U - April 8
44. Akai Katana - Xbox 360 - April 9
45. Otomedius Excellent - Xbox 360 - April 9
46. Chasing Dead - Wii U - April 10
47. Fire Emblem Fates: Revelation - 3DS - April 14
48. Ratchet and Clank - Playstation 4 - April 20
49. Starfox Zero - Wii U - April 23


May (6 Games Beaten)
50. Aero Fighters 2 - NeoGeo - May 8
51. Bravely Second: End Layer - 3DS - May 11
52. Uncharted: Golden Abyss - Vita - May 15
53. Doom - Playstation 4 - May 20
54. Uncharted 4: A Thief's End - Playstation 4 - May 22
55. Teenage Mutant Ninja Turtles: Mutants in Manhattan - Playstation 4 - May 25


June (13 Games Beaten)
56. MegaTagmension Blanc + Neptune VS Zombies - Vita - June 2
57. Republique - Playstation 4 - June 3
58. Splatterhouse - Playstation 3 - June 4
59. Spec Ops: The Line - Playstation 3 - June 5
60. 1943: Battle of Midway - NES - June 6
61. Mirror's Edge: Catalyst - Playstation 4 - June 12
62. Fire Emblem: Mystery of the Emblem - SNES - June 13
63. Homefront: The Revolution - Playstation 4 - June 15
64. Gone Home - Playstation 4 - June 15
65. Double Dragon Neon - Playstation 3 - June 16
66. Vanquish - Playstation 3 - June 17
67. Epic Dumpster Bear - Wii U - June 20
68. B3: Game Expo for Bees - Wii U - June 21


July (7 Games Beaten)
69. Raiden V - Xbox One - July 16
70. Tokyo Mirage Sessions #FE - Wii U - July 16
71. Shin Megami Tensei: Persona 3 FES - Playstation 2 - July 23
72. Lost Sea - Playstation 4 - July 24
73. Far Cry Primal - Playstation 4 - July 27
74. Black - Playstation 2 - July 28
75. Until Dawn - Playstation 4 - July 31


August (15 Games Beaten)
76. Divine Sealing - Mega Drive - August 1
77. Gal*Gun: Double Peace - Playstation 4 - August 2
78. Valkyria Chronicles II - PSP - August 5
79. Breach and Clear - Vita - August 10
80. Eternal Darkness: Sanity's Requiem - Gamecube - August 12
81. Metal Gear Solid - Playstation - August 15
82. Hello Kitty Kruisers - Wii U - August 16
83. Monster Monpiece - Vita - August 17
84. Army Men: Major Malfunction - Xbox - August 17
85. Layers of Fear - Steam - August 18
86. Kirby: Planet Robobot- 3DS - August 19
87. Disaster: Day of Crisis - Wii - August 20
88. Caladrius Blaze - PlayStation 4 - August 20
89. Söldner-X 2: Final Prototype - Vita - August 22
90. Saints Row IV - PS4 - August 30


September (4 Games Beaten)
91. Hatsune Miku: Project DIVA X - PS4 - September 2
92. Attack on Titan - PS4 - September 3
93. SOMA - Steam - September 5
94. Assault Suit Leynos - PS4 - September 8


94. Assault Suit Leynos - PS4 - September 8

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Assault Suit Leynos is not a long game by any stretch of the imagination, but it is a fun game. It's not an easy game once you get towards the end, but it is an accessible game. Because this game took me only 2 hours or so to beat, I'm not going to have a whole great deal to share about it, but as it kind of flew under the radar for the most part, I want to give it a quick plug here.

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This game is a straight remake of the Genesis original (called Target Earth in North America). Fortunately it didn't get the censorship treatment this time around (you get to see your BFF burn to a crisp in the atmosphere in this release). Now I've never actually played Target Earth, so I can't compare the two. I did, however, get a good bit of enjoyment out of this remake. You've got three difficulties from which to choose - Easy, Normal, and Hard - and it's forgiving with the extra lives (in that they're infinite). There are also checkpoints spread relatively liberally throughout the levels, so if you die after beating a sub-boss, you can start up after that boss. This is ESPECIALLY helpful on the last level which has six sub-bosses, then the final boss, then an additional three phase sub-boss just to fuck with you.

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There are eight stages in the game, and the last level is a BITCH. Even on easy it kicked my ass up and down the street. I mean, granted, I'm bad at video games, but still, it's hard as shit, man. I'll briefly break down why it's tough in the spoiler tag for those interested.

You start off having to fight a mini boss, then you have fight two mini bosses (there's an undisclosed time limit on these, too). Then you fight another mini boss followed by a fifth mini boss. Then you go through this maze area with turrets shooting you from every angle and then you fight a stronger version of one of the previous mini bosses. Then you fight the final boss and get a little scene or whatever, and then SURPRISE it's a seventh mini boss, but this one has three phases. Then you're done and you storm off to post about it on Racketboy.


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It's a worthwhile game for those who enjoy horizontal arcade shooters, especially with its $20 price tag. There's not an enormous amount of content or replay value, but it is super cool to see a remake of a 26 year old Genesis game get a retail release on the PlayStation 4.
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Exhuminator
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Re: Games Beaten 2016

by Exhuminator Thu Sep 08, 2016 11:37 pm

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99. Baroque|PS2|2008|roguelike|2h 35m|7/10

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Baroque is one of the oddest games I've ever played. If David Lynch and Keiichiro Toyama made a roguelike, this would be it. Sure you've got typical trappings like randomly generated levels, constantly depleting health, and tremendous odds stacked against the player... but it's just so damned weird. The longer you play Baroque, the less sense it makes. If you're the kind of person who enjoys unraveling mysteries, you'll have your work cut out for you here.

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You start off as a nameless amnesiac wandering a techno industrial dystopian world, who is told by an angel to descend to the bottom of the "neuro tower" and well, kill god, apparently. Along the way you meet all sorts of random NPCs, who tell you utterly insane things, and you kill monsters that are even stranger than the NPCs themselves. You find loot, sometimes good, sometimes bad, and continue to try and reach the bottom. Of course you probably won't reach the bottom on your first try, or your tenth even. Thankfully you can hard save at each floor transition, making continuing your progress a simple affair.

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Inevitably you will die and be "reborn" at the beginning of the neuro tower again, sans all experience points and items. Except now, NPC dialogue changes, which means the story is slowly revealed as you constantly die and become reborn. However, reaching the bottom of the neuro tower and dealing with god only gives you one possible ending. You'll have to reach the bottom of the neuro tower multiple times, and fulfill a bunch of crazy objectives in order to get the "true ending". Most people won't be patient enough to reach the bottom of the neuro tower even once, let alone four times. I reached the bottom of the tower once, killed god, and got a weird ending. Then I reloaded my save, touched god, and got a different and even weirder ending. Alrighty then.

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Let's say you forgot about the story, and its obviously artificially contrived longevity design, and just focus on the gameplay. Well, if you enjoy roguelikes in real time, you'll have some fun. Baroque has a unique atmosphere both graphically and aurally, with NPC and creature design that is utterly bizarre. Its gameplay is less bizarre, and truthfully its rather derivative of better roguelikes. The sooner you realize combat is less important than strategic item use and evasion, the sooner you'll reach the bottom of the neuro tower alive.

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A lot of mainstream reviewers proclaimed Baroque was super difficult, if not impossible. I'm here to to tell you that's a bunch of nonsense. On normal difficulty, I found Baroque to be only moderately challenging. For a roguelike it's really quite simple, and compared to something like Shadow Tower, honestly Baroque is a joke. The only truly hard thing about Baroque is making any sense of its plot, and being willing to endure massive repetition to get the "true ending". And in that sense, the name "baroque" is genius. One meaning of the word is "having many details or too many details", and that describes this game's plot perfectly. Baroque is not a bad game, it's actually pretty fun to play. But it's a really terrible way to tell a complicated tale.
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Sarge
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Re: Games Beaten 2016

by Sarge Thu Sep 08, 2016 11:51 pm

My guess is that it's more "opaque", which can lead to difficulty. If you suss things out quickly enough, the challenge dissolves.

I've got this on Wii, at some point I should try it out again. So. Many. Games. :P
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MrPopo
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Re: Games Beaten 2016

by MrPopo Fri Sep 09, 2016 12:06 am

As I recall there were some extremely nasty status effects as you got deeper. It quickly turned into a game of figuring out how to get from point A to point B while dodging as much as possible in between.
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Games Beaten: 2015 2016 2017 2018
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Exhuminator
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Re: Games Beaten 2016

by Exhuminator Fri Sep 09, 2016 12:58 am

The "lust" status effect was pretty funny. It causes all enemies and items to appear as beautiful women. This is a problem since you can't differentiate between anything, but it was amusing.
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MrPopo
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Re: Games Beaten 2016

by MrPopo Fri Sep 09, 2016 1:03 am

So what depth did you end up getting to (not counting the full -99999 level) before you hung it up?
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Games Beaten: 2015 2016 2017 2018
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Kaneda
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Re: Games Beaten 2016

by Kaneda Fri Sep 09, 2016 6:15 am

Just finished Twilight Princess HD. God I'm glad it's over, I couldn't take any more of the retarded characters. Beat the cave of ordeals on the first go, it wasn't that hard even after I accidentally took my health potion to heal one heart!
Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances.
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Exhuminator
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Re: Games Beaten 2016

by Exhuminator Fri Sep 09, 2016 8:56 am

MrPopo wrote:So what depth did you end up getting to (not counting the full -99999 level) before you hung it up?

I think it was cu1600, or whatever depth it is where you can get your first ending by interacting with "god". I'm aware I got a bad ending, and not the true ending, and I'm okay with that. I feel like I got my money out of my first run of the neuro tower, even if subsequent runs go deeper.
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MrPopo
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Re: Games Beaten 2016

by MrPopo Fri Sep 09, 2016 11:27 am

Oh yeah, you barely started the game's story. The 400k FAQ on Gamefaqs has a good step-by-step for finishing the storyline of the game. It took me quite a while to get through because of getting bad dungeon layouts or not getting the drops I required.
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Games Beaten: 2015 2016 2017 2018
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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