1. Oni - PC2. Donkey Kong 64 - N643. Yoshi's Story - N644. Neverwinter Nights: Shadows of Undrentide - PC5. Forsaken 64 - N646. Bloodrayne: Betrayal - PSN7. Fire Emblem Seisen no Keifu - SNES8. Fire Emblem Shin Monshō no Nazo: Hikari to Kage no Eiyū - Nintendo DS9. Valkyria Chronicles 3 - PSP10. Ready 2 Rumble Boxing - DC11. Rise of the Tomb Raider - PC12. XCOM 2 - PC13. Shadowrun Hong Kong Bonus Campaign - PC14. Fire Emblem Fates: Conquest - 3DS15. Fire Emblem Fates: Birthright - 3DS16. Lagrange Point - NES17. Fire Emblem Fates: Revelations - 3DS18. Cybernator - SNES19. Outwars - PC20. Resident Evil - GC21. Resident Evil 2 - GC22. Resident Evil 3 - GC23. Resident Evil Code Veronica X - GC24. Dino Crisis - PSX25. Resident Evil 5 - PC26. Dark Souls 3 - PS427. The Banner Saga 2 - PC28. Bravely Second - 3DS29. Star Fox Zero - Wii U30. Warhammer 40,000: Dawn of War - PC31. Warhammer 40,000: Dawn of War - Winter Assault - PC32. Doom (2016) - PCNow THIS is how you update a classic. Doom takes everything we loved about the original games and adds in some modern advancements that enhance, rather than muddle, the game, and earn forgiveness for all the terrible things Doom 3 did while being called a Doom game.
Let's start with the weaponry. Aside from the emergency pistol every weapon is very satisfying to use. You get a shotgun, super shotgun, assault rifle firing 50 cal rounds, plasma gun, rocket launcher, mini gun, and gauss gun to make up your main arsenal. You also get the chainsaw and the BFG as supplementary weapons (more on that in a second). Aside from the rocket launcher the six main weapons pair up to share an ammo type; rifle and mini gun, the shotguns, and then plasma and gauss sharing cells. Each weapon ends up being more or less effective depending on what you're facing and how the current terrain is setup, so you will find yourself switching weapons often. And that's before you get into the weapon attachments.
Aside from the pistol and super shotgun, each of the weapons has two weapon attachments available. These are your alt fire modules. You have to find a pickup in the world that lets you pick a weapon attachment from among your currently collected guns. So you might take the grenade launcher for the shotgun or the zoom module for the gauss gun. If you have both modules for a weapon you can switch between them at the cost of some time. These modules, plus the pistol and super shotgun, can be upgraded with weapon points that you earn through finding secrets, accomplishing per-level challenges, and killing tons of dudes. The upgrades can be unlocked in any order with an increasing point cost for each one. Once you've unlocked all the upgrades you can then perform a challenge to unlock the master upgrade. For the grenade launcher you need to hit 20 Imps with direct grenades, then once you do so all direct hitting grenades release cluster bombs.
There's more player progression, which is the main part of the modern elements. There are pickups that let you upgrade your suit (a variety of small but noticeable benefits) and upgrade your base stats (more max health/armor/ammo). And then later in the game you can unlock runes, which are another enhancement that can be upgraded a single time through accomplishing a challenge. To get a rune you must first pass a challenge map; this might be killing a certain number of enemies in a time limit that increases for each kill or collecting all the items in a race to the end. Upgrading a rune generally involves taking advantage of it's benefit a certain number of times. You can equip up to three runes (depending on how many you have collected).
I promised I'd talk about how the chainsaw and BFG work. Both of them are not part of the main weapons wheel; instead they are special weapons that you will pull out, use once, then put away, so they have dedicated buttons that toggle them out/back. The chainsaw is your ammo replenishment mechanism. It has limited fuel with different enemies requiring different amounts of fuel (easy enemies take 1, hard take 5-6 with a max of 7 when fully upgraded), but when you use it it is an instant kill, counts as a glory kill, and the enemy erupts in a shower of ammo that will pretty much fill you up. The BFG is your room clear; visually the projectile acts like the Quake 2 version but in general terms it does a ton of damage to everything in the area, so you only need one shot most of the time.
The glory kills are the execution mechanic you have seen in the trailers and they help keep the speed up in the game. Performing a glory kill gets you guaranteed health (and armor with the right rune) and lets you knock off that last bit of health without wasting ammo. Area weapons can let you chain multiple executions, and the berserk powerup makes your fists always do an execution.
Speaking of, the game is extremely fast. It actually feels a lot like Painkiller, with very fast movement and lots of enemies coming at you in area-like locations. There are enemies that you will see between combat setpieces, but the majority are in some sort of large combat area. Many of these lock the doors after you enter them. Speed and movement are life, as well as intelligent use of your weapons to maximize their effectiveness.
The levels are rather open, and many of them will have a "do something at these N objective points" and then let you approach them in whatever order you want. There's also a lot put into your ability to use your arms to climb stuff; it's quite fast and you can reach above your head, so quickly climbing stuff in combat is a useful tactic (and enemies can use it on you).
Overall it's a pretty non-stop thrill ride. There's a lot of secrets in every level, including a super hard to find secret in each level to unlock a classic Doom map. These consist of a section of the level done using the old textures to represent a room from the unlocked level. The hard part comes in figuring out how to unlock the door; you need to find a lever that does not show up under the object highlight and doesn't get a map icon (even though other secrets do with the right upgrades). The levers are placed quite evilly to be hard to find (even if they are technically in plain sight). Unfortunately, the classic levels don't play as well as you'd like; it has all the same layouts as the original and same monsters, except they don't have the classic balance. The pinkies are end-game enemies in the main game, so fighting them in the numbers they exist in the classic Doom levels are an exercise in frustration. The levels also aren't set up to let you take advantage of their AI like in the main game to deal with their bull charges. Still, it's a nice feature to put in.
So the real question is why are you reading this instead of playing it already?