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noiseredux
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Re: Games Beaten 2016

by noiseredux Fri Aug 26, 2016 10:25 am

hey Ack, did you watch The Guest yet? It's on Netflix and it's... I really think you're going to love it. A lot.
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Re: Games Beaten 2016

by fastbilly1 Fri Aug 26, 2016 10:28 am

prfsnl_gmr wrote:You guys need to play Gunslugs and Gunslugs II. I have them on my 3DS, but apparently they are also available on this "steam" service you apparently enjoy so much...

But they are not coop.
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Ack
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Re: Games Beaten 2016

by Ack Fri Aug 26, 2016 10:31 am

noiseredux wrote:hey Ack, did you watch The Guest yet? It's on Netflix and it's... I really think you're going to love it. A lot.


The movie with Dan Stevens? Yeah, I think I would. So many movies, so little time...
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Re: Games Beaten 2016

by noiseredux Fri Aug 26, 2016 10:33 am

Ack wrote:
noiseredux wrote:hey Ack, did you watch The Guest yet? It's on Netflix and it's... I really think you're going to love it. A lot.


The movie with Dan Stevens? Yeah, I think I would. So many movies, so little time...


yes you will love it. Way more than you even think you will. Seriously, bump this up high on your list. Prfsnl was the one that got me to watch it I believe - all I know is every person that I've recommended watch it has loved it.
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PartridgeSenpai
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Re: Games Beaten 2016

by PartridgeSenpai Fri Aug 26, 2016 7:11 pm

Partridge Senpai's 2016 Beaten List
1. Tales of Vesperia
2. SNK Vs. Capcom Card Fighters Clash 2: Expanded Edition
3. Toro! Let's Party!
4. Sonic Chronicles: The Dark Brotherhood
5. Ghost Trick
6. Shining Force: EXA
7. Fire Emblem: Awakening
8. New Super Mario Bros. U
9. New Luigi U
10. Riviera: The Promised Land
11. (Dragon Quest) Mori Mori Slime 3
12. Sorcery Saga: Curse of the Great Curry God
13. Yoshi's New Island
14. Yoshi's Island (repeat)
15. Super Back to the Future II
16. Enslaved: Odyssey to the West
17. Binary Domain
18. Star Fox Assault
19. Chibi-Robo Park Patrol
20. Scurge: The Hive
21. Henry Hatsworth in the Puzzling Adventure
22. Yoshi's Woolly World
23. BOXBOY!
24. Majin and the Forsaken Kingdom
25. Mafia II
26. Gears of War
27. Halo 3
28. Tales of Graces f
29. Tales of Graces f : Lineages & Legacies
30. DeathSmiles
31. Dishonored
32. Dishonored: The Knife of Dunwall DLC
33. Dishonored: The Brigmore Witches DLC
34. Animal Crossing: amiibo Festival
35. Tales of Symphonia
36. Ninja Smasher
37. Samba De Amigo
38. Mario & Luigi 4: Dream Adventure
39. Alien on the Run
40. Resident Evil Revelations
41. El Shaddai: Ascension of the Metatron
42. Beautiful Katamari
43. Katamari Damacy
44. Crazy Construction
45. Spec Ops: The Line
46. Wario World (GameCube) (Repeat)

47. Resident Evil 4 (Gamecube)

I've really never considered myself a Resident Evil fan, as I played the first game a few years ago and didn't really care for it. Recently, however, I've really begun to rethink that stance, as the games after 3 completely revamp the series. This game is not perfect, but it is probably one of the best action-based horror games ever made.

I'm going to spend a very small amount of time on the story, because it's really not what you play a Resident Evil game for (in my opinion). It's pretty standard Resident Evil: There's some mysterious event, an agent is sent to deal with it, it turns out to be some crazy cult using disease for world dominaition/destruction/etc. The voice acting is fairly good, albeit a bit hammy at times, and that reflects on the story at large. It's science-fiction-y, it's action-y, and it's a good time. To me, complaining about a story that doesn't really make sense or isn't very well paced in a Resident Evil game is really a waste of breath (or keystrokes, in this case).

The action is where the real meat of this game is. It isn't quite a traditional 3rd person shooter, but it takes the older RE formula and takes it in a direction more suited towards that. The C-stick doesn't aim. Instead, when you hold down R, you enter an aiming mode where the control-stick aims. When not in this aiming mode, the control stick moves you with tank controls. Reading "Tank controls" may be a turn off to some, but because you can do a quick 180 degree turn with holding down and pressing B, I never had any problems with mobility. The result is a system that's very tense and also very skill based. You HAVE to stand still to attack at all. This puts a heavy emphasis on keeping distance between you and your target, and keeping your shots precise.

I never thought the game was terribly difficult. I'm fairly bad at console shooters, but even I didn't have much trouble with the boss fights. I found the final boss very easy, really, with the second to last boss really being the hardest. Ammo conservation is required, this being a survival horror game, but I had a TON of magnum and shotgun rounds left at the end of the game from being too conservative. Those handgun shots really count though, so save 'em! You can find money to use at the merchant as well, but you can only buy guns, gun upgrades, and healing items there, not ammo. The only part of the game that gave me any trouble were the QTE's.

As a rule, I think QTE's usually make a game worse, but this game used them, usually, in ways that enhanced the experience. As opposed to a dedicated dodge button, when an attack that the game says can be dodged is about to hit you, a prompt comes up on screen to either press A and B or R and L, making you do an invincible animation to avoid the attack. These did get in the way at some points. Being that A also fires when you're in aim mode, if you have to dodge with A and B, the QTE takes precident for your action, so there would be times where I'd be trying to shoot a boss while he was about to move and the gun wouldn't fire because I'd be being prompted for a QTE. Additionally, there are some sections, one in particular, that relies on succeeding a succession of QTE's to avoid instant death, and I thought those were pretty wank. Their only saving grace is that the continue points are very forgiving, so only your death counter (and your patience) will suffer from those bits.

Verdict: Highly recommended. When Nintendo Power ranked RE4 as their #1 Gamecube game in their 20th anniversary issue, I was frankly fairly dubious that a non-Nintendo game could top their platform, but my skepticism was clearly wrong. This is probably one of the best shooters and action games on the Gamecube, and it's a ton of fun that's totally worth playing in any of its ports if you don't wanna fork out 20 bucks for the Gamecube original.
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Xeogred
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Re: Games Beaten 2016

by Xeogred Fri Aug 26, 2016 7:16 pm

Glad you had a blast Partridge. It's still one of the best and holds up like a dream. I need to get the PS4 and Wii versions sometime. I must own every release.

Have you ever played the Dead Space series? I feel like those were the natural evolution of this type of third person action game. Great pacing that has some atmosphere and puzzles, in between the awesome monsters and boss variety. You can now move when aiming, but you feel like a damn tank. I vastly prefer feeling super "heavy" in games though, compared to the ultra loose controls of something like Uncharted that just feels totally wacky and bad. But yeah Dead Space is easily one of my favorite trilogies from last gen. I like RE5 and don't hate RE6 unlike most here on both of those, but Dead Space clearly destroys them.
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PartridgeSenpai
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Re: Games Beaten 2016

by PartridgeSenpai Fri Aug 26, 2016 8:57 pm

Xeogred wrote:Glad you had a blast Partridge. It's still one of the best and holds up like a dream. I need to get the PS4 and Wii versions sometime. I must own every release.

Have you ever played the Dead Space series? I feel like those were the natural evolution of this type of third person action game. Great pacing that has some atmosphere and puzzles, in between the awesome monsters and boss variety. You can now move when aiming, but you feel like a damn tank. I vastly prefer feeling super "heavy" in games though, compared to the ultra loose controls of something like Uncharted that just feels totally wacky and bad. But yeah Dead Space is easily one of my favorite trilogies from last gen. I like RE5 and don't hate RE6 unlike most here on both of those, but Dead Space clearly destroys them.


Having seen or played all of the Dead Spaces, I can very much see where you're coming from. I would argue, though, that Dead Space doesn't have nearly the amount of nuanced choice in play-style that a game like RE4 has, and also doesn't have the replayability of this game (I feel all of the Dead Spaces drag on too long. It just feels like you're never really accomplishing anything, especially in the first one, though that one has the best atmosphere). Though "which Dead Space is best" is something for another day, I would certainly agree that if you like RE4-style action games, you'll hella dig Dead Space 1 at the very least, if not 2 and 3 that made the series much more action based and less survival-based like the first game.

Out of total coincidence, as well, I picked up the Japanese verison of Biohazard 5 Alternate Edition (their title for the gold edition) because it was only 5 bucks down at the resale store. Not 100% sure I'll try it soon, but it's something I gots now. Is that something like Halo where it can be blitzed through in a day with a friend, or does it have RE4-level of game length (20+ hours)?

Personally, I think I'm a bit action-gamed out at the moment, at least for shooty-bang type ones. After going through RE4 and Revelations recently, I think I'm gonna spend some more quality time with Tales of Eternia, or perhaps get to know Fire Emblem if (which I ordered the special edition of *w*) or that Ghost Recon game that Exhumy Senpai mentioned the other day (which I also picked up today).
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Exhuminator
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Re: Games Beaten 2016

by Exhuminator Fri Aug 26, 2016 9:42 pm

It's hard to beat Resident Evil 4 at what it does. But, I enjoyed this game nearly as much:
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It does enough unique things that it doesn't feel like a knock off. Ack even agrees that one is underrated.
PLAY KING'S FIELD.
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Key-Glyph
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Re: Games Beaten 2016

by Key-Glyph Sat Aug 27, 2016 1:03 am

01. MagMax (NES)
02. World of Illusion Starring Mickey Mouse (GEN) [2-player]
03. Sonic Spinball (GEN)*
04. Sonic Spinball (GEN)* [complete]
05. Comix Zone (GEN)*
06. Teenage Mutant Ninja Turtles (NES)
07. Teenage Mutant Ninja Turtles: The Manhattan Project (NES)
08. WCW World Championship Wrestling (NES)
09. Super Mario Bros. 3 (NES)
10. Super Mario Bros. 2 (NES)
11. Wario Land: Shake It! (Wii)
12. Animal Crossing: Wild World (DS)
13. Teenage Mutant Ninja Turtles: The Hyperstone Heist (GEN) [2-player]*
14. Gunstar Heroes (GEN)
15. Columns III: Revenge of Columns (GEN)
16. Contra: Hard Corps (GEN)
17. The Legend of Zelda (NES) -- Summer Games Challenge
18. Metroid II: Return of Samus (GB) -- Summer Games Challenge
19. Bases Loaded II (NES) -- Summer Games Challenge
20. Super Mario Land 2: 6 Golden Coins (GB) -- Summer Games Challenge

21. Shenmue (DC) -- Summer Games Challenge

YOOOO BRO!!
All right. I started Shenmue maybe four years ago. I was loving it. I was grinding through it during a particularly snowy winter, and I relished the pace, the atmosphere, the feel. Walking around a Japanese town that seemed so realistically rendered was amazing. I was astounded at how strongly I believed Ryo's home smelled of mold. How was this even a thought I'd have while playing a video game? It was just that immersive. I lovingly and attentively purchased a varied diet for an orphaned cat, dialed random numbers on a rotary telephone, took every picture off of every wall, bought capsule toys, and, oh yeah, occasionally beat the crap out of thugs.

Then I got to the forklift races.

I have heard that this part of the game is some people's favorite, but it was hands-down one of the most disheartening and frustrating things I've ever had to do in a video game. Seriously. And it's not only that I was terrible at the races -- it was that I wasn't sure if I was required to get good at them to proceed through the game.

Apparently I stopped about three or four in-game days from the denouement, because I sat down with the game a few nights ago and finished it within a few hours. It's a shame that I got burnt out so close to the end, because after four years my grasp of the story had faded quite a bit.

So, all in all I highly enjoyed the game and intend to replay it in the future. I have only one real complaint: I wish the game had been clearer about what was expected of me. I get that Ryo is completely clueless about his own purpose and that the game is recreating that uncertainty in me; that's pretty awesome. But in terms of gaming mechanics, if I have to race a motorcycle to a destination within an allotted time, it would be nice to know how close I was to succeeding on a given run before being failed and forced to do it again. If I have to fight a huge swarm of gangsters, it would be nice to know whether there is a set number of them I have to incapacitate or if they're spawning until I reach a certain area or fight a certain boss.

I thought it was a nice touch that the game basically ended with "...and so our story begins." It was pretty brilliant not only as a realization that this was basically a gigantic prequel that set the chess board, but in the way it suggested the scope of what was to come. If this game was just the prologue, then dayum! What's the actual book going to be like?!

Also, Ryo's true love is Gui Zhang. It is so obvious and he's an idiot for not seeing it.


* = replay
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BogusMeatFactory wrote:If I could powder my copies of shenmue and snort them I would
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PartridgeSenpai
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Re: Games Beaten 2016

by PartridgeSenpai Sat Aug 27, 2016 8:54 am

Partridge Senpai's 2016 Beaten List
1. Tales of Vesperia
2. SNK Vs. Capcom Card Fighters Clash 2: Expanded Edition
3. Toro! Let's Party!
4. Sonic Chronicles: The Dark Brotherhood
5. Ghost Trick
6. Shining Force: EXA
7. Fire Emblem: Awakening
8. New Super Mario Bros. U
9. New Luigi U
10. Riviera: The Promised Land
11. (Dragon Quest) Mori Mori Slime 3
12. Sorcery Saga: Curse of the Great Curry God
13. Yoshi's New Island
14. Yoshi's Island (repeat)
15. Super Back to the Future II
16. Enslaved: Odyssey to the West
17. Binary Domain
18. Star Fox Assault
19. Chibi-Robo Park Patrol
20. Scurge: The Hive
21. Henry Hatsworth in the Puzzling Adventure
22. Yoshi's Woolly World
23. BOXBOY!
24. Majin and the Forsaken Kingdom
25. Mafia II
26. Gears of War
27. Halo 3
28. Tales of Graces f
29. Tales of Graces f : Lineages & Legacies
30. DeathSmiles
31. Dishonored
32. Dishonored: The Knife of Dunwall DLC
33. Dishonored: The Brigmore Witches DLC
34. Animal Crossing: amiibo Festival
35. Tales of Symphonia
36. Ninja Smasher
37. Samba De Amigo
38. Mario & Luigi 4: Dream Adventure
39. Alien on the Run
40. Resident Evil Revelations
41. El Shaddai: Ascension of the Metatron
42. Beautiful Katamari
43. Katamari Damacy (repeat)
44. Crazy Construction
45. Spec Ops: The Line
46. Wario World (repeat)
47. Resident Evil 4

48. Me & My Katamari (PSP)

If you didn't know this game existed, and the first thing you thought when you saw there was a Katamari game on PSP was, "Well, how does that work? There's not two joysticks and the hardware is so weak!" You have a very accurate picture of how good an idea it was to make a Katamari game on PSP. I'm glad it came out domestically, because I would've felt like a total moron if I'd had to spend like $50 importing it.

Now, this game isn't completely worthless. The King's dialogue is still very silly and funny as ever (my personal favorite line being, "It should be "Us and Our Katamari"" because he always speaks using the royal "we.") The levels which are there are also designed fairly well, and the levels where you're doing unique missions (like collecting things with age or things with high monetary value) are also very well designed and fun.

UNFORTUNATELY, the bulk of the "levels" is where this game really shows its flaws. This game has FAR too many stages for how much content it actually has. There are like 10+ normal stages (roll the katamari X big) in this game, but there is like 1 map per size level with each of those maps having like 2 or maybe 3 variations, if any at all, of where items are located on it. This makes the game get SUPER monotonous when it really doesn't try and hide that you're doing the same thing over and over. This also pads out the story of the game to like 6 or 7 hours, which is WAY longer than it needs to be.

A lot of the levels end up being really long because instead of the normal katamari way, where you slowly get bigger and then new areas are revealed to you and you can roll up everything in them and do that process all over again, you're often given a series of consecutive stages to do, usually 3 or 4 five+ minute stages, to do in one level. And because the level variety is so small, this really doesn't help with the monotony. The hardware just really shows its limitations, especially when you reach a new size level to access a new part of the level.

When you reach a new size that requires the game to load more objects, like in the first game, (I can't remember if the second game had that but the 360 one definitely didn't) basically all of the objects, save for the very tiniest ones that were out of your vision range, would still be there in the place you were just rolling. In this game, the object limit is so small, that basically the entire field you were just in is cleared of tinier objects, so there's no point in continuing to roll there. Hardware problems are also very present when you get to the stages where you're larger, because there's REALLY obvious and bad item pop-in.

The tremendous length of the game is not helped by the BAD controls. The PSP doesn't have 2 joysticks, or even 2 joy-nubs, to replicate the traditional Katamari Damacy controls. As a result, you have to use the D-pad and the face buttons to control instead. This takes some getting used to just because of how far apart things like the face buttons are laid out and how things like the 180 degree quick-flip and the charge are differently mapped, but the bigger problem is that it just hurts to play. The center of the D-pad on the PSP is a sharp little fucker, and pressing your thumb into it for even 2 consecutive levels will really start to hurt your hands. I will say, though, that the load times aren't bad, though they are relatively frequent compared to the other games.

The last thing about this worth mentioning, as with any Katamari game, is the music. Again, it's not bad, but not great. Almost the entire soundtrack is just the first game's music. There're a few new songs present, and they're usually good (especially the main theme), but there's not a whole new soundtrack like with a lot of the console releases.

Verdict: Not recommended. Unless you're a HUGE Katamari Damacy fan like I am, there is no reason to play this game. I would go as far as to say that this game just shouldn't have been made. This is the first Katamari Damacy game where the original creator wasn't involved in the creation process at all, and it really shows. The development team was either just too unfamiliar with the series, and/or just too limited by the hardware and it just comes off that they really didn't know what made Katamari Damacy fun. Add in that most if not all of the best levels in this are probably in Katamari Forever, and this is a game you can very safely skip.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
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