Games Beaten 2016

Anything that is gaming related that doesn't fit well anywhere else
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Sarge
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Re: Games Beaten 2016

Post by Sarge »

Good job beating Ninja Gaiden, Markies! Definitely a classic, and also very, very tough. Have you played the others on NES?

EDIT:

January:
1) Bonk's Adventure (NES)
2) Little Samson
3) Holy Diver
4) Holy Diver (legit!)
5) Mitsume Ga Tooru
6) TMNT II: The Arcade Game (NES)
7) Mighty Final Fight
8] Mike Tyson's Punch-Out!!
9) Monster In My Pocket
10) Battle of Olympus
11) Gunstar Heroes (repeat)
12) Dragon Age: Inquisition
13) Dragon Age: Inquisition - Trespasser
14) Captain America and the Avengers (NES)
15) StarTropics
16) Double Dragon II: The Revenge (NES) (save states)
17) Double Dragon II: The Revenge (NES) (legit)
18) Crisis Force
19) Esper Dream 2
20) Felix the Cat
21) Moon Crystal
22) Panic Restaurant
23) Frankenstein (NES)
24) Crystalis
25) Nekketsu Kakutou Densetsu

February:
26) Killer Instinct (GB)
27) Mashin Hero Wataru Gaiden
28) Sly Spy (Arcade)
29) The Red Star (unreleased XBOX, also on PS2)
30) Adventure Island 4
31) Cocoron
32) Batman: Arkham Knight
33) Xeodrifter (Vita)
34) Doom 2
35) Brandish: The Dark Revenant
36) Magical Pop'n
37) The Ninja Warriors (SNES)
38) Phantasy Star (SMS)
39) Phantasy Star III
40) Super Smash Bros. for 3DS
41) Brandish: The Dark Revenant (Dela Mode)

March:
42) Freedom Planet (Milla, 82 lives lost)
43) Indiana Jones and the Fate of Atlantis
44) Lara Croft Go
45) Oniken
46) Mario & Luigi: Paper Jam
47) Batman: The Video Game (GB)
48) Batman: The Video Game (NES)
49) Super Spy Hunter

April:
50) Mega Man 2
51) Mega Man 4
52) Mission: Impossible (NES)
53) Mega Man 6
54) Super Mario Bros. 3
55) Sword Master
56) DuckTales 2
57) Rush'n Attack (NES)
58) Mega Man 3
59) Mega Man 5
60) Mega Man
61) S.C.A.T. - Special Cybernetic Attack Team
62) TaleSpin (NES)
63) Double Dragon III (NES)
64) Donkey Kong (NES)
65) Astyanax (NES)

May:
66) Master Chu and the Drunkard Hu
67) The New Ghostbusters II (NES, proto)
68) Castlevania: Symphony of the Night (PSP, via Dracula X Chronicles)
69) Revenge of Shinobi
70) Shinobi III
71) Shadow Dancer
72) El Viento
73) Earnest Evans
74) One Must Fall 2097
75) A Nightmare on Elm Street (NES)
76) Hebereke
77) Contra
78) Wario Land: Shake It!
79) Gimmick!
80) Ninja Gaiden (GG)
81) Wai Wai World 2 (NES)
82) Zoda's Revenge: StarTropics II
83) Uncharted: Golden Abyss
84) Double Dragon (SMS)

June:

85) Astra Superstars
86) Metal Gear Rising: Revengeance
87) Star Wars: Dark Forces 2 - Jedi Knight
88) Star Wars: Dark Forces
89) VVVVVV
90) Teenage Mutant Ninja Turtles: The Hyperstone Heist
91) Broforce (PS4)

So this was a free PS Plus game a while back. It's an over-the-top, extremely gory retro-style shooter. With lots of "America, heck yeah!" on top. A lot. It really waffles between awesome if hyperbolic patriotism and sneaky little jabs at the same. Like the commanding officer before you enter one of the stages saying, "These people look and act differently to us. Go *something something I can't remember*." But really, the whole thing is more of a pastiche of action movies and the characters in them.

No, seriously, all your "bros" are quite recognizable action stars, with only small changes. And "bro" somewhere in their name. You start the game as Rambo... err, Rambro, and you slowly pick up more as the game goes on. That's one of the cooler hooks to keep you going, just to see who pops up. Arnold appears in many variations (Commando, Terminator, Conan), you've got Bruce Willis, you've got Wesley Snipes (Blade), Richard Dean Anderson as MacGy... MacBrover, Mr. T as B.A. Broracus, and the list of hits keep on comin'. Heck, even some of the girls get in this thing, with Ripley from the Alien movies, the girl from Kill Bill, and some chick that I now recognize as Cherry from Grindhouse (never saw it, folks!).

So with all these action stars, you'd think this would be a run-and-gun. But it's not really. It's got some of those aspects, sure. But there's no multidirectional fire, and your bros are really, really easy to kill. Like, super-easy. You actually have to take a rather measured approach to stages. And unlike a typical gunner, the stage layouts are much less straightforward. In fact, think of the stages more like something from Worms. Very destructible, with all sorts of stuff that can make your enemy explode into giblets, or you if you're not careful. So much of the later levels is about proper routing and using the environment to your advantage. Not that there aren't some areas where you do go all out, but you rarely have the versatility that you do in Contra.

You always start with a random bro you've unlocked, and you swap out to another one when you save a POW. The constant cycling keeps you on your toes, and forces you to learn how to use each bro's weapons more effectively. Some are better than others, though. "Brobocop", for example, has a charged pistol shot that's insanely effective. Snake "Broskin" has an awesome sniper rifle. One of the best boss-killers is good ol' Mr. "Anderbro", when you pop the red pill and just go to town on them.

The initial targets are terrorists, but your attention eventually gets turned to an alien infestation (yes, there are face huggers), and you eventually descend into hell and fight Satan himself. It's insane.

Anyway, everything sounds awesome, but it's not without its faults. If you want more Contra-style play, you're not gonna find it here. The PS4 also has some serious performance issues. Things can get very, very chuggy in later stages. The last battle can be very slow, and I ran into several instances where it seemed like the game just locked up, having to wait more than a minute for the game to right itself and start the next stage. It also doesn't control quite as well as I'd like.

Did I mention that it's gory? Yes, it's pixelated, but the game's sense of humor might not be everyone's cup of tea.

In the end, it was pretty good to play for free, but I'm glad I didn't shell out cash on it like I thought about doing when it debuted on GOG. It's one that's worth playing just to see how many ridiculous references they can work in, but I wouldn't break the bank for it.
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Markies
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Re: Games Beaten 2016

Post by Markies »

Sarge wrote:Good job beating Ninja Gaiden, Markies! Definitely a classic, and also very, very tough. Have you played the others on NES?


I think I may have rented the Ninja Gaiden II back in the day as I have some vague recollections of the wind level.

But, I've heard the 2nd one is hard because of that level and the 3rd one is near impossible because they got rid of infinite continues.

The first one was really good. It really didn't get hard until about the 5th level and then it just cranks up the difficulty.
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prfsnl_gmr
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Re: Games Beaten 2016

Post by prfsnl_gmr »

Markies wrote:But, I've heard the 2nd one is hard because of that level and the 3rd one is near impossible because they got rid of infinite continues.


The second one is easier than the first, and, really, better in every way.

The third's difficulty is entirely artificial. The limited continues make it more difficult to complete, but if you play the Japanese version, which did not limit continues, you will find that it is actually much easier than its predecessors.
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Sarge
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Re: Games Beaten 2016

Post by Sarge »

Yeah, that's about right, It's level 5 onward that gets brutal.

Ninja Gaiden II is a bit easier, even with the wind level. Once you adjust to it, it's pretty simple. It's still a tough game, but it's a little better balanced than the first.

Ninja Gaiden III was originally designed to be more accessible. The Japanese version reflects that. The US version? Oof. Yeah, it's hard. I made it my mission to beat it legit last year, and I managed to do so, but boy, it takes some practice and skill to do so. It made my run through Trilogy easier, and the Japanese version was a joke at that point.

Hmm... a little irony being ninja'd in a thread about Ninja Gaiden. ;)

Anyway, as weird as it sounds, I like the first game better than the second. And now that I've cleared it, NGIII is my favorite of the trilogy. I love the super sword and the ceiling grab moves, and everything just feels awesome. Unlimited continues would have made the US version just about perfect.
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Re: Games Beaten 2016

Post by MrPopo »

1. Oni - PC
2. Donkey Kong 64 - N64
3. Yoshi's Story - N64
4. Neverwinter Nights: Shadows of Undrentide - PC
5. Forsaken 64 - N64
6. Bloodrayne: Betrayal - PSN
7. Fire Emblem Seisen no Keifu - SNES
8. Fire Emblem Shin Monshō no Nazo: Hikari to Kage no Eiyū - Nintendo DS
9. Valkyria Chronicles 3 - PSP
10. Ready 2 Rumble Boxing - DC
11. Rise of the Tomb Raider - PC
12. XCOM 2 - PC
13. Shadowrun Hong Kong Bonus Campaign - PC
14. Fire Emblem Fates: Conquest - 3DS
15. Fire Emblem Fates: Birthright - 3DS
16. Lagrange Point - NES
17. Fire Emblem Fates: Revelations - 3DS
18. Cybernator - SNES
19. Outwars - PC
20. Resident Evil - GC
21. Resident Evil 2 - GC
22. Resident Evil 3 - GC
23. Resident Evil Code Veronica X - GC
24. Dino Crisis - PSX
25. Resident Evil 5 - PC
26. Dark Souls 3 - PS4
27. The Banner Saga 2 - PC
28. Bravely Second - 3DS
29. Star Fox Zero - Wii U
30. Warhammer 40,000: Dawn of War - PC
31. Warhammer 40,000: Dawn of War - Winter Assault - PC
32. Doom (2016) - PC
33. Warhammer 40,000: Dawn of War - Dark Crusade - PC
34. Warhammer 40,000: Dawn of War - Soulstorm - PC
35. Warhammer 40,000: Space Marine - PC
36. Doom 64 - N64
37. Warhammer 40,000: Dawn of War II - PC
38. Super Empire Strikes Back - SNES
39. Might & Magic 3 - Isles of Terra - PC
40. Mirror's Edge Catalyst - PC

So this game is trying to restart the story. A lot of the themes from Mirror's Edge carry over, but this game doesn't lead into that one. Here you see Faith as younger and more headstrong than she was in original game, and the world itself is more fleshed out.

The game takes an open world approach. In many ways it works well; the world is really fun to move through and it opens up as you gain movement abilities. In the world you have a variety of collectables. The three "find the thing" ones are free floating balls of energy (some of which require certain trajectories to get), stealing chips out of panels around the world (mostly a find every nook and cranny), and then secret bags which are your challenge ones. These are well hidden AND require you to think creatively to get to them.

Then there are a variety of open world "missions". I use quotes to differentiate from the story and side missions proper. These fall into a few categories as well. The main ones are the delivery missions, where you need to get from point A to point B as fast as possible. Some of these don't count for your statistics; I think they're auto generated. The second is busting up security nodes; these consist of going to an area, beating a bunch of guys up, stealing the power supply, then running your ass off until you escape (GTA wanted level style). The final two are the interesting ones. There are a variety of billboards around the area that you can hack to show off your profile image; to get up to them stretches your platforming skills (moreso than the secret bags, as those half rely on hiding the entrance to them). Additionally, there are grid nodes you can hack to unlock the fast travel; thes are more puzzle platforming sections that require you to dodge security beams and figure out the best way through a tower.

The last two of those I made a point of doing all of, as I found them a good challenge that got you to think about how to best use all your movement abilities. The deliveries were mostly about optimizing a route and I was personally less interested in that.

The main story missions tend to be a mix of speed and platforming. It helps keep things fresh and fortunately the game really scales back the combat compared to the original game. There were only a couple of missions that had a combat area section that required you to take down some number of guards; many of the other ones you could outrun (but if you missed your jumps you'd have to fight them). The gave has a system of giving you a shield against bullets and other damage as long as you keep moving/using your tricks. This is what lets you avoid a lot of the encounters. The missions can all be replayed from the menu, so you can go back to try and get a better time or get collectables.

Not much else to say; if you liked the first you should like this, and if you didn't this won't change your opinion. It really comes down to if you want to do that parkour thing or not.
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Exhuminator
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Re: Games Beaten 2016

Post by Exhuminator »

Games Ex has beaten in 2016:
1. Mega Man ZX Advent|DS|2007|platformer|8h|7/10
2. King's Field III: Pilot Style|PS1|1996|dungeon crawler|1h|8/10
3. Sleeping Dogs|360|2012|action-adventure|20h 45m|8/10
4. Sleepings Dogs: NiNP DLC|360|2012|action adventure|1h 22m|5/10
5. Chikyuu Kaihou Gun ZAS|GB|1992|shmup|33m|8/10
6. Vattle Giuce|GB|1991|shmup|45m|5/10
7. MechWarrior 2 (Clan Wolf)|PS1|1997|mech sim|2h 35m|7/10
8. Gradius: The Interstellar Assault|GB|1992|shmup|27m|8/10
9. SolarStriker|GB|1990|shmup|23m|7/10
10. Fatal Fury: Wild Ambition (Arcade Mode)|PS1|1999|fighter|45m|6/10
11. Dead or Alive (Arcade Mode)|PS1|1998|fighter|23m|5/10
12. Asuka 120% Burning Festival Final (Arcade Mode)|PS1|1999|fighter|26m|8/10
13. Soul Blade (Arcade Mode)|PS1|1997|fighter|18m|9/10
14. Trax|GB|1991|shmup|23m|7/10
15. Street Fighter: The Movie (Arcade Mode)|PS1|1995|fighter|36m|5/10
16. Warpath: Jurassic Park (Arcade Mode)|PS1|1999|fighter|17m|4/10
17. Psychic Force (Arcade Mode)|PS1|1997|fighter|22m|7/10
18. Touki Denshou: Angel Eyes (Arcade Mode)|PS1|1997|fighter|27m|7/10
19. Advanced V.G. 2 (Arcade Mode)|PS1|1998|fighter|15m|8/10
20. StarHawk|GB|1993|shmup|1h 15m|4/10
21. Nemesis|GB|1990|shmup|28m|7/10
22. Cardinal Syn (Arcade Mode)|PS1|1998|fighter|54m|7/10
23. Street Fighter EX Plus Alpha (Arcade Mode)|PS1|1997|fighter|15m|7/10
24. Street Fighter EX 2 Plus (Arcade Mode)|PS1|1999|fighter|22m|8/10
25. Battle Unit Zeoth|GB|1991|shmup|24m|6/10
26. Soul Calibur IV (Arcade Mode)|360|2008|fighter|12m|9/10
27. Mercenary Force|GB|1990|shmup|54m|5/10
28. Battle Arena Toshinden (Story Mode)|GB|1996|fighter|12m|8/10
29. Street Fighter Alpha: Warrior's Dreams (Arcade Mode)|GBC|1999|fighter|10m|7/10
30. SD Hiryu No Ken EX (Story Mode)|GBC|1999|fighter|24m|7/10
31. Guilty Gear X: Advance Edition (Arcade Mode)|GBA|2002|fighter|8m|6/10
32. Super Street Fighter II Turbo: Revival (Arcade Mode)|GBA|2001|fighter|10m|7/10
33. Dual Blades (Arcade Mode)|GBA|2002|fighter|23m|4/10
34. Gradius Galaxies|GBA|2001|shmup|1hr 24m|8/10
35. Tekken Advance (Arcade Mode)|GBA|2002|fighter|15m|7/10
36. Street Fighter Alpha 3 (Arcade Mode)|GBA|2002|fighter|22m|7/10
37. Black Belt Challenge (Arcade Mode)|GBA|2002|fighter|8m|4/10
38. Iridion II|GBA|2003|shmup|58m|9/10
39. King's Field III|PS1|1996|dungeon crawler|25h|9/10
40. Army of Two: The Devil's Cartel|360|2013|cover shooter|7h 54m|7/10
41. Panzer Dragoon|Saturn|1995|rail shooter|55m|7/10
42. Panzer Dragoon II Zwei|Saturn|1996|rail shooter|1h 25m|8/10
43. Kirby Air Ride|GameCube|2003|kart racer|45m|6/10
44. Mario Kart: Double Dash!!|GameCube|2003|kart racer|35m|8/10
45. Bloody Roar: Primal Fury (Arcade Mode)|GameCube|2002|fighter|35m|8/10
46. XG3: Extreme G Racing|GameCube|2001|racer|1h 35m|7/10
47. Mario Kart 7|3DS|2011|kart racer|1h 54m|9/10
48. Code of Princess|3DS|2012|beat 'em up|4h 25m|7/10
49. Ace Combat Assault Horizon Legacy|3DS|2011|flight sim|3h 42m|7/10
50. Crimson Shroud|3DS|2012|JRPG|6h 55m|7/10
51. Gunman Clive|3DS|2013|platformer|54m|7/10
52. Gunman Clive 2|3DS|2015|platformer|1h 30m|7/10
53. Attack of the Friday Monsters!|3DS|2013|adventure|3h 2m|8/10
54. Ace Combat X: Skies of Deception|PSP|2006|flight combat|2h 25m|8/10
55. Ace Combat: Joint Assault|PSP|2010|flight combat|6h 26m|4/10
56. Nayuta: Endless Trails|PSP|2012|action-RPG|16h 03m|8/10
57. Alpha Protocol|360|2010|action-RPG|12h 20m|5/10
58. Makai-Mura Gaiden: The Demon Darkness|Game Boy|1993|action-adventure|6h|7/10
59. Hangman|Atari 2600|1978|puzzle|15m|8/10
60. Beneath Apple Manor|Apple II|1978|roguelike|2h 28m|9/10
61. Rusty|PC-9801|1993|platformer|3h 46m|7/10
62. Night Slave|PC-9801|1996|mech shooter|2h 37m|8/10
63. Deus Ex: Human Revolution Director's Cut|360|2013|action-RPG|31h 15m|6/10
64. Target Earth|Genesis|1990|mech shooter|49m|7/10
65. Assault Suits Valken|SNES|1992|mech shooter|1h 23m|8/10
66. Everblue|PS2|2001|scuba adventure-RPG|12h 38m|7/10
67. Shadow Tower|PS1|1998|dungeon crawler|14h 51m|7/10
68. Shovel Knight|3DS|2015|platformer|6h 47m|8/10
69. Earth Defense Force 2025|360|2014|3rd person shooter|20h 38m|7/10
70. FRAMED|Android|2014|puzzle|1h 35m|7/10
71. Fuse|360|2013|cover shooter|11h 18m|7/10

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72. Front Mission 5: Scars of the War|PS2|2005|SRPG|32h 39m|8/10

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The Front Mission series is a long running franchise, about giant robots called "wanzers" beating each other to death, due to vast and complicated political wars. Front Mission 5 was meant to be the conclusion of the true canon games, and it is. Front Mission 5 ties together the entire first four games' plots into something coherent, while culminating in the most difficult and complex Front Mission ever made. This is not a Front Mission for beginners, it was clearly created to appease and challenge series veterans. As such this review is not written for newcomers either.

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Front Mission 5 brings some advantages over its predecessors. First and foremost, FM5 has the best 3D graphics of the entire series. Including all of its cutscenes being animated using real time graphics versus traditional talking head portraits. FM5 has a huge and varied OST as well. There are new gameplay additions such as an incredibly difficult roguelike dungeon mode and an AI controlled arena mode, with the traditional bonus practice missions still in place. There are also dozens of optional pilots to scout from the various military bases you visit, so you can piece together a team of pilots as you see fit. Front Mission 5 offers even more complexity and innovation than those things over its predecessors, but I'm not about to type ten paragraphs explaining it all.

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Let me talk about what I didn't like about Front Mission 5. In an attempt to amp up the difficulty, enemy wanzers have incredible amounts of HP. Which means to defeat them, you have to become a linking master. And then, you have to surround enemy wanzers with your own wanzers, and link attack them to death. Having to use almost all your wanzers to defeat one or two enemies per turn becomes tedious quickly. To avoid that, you can opt to enter the roguelike mode, where the best gear is hidden. But I did not enjoy the roguelike mode, so nah. Or, you can opt to enter the arena, and try to make tons of money to afford the very best gear possible for your squad. However, the arena mode forces your own wanzer to be AI controlled, meaning you have to sit back and watch. The AI is abysmally terrible, and you will rage watching your own wanzer making constantly bad tactical decisions and losing to otherwise paltry enemies. So if you forgo the roguelike dungeons and arena, your only option is to become a god of linking.

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Overall, Front Mission 5 will have a limited audience. Frankly, I don't blame Square Enix for not bringing it to the USA. Most people are simply not interested in piloting giant robots through bitterly difficult battles, while deciphering a deeply complicated story spanning across multiple earlier series' entries. If however, YOU are interested in doing as such, you will be in wanzer heaven here. And, if you've already played Front Mission before, know that FM5 is far more difficult than earlier entries. (But that should be a positive aspect to a true Front Mission fan.) We're talking huge battle maps, tons of enemy wanzers, and your tiny squad barely surviving against a turn limit. You'll need to really, really love engineering your wanzers to the Nth degree, with a level of OCD complexity that only a true geek could love. If all of that sounds like fun, then you might just have what it takes to win this war and take home a scar of your own.

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I played Front Mission 5 via its unofficial English translation on a real PS2. The translation was excellent. You can download Front Mission 5 prepatched in English here:

http://nicoblog.org/ps2-iso/front-missi ... h-patched/

http://www.theisozone.com/downloads/pla ... tched-jap/

For more information on the Front Mission series:

http://www.hardcoregaming101.net/frontm ... ission.htm

https://en.wikipedia.org/wiki/Front_Mission
PLAY KING'S FIELD.
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PartridgeSenpai
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Re: Games Beaten 2016

Post by PartridgeSenpai »

BoneSnapDeez wrote:Don't think I'll ever be a hardcore Fire Emblem fan. The games seem to be filled with "unfair" and "gotcha" moments that make me wanna reload a save. And permadeath = uugggggghhhhh.

I'm just not particularly good at 'em. I vastly prefer stuff like Shining Force, Langrisser, Front Mission, and Ogre Battle.


You could always try out the 3DS ones and just turn off the permadeath. If you dig those, you could try some of the older ones. I'd just be careful about which ones you try, because some *cough* BINDING BLADE *cough* are massive dick-bags of games that only want to fuck you over. I'd say anything that came out after Binding Blade is worth at least trying if you like Awakening or Fates.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
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Re: Games Beaten 2016

Post by ElkinFencer10 »

Games Beaten in 2016 So Far - 63

January (20 Games Beaten)
1. Shadow Warrior - Playstation 4 - January 1
2. The Order: 1886 - Playstation 4 - January 2
3. Dead Rising: Chop Till You Drop - Wii - January 3
4. NyxQuest: Kindred Spirits - WiiWare - January 4
5. Hatsune Miku: Project DIVA F 2nd - Vita - January 5
6. Shadow the Hedgehog - Gamecube - January 9
7. Fairy Bloom Freeia - Steam - January 10
8. Petit Novel Series: Harvest December - 3DS - January 13
9. Gas Guzzlers Extreme - Steam - January 14
10. Muramasa: The Demon Blade - Wii - January 16
11. Project Zero 2: Wii Edition - Wii - January 19
12. Killzone: Liberation - PSP - January 20
13. Sin & Punishment: Star Successor - Wii - January 20
14. Kirby's Epic Yarn - Wii - January 24
15. Sakura Wars: So Long, My Love - Wii - January 25
16. Corpse Party - PSP - January 25
17. Freedom Planet - Wii U - January 25
18. Earth Defense Force 2: Invaders from Planet Space - Vita - January 25
19. Silent Hill: Homecoming - Xbox 360 - January 26
20. Life is Strange - Playstation 4 - January 28


February (8 Games Beaten)
21. Corpse Party: Book of Shadows - PSP - February 2
22. Megadimension Neptunia VII - Playstation 4 - February 12
23. Dr. Discord's Conquest - NES - February 13
24. Corpse Party: Blood Drive - Vita - February 17
25. If My Heart Had Wings - Steam - February 18
26. Missing: An Interactive Thriller - Steam - February 18
27. Her Story - Steam - February 18
28. Fire Emblem Fates: Birthright - 3DS - February 26


March (8 Games Beaten)
29. Saints Row 2 - Steam - March 1
30. Saturday Morning RPG - Playstation 4 - March 3
31. Fire Emblem Fates: Conquest - 3DS - March 6
32. Donkey Kong Country: Tropical Freeze - Wii U - March 8
33. Pokken Tournament - Wii U - March 20
34. Moe Chronicle - Vita - March 22
35. Tom Clancey's The Division - Playstation 4 - March 23
36. Yoshi's New Island - 3DS - March 28


April (13 Games Beaten)
37. Alien Rage - Steam - April 1
38. Alien Breed: Impact - Steam - April 2
39. Alien Breed 2: Assault - Steam - April 3
40. Alien Breed 3: Descent - Steam - April 3
41. Bravely Second: Ballad of the Three Cavaliers - 3DS - April 6
42. Quantum Break - Xbox One - April 7
43. Sonic Boom: Rise of Lyric - Wii U - April 8
44. Akai Katana - Xbox 360 - April 9
45. Otomedius Excellent - Xbox 360 - April 9
46. Chasing Dead - Wii U - April 10
47. Fire Emblem Fates: Revelation - 3DS - April 14
48. Ratchet and Clank - Playstation 4 - April 20
49. Starfox Zero - Wii U - April 23


May (6 Games Beaten)
50. Aero Fighters 2 - NeoGeo - May 8
51. Bravely Second: End Layer - 3DS - May 11
52. Uncharted: Golden Abyss - Vita - May 15
53. Doom - Playstation 4 - May 20
54. Uncharted 4: A Thief's End - Playstation 4 - May 22
55. Teenage Mutant Ninja Turtles: Mutants in Manhattan - Playstation 4 - May 25


June (8 Games Beaten)
56. MegaTagmension Blanc + Neptune VS Zombies - Vita - June 2
57. Republique - Playstation 4 - June 3
58. Splatterhouse - Playstation 3 - June 4
59. Spec Ops: The Line - Playstation 3 - June 5
60. 1943: Battle of Midway - NES - June 6
61. Mirror's Edge: Catalyst - Playstation 4 - June 12
62. Fire Emblem: Mystery of the Emblem - SNES - June 13
63. Homefront: The Revolution - Playstation 4 - June 15


63. Homefront: The Revolution - Playstation 4 - June 15

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Homefront: The Revolution is a hot mess. I mean that with every negative connotation that comes along with it. Don't get me wrong, I enjoyed it, but this game is, from a technical standpoint, a steaming pile of shit. I don't know what the guys at Dambuster Studios thought they were doing, but it clearly wasn't "release a quality game." Hell, it wasn't even "release a complete game." FFS, in a patch intended to fix minor bugs, they ended up CREATING a major bug - they broke the map, making ALL objectives, both primary and optional, inaccessible. It basically rendered the game unplayable.

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Anyway, I pre-ordered this game because I was one of the few people who LOVED the first Homefront game. I have a super hard on for anything post-apocalyptic or even similar (and, in my book, being occupied by the North Korean military counts as "similar"). The game, as far as I can tell, is unrelated to the first Homefront except the same concept and IP. It takes place in Philadelphia under the brutal occupation of the KPA (Korean Peoples' Army). The basic premise is that it diverges from history in the 1980s; instead of crashing with the decline of the Soviet Union, the North Korean economy continues to prosper and boom, reaching a technological level today that most Americans probably tend to associate with Japan. Through the state-run corporation Apex, they achieve effective economic domination globally, buying most of America's debt as well as selling us more or less our entire electric infrastructure and military equipment. When we default on our loan payments one too many times, the Koreans (by this point, North Korea has forcefully reunified the peninsula) just "turn off" America. All of our planes and helicopters fall out of the sky, our ships are just adrift and powerless in the ocean, none of our tanks or trucks or cars will start, and our electric grid is dead.

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This, naturally, causes a massive state of emergency, so the generous and benevolent KPA send a MASSIVE military force to help us maintain order and stability. Think King Edward I of England's attitude toward Scotland following the death of Scotland's King Alexander III in 1286. The Koreans quickly set up an iron fisted occupation aided by American "collaborators," people who decided that they'd side with the winning team in hopes of living in less shitty conditions. You play as Ethan Brady, a young resistance fighter with an insatiable lust for Korean blood. Better dead than red.

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The game is largely open world, just divided into four or five "districts." Each district has a number of "strikepoints," or strategic locations, that you can capture to increase resistance influence in the district, establish new safe houses, and incite riots among the civilians. Usually there are between 6 and 10 strikepoints per district. Be aware, however, that the trophy for capturing all of the strikepoints is bugged as I PAINSTAKINGLY capture each and every fucking strikepoint in the whole damn game and didn't get the trophy. I'm still salty about that.

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Anyway, the gameplay is your pretty standard FPS gameplay except that this game runs at a nice, silky smooth 15 to 20 frame per second. Recent patches have made marginal improvements, bumping the average to 20 or 25, but given the precision that most people prefer in a first person shooter, it's still pretty bad. Honestly, the frame rate is my biggest issue with the game. If it had been at LEAST 30 FPS (though honestly, it's not that graphically impressive a game; if the developers had ever heard the word "optimization" before, they could have gotten it to run at 60, I feel sure), I would have said "Yeah, go out, buy this game, and kill some fuckin' Norks!" But the framerate, man....It's not as bad as Chasing Dead on Wii U (not by a long shot), but it's pretty bad. It's not so low that it's comical, but it's juuuust low enough to screw you up.

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There are some other minor bugs. People will randomly just blink out of existence in front of you (I mostly noticed that at the very end of the game), there are invisible walls in what should be gaps between railing or fences (that's a HUGE pet peeve of mine), and bodies will sometimes randomly fly off in a random direction when you shoot someone. There are some other irritations that are more sloppy design than bugs - the game stalls for a solid 5 seconds or so whenever it auto-saves (which it does frequently, even after the patch to reduce that); recruited NPC allies will just stand in front of you like a brick wall, trapping you in a room (and you're not allowed to shoot them); you can carry two primary weapons at a time, but you can't just switch to them on the fly - you have to pull up the weapon wheel and select the other primary weapon while everything is exploding around you.

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Also, the flamethrower is REALLY underwhelming, and since that's basically my favorite weapon in any game ever, that's a huge disappointment. All in all, it would be a really fun albeit generic game if the framerate just didn't suck such massive commie nuts. Seriously, fix that one issue, and I'll recommend this game. Until they can get it to run at a solid 30 fps, however, I really just can't recommend this game. I've only played it on PS4, but I'd guess it's no better on Xbox One. It's not much better on PC, either.

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Oh, one cool thing, though; there's an arcade machine in the prison area where you can play the first two levels of TimeSplitter 2.

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Last edited by ElkinFencer10 on Wed Jun 15, 2016 9:24 pm, edited 2 times in total.
Exhuminator wrote:Ecchi lords must unite for great justice.

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MrPopo
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Re: Games Beaten 2016

Post by MrPopo »

That third to last picture is funny, because necks don't work that way; even broken necks.
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ElkinFencer10
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Re: Games Beaten 2016

Post by ElkinFencer10 »

MrPopo wrote:That third to last picture is funny, because necks don't work that way; even broken necks.

Yeah, that was my example of the "what the fuck is this game even doing sometimes?" problems...
Exhuminator wrote:Ecchi lords must unite for great justice.

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