1. Tenchi Sōzō (Super Famicom)
2. Eternal Senia (Steam)
3. Tombs & Treasure (NES)
4. Magic Knight Rayearth (Super Famicom)
5. Zelda no Densetsu: The Hyrule Fantasy (Famicom Disk System)
6. Zelda II: The Adventure of Link (NES)
7. Seiken Psycho Caliber: Majū no Mori Densetsu (Famicom Disk System)
8. Deep Dungeon: Madō Senki (Famicom Disk System)
9. Deep Dungeon II: Yūshi no Monshō (Famicom Disk System)
10. Suishō no Dragon (Famicom Disk System)
11. Dandy: Zeuon no Fukkatsu (Famicom Disk System)
12. Lagoon (SNES)
13. Contra (NES)
14. Super C (NES)
15. Wonder Boy (Sega Master System)
16. OutRun (Sega Master System)
17. OutRun (Genesis)
18. Ninja Gaiden (NES)
19. Written in the Sky (Steam)
20. Wendy: Every Witch Way (Game Boy Color)
21. Mario Bros. (NES)
22. Popeye (NES)
23. Super Mario Bros. (NES)
24. Super Mario Bros. 2 (Famicom Disk System)
25. Phantasy Star II Eusis's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
26. Phantasy Star II Nei's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
27. Phantasy Star II Rudger's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
28. Phantasy Star II Anne's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
29. Phantasy Star II Huey's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
30. Phantasy Star II Kinds's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
31. Phantasy Star II Amia's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
32. Phantasy Star II Shilka's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
33. Yume Kōjō: Doki Doki Panic (Famicom Disk System)
34. Super Mario Bros. 2 (NES)
35. Super Mario Advance (Game Boy Advance)
36. Gunman Clive (Nintendo eShop)
37. Zaxxon (Xbox 360 - Sonic's Ultimate Genesis Collection)
38. Zaxxon (Atari 2600)
39. Zaxxon (Intellivision)
40. Zaxxon (ColecoVision)
41. Cosmic Avenger (ColecoVision)
42. Mr. Do! (ColecoVision)
43. Pepper II (ColecoVision)
44. Kirby's Dream Land (Game Boy)
45. Sakura Spirit (Steam)
46. Ys Eternal (PC)
47. Moon Patrol (Game Boy Color - Arcade Hits: Moon Patrol & Spy Hunter)
48. Ember Kaboom (Steam)Kirby's Dream LandMy daughter wanted to see me play this to the finish. Decided to do so on a rainy Sunday morning. And what do I see upon completion? PROGRAMMER: SUNDAY RAIN.
Beautiful game. The lack of challenge suits the aesthetic nicely. Worth replaying on an annual basis.
Sakura SpiritI'm not exactly proud of this one.
The Sakura games kept popping up in my Steam recommendations. This nine-part (but only two year old!) series comes to us courstesy of Winged Cloud, a Western weeb developer.
From what I can tell, seven of the nine games (of which
Sakura Spirit is the first) are "I can't believe it's not hentai!" style visual novels. The lastest, a WRPG-esque dungeon crawler, actually looks somewhat competent and interesting. When said game (
Sakura Dungeon) went on sale a couple of weeks back I decided to scoop up the entire series. So here we are.
Sakura Spirit is a VN about a kid who's sent back in time to feudal Japan and, with the help of some kitsune girls and grizzled samurai babes, must find his way home in time for a judo tournament. The writing is pretty lousy, backgrounds are stock and stale, and the music is blasé (though I did enjoy the schlocky "steamy" track which sounds oddly reminiscent of the
Plumbers Don't Wear Ties ending theme, complete with MIDI[?] saxophone).
The character art, however, is top-notch and most certainly the highlight of the game. It's really the only redeemable feature.
As a final note, I'm always bewildered by those who call a game like this "too short." At 3+ hours it was indeed WAY TOO LONG; it could have easily been condensed into 90 minutes or so.
No idea if I'll continue with the VN installments of this series. Skipping right ahead to the dungeon crawling entry may be the best course of action.
Ys EternalNo, this isn't some obscure spin-off.
Ys Eternal is yet another variant of the first Ys game. This one was released in 1998 for Windows 95 computers. Getting it to run on my PC was a bit of work, but I pulled it off.
A couple things are notable about this one. It's the first version of
Ys I that's a full-on remake (not simply a port) of the original game. So the graphics have been given a complete overhaul and the environments have been expanded. Second, every subsequent version of
Ys is based upon this one. So if you've played, say,
Chronicles (PSP, PC, Steam, GOG.com) there's no real compelling reason to check out
Eternal. Unless you fancy yourself a Furiously Fapping Falcom Fanatic, as I do.
Moon PatrolMoon Patrol is a 1982 arcade game by Irem of
R-Type fame.
It was ported to the requisite second gen systems, though those seeking the arcade experience should track down the PlayStation or GBC variants. The game appears on a couple of Midway compilations, as they were the publishers of the game in the US.
Moon Patrol is a fascinating experience and a game with no clearly definable genre. It's something of an early platformer, with rapid-fire shmup-like weaponry, and a repeating landscape similar to today's "endless runners."
You control a buggy working its way from point A to Z on the surface of the moon. All the while, hostile enemy ships (air) and pitfalls and rock mounds (land) must be dealt with. The fire button causes the buggy to shoot in two directions, up and right, so the UFOs and land hazards can be taken out simultaneously. The game maintains a fast pace, as the screen scrolls. Controlling the buggy is similar to the ship in
Cosmic Avenger (see game #41) as right and left don't simply move the buggy but instead accelerate and brake.
This is a game from 1982 with jumping in it. That means the jumping can get very tricky. Proper timing is essential and knowing when to brake in mid-air (possible on the moon apparently) is a necessary skill.
The game looks fantastic. It features one of the earliest examples of parallax scrolling, with its multiple layers of the moonscape. There's a proper checkpoint/continue feature as well, rarely seen in a game this old.
Moon Patrol is addictive second gen loopin' action. There's only one real flaw: the game features a segment filled with landmines which is absolutely unbelievably annoying. Getting over these mines requires some insanely precise jumping and a dash of luck. "Well Bone, you probably just suck." True, but check out the
longplay pros try to tackle this same stretch. It ain't easy.
Ember KaboomThere has been discussion on the forums lately about how indie Metroidvanias are played out and how more straight-up retro platformers should be developed instead.
Well,
Ember Kaboom is one such game. It stars a cute little kitsune girl working her way through 36 levels. The game is very much like
Super Mario Bros. in terms of jumping physics, landscapes, and enemies. Bad guys are defeated by bopping, 100 coins = extra life, mushrooms everywhere. So yeah,
very much inspired by the plumbers. A couple notable differences include the fact that there are no power-ups (one hit deaths!) or hidden areas to speak of.
The game controls very well and is "fun" to play. I wish the levels were a little more cohesive - they feel like they were all just shuffled in a random order.
Nothing groundbreaking here, but if you want to kill a few hours with an easy breezy platformer starring a kawaii protagonist hit this up on the Steams.