1. Metal Slug (MVS)(Run and Gun)2. Puzzle Link (NGPC)(Puzzle)3. Illusion of Gaia (SNES)(RPG)4. Warhammer 40,000: Rites of War (PC)(Strategy)5. Shadowrun: Dragonfall (PC)(RPG)6. Ultima Underworld: The Stygian Abyss (PC)(RPG)7. Drakkhen (SNES)(RPG)
8. Flight of the Amazon Queen (PC)(Point and Click Adventure)9. Shadowgrounds: Survivor (PC)(Top-Down Shooter)10. Lufia & The Fortress of Doom (SNES)(RPG)11. BioShock (PC)(FPS)12. Jeopardy! Sports Edition (SNES)(Game Show Sim)13. Turok: Dinosaur Hunter (PC)(FPS)14. Thief Gold (PC)(Stealth)
15. Call of Duty 2 (PC)(FPS)16. Might and Magic III: Isles of Terra (PC)(RPG)17. Alone in the Dark (PC)(Survival Horror)18. Silent Hill (PS1)(Survival Horror)19. Sanitarium (PC)(Point-and-Click Adventure/Horror)
20. Gauntlet: Slayer Edition(PC)(Hack and Slash)21. Mortal Kombat 3 (SNES)(Fighting)22. Ultima II (PC)(RPG)23. System Shock (PC)(Action RPG)24. DOOM (PC)(FPS)25. Soul Blazer (SNES)(RPG)26. Slave Zero (PC)(Action)27. Broforce (PC)(Run and Gun)28. Gothic (PC)(RPG)Hmm, Gothic is a strange bird at times. It was Piranha Bytes' first game, and it is obvious that there were a lot of growing pains over its four year development. There are some glaring graphical issues, the control scheme is bizarre, mouse implementation was obviously an afterthought, and the prospect of choice in the first chapter is revealed to be an illusion by the third as the player is railroaded into the same storyline no matter which faction is joined. Despite these problems I liked the game, much as I generally liked the other Piranha Bytes game I have played, Risen. In fact these two are incredibly similar in many ways, so much that I'd argue most folks would have an easier time getting into Risen, though both games have similar technical problems. I also preferred Gothic's soundtrack to Risen.
What's the same? Well, monsters in both games are pretty similar and operate the same way: there is a limited number in the world, and they wander around in packs. Slowly but surely you'll likely kill off most or all of them, and some will come back between Chapter transitions, but not all. There are again different factions which give you access to different trainers for skill upgrades, but these factions all end up feeding into a single story. Leveling is handled the same way, giving access to skill points which are spent for upgrades, though in general Risen had more options for ways to spend your skillpoints. The idea of the boss in both cases involves some big nasty critter locked deep beneath the earth. I also encountered some of the same crashing bugs and got stuck in the same way on rocks and such.
However there are some important differences. In Gothic you can save after you die, putting you into an impossible situation unless you are willing to cheat yourself back to life. I found one particular location where textures suddenly disappear, so it appears you are walking into a bottomless pit. That was fun. You can also survive long falls by strafing in midair, which resets your fall distance; my maneuverability increased a hundred fold upon finding that out, because I was now willing to throw myself off cliffs to get around.
Gothic's controls are also awkward. You have to hold the action button in combination with other buttons to do things, such as interacting with chests(action and directions), manipulating inventory(actions and directions, though different sets of directions will move different amounts of items[on the scheme I used, WASD moved blocks of 10 items at once while directional keys moved 1]), and combat(weapon button necessary to draw weapon, then action and direction for different kinds of attacks, which may be comboed in different ways depending on your weapon skill). It all takes a while to learn, and I feel like even at the end I was discovering I could do things I hadn't realized before. I didn't figure out how to use scrolls until Chapter 5, and it was Chapter 6, the finale, before I realized how to swap between weapons and equipped scrolls or spells properly.
For those of you interested in story presentation, Gothic is broken down into 6 chapters, though its heavily weighted towards the first as you slowly get more powerful by figuring out which creatures to kill for experience. The kingdom you inhabit is ruled by a king who is fighting a losing war against orcs. The king needs magic ore, so he makes prisoners mine it. To keep the prisoners at bay, the king orders his wizards to build a magic dome. Unfortunately the magic spell goes haywire, and the 13 wizards are trapped inside. The prisoners immediately riot, take over the prison, and then split into three factions. You're a nameless prisoner who gets tossed in with a bunch of gear being sent to the ore barons, the prisoners who now run the Old Camp. There's also the New Camp, full of mercenaries and rogues who don't like the rules of the Old Camp, and then there is the swamp camp, a bunch of prisoners who discovered some swamp plants are hallucinogenic, so they formed a religion around a being called the Sleeper(no Dune jokes please) who contacts them while high.
Unfortunately for everybody involved the Sleeper is a real thing, and it's asleep and trapped beneath the dome as well, but it's trying to stir. It also happens to be a big and nasty critter originally brought to our dimension by orc shamans who now serve as its zombie servants. The orcs worship the Sleeper as a god, just like the swamp camp. It's when the swamp camp zealots start to realize they're worship an extra-dimensional arch demon interested in enslaving the souls of man and orc alike that they start to realize maybe they shouldn't praise it so much...except for the most hardcore, who break off and try to wake it and its undead guards directly.
That's where you come in. You want to escape, so you've got to figure out how to bring down the magic barrier and get tough. Eventually you'll become so powerful that you'll have skill points to burn, but at the start things are a bit dicey. Each new level brings obvious jumps in power for you, as does the gear that you will slowly acquire. Once you figure out where to look, there are some choice pieces of equipment you can snag pretty early on, but in general you'll see upgrades up until the end of the game, where a couple of the lead-up quests to the face off include you snagging the best weapon in the game as well as some of the nicest armor. While it's not always well spaced based on player option(I managed to find the third best weapon in the game in chapter 3 by beating up a specific NPC), it was nice to slowly uncover the world and find new items and new possibilities.
I said when I reviewed Risen that I had some mixed feelings due to the technical problems, and the same is proven with Gothic. Between the two, Risen feels like the better game just because the devs had learned a fair bit by then about making games. But despite the issues that Gothic has, I'd actually say it's about on the same level as Risen. I had fun playing both games, they gave a steady feeling of accomplishment with each new slain enemy, and I am eager to play further down the line...some day. For new folks who don't want to finagle with Gothic's weird control choices, Risen is a nice place to start, though I'd probably point to Gothic first for those who don't mind a touch of the weird and archaic. I hear Gothic 2 is one of the best of these open world action RPGs. I guess at some point I'll have to check it out and see for myself.