Games Beaten 2016
Re: Games Beaten 2016
Games Beaten 2016
Spirits of Xanadu - PC
Tales From the Borderlands: Episode 1 - PC
Operation C - Game Boy
That Dragon, Cancer - PC
Contra - NES
Super C - NES
Contra III - The Alien Wars - SNES
Tekken - PS1
The King of Fighters '99 - PS1
Street Fighter Alpha - PS1
Call of Duty: Black Ops III - PS4
Three Fourths Home - PC
Firewatch - PS4
Street Fighter V - PS4
Far Cry: Primal - PS4
Dengeki Bunko: Fighting Climax - PS3
BlazBlue: Chrono Phantasma EXTEND - Xbox One
Android Assault Cactus - PS4
Table Top Racing - Vita
The Room - iOS
JoJo's Bizarre Adventure: All-Star Battle - PS3
The Room 2 - iOS
Broforce - PS4
Toybox Turbos - PC
Peggle 2 - PS4
R-Type (R-Type Dimensions) - 360
The Room 3 - iOS
Rampage - SMS
Doom (2016) - PS4
Dungeon Siege III - - 360
Uncharted 4 - A Thief's End - PS4
NES Remix - Wii U
Moon Chronicles: Episode 1 - 3DS
Outrun 3D - 3DS
Box Boy - 3DS
Splatoon - - Wii U *new*
Nano Assault Neo X - PS4 *new*
Total: 37
Previously: 2015 2014 2013 2012 2011 2010
Splatoon is a finely designed game and the campaign is fun, if a bit easy. The final boss was hands down the best part, and it is a shame more of the game couldn't have offered this level of challenge much more consistently.
Nano Assault Neo X is a fantastic twin stick shooter in the vein of the excellent Super Stardust HD, and there are some things (like the shop) that I like even better in this title. One level or two made me want to pull my hair out, but for the most part it offers up a very fair challenge and teaches you well along the way.
Spirits of Xanadu - PC
Tales From the Borderlands: Episode 1 - PC
Operation C - Game Boy
That Dragon, Cancer - PC
Contra - NES
Super C - NES
Contra III - The Alien Wars - SNES
Tekken - PS1
The King of Fighters '99 - PS1
Street Fighter Alpha - PS1
Call of Duty: Black Ops III - PS4
Three Fourths Home - PC
Firewatch - PS4
Street Fighter V - PS4
Far Cry: Primal - PS4
Dengeki Bunko: Fighting Climax - PS3
BlazBlue: Chrono Phantasma EXTEND - Xbox One
Android Assault Cactus - PS4
Table Top Racing - Vita
The Room - iOS
JoJo's Bizarre Adventure: All-Star Battle - PS3
The Room 2 - iOS
Broforce - PS4
Toybox Turbos - PC
Peggle 2 - PS4
R-Type (R-Type Dimensions) - 360
The Room 3 - iOS
Rampage - SMS
Doom (2016) - PS4
Dungeon Siege III - - 360
Uncharted 4 - A Thief's End - PS4
NES Remix - Wii U
Moon Chronicles: Episode 1 - 3DS
Outrun 3D - 3DS
Box Boy - 3DS
Splatoon - - Wii U *new*
Nano Assault Neo X - PS4 *new*
Total: 37
Previously: 2015 2014 2013 2012 2011 2010
Splatoon is a finely designed game and the campaign is fun, if a bit easy. The final boss was hands down the best part, and it is a shame more of the game couldn't have offered this level of challenge much more consistently.
Nano Assault Neo X is a fantastic twin stick shooter in the vein of the excellent Super Stardust HD, and there are some things (like the shop) that I like even better in this title. One level or two made me want to pull my hair out, but for the most part it offers up a very fair challenge and teaches you well along the way.
- Exhuminator
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Re: Games Beaten 2016
Games Ex has beaten in 2016:
75. Caverns of the Snow Witch|Android|2014|gamebook|2h 25m|5/10
Members of a certain age may recall the Fighting Fantasy series of game books, most popular in the 80s. A company called Tin Man Games has converted quite a few of the FF books into digital format, playable on a variety of platforms. Caverns of the Snow Witch is not the first FF gamebook I've beaten by a long shot, nor the first Tin Man Games entry I've completed either. As usual, Tin Man Games did a fantastic job of converting this classic into digital format.
However, Caverns of the Snow Witch itself is not one of my favorite FF books. Ian Livingston got a bit carried away on the difficulty level of this book. Death is ever present, and often you end up in unwinnable situations, requiring distant restarts to begin a whole new path. Also, Mr. Livingston was overly ambitious with the "Fighting" part of the formula, and every time you turn around you're in combat here. The overall plot concerning destroying Snow Witch and escaping her lands wasn't too riveting either.
So, Caverns of the Snow Witch is not the best FF book out there. It's more just Ian Livingston treading water, while amping up the usual difficulty to a higher level. But don't let that stop you from checking out other Fighting Fantasy books, especially the ones converted by Tin Man Games. It's a real treat to be able to play stuff of this level of substance on your phone, far surpassing the typical trash other mobile developers punt off.
https://play.google.com/store/apps/deve ... ames&hl=en
http://tinmangames.com.au/blog/
I'm currently playing their Warhammer gamebook:
https://play.google.com/store/apps/deta ... vion&hl=en
The best FF digital adaptations are the Sorcery! series books by Inkle:
https://play.google.com/store/apps/deve ... 0Ltd&hl=en
75. Caverns of the Snow Witch|Android|2014|gamebook|2h 25m|5/10
Members of a certain age may recall the Fighting Fantasy series of game books, most popular in the 80s. A company called Tin Man Games has converted quite a few of the FF books into digital format, playable on a variety of platforms. Caverns of the Snow Witch is not the first FF gamebook I've beaten by a long shot, nor the first Tin Man Games entry I've completed either. As usual, Tin Man Games did a fantastic job of converting this classic into digital format.
However, Caverns of the Snow Witch itself is not one of my favorite FF books. Ian Livingston got a bit carried away on the difficulty level of this book. Death is ever present, and often you end up in unwinnable situations, requiring distant restarts to begin a whole new path. Also, Mr. Livingston was overly ambitious with the "Fighting" part of the formula, and every time you turn around you're in combat here. The overall plot concerning destroying Snow Witch and escaping her lands wasn't too riveting either.
So, Caverns of the Snow Witch is not the best FF book out there. It's more just Ian Livingston treading water, while amping up the usual difficulty to a higher level. But don't let that stop you from checking out other Fighting Fantasy books, especially the ones converted by Tin Man Games. It's a real treat to be able to play stuff of this level of substance on your phone, far surpassing the typical trash other mobile developers punt off.
https://play.google.com/store/apps/deve ... ames&hl=en
http://tinmangames.com.au/blog/
I'm currently playing their Warhammer gamebook:
https://play.google.com/store/apps/deta ... vion&hl=en
The best FF digital adaptations are the Sorcery! series books by Inkle:
https://play.google.com/store/apps/deve ... 0Ltd&hl=en
PLAY KING'S FIELD.
Re: Games Beaten 2016
1. 9 Hours 9 Persons 9 Doors (DS)
2. The Order 1886 (PS4)
3. The Division (PS4)
4. Until Dawn (PS4)
5. The Crew Wild Run Edition (PS4)
6. Mad Max (PS4)
7. Uncharted 4: A Thief's End (PS4)
8. Black Ops III (PS4)
9. The Last of Us Remastered + Left Behind DLC (PS4)
Game still holds up really well and I finally got around to playing the Left Behind DLC. Really I didn't care much for Left Behind though. It was cool getting to learn a bit more about Ellie but there weren't really any earth shattering revelations. I also didn't care much for the portion that took place in the same time period as the base game mainly because it was a pain in the ass since you basically start from scratch with all of the weapons you had at that point in the story line stripped from you to up the difficulty and force more stealthy game play . One thing I did really dig about Left Behind though was finally having mixed battles using the Infected against the Hunters was great and I really wish that had been utilized in the base game since it adds a nice layer to the game play.
On a side note I thought the Facebook advertisement/implementation was a little pushy.
2. The Order 1886 (PS4)
3. The Division (PS4)
4. Until Dawn (PS4)
5. The Crew Wild Run Edition (PS4)
6. Mad Max (PS4)
7. Uncharted 4: A Thief's End (PS4)
8. Black Ops III (PS4)
9. The Last of Us Remastered + Left Behind DLC (PS4)
Game still holds up really well and I finally got around to playing the Left Behind DLC. Really I didn't care much for Left Behind though. It was cool getting to learn a bit more about Ellie but there weren't really any earth shattering revelations. I also didn't care much for the portion that took place in the same time period as the base game mainly because it was a pain in the ass since you basically start from scratch with all of the weapons you had at that point in the story line stripped from you to up the difficulty and force more stealthy game play . One thing I did really dig about Left Behind though was finally having mixed battles using the Infected against the Hunters was great and I really wish that had been utilized in the base game since it adds a nice layer to the game play.
On a side note I thought the Facebook advertisement/implementation was a little pushy.
- Exhuminator
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Re: Games Beaten 2016
Games Ex has beaten in 2016:
76. Metal Storm|NES|1991|platformer|45m|8/10
Got my Sarge on last night and tried to beat some tough NES plaformers. The one I actually beat was Metal Storm. A game I've been trying to beat legit off and on for years and years. If it weren't for the password system I would have given up yet again.
Metal Storm is a robot shooting game that revolves around one unique mechanic, the ability to reverse gravity and flip upside down whenever you want. (Games such as Wendy Every Witch Way and VVVVVV took inspiration from this.) The best things I can say about Metal Storm is that it controls very well, constantly barrages the player with new ideas, and is damned hard.
Metal Storm's not perfect though. Its OST is kinda bad. There's a nasty boss rush at the end. And the difficulty level gets to be rather insane on the last two levels. We're talking difficult to the point of not being entirely enjoyable. But, that's what this game was supposed to be, hard as hell, so complaining about that is kinda of pointless really.
Overall, if you're looking for a challenging NES platformer with a unique twist, Metal Storm will do you fine. Metal Storm is very impressively programmed, and is also noteworthy for being a Japanese made game for NES, released in USA before Japan. That didn't happen very often, especially with material as distinctly Japanese as this. Metal Storm is a wild torrent well worth enduring, but you'd best bring a big umbrella of patience.
76. Metal Storm|NES|1991|platformer|45m|8/10
Got my Sarge on last night and tried to beat some tough NES plaformers. The one I actually beat was Metal Storm. A game I've been trying to beat legit off and on for years and years. If it weren't for the password system I would have given up yet again.
Metal Storm is a robot shooting game that revolves around one unique mechanic, the ability to reverse gravity and flip upside down whenever you want. (Games such as Wendy Every Witch Way and VVVVVV took inspiration from this.) The best things I can say about Metal Storm is that it controls very well, constantly barrages the player with new ideas, and is damned hard.
Metal Storm's not perfect though. Its OST is kinda bad. There's a nasty boss rush at the end. And the difficulty level gets to be rather insane on the last two levels. We're talking difficult to the point of not being entirely enjoyable. But, that's what this game was supposed to be, hard as hell, so complaining about that is kinda of pointless really.
Overall, if you're looking for a challenging NES platformer with a unique twist, Metal Storm will do you fine. Metal Storm is very impressively programmed, and is also noteworthy for being a Japanese made game for NES, released in USA before Japan. That didn't happen very often, especially with material as distinctly Japanese as this. Metal Storm is a wild torrent well worth enduring, but you'd best bring a big umbrella of patience.
PLAY KING'S FIELD.
Re: Games Beaten 2016
January:
February:
March:
April:
May:
June:
85) Astra Superstars
86) Metal Gear Rising: Revengeance
87) Star Wars: Dark Forces 2 - Jedi Knight
88) Star Wars: Dark Forces
89) VVVVVV
90) Teenage Mutant Ninja Turtles: The Hyperstone Heist
91) Broforce (PS4)
92) Momodora: Reverie Under the Moonlight
93) The Terminator (SCD)
94) Aban Hawkins and the 1001 Spikes
95) Electronic Super Joy
96) Golden Axe (GEN)
Yeah, I forgot how short the original Golden Axe is. Also easy. Blazed right on through it. The dwarf is still the best character, as that jumping attack is pretty powerful and quick to boot. It's not a perfect game by any stretch, but it's still not a terrible brawler.
Great job finishing Metal Storm! You're pretty much dead-on in your assessment. It's tough as nails, and the soundtrack is just... well, it's very hit-or-miss.
February:
March:
April:
May:
June:
85) Astra Superstars
86) Metal Gear Rising: Revengeance
87) Star Wars: Dark Forces 2 - Jedi Knight
88) Star Wars: Dark Forces
89) VVVVVV
90) Teenage Mutant Ninja Turtles: The Hyperstone Heist
91) Broforce (PS4)
92) Momodora: Reverie Under the Moonlight
93) The Terminator (SCD)
94) Aban Hawkins and the 1001 Spikes
95) Electronic Super Joy
96) Golden Axe (GEN)
Yeah, I forgot how short the original Golden Axe is. Also easy. Blazed right on through it. The dwarf is still the best character, as that jumping attack is pretty powerful and quick to boot. It's not a perfect game by any stretch, but it's still not a terrible brawler.
Great job finishing Metal Storm! You're pretty much dead-on in your assessment. It's tough as nails, and the soundtrack is just... well, it's very hit-or-miss.
Re: Games Beaten 2016
I'm going to have to disagree with your assessment of Metal Storm's OST. But I have a massive fondness for everything NES music. But congratulations on finishing it! It's quite impressive for an NES game and quite the challenge to overcome.
- Exhuminator
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Re: Games Beaten 2016
MrPopo wrote:I'm going to have to disagree with your assessment of Metal Storm's OST. But I have a massive fondness for everything NES music.
Don't get me wrong, I'm crazy about the NES soundchip. About ten years ago I created a VST emulation of the 2A03 APU for the electronic music community.
https://www.kvraudio.com/product/syntendo_by_jack_dark
http://rekkerd.org/jack-dark-releases-syntendo/
And Metal Storm's OST wasn't terrible, I just didn't think it was as good as I'd hoped it would be. Compared to like Sunsoft, Capcom, or Konami's awesome NES music for example.
I'll be beating a couple more NES games while I'm on this NES kick. I got pretty far in Castlevania III last night, but ran out of lives fighting my clone. I've never beaten Castlevania III, but I'm going to do it. Tonight hopefully.
PLAY KING'S FIELD.
Re: Games Beaten 2016
Unless you're hell bent on doing a no continue run then I will say that at least on a Sypha run each stage is beatable from password. That's how I made it through CV3 last year.
Re: Games Beaten 2016
Alucard solo run sucks. I actually did that a few years ago. You do have to swap to Trevor for the second form of Dracula, though; they've changed the hit detection from the Japanese version. It's the Doppleganger, though, that makes it so painful. Alucard has so little offensive capability that it takes near-perfect execution to just beat him before the timer runs out.
There's a much easier trick with the DG, though, but I won't spoil it in case you want to fight it more legit.
There's a much easier trick with the DG, though, but I won't spoil it in case you want to fight it more legit.
- BoneSnapDeez
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- Posts: 20118
- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: Games Beaten 2016
1. Tenchi Sōzō (Super Famicom)
2. Eternal Senia (Steam)
3. Tombs & Treasure (NES)
4. Magic Knight Rayearth (Super Famicom)
5. Zelda no Densetsu: The Hyrule Fantasy (Famicom Disk System)
6. Zelda II: The Adventure of Link (NES)
7. Seiken Psycho Caliber: Majū no Mori Densetsu (Famicom Disk System)
8. Deep Dungeon: Madō Senki (Famicom Disk System)
9. Deep Dungeon II: Yūshi no Monshō (Famicom Disk System)
10. Suishō no Dragon (Famicom Disk System)
11. Dandy: Zeuon no Fukkatsu (Famicom Disk System)
12. Lagoon (SNES)
13. Contra (NES)
14. Super C (NES)
15. Wonder Boy (Sega Master System)
16. OutRun (Sega Master System)
17. OutRun (Genesis)
18. Ninja Gaiden (NES)
19. Written in the Sky (Steam)
20. Wendy: Every Witch Way (Game Boy Color)
21. Mario Bros. (NES)
22. Popeye (NES)
23. Super Mario Bros. (NES)
24. Super Mario Bros. 2 (Famicom Disk System)
25. Phantasy Star II Eusis's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
26. Phantasy Star II Nei's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
27. Phantasy Star II Rudger's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
28. Phantasy Star II Anne's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
29. Phantasy Star II Huey's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
30. Phantasy Star II Kinds's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
31. Phantasy Star II Amia's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
32. Phantasy Star II Shilka's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
33. Yume Kōjō: Doki Doki Panic (Famicom Disk System)
34. Super Mario Bros. 2 (NES)
35. Super Mario Advance (Game Boy Advance)
36. Gunman Clive (Nintendo eShop)
37. Zaxxon (Xbox 360 - Sonic's Ultimate Genesis Collection)
38. Zaxxon (Atari 2600)
39. Zaxxon (Intellivision)
40. Zaxxon (ColecoVision)
Zaxxon is a classic Sega arcade game released one year before I was born. Having never played it before, I decided to attempt a run for the Summer Challenge. Ended up finishing four variations because that's how I roll.
The game is an isometric scrolling shmup consisting of three levels. There's a lot going on here. Managing the ship's altitude is required to avoid crashing into walls. Enemies are abound, though most are rather easy to avoid assuming you're not shooting for a decent score. And there's fuel. This must be replenished at regular intervals by..... shooting the fuel tanks.
The Xbox 360 version (also on PS3) is a direct emulation of the arcade original. The graphics are extremely impressive for the time and the tilted space junkyard looks amazing. It is hard to control though, as the flight stick arcade control scheme doesn't translate perfectly (or well) to a d-pad/thumbstick. Since the game is isometric it's imperative to master the spaceship's movement. It's tempting to try to push the d-pad diagonally, but this will do no good. Pressing left and right will move the ship left and right relative to itself on its fixed track - in other words, to the middle-left and middle-right edges of the screen. You can't fly back and forth within the screen - down and up are instead used to control altitude in an inverted fashion, with up causing the ship to nosedive downwards and down to bring it back up. There's an altitude meter, which is sorta helpful, and growing/shrinking shadows that indicate how far something is off the ground. All said, playing the game isn't nearly confusing as my explanation is, but takes some time getting used to.
Avoiding the walls and enemy fire eventually leads to the final boss, Zaxxon himself. He's somewhat of a pushover and arguably the easiest section of the game. The only catch is that his weak spot is at a specific altitude and his projectiles can't be avoided so they must be shot down. Avoid a brief congrats the game loops.
Zaxxon was ported extensively.
The 2600 version is a completely different beast. The developers decided to forgo the isometric view for a traditional top-down one. The game looks like a giant pixelated mess and I found myself crashing almost instantaneously. Turns out the yellow areas are actually the high walls (can't be flown over) and the black squares represent holes in the walls to travel through. Once I had this figured out the game was a breeze, arguably the easiest variation.
The Intellivision port looks much like 2600 one, but with some additional "slantiness" to the landscape and improved graphics overall. The wall/hole system is actually legible this time around. Like so many arcade ports the "telephone" numeric keys are completely ignored - just use the disc to fly and fire with a side button.
The ColecoVision port looks astonishingly good and actually controls better than the emulated version of Xbox 360. I found myself enjoying this one the most.
To me Sega's retro arcade output was rather hit-or-miss, but this is certainly one of the better titles. It's beautiful to look at, and challenging but fair. It's most certainly miles ahead of Congo Bongo, the isometric platformer released a year later that generally just feels like an exercise in frustration. I'd call this mandatory second gen gaming, and with so many ports (I ended up with three without even trying) and a low price there's no reason to avoid it.
(And shit, "only" 40 games? I was around 60-70 at this time last year. Now that my [babby] daughter has finally settled into a somewhat predictable sleep pattern I should be able to up this total soon).
2. Eternal Senia (Steam)
3. Tombs & Treasure (NES)
4. Magic Knight Rayearth (Super Famicom)
5. Zelda no Densetsu: The Hyrule Fantasy (Famicom Disk System)
6. Zelda II: The Adventure of Link (NES)
7. Seiken Psycho Caliber: Majū no Mori Densetsu (Famicom Disk System)
8. Deep Dungeon: Madō Senki (Famicom Disk System)
9. Deep Dungeon II: Yūshi no Monshō (Famicom Disk System)
10. Suishō no Dragon (Famicom Disk System)
11. Dandy: Zeuon no Fukkatsu (Famicom Disk System)
12. Lagoon (SNES)
13. Contra (NES)
14. Super C (NES)
15. Wonder Boy (Sega Master System)
16. OutRun (Sega Master System)
17. OutRun (Genesis)
18. Ninja Gaiden (NES)
19. Written in the Sky (Steam)
20. Wendy: Every Witch Way (Game Boy Color)
21. Mario Bros. (NES)
22. Popeye (NES)
23. Super Mario Bros. (NES)
24. Super Mario Bros. 2 (Famicom Disk System)
25. Phantasy Star II Eusis's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
26. Phantasy Star II Nei's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
27. Phantasy Star II Rudger's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
28. Phantasy Star II Anne's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
29. Phantasy Star II Huey's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
30. Phantasy Star II Kinds's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
31. Phantasy Star II Amia's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
32. Phantasy Star II Shilka's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
33. Yume Kōjō: Doki Doki Panic (Famicom Disk System)
34. Super Mario Bros. 2 (NES)
35. Super Mario Advance (Game Boy Advance)
36. Gunman Clive (Nintendo eShop)
37. Zaxxon (Xbox 360 - Sonic's Ultimate Genesis Collection)
38. Zaxxon (Atari 2600)
39. Zaxxon (Intellivision)
40. Zaxxon (ColecoVision)
Zaxxon is a classic Sega arcade game released one year before I was born. Having never played it before, I decided to attempt a run for the Summer Challenge. Ended up finishing four variations because that's how I roll.
The game is an isometric scrolling shmup consisting of three levels. There's a lot going on here. Managing the ship's altitude is required to avoid crashing into walls. Enemies are abound, though most are rather easy to avoid assuming you're not shooting for a decent score. And there's fuel. This must be replenished at regular intervals by..... shooting the fuel tanks.
The Xbox 360 version (also on PS3) is a direct emulation of the arcade original. The graphics are extremely impressive for the time and the tilted space junkyard looks amazing. It is hard to control though, as the flight stick arcade control scheme doesn't translate perfectly (or well) to a d-pad/thumbstick. Since the game is isometric it's imperative to master the spaceship's movement. It's tempting to try to push the d-pad diagonally, but this will do no good. Pressing left and right will move the ship left and right relative to itself on its fixed track - in other words, to the middle-left and middle-right edges of the screen. You can't fly back and forth within the screen - down and up are instead used to control altitude in an inverted fashion, with up causing the ship to nosedive downwards and down to bring it back up. There's an altitude meter, which is sorta helpful, and growing/shrinking shadows that indicate how far something is off the ground. All said, playing the game isn't nearly confusing as my explanation is, but takes some time getting used to.
Avoiding the walls and enemy fire eventually leads to the final boss, Zaxxon himself. He's somewhat of a pushover and arguably the easiest section of the game. The only catch is that his weak spot is at a specific altitude and his projectiles can't be avoided so they must be shot down. Avoid a brief congrats the game loops.
Zaxxon was ported extensively.
The 2600 version is a completely different beast. The developers decided to forgo the isometric view for a traditional top-down one. The game looks like a giant pixelated mess and I found myself crashing almost instantaneously. Turns out the yellow areas are actually the high walls (can't be flown over) and the black squares represent holes in the walls to travel through. Once I had this figured out the game was a breeze, arguably the easiest variation.
The Intellivision port looks much like 2600 one, but with some additional "slantiness" to the landscape and improved graphics overall. The wall/hole system is actually legible this time around. Like so many arcade ports the "telephone" numeric keys are completely ignored - just use the disc to fly and fire with a side button.
The ColecoVision port looks astonishingly good and actually controls better than the emulated version of Xbox 360. I found myself enjoying this one the most.
To me Sega's retro arcade output was rather hit-or-miss, but this is certainly one of the better titles. It's beautiful to look at, and challenging but fair. It's most certainly miles ahead of Congo Bongo, the isometric platformer released a year later that generally just feels like an exercise in frustration. I'd call this mandatory second gen gaming, and with so many ports (I ended up with three without even trying) and a low price there's no reason to avoid it.
(And shit, "only" 40 games? I was around 60-70 at this time last year. Now that my [babby] daughter has finally settled into a somewhat predictable sleep pattern I should be able to up this total soon).