26:
Cibele (Mac)
27:
Linda Cube - Kanzenban (Saturn)
I wrote up a lot of progress notes for Linda Cube in the RPG progress report thread:
Where to start. Well, Linda Cube is from the creator of the first two Tengai Makyou games, who also worked on Gulliver Boy, and the two Ore no Shikabane o Koete Yuke games. It's said that Linda Cube was the realization of all of the ideas he had for Tengai Makyou that didn't fit, or didn't make the cut. (Possibly Tengai Makyou III, which was unreleased, and shared the same illustrator.) That might not sound like it reflects well on Linda Cube, but I suppose that depends on one's perspective. There are three versions of the game: The original on the PC Engine, a remake for the Playstation, and a complete edition for the Saturn. In essence, the Saturn version is a port of the Playstation version, with some bonus game modes, and some really nice physical media bonuses (a development scrapbook, and full OST). These are, in turn, reimaginations, to a degree, of the PC Engine version: Character designs are quite different, and the story, while generally the same, is told in slightly different ways at times. Suffice it to say that they aren't shot for shot updates. Illustrations and character designs were handled by CANNABIS, of AKIRA fame.

The story of Linda Cube involves a planet (called Neo Kenya) which is facing imminent doom in the form of a giant meteor (nicknamed 'Shinigami,' or 'harbinger of death'/'death-bringer') and the efforts of two intrepid young persons, Linda and Ken, who have tasked themselves with completing a request from 'god' (later known as Anabis) to fill a wooden ark with one male and one female of every species of animal on the planet.

Ken is a rather average main character, who is predominantly silent, but is a member of the Rangers, who are tasked with the preservation of the ecosystem, first and foremost, but are given more responsibilities as peace keepers, as the planet nears its final hours. There are many times when the game gives a choice of how to answer things, as Ken, but the choices don't really affect much of anything. Linda is a very strong-willed girl, who proposed to Ken when they were very young. She's half Beastian, which is the term for the indigenous people of Neo Kenya, who are rather like Native Americans: They put a lot of faith in superstition, and speak with the earth/animals, so to speak.
So, that's essentially the overarching plot: Get off the planet within seven/eight years with as many species of animal as possible. The story is further broken up into three scenarios (technically four, although I'm fairly certain the fourth scenario is mostly void plot implications). These Scenarios all occur simultaneously, but in alternate, parallel, realities. Scenario A has a bit of a Christmas theme, but is probably the most grotesque and twisted. In Scenario B, Linda is dealt a really raw deal by a group of vigilantes, and it's much more like a detective scenario, than Scenario A. Scenario C is very light on story content, and really just lets the player go and do what he wants. It does have a small story involving some of the supporting characters from the other two scenarios, though, and generally takes a lot of lines from Scenarios A and B, and delivers them in significantly different contexts. The characters in Scenario C are much less downtrodden, and defeated, and as a result, the side story doesn't really have much conflict to speak of.
The battle system is a bit interesting. The player does battle with all manor of animal (they actually have names of animals on Earth, and resemble their namesakes to varying degrees) trying to punish them into submission--alive--in order to trap them in a compact machine on Ken's shoulder, for transport back to the ark. It looks a lot like Dragon Quest, in battle, but there are five panels, set up in a cross, with the center panel designated for the player party, and the four cardinal directions for locations the animals can attack from. Getting into battle with a single animal is about as likely as being accosted by about 15, from two to three different sides. The player can freely choose an animal to attack, from any side, but I do believe that being attacked from the side or behind does extra damage. There are also some terrain effects, that mostly affect speed, when attacked in water, or on ice/sand, and they can also disadvantage certain animals caught outside their natural habitats. Encounters aren't (generally) random, either: Enemies can be seen on the map before encounters, and it's easy to identify which species it is, as well. In battle, enemies' stats are given when choosing one to attack, so it is very easy to identify the weakest/strongest of the pack, and adjust strategies accordingly.
As new species are entered into the ark, Ken and Linda's stats are boosted, and for certain species, a transformation is developed for one of them (depending on the gender of the animal). Each transformation can be leveled up four times, and are dependent on certain species of animal being registered in the ark. This also tends to give battle skills, with varying effects. These beast transformations can be used in battle, at the expense of BP (read: MP) and when fully powered up, significantly boost character stats. Many of Kens transformations also help mitigate the effects of sand and water terrains. Once the player has a pile of males, or females, of a particular species, but has already registered it in the ark, they can be used to make weapons, armor, and food, which imbue stats that reflect those of the species of animal. Also, certain species can be trained, and used in combat. At first this is only dogs, but later includes wolves, dolphins, eagles, cobras, and elephants.
One thing that is always important to keep track of is character level. It only takes 1000xp to level up, but fighting a large group of animals, that are at or above the main characters' levels can reward hundreds of exp. The problem is that, at a certain point, dealing overkill damage to an animal will outright kill it, rather than just leaving it incapacitated, which means that it can't be collected. There are ways to mitigate this problem by using traps (which are very expensive until the end of the game) trying to get the species through other means, such as raising eggs, or buying them from stores/the auction house, and by using certain combat skills that deal less damage, or certain status effects.
I guess I haven't really mentioned how the flow of time works in this game, since there is a deadline. There are four difficulty levels, and I played on the default, which was 2. Difficulty number 1 is the hardest, and 3/4 are progressively easier. I believe that these difficulty settings only change how quickly or slowly time flows in the game. When in towns, or when paused, time stops (which is nice, because I spent a lot of time talking with NPCs in the towns). Anywhere else, time flows according to the difficulty setting. Once a certain amount of time has passed, the season changes--four seasons corresponding exactly to those on Earth. Certain things are available or unavailable depending on the season, such as an egg vendor, lottery, and the dog-fight arena. As well, NPCs come and go as the seasons and years roll over.
In terms of sound, this game is quite good. The soundtrack is somewhat understated, but extremely solid, and the voice cast includes the voice of Detective Conan as Linda, who is really great. Unfortunately the overall presentations isn't quite as spectacular. It feels apparent that the area most skimped on was in visual presentation. Generally the game looks nice, and the enemy sprites all look good, in and out of battle, but the environments look slightly haggard, and the human sprites aren't especially detailed. Due to the games age, the FMV cutscenes, and graphic stills look a bit poorly rendered. It doesn't detract significantly, but can be noticeable. Character portraits are generally quite nice, though. Also, the menu can be a little cumbersome, despite some shortcuts being mapped to the L and R triggers. It's nothing major, just enough that I was a little agitated a few times by managing things in my inventory, or getting to certain option.
So, this game is unapologetically
racy! It doesn't just straddle the line, it tries desperately to cling for dear life to the far side of the line, hoping to keep from falling completely over it. I've never encountered an NPC in a game, before, who told me that she thought the tower on top of the building she works in looks kind of like a penis, and that the beam it shoots out when transporting people is kind of like the ejaculate, firing humanity into the depths of space--. There is a truckload of innuendo, and more than a few foul mouths accounted for. I've heard it said that Linda Cube, on the PC Engine, was the first Japanese console game to carry a suggested player age of 18+, and I could believe that, but I'm not too sure I do. That was written in a Japanese blog, but that same blog had some inaccurate information on a few things about the game itself. It's probably a really tame game by today's H-games-all-over-the-Vita standards, though.
Final Thoughts: There are so many people I could recommend this game to: Fans of Pokemon, fans of (at least) early MegaTen, fans of WRPGs, fans of Metal Max. There's one glaring issue, though, and that is that--as far as I know--there's nothing out there allowing people to play the game in English.
Regardless, there's so much love that went into the Saturn version, and while the game lacks some fundamental cohesion in certain areas, it's very enjoyable, and I've had a pretty great time with it, to this point. Maybe trying to get the last 20 species changes my opinion somewhat, but I don't foresee that. There are still plenty of secrets tucked away in the recesses of Eden. I can absolutely understand why this game is such a cult classic.