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Re: Games Beaten 2016

by Ack Fri Aug 12, 2016 10:51 am

1. Metal Slug (MVS)(Run and Gun)
2. Puzzle Link (NGPC)(Puzzle)
3. Illusion of Gaia (SNES)(RPG)
4. Warhammer 40,000: Rites of War (PC)(Strategy)
5. Shadowrun: Dragonfall (PC)(RPG)
6. Ultima Underworld: The Stygian Abyss (PC)(RPG)
7. Drakkhen (SNES)(RPG)
8. Flight of the Amazon Queen (PC)(Point and Click Adventure)

9. Shadowgrounds: Survivor (PC)(Top-Down Shooter)
10. Lufia & The Fortress of Doom (SNES)(RPG)
11. BioShock (PC)(FPS)
12. Jeopardy! Sports Edition (SNES)(Game Show Sim)
13. Turok: Dinosaur Hunter (PC)(FPS)
14. Thief Gold (PC)(Stealth)
15. Call of Duty 2 (PC)(FPS)

16. Might and Magic III: Isles of Terra (PC)(RPG)
17. Alone in the Dark (PC)(Survival Horror)
18. Silent Hill (PS1)(Survival Horror)
19. Sanitarium (PC)(Point-and-Click Adventure/Horror)
20. Gauntlet: Slayer Edition(PC)(Hack and Slash)

21. Mortal Kombat 3 (SNES)(Fighting)
22. Ultima II (PC)(RPG)
23. System Shock (PC)(Action RPG)
24. DOOM (PC)(FPS)

I admit, I have been looking forward to this since the game was officially announced in 2008. Why? Because Doom is what got me into the FPS genre back in 1993. The first thing my family did when we got internet access was to tie up the phone line for 24 hours so we could download Doom. Mom wasn't happy about it, but once I found myself knee deep in the dead, it was over. The FPS became a lifelong calling.

It's been nearly 25 years of blood, sweat, and gore since then, and I am happy to say that the thrills I got from showing a Cacodemon what his insides look like are still there, only now it's way more mobile in ways we could only dream of back in the early days of id. Then, the Z-Axis was actually a manipulation, a design to make you think you were running up stairs or falling into pits. You didn't so much auto-aim as shoot straight and have the game register that you were shooting an enemy above you. Now we no longer have that problem, and DOOM excels at emphasizing its vertical game. You are fast, you are agile, you can double-jump, and you're going to have to, because your enemies are also surprisingly light on their feet...or they have jet packs.

That's ok though, because you have a vast array of options for which to murder them. Some of those options are old school holdouts from the good old days. Some, like the hand grenade, became popular in subsequent years of FPS design. And some are modifications of old ideas to create something new, such as the vast array of glory kills, the chainsaw and BFG as special weapons with defined tactical purpose, and the wide array of upgrades across a variety of spectrums to make sure everyone knows just how much of a mean mother you really are. You need a full reload? Chainsaw time. You need to clear a room? BFG time. You need to give yourself some kind of modification to help shape how you play the game? You got runes, suit upgrades, and weapon mods to help shape your playstyle. Really, there are quite a few ways to get through this game and make yourself into the freaking Predator. By the time I was done, I had built myself around armor usage and infinite ammo with the chaingun on turret mode. 3 mini-guns on full bore would shred whole rooms of hellspawn like paper with that build.

I really like this game. It sates a thirst for blood. It may have a silly plot(it does), and it may be an absolute freaking beast of a game for computing power(we have entered the age where the minimum suggested requirement is 8GB of RAM and the games take up over 50GB of space. Good God), but damn does it feel good to find out what color those ugly critters' internal organs are.

And that's just the base campaign. There are also hidden unlockables offering up a variety of challenges, classic maps from Doom and Doom 2 that can be found and then played through, an entire world of user-made content to explore and mess around in, and then Deathmatch. Not multiplayer, Deathmatch. I don't care if it's a game of capture the flag, Doom gave us the name. It gets to wear the crown.

Do I have any complaints? Well, the story is silly, and a couple of times you get bogged down waiting for it. Sitting in that one guy's office as he explains plot at you was...well, it was keeping me from killing time. And yes, I played with half of the minimum required RAM. Watching the frame rate fluctuate between triple and single digits was occasionally hilarious, and having been a relatively poor kid growing up, I got used to playing newer games with older hardware. My brother once beat Aliens versus Predator 2 with a single digit framerate, I can deal with a bit of chop. Enemies did get some curious revamping, so now Pinky takes much more to kill than he used to. In fact it feels like the Revenant and the Pinky got swapped in terms of power. I remember the skeleton in boxer shorts being a much harder opponent to take out, but he's pretty much Hell's shocktrooper now. Unfortunately not everyone makes a return; so long, Arch-Vile, you've been replaced with a summoner who effectively fills your slot.

But the real test for me? I have a personal belief: any FPS is only as good as its shotgun. The double-barrel here was my go-to pain-stick, and I painted Mars a lot redder with blood thanks to it. It makes shit die. God bless buckshot.
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Re: Games Beaten 2016

by Sarge Fri Aug 12, 2016 11:03 am

1) Bonk's Adventure (NES)
2) Little Samson (NES)
3) Holy Diver (NES)
4) Holy Diver (NES) (legit!)
5) Mitsume Ga Tooru (NES)
6) TMNT II: The Arcade Game (NES)
7) Mighty Final Fight (NES)
8] Mike Tyson's Punch-Out!! (NES)
9) Monster In My Pocket (NES)
10) Battle of Olympus (NES)
11) Gunstar Heroes (GEN) (repeat)
12) Dragon Age: Inquisition (PS4)
13) Dragon Age: Inquisition - Trespasser (PS4)
14) Captain America and the Avengers (NES)
15) StarTropics (NES)
16) Double Dragon II: The Revenge (NES) (save states)
17) Double Dragon II: The Revenge (NES) (legit)
18) Crisis Force (NES)
19) Esper Dream 2 (NES)
20) Felix the Cat (NES)
21) Moon Crystal (NES)
22) Panic Restaurant (NES)
23) Frankenstein (NES)
24) Crystalis (NES)
25) Nekketsu Kakutou Densetsu (NES)

26) Killer Instinct (GB)
27) Mashin Hero Wataru Gaiden (NES)
28) Sly Spy (ARC)
29) The Red Star (unreleased XBOX, also on PS2)
30) Adventure Island 4 (NES)
31) Cocoron (NES)
32) Batman: Arkham Knight (PS4)
33) Xeodrifter (VITA)
34) Doom 2 (PC)
35) Brandish: The Dark Revenant (PSP)
36) Magical Pop'n (SNES)
37) The Ninja Warriors (SNES)
38) Phantasy Star (SMS)
39) Phantasy Star III (GEN)
40) Super Smash Bros. for 3DS (3DS)
41) Brandish: The Dark Revenant (Dela Mode)

42) Freedom Planet (Milla, 82 lives lost) (PC)
43) Indiana Jones and the Fate of Atlantis (PC)
44) Lara Croft Go (AND)
45) Oniken (PC)
46) Mario & Luigi: Paper Jam (3DS)
47) Batman: The Video Game (GB)
48) Batman: The Video Game (NES)
49) Super Spy Hunter

50) Mega Man 2 (NES)
51) Mega Man 4 (NES)
52) Mission: Impossible (NES)
53) Mega Man 6 (NES)
54) Super Mario Bros. 3 (NES)
55) Sword Master (NES)
56) DuckTales 2 (NES)
57) Rush'n Attack (NES)
58) Mega Man 3 (NES)
59) Mega Man 5 (NES)
60) Mega Man (NES)
61) S.C.A.T. - Special Cybernetic Attack Team (NES)
62) TaleSpin (NES)
63) Double Dragon III (NES)
64) Donkey Kong (NES)
65) Astyanax (NES)

66) Master Chu and the Drunkard Hu (NES)
67) The New Ghostbusters II (NES, proto)
68) Castlevania: Symphony of the Night (PSP, via Dracula X Chronicles)
69) Revenge of Shinobi (GEN)
70) Shinobi III (GEN)
71) Shadow Dancer (GEN)
72) El Viento (GEN)
73) Earnest Evans (GEN)
74) One Must Fall 2097 (PC)
75) A Nightmare on Elm Street (NES)
76) Hebereke (NES)
77) Contra (NES)
78) Wario Land: Shake It! (WII)
79) Gimmick! (NES)
80) Ninja Gaiden (GG)
81) Wai Wai World 2 (NES)
82) Zoda's Revenge: StarTropics II (NES)
83) Uncharted: Golden Abyss (VITA)
84) Double Dragon (SMS)

85) Astra Superstars (SAT)
86) Metal Gear Rising: Revengeance (360)
87) Star Wars: Dark Forces 2 - Jedi Knight (PC)
88) Star Wars: Dark Forces (PC)
90) Teenage Mutant Ninja Turtles: The Hyperstone Heist (GEN)
91) Broforce (PS4)
92) Momodora: Reverie Under the Moonlight (PC)
93) The Terminator (SCD)
94) Aban Hawkins and the 1001 Spikes (PC)
95) Electronic Super Joy (PC)
96) Golden Axe (GEN)
97) Double Dragon (GB)
98) Double Dragon II (GB)
99) Double Dragon III (GB)
100) Super Mario Land (GB)
101) Kirby's Dream Land (GB)

102) Vapor Trail (GEN)
103) King Colossus (GEN)
104) Kirby: Planet Robobot (3DS)
105) Curse of Issyos (PC)
106) Alisia Dragoon (GEN)
107) Curse of the Crescent Isle DX (PC)
108) Tales of Hearts R (VITA)
109) Flashback (SCD)
110) Rayman Legends (VITA)
111) Wonder Boy in Monster World (GEN) (via 360)
112) Altered Beast (ARC)
113) Altered Beast (GEN)
114) Song of the Deep (PS4)


115) Tatsunoko vs. Capcom (WII)
116) Another Metroid 2 Remake (AM2R) (PC)
117) Castle of Illusion Starring Mickey Mouse (GEN)
118) Streets of Rage (GEN)
119) Technobabylon (PC)

A decent enough adventure game set in a rather morally bankrupt future. Like much cyberpunk stuff, then! I really don't want to go into too much detail, because it would require a lot more discussion of a political and philosophical nature. I just know that it's a future I want no part of. :P

It plays like a standard LucasArts-style game, and most of the puzzles make a pretty good amount of sense. The ones that don't require you to think a bit more along the lines of that particular world, utilizing the "Trance" (virtual reality) in several instances. I suspect folks that have read Neuromancer (I haven't) would probably be more in tune with what's expected here. Which reminds me that I should probably do that someday.
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Re: Games Beaten 2016

by Exhuminator Fri Aug 12, 2016 11:17 am

Nice to see Sarge playing an adventure game. 8)

Sarge wrote: I suspect folks that have read Neuromancer (I haven't) would probably be more in tune with what's expected here. Which reminds me that I should probably do that someday.

The last time I read through Neuromancer was about three years ago, and I was conflicted. It's a badly written book full of brilliant ideas. It starts off well enough, but once Case leaves Chiba City it all starts to fall apart (from a well written literature perspective). I think Gibson rewrote the book too many times, overly condensing his prose by cutting out too much fat (hence excising logical segues). Anyway, reading a synopsis of Neuromancer's core principles would probably be the best idea. Neuromancer is important as an academic piece, but a chore to endure. If you want to read an actually pleasurable cyberpunk book you might enjoy this:
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Re: Games Beaten 2016

by Stark Fri Aug 12, 2016 11:18 am

Snow Crash is brilliant.
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Re: Games Beaten 2016

by MrPopo Fri Aug 12, 2016 11:27 am

Yeah, as a narrative Neuromancer is really rough. But all the ideas did a shitton to shape the cyberpunk genre.
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Re: Games Beaten 2016

by Exhuminator Fri Aug 12, 2016 11:27 am

I will add that Neuromancer did at least influence Billy Idol to make some cool songs:
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Re: Games Beaten 2016

by Ack Fri Aug 12, 2016 12:20 pm

I still love Neuromancer, if only because the ideas are so incredible. I actually initially read it in an academic setting, and when comparing it directly to the likes of Ecotopia, Brave New World, and Stranger in a Strange Land, I found I preferred Gibson's chaotic style. It has a weird energy to it that I enjoyed, in the way I enjoyed watching Akira dubbed and subtitled at the same time to get two different plots in a movie that only condenses half.
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Re: Games Beaten 2016

by ElkinFencer10 Fri Aug 12, 2016 12:49 pm

Games Beaten in 2016 So Far - 80

January (20 Games Beaten)
1. Shadow Warrior - Playstation 4 - January 1
2. The Order: 1886 - Playstation 4 - January 2
3. Dead Rising: Chop Till You Drop - Wii - January 3
4. NyxQuest: Kindred Spirits - WiiWare - January 4
5. Hatsune Miku: Project DIVA F 2nd - Vita - January 5
6. Shadow the Hedgehog - Gamecube - January 9
7. Fairy Bloom Freeia - Steam - January 10
8. Petit Novel Series: Harvest December - 3DS - January 13
9. Gas Guzzlers Extreme - Steam - January 14
10. Muramasa: The Demon Blade - Wii - January 16
11. Project Zero 2: Wii Edition - Wii - January 19
12. Killzone: Liberation - PSP - January 20
13. Sin & Punishment: Star Successor - Wii - January 20
14. Kirby's Epic Yarn - Wii - January 24
15. Sakura Wars: So Long, My Love - Wii - January 25
16. Corpse Party - PSP - January 25
17. Freedom Planet - Wii U - January 25
18. Earth Defense Force 2: Invaders from Planet Space - Vita - January 25
19. Silent Hill: Homecoming - Xbox 360 - January 26
20. Life is Strange - Playstation 4 - January 28

February (8 Games Beaten)
21. Corpse Party: Book of Shadows - PSP - February 2
22. Megadimension Neptunia VII - Playstation 4 - February 12
23. Dr. Discord's Conquest - NES - February 13
24. Corpse Party: Blood Drive - Vita - February 17
25. If My Heart Had Wings - Steam - February 18
26. Missing: An Interactive Thriller - Steam - February 18
27. Her Story - Steam - February 18
28. Fire Emblem Fates: Birthright - 3DS - February 26

March (8 Games Beaten)
29. Saints Row 2 - Steam - March 1
30. Saturday Morning RPG - Playstation 4 - March 3
31. Fire Emblem Fates: Conquest - 3DS - March 6
32. Donkey Kong Country: Tropical Freeze - Wii U - March 8
33. Pokken Tournament - Wii U - March 20
34. Moe Chronicle - Vita - March 22
35. Tom Clancey's The Division - Playstation 4 - March 23
36. Yoshi's New Island - 3DS - March 28

April (13 Games Beaten)
37. Alien Rage - Steam - April 1
38. Alien Breed: Impact - Steam - April 2
39. Alien Breed 2: Assault - Steam - April 3
40. Alien Breed 3: Descent - Steam - April 3
41. Bravely Second: Ballad of the Three Cavaliers - 3DS - April 6
42. Quantum Break - Xbox One - April 7
43. Sonic Boom: Rise of Lyric - Wii U - April 8
44. Akai Katana - Xbox 360 - April 9
45. Otomedius Excellent - Xbox 360 - April 9
46. Chasing Dead - Wii U - April 10
47. Fire Emblem Fates: Revelation - 3DS - April 14
48. Ratchet and Clank - Playstation 4 - April 20
49. Starfox Zero - Wii U - April 23

May (6 Games Beaten)
50. Aero Fighters 2 - NeoGeo - May 8
51. Bravely Second: End Layer - 3DS - May 11
52. Uncharted: Golden Abyss - Vita - May 15
53. Doom - Playstation 4 - May 20
54. Uncharted 4: A Thief's End - Playstation 4 - May 22
55. Teenage Mutant Ninja Turtles: Mutants in Manhattan - Playstation 4 - May 25

June (13 Games Beaten)
56. MegaTagmension Blanc + Neptune VS Zombies - Vita - June 2
57. Republique - Playstation 4 - June 3
58. Splatterhouse - Playstation 3 - June 4
59. Spec Ops: The Line - Playstation 3 - June 5
60. 1943: Battle of Midway - NES - June 6
61. Mirror's Edge: Catalyst - Playstation 4 - June 12
62. Fire Emblem: Mystery of the Emblem - SNES - June 13
63. Homefront: The Revolution - Playstation 4 - June 15
64. Gone Home - Playstation 4 - June 15
65. Double Dragon Neon - Playstation 3 - June 16
66. Vanquish - Playstation 3 - June 17
67. Epic Dumpster Bear - Wii U - June 20
68. B3: Game Expo for Bees - Wii U - June 21

July (7 Games Beaten)
69. Raiden V - Xbox One - July 16
70. Tokyo Mirage Sessions #FE - Wii U - July 16
71. Shin Megami Tensei: Persona 3 FES - Playstation 2 - July 23
72. Lost Sea - Playstation 4 - July 24
73. Far Cry Primal - Playstation 4 - July 27
74. Black - Playstation 2 - July 28
75. Until Dawn - Playstation 4 - July 31

August (5 Games Beaten)
76. Divine Sealing - Mega Drive - August 1
77. Gal*Gun: Double Peace - Playstation 4 - August 2
78. Valkyria Chronicles II - PSP - August 5
79. Breach and Clear - Vita - August 10
80. Eternal Darkness: Sanity's Requiem - Gamecube - August 12

80. Eternal Darkness: Sanity's Requiem - Gamecube - August 12

I had always heard great things about this game, but I never owned it myself, and I knew exactly what it was. I won an eBay auction for it for $26 not long ago (I decided to look for it since it's a pretty major cult classic GCN exclusive), so I decided that I'd give it a play immediately before it got lost in the dark recesses of my backlog (sorry, Dino Crisis 2...I'll play you eventually, I swear). I'm not sure how exactly I'd describe the game, but it's not what I was expecting (and I mean that in a good way).

I wish this were a real thing...

Most of what I had heard and seen online was comparisons to Resident Evil, so I went into the game expecting a survival horror game that would keep me constantly on edge. I definitely see why that comparison is made - it plays almost exactly like Resident Evil - but I'm not sure that's a good comparison when talking about the feel of the game. Eternal Darkness is definitely a very foreboding game, but I'm not sure "horror" fits it like it does with Silent Hill, Resident Evil, and Dead Space. It's a very creepy and atmospheric game, but it's not a "scary" game. As I dug deeper, I started to see some people describe it as "Lovecraftian," and I think that's a much more apt description as it very much has the feel of a Lovecraft work. While it kept on edge less than Resident Evil, the story had me MUCH more interested, the characters were better developed (though not perfect), and I found it an overall more engrossing game than I was expecting.


I'm not going to spend too much time on the plot so as to avoid spoilers in case anyone else has joined me on the SS Late-to-the-Game on this one, but the basic plot is that you have stop an immortal zombie guy from summoning an evil god to destroy the world. The story revolves around the Tome of Eternal Darkness, and the game is largely broken into a number of chapters taking place in various locations around the world and times throughout history. Each chapter follows a different character, but it all ties back to Alex in 2000 CE Rhode Island as the main character around whom the story revolves. It's an uncommon method of storytelling in games, and one that I usually am not fond of, but it works quite well here.


If you want a horror game, this is NOT the game for you. If you want a dark game, however, then look no further than Eternal Darkness. It's got a good amount of its own lore that you learn throughout the game, and the narrative is like a book that you can't put down because you just have to know what happens next.
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Re: Games Beaten 2016

by MrPopo Fri Aug 12, 2016 1:04 pm

Now you need to do it two more times for the real ending.
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Re: Games Beaten 2016

by Sarge Fri Aug 12, 2016 3:12 pm

Or just YouTube that sucker. I know I did... many years after I finished it.

Eternal Darkness was really fun, but you're right. It's not in the same vein as Resident Evil and its ilk. It's dark, moody, but not as predicated on jump scares so much as a general atmosphere of mucking around with stuff you probably shouldn't; basically an overbearing sense of foreboding. Another game that pulled this off very well was Alan Wake. I tend to like "horror" games of those types much more than the zombie-infested, scare-the-pants-off-of-you types.

I almost never experienced any of the sanity effects, because the way I played, I was very effectively able to manage the meter. So I missed out on some cool stuff.
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