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Exhuminator
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Re: Games Beaten 2016

by Exhuminator Mon Aug 15, 2016 9:45 am

Games Ex has beaten in 2016:
1. Mega Man ZX Advent|DS|2007|platformer|8h|7/10
2. King's Field III: Pilot Style|PS1|1996|dungeon crawler|1h|8/10
3. Sleeping Dogs|360|2012|action-adventure|20h 45m|8/10
4. Sleepings Dogs: NiNP DLC|360|2012|action adventure|1h 22m|5/10
5. Chikyuu Kaihou Gun ZAS|GB|1992|shmup|33m|8/10
6. Vattle Giuce|GB|1991|shmup|45m|5/10
7. MechWarrior 2 (Clan Wolf)|PS1|1997|mech sim|2h 35m|7/10
8. Gradius: The Interstellar Assault|GB|1992|shmup|27m|8/10
9. SolarStriker|GB|1990|shmup|23m|7/10
10. Fatal Fury: Wild Ambition (Arcade Mode)|PS1|1999|fighter|45m|6/10
11. Dead or Alive (Arcade Mode)|PS1|1998|fighter|23m|5/10
12. Asuka 120% Burning Festival Final (Arcade Mode)|PS1|1999|fighter|26m|8/10
13. Soul Blade (Arcade Mode)|PS1|1997|fighter|18m|9/10
14. Trax|GB|1991|shmup|23m|7/10
15. Street Fighter: The Movie (Arcade Mode)|PS1|1995|fighter|36m|5/10
16. Warpath: Jurassic Park (Arcade Mode)|PS1|1999|fighter|17m|4/10
17. Psychic Force (Arcade Mode)|PS1|1997|fighter|22m|7/10
18. Touki Denshou: Angel Eyes (Arcade Mode)|PS1|1997|fighter|27m|7/10
19. Advanced V.G. 2 (Arcade Mode)|PS1|1998|fighter|15m|8/10
20. StarHawk|GB|1993|shmup|1h 15m|4/10
21. Nemesis|GB|1990|shmup|28m|7/10
22. Cardinal Syn (Arcade Mode)|PS1|1998|fighter|54m|7/10
23. Street Fighter EX Plus Alpha (Arcade Mode)|PS1|1997|fighter|15m|7/10
24. Street Fighter EX 2 Plus (Arcade Mode)|PS1|1999|fighter|22m|8/10
25. Battle Unit Zeoth|GB|1991|shmup|24m|6/10
26. Soul Calibur IV (Arcade Mode)|360|2008|fighter|12m|9/10
27. Mercenary Force|GB|1990|shmup|54m|5/10
28. Battle Arena Toshinden (Story Mode)|GB|1996|fighter|12m|8/10
29. Street Fighter Alpha: Warrior's Dreams (Arcade Mode)|GBC|1999|fighter|10m|7/10
30. SD Hiryu No Ken EX (Story Mode)|GBC|1999|fighter|24m|7/10
31. Guilty Gear X: Advance Edition (Arcade Mode)|GBA|2002|fighter|8m|6/10
32. Super Street Fighter II Turbo: Revival (Arcade Mode)|GBA|2001|fighter|10m|7/10
33. Dual Blades (Arcade Mode)|GBA|2002|fighter|23m|4/10
34. Gradius Galaxies|GBA|2001|shmup|1hr 24m|8/10
35. Tekken Advance (Arcade Mode)|GBA|2002|fighter|15m|7/10
36. Street Fighter Alpha 3 (Arcade Mode)|GBA|2002|fighter|22m|7/10
37. Black Belt Challenge (Arcade Mode)|GBA|2002|fighter|8m|4/10
38. Iridion II|GBA|2003|shmup|58m|9/10
39. King's Field III|PS1|1996|dungeon crawler|25h|9/10
40. Army of Two: The Devil's Cartel|360|2013|cover shooter|7h 54m|7/10
41. Panzer Dragoon|Saturn|1995|rail shooter|55m|7/10
42. Panzer Dragoon II Zwei|Saturn|1996|rail shooter|1h 25m|8/10
43. Kirby Air Ride|GameCube|2003|kart racer|45m|6/10
44. Mario Kart: Double Dash!!|GameCube|2003|kart racer|35m|8/10
45. Bloody Roar: Primal Fury (Arcade Mode)|GameCube|2002|fighter|35m|8/10
46. XG3: Extreme G Racing|GameCube|2001|racer|1h 35m|7/10
47. Mario Kart 7|3DS|2011|kart racer|1h 54m|9/10
48. Code of Princess|3DS|2012|beat 'em up|4h 25m|7/10
49. Ace Combat Assault Horizon Legacy|3DS|2011|flight sim|3h 42m|7/10
50. Crimson Shroud|3DS|2012|JRPG|6h 55m|7/10
51. Gunman Clive|3DS|2013|platformer|54m|7/10
52. Gunman Clive 2|3DS|2015|platformer|1h 30m|7/10
53. Attack of the Friday Monsters!|3DS|2013|adventure|3h 2m|8/10
54. Ace Combat X: Skies of Deception|PSP|2006|flight combat|2h 25m|8/10
55. Ace Combat: Joint Assault|PSP|2010|flight combat|6h 26m|4/10
56. Nayuta: Endless Trails|PSP|2012|action-RPG|16h 03m|8/10
57. Alpha Protocol|360|2010|action-RPG|12h 20m|5/10
58. Makai-Mura Gaiden: The Demon Darkness|Game Boy|1993|action-adventure|6h|7/10
59. Hangman|Atari 2600|1978|puzzle|15m|8/10
60. Beneath Apple Manor|Apple II|1978|roguelike|2h 28m|9/10
61. Rusty|PC-9801|1993|platformer|3h 46m|7/10
62. Night Slave|PC-9801|1996|mech shooter|2h 37m|8/10
63. Deus Ex: Human Revolution Director's Cut|360|2013|action-RPG|31h 15m|6/10
64. Target Earth|Genesis|1990|mech shooter|49m|7/10
65. Assault Suits Valken|SNES|1992|mech shooter|1h 23m|8/10
66. Everblue|PS2|2001|scuba adventure-RPG|12h 38m|7/10
67. Shadow Tower|PS1|1998|dungeon crawler|14h 51m|7/10
68. Shovel Knight|3DS|2015|platformer|6h 47m|8/10
69. Earth Defense Force 2025|360|2014|3rd person shooter|20h 38m|7/10
70. FRAMED|Android|2014|puzzle|1h 35m|7/10
71. Fuse|360|2013|cover shooter|11h 18m|7/10
72. Front Mission 5: Scars of the War|PS2|2005|SRPG|32h 39m|8/10
73. Call of Duty 4: Modern Warfare|360|2007|FPS|5h 45m|9/10
74. Call of Duty: Black Ops|360|2010|FPS|5h 35m|6/10
75. Caverns of the Snow Witch|Android|2014|gamebook|2h 25m|5/10
76. Metal Storm|NES|1991|platformer|45m|8/10
77. Castlevania III: Dracula's Curse|NES|1990|platformer|1h 15m|6/10
78. Crisis Force|NES|1991|shmup|35m|7/10
79. Bloodbones|Android|2014|gamebook|2h 45m|8/10
80. Sorcery! 3|Android|2015|gamebook|5h 47m|9/10
81. L.A. Noire|Xbox 360|2011|action adventure|24h 54m|8/10
82. Return to Mysterious Island|PC|2004|adventure|4h 33m|7/10
83. The Lost Crown|PC|2008|adventure|17h 20m|7/10
84. Echo: Secrets of the Lost Cavern|PC|2005|adventure|5h 45m|6/10
85. The Scheme|PC-88|1988|platformer|6h 45m|7/10
86. Aquales|X68000|1991|platformer|2h 10m|9/10
87. Malaya's Treasure|MSX2|1988|action adventure|2h 25m|7/10
88. Gal*Gun: Double Peace|Vita|2016|rail shooter|2h 28m|8/10
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89. Shadow Tower Abyss|PS2|2003|dungeon crawler|10h 47m|9/10

A young man is lead through a dark and foreboding forest. Legends tell of a hidden grotto here, housing the entrance to a shrine. It is said deep within the shrine there lies a spear of legendary ability. He who holds the spear holds absolute power. But is it true? The old man shows the young man the entrance, and the young man steps within the gloomy confines. Suddenly the rocky wall of the entrance slams shut behind the young man, just as it does he hears the old man cackling with malicious joy. Is this a trap? Is the story of the spear just a ruse for a vile and deadly sacrificial chamber? There's only one way to know, the young man must press onward into the yawning darkness. Thus begins Shadow Tower Abyss.

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Shadow Tower Abyss is of course the sequel to FromSoftware's original Shadow Tower. And as such, carries over many of its predecessors ideas. That is to say, a first person dungeon crawler with a high level of difficulty. You are alone in a terribly dangerous tower, working your way to the top (as opposed to the bottom in ST), you must survive with limited resources against legions of monsters, and everything that can go wrong will likely go wrong. Meaning all of your gear, weapons, armor, and even magical rings, will break over time. (Especially when you least need them to.) There are no tutorials, no menu invoked maps, no extra lives, no checkpoints, no extra party members, and no helpful NPCs. It's you against the tower, and to say the tower is apathetic to your existence is putting it nicely.

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Want to repair broken equipment? It will cost you life points. Want to refill your life points? It will cost you a sacrificial piece of equipment. Want to buy items at a shop pillar? You'll have to sell equipment, or loot money off corpses. Pillars are worth mentioning now. There are four types of pillars to find that are sporadically spread throughout the tower. Shop pillars, save pillars, repair pillars, and life restorative pillars. Each type of pillar sans saving, requires either money, equipment, or life points to use. Save pillars are fairly rare, often having 30-45 minutes of gameplay between each one. Yes it does suck something fierce to fall off a cliff and lose 45 minutes of time investment.

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When you're not simply trying to survive, you will be actively trying to make others not survive. Shadow Tower Abyss is full of vicious creatures who'd like to add your dead body to the legions of rotting victims littering the tower. Thankfully there's no shortage of swords, axes, bows, maces, and guns to fight back with. Yes, guns! STA has guns, and they work well, as long as you have ammo. Walking around with a crackling lightning sword, a flame pillar ring, and a bazooka in tow feels strange, but it just works. What also works is the enemy dismemberment. You can decapitate foes, cut off their arms, legs, or whatever appendages they might have. This is strategically advantageous as well as brutally satisfying. Blowing an enemy's head off with a shotgun and then watching it blindly running into walls trying to find you, for example.

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Monsters are not the only challenge of the tower though. Rather, its labyrinthine layouts, strange puzzles, and deadly pitfalls are arguably even more deadly. Some areas are cursed with ailments that kill you over time, wander lost for too long and your dead. Some areas have tricky moving platforms or thin walkways to navigate, one slip of the foot and you fall to your death. Thankfully all of the tower's areas are distinctly different from each other, making exploring each new realm an exciting proposition. The overall theme is dark, weird, and dangerous... you can always expect that. Your quest may be simple, destroy the seven lords and reach the spear at the top of the tower, but it's no cakewalk.

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I'd say the greatest challenge in Shadow Tower Abyss though, is proper item management. Your gear is always falling apart, so you want to carry a lot, but you have a weight limit. Choosing the correct assemblage of gear for the tactics required of any given area is a constantly crucial skill. You will always be making hard decisions about what gear to keep, what gear to sell, and what gear to sacrifice. Because if you're not careful, you'll have your most favorite armor shatter amidst a boss battle, and with no backup piece you'll likely be dead. There are also multitudes of items necessary to keep track of. The most important of which being health potions. Ah, but there is a finite amount of each item type in the tower. You can indeed eventually run out of health potions, magic potions, ammo, etc. with no way to ever replenish them. Be judicious with your item usage, or you will not succeed. You do not level up in Shadow Tower Abyss. Rather, you gain individual levels for each type of skill you possess. For example, if you constantly use swords, your slashing skill will increase. The only way to raise your HP is to wear gear that raises that stat. You are only as powerful as your equipment is, and how you use it.

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Shadow Tower Abyss was FromSoftware's final console first person dungeon crawler. It reflects a lot of lessons learned over the years. Perhaps the most impressive is the ability to use dual analog controls, finally! But the graphics are of course no slouch, everything looks and runs great. Audio is convincing, especially in the realm of sound effects. There's not much in the way of music in Shadow Tower Abyss. Basically there isn't any music while traversing the tower, it's just sound effects with great audio placement. But as far as the nuts and bolts go, controls are better than ever, graphics are great, sound is great, and the menus are well designed. STA even supports 16:9 natively! Interacting with this game was pure joy.

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In 2003, Agetec tried to bring Shadow Tower Abyss to the USA. Sony of America would not let them. Was it a mistake? Of course I think so, but who's to say how this would have been received by western gamers of the time. Most likely, STA would have met with the same indifferent fate as Eternal Ring and King's Field IV. Reaching cult hit status with a niche audience, but little else. But if you are a fan of that niche, that is to say; dark foreboding extremely challenging first person dungeon crawlers, you simply must play this game. Shadow Tower Abyss is a brilliant experience, and serves as a worthy end to a magnificent era for FromSoftware.
PLAY KING'S FIELD.
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prfsnl_gmr
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Re: Games Beaten 2016

by prfsnl_gmr Mon Aug 15, 2016 11:26 am

dsheinem wrote:Chain Blaster - 3DS *new*
Runny Egg - 3DS *new*
Unfortunately these games were as lackluster as the prior two 3DS games I played were enjoyable.


That's too bad. I haven't played through either yet, but I have played around with Chain Blaster. I agree that it is only OK.

Exhuminator wrote:89. Shadow Tower Abyss|PS2|2003|dungeon crawler|10h 47m|9/10


Awesome. I can't wait to play through this. It will be the first game I play when I have my TV set up again.

.....

First 25
1. Ultimate NES Remix (3DS)
2. Space Invaders Infinity Gene (iOS)
3. World of Goo (iOS)
4. A Dark Room (iOS)
5. Shovel Knight (WII U)
6. The Room (iOS)
7. Mega Man 10 (PS3)
8. The Room Two (iOS)
9. Braid (PS3)
10. Kung Fu Fight! (WII U)
11. Kung Fu Rabbit (WII U)
12. Escape Goat (360)
13. Canabalt (iOS)
14. Leo's Fortune (iOS)
15. King's Field: The Ancient City (PS2)
16. Grim Fandango Remastered (iOS)
17. Dust: An Elysian Tale (360)
18. Shantae (GBC)
19. 3D Space Harrier (3DS)
20. 3D After Burner II (3DS)
21. 3D Classics: Kid Icarus (3DS)
22. Kid Icarus: Of Myths and Monsters (GB)
23. Shantae: Risky's Revenge Director's Cut (WII U)
24. Final Fantasy Adventure (GB)
25. Furdemption (iOS)

26. Virtua Fighter Remix (SATURN)
27. Manos The Hands of Fate (iOS)
28. Virtua Fighter 2 (PS3)
29. Fighting Vipers (PS3)
30. Ikari Warriors (PS3)
31. Virtua Cop (SATURN)
32. Virtua Cop 2 (SATURN)
33. Broken Sword: Shadow of the Templars Director's Cut (iOS)
34. Virtua Racing (PS2)
35. Daytona USA (DC)
36. Sega Rally Championship (SATURN)
37. RayForce (iOS)
38. Hundreds (iOS)
39. Don't Look Back (iOS)
40. Finding Teddy (iOS)
41. Shantae & The Pirate's Curse (WII U)
42. Dragon Warrior II (GBC)
43. Guardian Heroes (360)
44. Ninja Smasher! (3DS)
45. BoxBoxBoy! (3DS)
46. 2 Fast 4 Gnomz (3DS)

I am in the middle of move right now, which doesn't leave a lot of time for video games, and I am toying with the idea of plowing through all 73(!) of my 3DS eShop games. Accordingly, I polished off the gloriously-titled 2 Fast 4 Gnomz. It is a runner that is very easy to beat, but extremely difficult to complete. That is, you can run to the end of each level pretty easily, but gathering all of the collectables (which are socks, BTW), completing each level as quickly as possible, and completing each level without dying is quite challenging. I was not sure I liked the game very much, but for some reason, I...could...not...put...it...down...until I had completed most of the levels (and, in the process, repeatedly confirmed that the death counter can, in fact, reach triple digits). So...I guess I did end up enjoying it after all, and since I got it on sale, I certainly got my money out of it. (I still haven't unlocked all of the "nightmare levels" or achieved perfect times in all of the normal levels.) Finally, the game toys with some interesting design choices and mechanics near the end that add some interesting puzzle elements and that I would like to see implemented in other runners.

I also "completed" BoxBoxBoy!, and I can confirm that the post-game content brought the pain. (I loved it.)
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Xeogred
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Re: Games Beaten 2016

by Xeogred Mon Aug 15, 2016 12:37 pm

Shadow Tower Abyss sounds insane to say the least. I imagine there is absolutely no storage/hub whatsoever as you progress, so the item management and sacrificial mechanics sound like they'd be pretty tough to me, since I'm pretty OCD about collecting and hoarding things. I guess it makes me think of Devil May Cry a little, since items can be extremely rare in those and so it's really critical whenever you use a single item.

I always get some Thief 1 vibes from the little bit I played and with the pics I see. I'll give it a real shot someday. I'll probably hit up the original first and some King's Field. 10 hours, but with some big progress losses and deaths I imagine it's probably more of a 15+ hour experience?
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Exhuminator
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Re: Games Beaten 2016

by Exhuminator Mon Aug 15, 2016 12:55 pm

Xeogred wrote:I imagine there is absolutely no storage/hub whatsoever as you progress

Good news! You can store items at shop pillars, and retrieve them from other shop pillars. Bad news! If you are over encumbered you cannot drop items until you reach a pillar type that allows it. So you have to be really careful gathering items and watch your weight limits, or you'll end up moving like a sloth and being not able to fight very well.
Xeogred wrote:I'm pretty OCD about collecting and hoarding things.

Oh man... this game will break you. There are hundreds of items to find. Many are extremely well hidden behind hidden walls, or even inside empty chests (as in the chest looks empty, but it's not). There are rare drop items as well. And since most enemies don't respawn, if that enemy doesn't drop the item, forget it, that was your one and only chance, unless you reload your game and lose whatever progress you've made up to that point.

Also STA keeps track of the exploration percentage of each area you've found. You can go crazy trying to 100% clear an area, trust me. And two of the areas in this game are completely hidden. As in you can totally miss two giant areas if you aren't exploring carefully. It's pretty crazy!
Xeogred wrote:I imagine it's probably more of a 15+ hour experience?

If you fully explored the whole world 100%, it'd be 15 hours on the game clock. If you added all the times you died and lost progress, it might be 18-20 hours. My game clock said 10h 47m, but I was closer to 14 hours in reality. And I didn't even explore every nook and cranny. I missed the waterfall area entirely (sadly). :cry:

Once you beat STA, it allows you to do a New Game+ starting at the bottom of the tower with all your current stats/equipment. I think this is so you can start over trying to clear 100% of the areas and find all the stuff you missed.
PLAY KING'S FIELD.
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isiolia
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Re: Games Beaten 2016

by isiolia Mon Aug 15, 2016 1:27 pm

Exhuminator wrote:And since most enemies don't respawn, if that enemy doesn't drop the item, forget it, that was your one and only chance, unless you reload your game and lose whatever progress you've made up to that point.

Also STA keeps track of the exploration percentage of each area you've found. You can go crazy trying to 100% clear an area, trust me. And two of the areas in this game are completely hidden. As in you can totally miss two giant areas if you aren't exploring carefully. It's pretty crazy!


Seems like the game is designed to allow for reloading/retrying, or maybe even keeping older saves in case you paint yourself into a corner. Is there something preventing you from just running back to the previous save point as you clear things to a satisfactory degree?
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Xeogred
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Re: Games Beaten 2016

by Xeogred Mon Aug 15, 2016 1:32 pm

lol, sounds a lot like Dark Souls in some regards there. In most of the Souls games there can be 2-3 hidden levels, that can be quite elaborate and the same size as any other normal place. Then there's Bloodborne which is just intricate as heck, super complex Metroidvania in design. One of my friends missed like half the game, so it didn't even sound like we were talking about the same thing.

It sounds like most of the item management quirks carried over into Demon's. Which is the only one with both a general item/carry weight (everything) and equip load. You have a nice hub and storage guy though so it's not very hard to manage. Dark Souls mainy just has equip loads and Bloodborne doesn't have neither. It sounds like all their first person dungeon crawlers have their differences, which is true to the Souls line as well.
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Exhuminator
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Re: Games Beaten 2016

by Exhuminator Mon Aug 15, 2016 1:41 pm

isiolia wrote:Seems like the game is designed to allow for reloading/retrying, or maybe even keeping older saves in case you paint yourself into a corner. Is there something preventing you from just running back to the previous save point as you clear things to a satisfactory degree?

You can keep a lot of saves, no shortage of save slots. If I wanted to go back and explore the waterfall area I missed, I could do it now with my New Game+ save. Or if I had known about it before I beat the game, I could go down the tower and explore it that way. But I didn't find out about the waterfall area until after I beat the game. (I often go back and check walkthroughs for games I just beat, to see what I missed.) Since I already beat this game and consider it "done", I decided to just watch someone play through the waterfall area on Youtube. It was quite nice.
Xeogred wrote:It sounds like all their first person dungeon crawlers have their differences

The King's Field and Shadow Tower games are quite different overall. Both series focus on particular game design aspects that the other doesn't. To put it simply... KF is more cerebral whereas ST is more visceral.
PLAY KING'S FIELD.
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Re: Games Beaten 2016

by fastbilly1 Mon Aug 15, 2016 5:07 pm

I am so terrible at keeping this up

1. Portal DS - DS
2. Strong Bad's Cool Game for Attractive People: Episode 4 - Dangeresque 3: The Criminal Projective - PC
3. Metal Slug - Coop - MVS
4. Mario and Luigi RPG 3 - Inside Bowser Story - DS
5. Payday 2 - PC
6. Akalabeath - PC
7. Kings Quest 2 – PC
8. Kings Quest 3 – PC
9. Kings Quest 4 – PC
10. Kings Quest 5 – PC
11. Kings Quest 6 – PC
12. Battle Block Theater – Coop – PC
13. Lode Runner – Apple ][ Plus
14. Space Eggs – Apple ][ Plus
15. SNK vs. Capcom: The Match of the Millennium - NGPC
16. Rex Nebular and the Cosmic Gender Bender - PC
17. Strong Bad's Cool Game for Attractive People: Episode 5 - 8bit is enough

New:
18. Rocket League - PC
19. Wits - Famicom
20. Vs Excitebike - Famicom Disc System
21. Moero! TwinBee: Cinnamon-hakase wo Sukue! - Famicom Disc System
22. Ultima 1 - PC

18. Rocket League - Completed the campaign mode.
I have about 40 hours in the game and have enjoyed most of it. Its still just Carball with an excellent soundtrack and a boatload of polish. And unlike most of the community, I love the non standard maps like Pillars and Tokyo.

19. Wits - Beat the doctor.
So this is not a normal one on my list. Wits is a famicom exclusive that came out in the early 90s that is best described as multiplayer Snake. Up to 4 players duke it out in a snake/tron bike battle with a variety of playing fields - like sky where you move faster, or ice with sliding. You can also jump and speed up, so there is strategy. I found it when looking for 4 player games for my AVS when it arrives, and this is by and large one of the best 4 player Famicom games.

20. VS Excitebike - placed in every race.
Unlike the Vs System version of Excitebike, Vs Excitebike on the FDS is awesome. Take Excitebike, add the ability to save tracks, and a VS mode. Yes 2 player Excitebike on the FDS. If you love the original, this is the version. I wish someone could put it on an NES cart.

21. Moero! TwinBee: Cinnamon-hakase wo Sukue! - Credit fed the main game.
While it was released in the USA as Stinger, I had to give the original a spin because I was told it has a three player mode. Sure enough, it does and it is awesome. Its still Twinbee, but 3 player NES is a rarity and I am all for it. Sadly this one can be pricey.

22. Ultima 1 - Defeated Mondain.
I cant let Ack beat all the CRPGs without me. Ultima 1 was beaten over the weekend fairly quickly. I hated the dungeons, more than Akalabeath, and hated the space part even more than that. I had to shoot the tie fighters three times. First because I did not realize I was running low on fuel, got Space Ace then couldnt get back. Second because I got back and didnt realize I did not have enough money to dock. The final battle was aggravating until I played Yakety Sax. Gripes out of the way, it is a fine CRPG from a time when anything was fair game. I recommend everyone to atleast try it, just to see what game design was back then, but I do not view it as a must play.
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noiseredux
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Re: Games Beaten 2016

by noiseredux Mon Aug 15, 2016 5:09 pm

fastbilly1 wrote:Ultima 1 was beaten over the weekend fairly quickly.


how long do you think it took you?
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fastbilly1
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Re: Games Beaten 2016

by fastbilly1 Mon Aug 15, 2016 5:13 pm

noiseredux wrote:
fastbilly1 wrote:Ultima 1 was beaten over the weekend fairly quickly.


how long do you think it took you?

About six hours. I did use a guide in spurts and a map the entire time.
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