Re: Games Beaten 2016
Posted: Tue Jun 07, 2016 3:52 pm
1. Tenchi Sōzō (Super Famicom)
2. Eternal Senia (Steam)
3. Tombs & Treasure (NES)
4. Magic Knight Rayearth (Super Famicom)
5. Zelda no Densetsu: The Hyrule Fantasy (Famicom Disk System)
6. Zelda II: The Adventure of Link (NES)
7. Seiken Psycho Caliber: Majū no Mori Densetsu (Famicom Disk System)
8. Deep Dungeon: Madō Senki (Famicom Disk System)
9. Deep Dungeon II: Yūshi no Monshō (Famicom Disk System)
10. Suishō no Dragon (Famicom Disk System)
11. Dandy: Zeuon no Fukkatsu (Famicom Disk System)
12. Lagoon (SNES)
13. Contra (NES)
14. Super C (NES)
15. Wonder Boy (Sega Master System)
16. OutRun (Sega Master System)
17. OutRun (Genesis)
18. Ninja Gaiden (NES)
19. Written in the Sky (Steam)
20. Wendy: Every Witch Way (Game Boy Color)
21. Mario Bros. (NES)
22. Popeye (NES)
23. Super Mario Bros. (NES)
24. Super Mario Bros. 2 (Famicom Disk System)
25. Phantasy Star II Eusis's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
26. Phantasy Star II Nei's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
27. Phantasy Star II Rudger's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
28. Phantasy Star II Anne's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
29. Phantasy Star II Huey's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
30. Phantasy Star II Kinds's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
31. Phantasy Star II Amia's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
32. Phantasy Star II Shilka's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
33. Yume Kōjō: Doki Doki Panic (Famicom Disk System)
34. Super Mario Bros. 2 (NES)
35. Super Mario Advance (Game Boy Advance)
I think most everyone knows that Yume Kōjō: Doki Doki Panic is the game that the North American Super Mario Bros. 2 was based upon.
Doki Doki Panic is the first import game I was ever aware of, and reading about it in Nintendo Power back in the day blew my mind. Kind of surreal to finally own and play it 25-ish years later.
I played Doki Doki Panic and Super Mario Bros. 2 back-to-back for compare and contrast purposes. They're very similar games, of course, but those that have run through SMB2 as many times as I have will immediately notice differences. Obviously Doki Doki Panic features four original (non-Mario) playable characters; they're clad in Arabian style outfits. The music is a bit different as a couple of songs from SMB1 are absent, in their place are original pieces (again, in an Arabian style). They're no way to alternate walking and B-button running, instead the characters just trot along. There are several sprite differences and overall Doki Doki Panic has slightly plainer graphics (especially in regards to the pause and slot machine screens). Mario 2 utilized a ridiculous "dream world" story to explain away the fact that the game was nothing like its predecessor, but the plot of Doki Doki Panic is just as contrived. It's about four heroes attempting to save a couple of little kids who were imprisoned within the world of a storybook.
The biggest difference between the two games is in regards to completion. In Mario 2 you can switch between characters after each level as you work your way through the twenty stages. When Wart is defeated, the credits roll and the game is over. To see the ending of Doki Doki Panic one must complete the game with all four characters (there is a save feature). It's incredibly excessive. My recommendation is this: choose the best character (the "princess" in my opinion) and play through all twenty stages. With the next three - use the warp zones in 1-3 and 4-2. Or just don't do any of that - for the purposes of this thread (and life in general) I'd consider the game "beaten" as soon as one character defeats Wart. Everything else is just New Game+ gravy.
Oh, and Super Mario Advance is the GBA remake of Super Mario Bros. 2. It seems to be based on the All-Stars version of the game (which I decided to forgo this time around, didn't wanna overdose on one game). It's a lot of fun, though the screen is a bit cramped. It's also incredibly easy, as health refills have been littered all over the place.
2. Eternal Senia (Steam)
3. Tombs & Treasure (NES)
4. Magic Knight Rayearth (Super Famicom)
5. Zelda no Densetsu: The Hyrule Fantasy (Famicom Disk System)
6. Zelda II: The Adventure of Link (NES)
7. Seiken Psycho Caliber: Majū no Mori Densetsu (Famicom Disk System)
8. Deep Dungeon: Madō Senki (Famicom Disk System)
9. Deep Dungeon II: Yūshi no Monshō (Famicom Disk System)
10. Suishō no Dragon (Famicom Disk System)
11. Dandy: Zeuon no Fukkatsu (Famicom Disk System)
12. Lagoon (SNES)
13. Contra (NES)
14. Super C (NES)
15. Wonder Boy (Sega Master System)
16. OutRun (Sega Master System)
17. OutRun (Genesis)
18. Ninja Gaiden (NES)
19. Written in the Sky (Steam)
20. Wendy: Every Witch Way (Game Boy Color)
21. Mario Bros. (NES)
22. Popeye (NES)
23. Super Mario Bros. (NES)
24. Super Mario Bros. 2 (Famicom Disk System)
25. Phantasy Star II Eusis's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
26. Phantasy Star II Nei's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
27. Phantasy Star II Rudger's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
28. Phantasy Star II Anne's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
29. Phantasy Star II Huey's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
30. Phantasy Star II Kinds's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
31. Phantasy Star II Amia's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
32. Phantasy Star II Shilka's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
33. Yume Kōjō: Doki Doki Panic (Famicom Disk System)
34. Super Mario Bros. 2 (NES)
35. Super Mario Advance (Game Boy Advance)
I think most everyone knows that Yume Kōjō: Doki Doki Panic is the game that the North American Super Mario Bros. 2 was based upon.
Doki Doki Panic is the first import game I was ever aware of, and reading about it in Nintendo Power back in the day blew my mind. Kind of surreal to finally own and play it 25-ish years later.
I played Doki Doki Panic and Super Mario Bros. 2 back-to-back for compare and contrast purposes. They're very similar games, of course, but those that have run through SMB2 as many times as I have will immediately notice differences. Obviously Doki Doki Panic features four original (non-Mario) playable characters; they're clad in Arabian style outfits. The music is a bit different as a couple of songs from SMB1 are absent, in their place are original pieces (again, in an Arabian style). They're no way to alternate walking and B-button running, instead the characters just trot along. There are several sprite differences and overall Doki Doki Panic has slightly plainer graphics (especially in regards to the pause and slot machine screens). Mario 2 utilized a ridiculous "dream world" story to explain away the fact that the game was nothing like its predecessor, but the plot of Doki Doki Panic is just as contrived. It's about four heroes attempting to save a couple of little kids who were imprisoned within the world of a storybook.
The biggest difference between the two games is in regards to completion. In Mario 2 you can switch between characters after each level as you work your way through the twenty stages. When Wart is defeated, the credits roll and the game is over. To see the ending of Doki Doki Panic one must complete the game with all four characters (there is a save feature). It's incredibly excessive. My recommendation is this: choose the best character (the "princess" in my opinion) and play through all twenty stages. With the next three - use the warp zones in 1-3 and 4-2. Or just don't do any of that - for the purposes of this thread (and life in general) I'd consider the game "beaten" as soon as one character defeats Wart. Everything else is just New Game+ gravy.
Oh, and Super Mario Advance is the GBA remake of Super Mario Bros. 2. It seems to be based on the All-Stars version of the game (which I decided to forgo this time around, didn't wanna overdose on one game). It's a lot of fun, though the screen is a bit cramped. It's also incredibly easy, as health refills have been littered all over the place.