1. Ys Book II: Ancient Ys Vanished - The Final Chapter
PSN Vita2. 3D Streets of Rage 2
3DS eShop3. 3D Gunstar Heroes
3DS eShop4. 3D Sonic the Hedgehog 2
3DS eShop5. 3D OutRun
3DS eShop6. Mugen Senshi Valis II: The Fantasm Soldier
PCE CD7. Mugen Senshi Valis III: The Fantasm Soldier
PCE CD8. Bomberman
PCE CD9. Rocket Knight Adventures
Mega Drive10. Trax
Game Boy11. Panic Bomber
Virtual Boy12. Arcana Heart 3: Love MAX!!!!!
Vita13. Super Monkey Ball
Gamecube14. Lost Kingdoms
Gamecube15. Sonic Adventure 2 Battle
Gamecube16. 1080° Avalanche
Gamecube17. Bubble Ghost
Game Boy18. Catrap
Game Boy19. 3D Thunder Blade
3DS eShop20. 3D AfterBurner II
3DS eShop21. 3D Fantasy Zone II W: The Tears of Opa-Opa
3DS eShop22. Ikaruga
Gamecube23. Dungeon Travelers 2: The Royal Library & The Monster Seal
Vita24. New Adventure Island
PCE25. WarioWare Twisted!
GBA26. Dragon Warrior
NES27. The Legend of Zelda: Majora's Mask 3D
3DS eShop28. Nine Hours, Nine Persons, Nine Doors
DS29. Gargoyle's Quest
Game Boy30. Oddworld: Abe's Oddysee
PS131. Puyo Puyo CD
PCE CD32. Retro City Rampage DX
3DS eShop33. Super Street Fighter IV: 3D Edition
3DS eShop34. Super Puyo Puyo Tsuu Remix
SFC35. Super Aleste
SNES36. Sega Rally Championship
Saturn37. Knuckles' Chaotix
32X38. Mystic Quest
Game Boy39. Nano Assault EX
3DS eShop40. BOXBOY!
3DS eShop41. Gunman Clive
3DS eShop42. Persona 4 Golden
Vita *NEW*
43. IA/VT Colorful
Vita *NEW*
44. Persona 4: Dancing All Night
Vita *NEW*
45. Kirby 64: The Crystal Shards
N64 *NEW*
46. Quartet
Master System *NEW*
47. Die Hard Arcade
Saturn *NEW*
48. Metal Slug: 1st Mission
NGPC *NEW*
49. Child of Eden
PS3 *NEW*
50. Rayman 2: The Great Escape
Dreamcast *NEW*
I've finally hit 50 for the year, so I'll shrink the list above with a spoiler next time I post.
Child of EdenChild of Eden is a rhythm based rail shooter for PS3 and 360, by the guy who did Rez if I understand correctly. It was designed to be played with motion controls, but it works just fine with a control pad too, which is good as that's how I played it (I don't have a Playstation Move).
In the game you use two types of shot - a lock on shot with the x button which lets you select up to 8 attacks before unleashing a homing shot on them, and a rapid fire shot with the square button which is used to take out the rare purple enemies (who resist your lock-on shot) as well as to defend yourself from incoming shots by shooting them down. There'salso a screen clearing bomb. In practice, this is pretty similar to Panzer Dragoon, only without the angle changing of that game. Instead though, the game awards bonus points for unleashing your shots in rhythm with the music.
The game sets out to invoke a sense of synaesthesia, with all of the actions you take providing visual and audio feedback - the game is full of bright colours and pumping music, and they interact in a really impressive way. In addition, the control vibrate in time with the rhythm of the song, providing even more synaesthetic feedback - and also giving you feedback on when to unleash your shots for the best points. The visual and tactile element works really really well, and really makes you get into a trance like state while playing where you just end up intently focused on the game. It makes me wonder how well the Kinect version would play, as I feel the force feedback is the most crucial part of the package in terms of tying it together.
The game has a kinda nonsense plot about you saving the internet or something, only the internet is a pretty lady, and she sings sometimes, anmd pops up in the visuals. It's an odd presentation, but it alkways felt like progress was being made when you saw her face come into focus - something that was emphasised by the fact that the music, which was typically audio only to now would start to feature snippets of distorted audio which would gradually form themselves into a proper, belted-out song as you finished off the bosses of the stages. Really fun and gratifying.
Musically, the game features very electronic, club style tracks. They're not really my thing, but they work really well for the game and I got into them. The visuals features lots of geometric shapes and symbolic iconography (gears, lotus flowers, butterflys, ocean life) in a very surreal structure. All of the enemies generally felt like something either biological or mechanic though - they would swim, or fly, or writhe to the music.And the color of the game was spectacular - absolutely gorgeous bursts of colours that really made me wish I had an OLED TV or something to play it on. Apparently, the game even supports 3D TVs, although I clearly had no way to try that feature out.
The game isn't perfect - it's major issue is it's short length - it's only 5 levels long, and playing through all 5 will only take about an hour or so. The game tries to compensate by drawing out the experience, which is more annoying to be honest - you get awarded star rankings for finishing levels, and must accumulate a certain number of stars to unlock the next level. This isn't really skill based as stars are cumulative - the next level typically just requires you to play previous levels a couple of times to get enough stars. It's not crazy drawn out, but it just feels redundant. The game also gives you a super hard level for beating it, as well as a hard mode, so I don't feel it needed artificially drawn out. The game is also challenging at times - I died a few times, and dying means restarting the whole song.
Child of Eden is a fantastic experience. It plays well, looks and sounds stunning and I really got into it. Even better, it goes for pennies now too - my copy cost me £3. At that kind of price, you'd be absolutely stupid not to own it.
Rayman 2: The Great EscapeRayman 2 is a 3d platforming game for the Dreamcast, and game R of my extensively drawn out alphabet marathon.
I've had Rayman 2 for a long time - I got the game with my Dreamcast when I first bought the system about 8 years back. A year or two later, I played Rayman for Together Retro, and hated it. So I wasn't keen to play this one.
I needn't have worried though, because Rayman 2 is much more up my alley. Rayman's world has been taken over by robot pirates, so you run, jump, hover and fight through 18 stages to save the day, collecting lums along the way. There are 1000 of them to collect (although this hilariously drops to 999 when an enemy eats one during the game), and you need to get a certain amount to progress at certain points.
The levels are linear, and just require you to get to the end, unlike the mission based structure of many comparable 3D platformers. It's a refreshing change for the genre, and it's complemented by the multiple game mechanics introduced as you progress - a level where you waterski, a level where you ride a rotating chair on a rail, levels where you fly, or ride a rocket propelled barrel, or literally just ride a rocket, which has little legs and neighs like a horse. It's a lot of fun.
The graphiocs are nice aesthetically, and some of the music is great too. The Dreamcast version is supposedly the best version in this regard - it's had a big visual and audio overhaul from the N64 game. It does however struggle with the consoles limited controller - camera control is assigned to X and Y rather than the c buttons or rioght analogue stick, which even after putting in 12 hours in a single sitting (I spent a whole day beating this game), never really felt natural.
Rayman 2 isn't perfect - the camera can be a source of frustration for sure. Ironically, it's normally fine on the platforming section where you have free control - the issue is on the auto-scrolling sections, which is ironic as this is the only time the develop should know exactly where you're going, so the camera should be perfect. The difficulty level varies a lot too, and some of the toughest levels are early on - the jetskiing level is the 3rd stage and also one of the hardest in the game.
Rayman 2's wierdest trait is how it basically abandons everything that made the first Rayman popular - not that I mind as I didn't liek that game anyway, but it might aswell just be any character for all the similarities it has to Rayman 1. The world is often bleak and dark instead of bright and colourful. Lots of the characters are new. The gameplay is very different, and most of raymans notable powers from the first game don't return. Rayman doesn't even throw his fist anymore, which seems really bizarre to me, as that's one of his most notable traits. Instead he shoots energy balls from his hand. I don't see why, if they gave him a projectil weapon, he couldn't throw his fists as before? Combat can also be pretty tedious overall, as many enemies take multiple hits to take out, and have a few seconds of invulnerability between hits. It gets tedious fast, but luckily combat is not a focus.
Rayman 2 is not up there with the upper echelons of early 3D platformers, such as Mario 64 and Banjo Kazooie. However, it is a pretty solid game overall, and is definitely one of the best of the rest. Constant small issues stop it from being definitive, but it's a fun, action packed romp that kept my attention long enough for me to beat it in one day. I'd recommend it.