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Re: Games Beaten 2016

by Key-Glyph Sun Aug 14, 2016 1:05 am

Yay, Patridge! Good sussin'!

Sarge wrote:120) Super Mario Land 2: 6 Golden Coins (GB)

I just beat this too, Sarge! And get this: it was my 20th game this year, it was your 120th, and you posted your review on page 220. WHAT DOES IT ALL MEAN!?!

Also, I agree with you on the physics. I didn't mention that in my writeup, but I was making goofy mistakes of the kind I never make due to the slipperiness. Or floatiness. Whatever it was.

I also agree that Super Mario Land 3: Wario Land is far superior. It's my favorite Mario platformer ever.
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Re: Games Beaten 2016

by Xeogred Sun Aug 14, 2016 8:11 am

1. Sly 2 Band of Thieves HD (PS3)
2. Black (Xbox)
3. Star Wars: Knights of the Old Republic (Xbox)
4. Super Mario Bros Advance 4: SMB3 E-Reader Levels (WiiUVC)
5. Galerians (PSX)
6. Shantae and the Pirate's Curse (WiiU)
7. TRAG / Hard Edge: Mission of Mercy (PSX)
8. Soul Blade (PSX)
9. Castlevania Circle of the Moon* (WiiUVC)
10. The Legend of Zelda Twilight Princess* HD (WiiU)
11. Mega Man 9* (PSN)
12. Mega Man 10* (PSN)
13. Dark Souls 3 (NG++) [PLATINUM] (PS4)
14. Mega Man 1* (PS4, MMLC)
15. Mega Man 2* (PS4, MMLC)
16. Mega Man 3* (PS4, MMLC)
17. Mega Man 4* (PS4, MMLC)
18. Mega Man 5* (PS4, MMLC)
19. Mega Man 6* (PS4, MMLC)
20. Doom [PLATINUM] (PS4)
21. Quake (PC)
22. Quake 2* (PC)
23. Ninja Gaiden Sigma 2 (PS3)
24. Quake Mission Pack 1: Scourge of Armagon (PC)
25. Quake 2 Mission Pack 1: The Reckoning (PC)
26. Quake Mission Pack 2: Dissolution of Eternity (PC)
27. Quake 2 Mission Pack 2: Ground Zero (PC)
28. Quake: Dimensions of the Past (PC)
29. Bayonetta 2 (WiiU)
30. Wolfenstein The Old Blood (PC)
31. Dishonored DLC The Knife of Dunwall (PC)
32. Dishonored DLC The Brigmore Witches (PC)
33. Metro Last Light Redux (PC)
34. Doom 3 BFG Edition* (PC)
35. Metro 2033 Redux (PC)
36. Doom 3 Resurrection of Evil* BFG (PC)
37. Doom 3 The Lost Mission* BFG (PC)
38. Ninja Gaiden 3 Razor's Edge (PS3)
39. Ultimate Doom* (PC)
40. Devil's Third (WiiU)
41. SOMA (PC)
42. Doom 2* (PC)
43. Gone Home (PC)
44. Metroid Other M (Wii)
45. Deus Ex Human Revolution Director's Cut* (PC)
46. AM2R: Return of Samus (PC)
47. Call of Duty: Ghosts (PS4)

* replay

Oh heck yeah Call of Duty!

My history with CoD is pretty short. I thought 2 was awful and even looked disgusting upon release, but then CoD4 came around and was out at the right time in life when I was kind of in the pits and was a saving grace. I played CoD4 regularly for like two years straight, got to maxed prestige and had many of the golden guns. Campaign was solid enough too. So MW2 came out and I played that one a lot too, but didn't enjoy it nearly as much. The killstreaks are what ruined it for me. In CoD4 there was 3, in MW2 there was 15. That sums it up. I then moved back to the Halo's as they came out and Bad Company 2. Nothing since then though so I have been craving a fun multiplayer FPS again that I can play on the side.

Unfortunately Ghosts' multiplayer I'm not going to dive into much because the squad points system seems super lame. And it's stupid seeing a lot of other guns and unlocks mixed in the menus that are microtransactions and require real money. The organization of the whole multiplayer front just looks like a nightmare. And from the little research I've done, it seems to be the only one that did some of this.

So I've been slowly interested in checking out the newer CoD's again and picking them up on the cheap. Ghosts' was cooler than expected and had a pretty cool campaign with some standout moments. It looked a lot better than I thought it would too, considering it was a cross platform release. But it did have some frame dips and screen tearing. Lots of post apocalyptic levels and environments that made me chuckle, since I'm assuming The Last of Us came out around the same time and was maybe an influence. The dog was pretty cool and fun to use the rare times they did that. The water and space stages were a little annoying though since cover was harder to manage. The cliffhanger ending was hilarious since it doesn't look like they're doing a sequel by this point. After this and the Metro games, maybe I am warming up a little more to the heavily scripted grand over the top movie like games, or the mood has just been right. But it was very easy to burn through this and had several moments that made me feel like a badass and awesome haha.

Junk food fun and for $10 I definitely can't complain. It beats out a lot of other awful FPS campaigns I couldn't finish, like FEAR 3 or something...

I will probably grab either Advanced Warfare or the Black Ops 1-2 double pack next.
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Re: Games Beaten 2016

by Markies Sun Aug 14, 2016 6:28 pm

1. Star Wars Rogue Squadron II: Rogue Leader (GCN)
2. Max Payne (XBOX)
3. Eternal Poison (PS2)
4. Dragon Warrior III (NES)
5. Arkanoid: Doh It Again(SNES)
6. Super Mario Brothers 2 (NES)
7. Phantasy Star Online (DC)
8. Power Stone (DC)
9. Bare Knuckle 3 (GEN)
10. Thousand Arms (PS1)
11. Paper Mario: The Thousand-Year Door (GCN)
12. Mega Man 5 (NES)
13. Ninja Gaiden (NES)
14. Star Wars: Knights Of The Old Republic (XBOX)
15. Mega Man 6 (NES)
16. Metal Saga (PS2)
17. Mafia (XBOX)

18. Parasite Eve (PS1)

I beat Parasite Eve on the Playstation 1 this afternoon!

Parasite Eve is an utterly fantastic game. The story is very interesting and very unique compared to any other game. I love the characters in the game as it is a refreshing change of pace. Aya is amazing and it was great fighting monsters in heels and an evening gown. Your cop friend is hilarious and the scientist is a good comic relief. The monster are highly unique as you are never fighting the same monsters over and over again. I was sucked into the game play very quickly as it felt very natural. I enjoyed exploring all of the dungeons, upgrading my armor and weapon and fighting unique enemies.

The Biology part of the story could get very confusing and those final boss fights can be very cruel and inventory management is never enjoyable. But, I think those are little nitpicks. It's a fantastic game and one I truly enjoyed.
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Re: Games Beaten 2016

by Sarge Sun Aug 14, 2016 9:32 pm

Key-Glyph wrote:Yay, Patridge! Good sussin'!

Sarge wrote:120) Super Mario Land 2: 6 Golden Coins (GB)

I just beat this too, Sarge! And get this: it was my 20th game this year, it was your 120th, and you posted your review on page 220. WHAT DOES IT ALL MEAN!?!

Also, I agree with you on the physics. I didn't mention that in my writeup, but I was making goofy mistakes of the kind I never make due to the slipperiness. Or floatiness. Whatever it was.

I also agree that Super Mario Land 3: Wario Land is far superior. It's my favorite Mario platformer ever.

Insanity? The end of the world? Cats and dogs living together? Cool coincidences with numbers? WHO KNOWS?

I think the issue is that Mario has a very quick run-up. The first bit of the run will see you jump at short height, and the second bit gives you full jumping capability. And the jumps are indeed very floaty, and Mario has very little, or at least a strange, momentum. It's a bit of an adjustment. I used to have it down a bit more back in the day, but it's really much like the first game; running jumps should be employed very judiciously, and if walking and jumping normally will work, do that.
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Re: Games Beaten 2016

by Exhuminator Sun Aug 14, 2016 9:33 pm

Markies wrote:Parasite Eve is an utterly fantastic game.

Parasite Eve 2 and The 3rd Birthday are both excellent as well. Despite each series entry being rather different than the others. PE2 goes more survival horror in a RE style. The 3rd Birthday turns into a strategic cover shooter. I enjoyed beating the whole series despite its schizophrenic nature.
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Re: Games Beaten 2016

by Sarge Sun Aug 14, 2016 9:41 pm

Parasite Eve 2 is the only one I haven't finished. I haven't finished any RE-styled games, actually. :P I do own it, however, just on the strength of the first game. And even with its quirks, The 3rd Birthday was quite excellent as well.
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Re: Games Beaten 2016

by MrPopo Sun Aug 14, 2016 10:17 pm

You guys clearly played a different 3rd Birthday than I did. Parasite Eve 2 was very solid, though.
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Re: Games Beaten 2016

by Markies Mon Aug 15, 2016 12:14 am

I am glad to hear all of this!

In actuality, I have heard rather negative reviews about Parasite Eve 2. In typical Square fashion, the game is nothing like the first one. But, with the first one being so good, I am willing to give the second one a chance. I am actually fairly excited to play the second one now that I beat the first one.
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Re: Games Beaten 2016

by laurenhiya21 Mon Aug 15, 2016 12:34 am

1/16: Diablo III (PC)
1/19: Picross E (3DS DL)
1/23: Baroque (Wii)
2/5: LocoRoco (PSP)
3/31: Picross e2 (3DS DL)
4/7: Stardew Valley (Steam)
4/8: Voices From the Sea (Steam)
4/10: X-Note (Steam)
4/11: To the Moon (Steam)
4/19: Atelier Totori: The Adventurer of Arland (PS3)
4/19: Aquapazza: Aquaplus Dream Match (PS3)
6/19: Steins;Gate (PS3)
7/11: Yoshi’s Woolly World (Wii U)
7/13: Muramasa Rebirth (Vita)
7/13: Strider 2 (PS1 Classics)
7/16: Planetarian ~The Reverie of a Little Planet~ (Steam)
7/16: Narcissu (Steam)
7/26: Crimzon Clover: World Ignition (GOG)
7/28: LocoRoco 2 (PSP)
7/30: Criminal Girls: Invite Only (Vita)
8/1: Pokemon Art Academy (3DS)
8/5: Gal*Gun: Double Peace (PS4)
8/8: Before the Echo (Steam)
8/9: Ironclad (PC DL)
8/9: Star Fox 64 3D (3DS)
8/14: Super Paper Mario (Wii)

Total: 26 games

With a new Paper Mario game coming out in a few months, I thought I would actually try and beat one. I've played Thousand Year Door and Super Paper Mario before, but for some reason I hadn't put in the time to beat either of them until now. I know Thousand Year Door is considered to be one of the best (if not the best) game in the series, but I decided to beat Super Paper Mario first anyway.

And perhaps that was a good decision because while I wouldn't say Super Paper Mario is bad... I wouldn't say it's particularly great either. Instead of it being a turn-based RPG like previous entries in the franchise, it's more of an action RPG. I wouldn't really mind this, but it makes most of the battles really easy. Most of the time you can just jump on the enemy a few times and then they're dead. Even if you get hit a few times it's not a big deal since coins are EVERYWHERE so you can pretty much always have health items on hand. And while I said it was "more like an action RPG", the RPG part is pretty minimal. I guess technically it might be more of a action platformer, since the levels do very little. Each level refills your life and apparently makes you stronger, but they don't feel like they do much.

So the battles are not like Thousand Year Door, whatever. I don't really like that direction, but what about what's new in Super Paper Mario? Well, the main mechanic in the game, is that Mario and flip dimensions. So most of the time, you're in a 2D plane, but Mario can flip to 3D, which reveals things you can't see and interact with in 2D. At first I found this kind of neat, especially when it wasn't too hard to figure out where to flip, but later it becomes a bit unclear at times so I just ended up frustratingly flipping all over the place. Also because of all the flipping you need to do, using any of your partners (Peach, Bowser, and Luigi) becomes kind of annoying since you switch to not-Mario, need to use Mario, then have to switch back to Mario. The partners just ended up only being used when I came across an obstacle that their ability could clear. Maybe that's kind of minor, but I found it a bit annoying to switch between them so often. You also get various Pixls throughout the game which add a new thing you can do. Most of them are pretty situational though, except the one that makes you go fast. I always wanted to go fast.

The levels themselves are a bit mixed as well... At first they start out simple and sometimes kind of interesting (I assume to get you used to the flipping dimensions mechanic), but later levels can be UGHH. Parts of them can just be so boring! Mazes with no maps! Backtracking with nothing to do! Walk in one direction for what seems like forever! Do the same thing over and over and over for a bit! I hope you talked to that one guy back there for the solution to this puzzle or else you're backtracking or using a guide! Who thought these things were fun? I mean maybe some people don't mind these things, but I did not like going through these things. It really made the levels grating at times.

Other than those things... The story is mostly pretty basic (save world from baddies!), but some of the characters get a bit more depth near the end. Not sure it was good or not since I knew about it earlier, so can't say much there. Some of the character interactions can also be funny. Most of them look kind of odd though, since all the new characters are made up of geometric shapes and sharp edges. Kind of odd when the Mario characters and enemies are mostly round shapes, but I guess it's not too big of a deal.

Overall, first few levels fine, later levels frustrating, but still playable. Not terrible and not great either.
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Re: Games Beaten 2016

by Exhuminator Mon Aug 15, 2016 9:45 am

Games Ex has beaten in 2016:
1. Mega Man ZX Advent|DS|2007|platformer|8h|7/10
2. King's Field III: Pilot Style|PS1|1996|dungeon crawler|1h|8/10
3. Sleeping Dogs|360|2012|action-adventure|20h 45m|8/10
4. Sleepings Dogs: NiNP DLC|360|2012|action adventure|1h 22m|5/10
5. Chikyuu Kaihou Gun ZAS|GB|1992|shmup|33m|8/10
6. Vattle Giuce|GB|1991|shmup|45m|5/10
7. MechWarrior 2 (Clan Wolf)|PS1|1997|mech sim|2h 35m|7/10
8. Gradius: The Interstellar Assault|GB|1992|shmup|27m|8/10
9. SolarStriker|GB|1990|shmup|23m|7/10
10. Fatal Fury: Wild Ambition (Arcade Mode)|PS1|1999|fighter|45m|6/10
11. Dead or Alive (Arcade Mode)|PS1|1998|fighter|23m|5/10
12. Asuka 120% Burning Festival Final (Arcade Mode)|PS1|1999|fighter|26m|8/10
13. Soul Blade (Arcade Mode)|PS1|1997|fighter|18m|9/10
14. Trax|GB|1991|shmup|23m|7/10
15. Street Fighter: The Movie (Arcade Mode)|PS1|1995|fighter|36m|5/10
16. Warpath: Jurassic Park (Arcade Mode)|PS1|1999|fighter|17m|4/10
17. Psychic Force (Arcade Mode)|PS1|1997|fighter|22m|7/10
18. Touki Denshou: Angel Eyes (Arcade Mode)|PS1|1997|fighter|27m|7/10
19. Advanced V.G. 2 (Arcade Mode)|PS1|1998|fighter|15m|8/10
20. StarHawk|GB|1993|shmup|1h 15m|4/10
21. Nemesis|GB|1990|shmup|28m|7/10
22. Cardinal Syn (Arcade Mode)|PS1|1998|fighter|54m|7/10
23. Street Fighter EX Plus Alpha (Arcade Mode)|PS1|1997|fighter|15m|7/10
24. Street Fighter EX 2 Plus (Arcade Mode)|PS1|1999|fighter|22m|8/10
25. Battle Unit Zeoth|GB|1991|shmup|24m|6/10
26. Soul Calibur IV (Arcade Mode)|360|2008|fighter|12m|9/10
27. Mercenary Force|GB|1990|shmup|54m|5/10
28. Battle Arena Toshinden (Story Mode)|GB|1996|fighter|12m|8/10
29. Street Fighter Alpha: Warrior's Dreams (Arcade Mode)|GBC|1999|fighter|10m|7/10
30. SD Hiryu No Ken EX (Story Mode)|GBC|1999|fighter|24m|7/10
31. Guilty Gear X: Advance Edition (Arcade Mode)|GBA|2002|fighter|8m|6/10
32. Super Street Fighter II Turbo: Revival (Arcade Mode)|GBA|2001|fighter|10m|7/10
33. Dual Blades (Arcade Mode)|GBA|2002|fighter|23m|4/10
34. Gradius Galaxies|GBA|2001|shmup|1hr 24m|8/10
35. Tekken Advance (Arcade Mode)|GBA|2002|fighter|15m|7/10
36. Street Fighter Alpha 3 (Arcade Mode)|GBA|2002|fighter|22m|7/10
37. Black Belt Challenge (Arcade Mode)|GBA|2002|fighter|8m|4/10
38. Iridion II|GBA|2003|shmup|58m|9/10
39. King's Field III|PS1|1996|dungeon crawler|25h|9/10
40. Army of Two: The Devil's Cartel|360|2013|cover shooter|7h 54m|7/10
41. Panzer Dragoon|Saturn|1995|rail shooter|55m|7/10
42. Panzer Dragoon II Zwei|Saturn|1996|rail shooter|1h 25m|8/10
43. Kirby Air Ride|GameCube|2003|kart racer|45m|6/10
44. Mario Kart: Double Dash!!|GameCube|2003|kart racer|35m|8/10
45. Bloody Roar: Primal Fury (Arcade Mode)|GameCube|2002|fighter|35m|8/10
46. XG3: Extreme G Racing|GameCube|2001|racer|1h 35m|7/10
47. Mario Kart 7|3DS|2011|kart racer|1h 54m|9/10
48. Code of Princess|3DS|2012|beat 'em up|4h 25m|7/10
49. Ace Combat Assault Horizon Legacy|3DS|2011|flight sim|3h 42m|7/10
50. Crimson Shroud|3DS|2012|JRPG|6h 55m|7/10
51. Gunman Clive|3DS|2013|platformer|54m|7/10
52. Gunman Clive 2|3DS|2015|platformer|1h 30m|7/10
53. Attack of the Friday Monsters!|3DS|2013|adventure|3h 2m|8/10
54. Ace Combat X: Skies of Deception|PSP|2006|flight combat|2h 25m|8/10
55. Ace Combat: Joint Assault|PSP|2010|flight combat|6h 26m|4/10
56. Nayuta: Endless Trails|PSP|2012|action-RPG|16h 03m|8/10
57. Alpha Protocol|360|2010|action-RPG|12h 20m|5/10
58. Makai-Mura Gaiden: The Demon Darkness|Game Boy|1993|action-adventure|6h|7/10
59. Hangman|Atari 2600|1978|puzzle|15m|8/10
60. Beneath Apple Manor|Apple II|1978|roguelike|2h 28m|9/10
61. Rusty|PC-9801|1993|platformer|3h 46m|7/10
62. Night Slave|PC-9801|1996|mech shooter|2h 37m|8/10
63. Deus Ex: Human Revolution Director's Cut|360|2013|action-RPG|31h 15m|6/10
64. Target Earth|Genesis|1990|mech shooter|49m|7/10
65. Assault Suits Valken|SNES|1992|mech shooter|1h 23m|8/10
66. Everblue|PS2|2001|scuba adventure-RPG|12h 38m|7/10
67. Shadow Tower|PS1|1998|dungeon crawler|14h 51m|7/10
68. Shovel Knight|3DS|2015|platformer|6h 47m|8/10
69. Earth Defense Force 2025|360|2014|3rd person shooter|20h 38m|7/10
70. FRAMED|Android|2014|puzzle|1h 35m|7/10
71. Fuse|360|2013|cover shooter|11h 18m|7/10
72. Front Mission 5: Scars of the War|PS2|2005|SRPG|32h 39m|8/10
73. Call of Duty 4: Modern Warfare|360|2007|FPS|5h 45m|9/10
74. Call of Duty: Black Ops|360|2010|FPS|5h 35m|6/10
75. Caverns of the Snow Witch|Android|2014|gamebook|2h 25m|5/10
76. Metal Storm|NES|1991|platformer|45m|8/10
77. Castlevania III: Dracula's Curse|NES|1990|platformer|1h 15m|6/10
78. Crisis Force|NES|1991|shmup|35m|7/10
79. Bloodbones|Android|2014|gamebook|2h 45m|8/10
80. Sorcery! 3|Android|2015|gamebook|5h 47m|9/10
81. L.A. Noire|Xbox 360|2011|action adventure|24h 54m|8/10
82. Return to Mysterious Island|PC|2004|adventure|4h 33m|7/10
83. The Lost Crown|PC|2008|adventure|17h 20m|7/10
84. Echo: Secrets of the Lost Cavern|PC|2005|adventure|5h 45m|6/10
85. The Scheme|PC-88|1988|platformer|6h 45m|7/10
86. Aquales|X68000|1991|platformer|2h 10m|9/10
87. Malaya's Treasure|MSX2|1988|action adventure|2h 25m|7/10
88. Gal*Gun: Double Peace|Vita|2016|rail shooter|2h 28m|8/10
89. Shadow Tower Abyss|PS2|2003|dungeon crawler|10h 47m|9/10

A young man is lead through a dark and foreboding forest. Legends tell of a hidden grotto here, housing the entrance to a shrine. It is said deep within the shrine there lies a spear of legendary ability. He who holds the spear holds absolute power. But is it true? The old man shows the young man the entrance, and the young man steps within the gloomy confines. Suddenly the rocky wall of the entrance slams shut behind the young man, just as it does he hears the old man cackling with malicious joy. Is this a trap? Is the story of the spear just a ruse for a vile and deadly sacrificial chamber? There's only one way to know, the young man must press onward into the yawning darkness. Thus begins Shadow Tower Abyss.


Shadow Tower Abyss is of course the sequel to FromSoftware's original Shadow Tower. And as such, carries over many of its predecessors ideas. That is to say, a first person dungeon crawler with a high level of difficulty. You are alone in a terribly dangerous tower, working your way to the top (as opposed to the bottom in ST), you must survive with limited resources against legions of monsters, and everything that can go wrong will likely go wrong. Meaning all of your gear, weapons, armor, and even magical rings, will break over time. (Especially when you least need them to.) There are no tutorials, no menu invoked maps, no extra lives, no checkpoints, no extra party members, and no helpful NPCs. It's you against the tower, and to say the tower is apathetic to your existence is putting it nicely.


Want to repair broken equipment? It will cost you life points. Want to refill your life points? It will cost you a sacrificial piece of equipment. Want to buy items at a shop pillar? You'll have to sell equipment, or loot money off corpses. Pillars are worth mentioning now. There are four types of pillars to find that are sporadically spread throughout the tower. Shop pillars, save pillars, repair pillars, and life restorative pillars. Each type of pillar sans saving, requires either money, equipment, or life points to use. Save pillars are fairly rare, often having 30-45 minutes of gameplay between each one. Yes it does suck something fierce to fall off a cliff and lose 45 minutes of time investment.


When you're not simply trying to survive, you will be actively trying to make others not survive. Shadow Tower Abyss is full of vicious creatures who'd like to add your dead body to the legions of rotting victims littering the tower. Thankfully there's no shortage of swords, axes, bows, maces, and guns to fight back with. Yes, guns! STA has guns, and they work well, as long as you have ammo. Walking around with a crackling lightning sword, a flame pillar ring, and a bazooka in tow feels strange, but it just works. What also works is the enemy dismemberment. You can decapitate foes, cut off their arms, legs, or whatever appendages they might have. This is strategically advantageous as well as brutally satisfying. Blowing an enemy's head off with a shotgun and then watching it blindly running into walls trying to find you, for example.


Monsters are not the only challenge of the tower though. Rather, its labyrinthine layouts, strange puzzles, and deadly pitfalls are arguably even more deadly. Some areas are cursed with ailments that kill you over time, wander lost for too long and your dead. Some areas have tricky moving platforms or thin walkways to navigate, one slip of the foot and you fall to your death. Thankfully all of the tower's areas are distinctly different from each other, making exploring each new realm an exciting proposition. The overall theme is dark, weird, and dangerous... you can always expect that. Your quest may be simple, destroy the seven lords and reach the spear at the top of the tower, but it's no cakewalk.


I'd say the greatest challenge in Shadow Tower Abyss though, is proper item management. Your gear is always falling apart, so you want to carry a lot, but you have a weight limit. Choosing the correct assemblage of gear for the tactics required of any given area is a constantly crucial skill. You will always be making hard decisions about what gear to keep, what gear to sell, and what gear to sacrifice. Because if you're not careful, you'll have your most favorite armor shatter amidst a boss battle, and with no backup piece you'll likely be dead. There are also multitudes of items necessary to keep track of. The most important of which being health potions. Ah, but there is a finite amount of each item type in the tower. You can indeed eventually run out of health potions, magic potions, ammo, etc. with no way to ever replenish them. Be judicious with your item usage, or you will not succeed. You do not level up in Shadow Tower Abyss. Rather, you gain individual levels for each type of skill you possess. For example, if you constantly use swords, your slashing skill will increase. The only way to raise your HP is to wear gear that raises that stat. You are only as powerful as your equipment is, and how you use it.


Shadow Tower Abyss was FromSoftware's final console first person dungeon crawler. It reflects a lot of lessons learned over the years. Perhaps the most impressive is the ability to use dual analog controls, finally! But the graphics are of course no slouch, everything looks and runs great. Audio is convincing, especially in the realm of sound effects. There's not much in the way of music in Shadow Tower Abyss. Basically there isn't any music while traversing the tower, it's just sound effects with great audio placement. But as far as the nuts and bolts go, controls are better than ever, graphics are great, sound is great, and the menus are well designed. STA even supports 16:9 natively! Interacting with this game was pure joy.


In 2003, Agetec tried to bring Shadow Tower Abyss to the USA. Sony of America would not let them. Was it a mistake? Of course I think so, but who's to say how this would have been received by western gamers of the time. Most likely, STA would have met with the same indifferent fate as Eternal Ring and King's Field IV. Reaching cult hit status with a niche audience, but little else. But if you are a fan of that niche, that is to say; dark foreboding extremely challenging first person dungeon crawlers, you simply must play this game. Shadow Tower Abyss is a brilliant experience, and serves as a worthy end to a magnificent era for FromSoftware.
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