Games Beaten 2016

Anything that is gaming related that doesn't fit well anywhere else
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Sarge
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Re: Games Beaten 2016

Post by Sarge »

January:
1) Bonk's Adventure (NES)
2) Little Samson (NES)
3) Holy Diver (NES)
4) Holy Diver (NES) (legit!)
5) Mitsume Ga Tooru (NES)
6) TMNT II: The Arcade Game (NES)
7) Mighty Final Fight (NES)
8] Mike Tyson's Punch-Out!! (NES)
9) Monster In My Pocket (NES)
10) Battle of Olympus (NES)
11) Gunstar Heroes (GEN) (repeat)
12) Dragon Age: Inquisition (PS4)
13) Dragon Age: Inquisition - Trespasser (PS4)
14) Captain America and the Avengers (NES)
15) StarTropics (NES)
16) Double Dragon II: The Revenge (NES) (save states)
17) Double Dragon II: The Revenge (NES) (legit)
18) Crisis Force (NES)
19) Esper Dream 2 (NES)
20) Felix the Cat (NES)
21) Moon Crystal (NES)
22) Panic Restaurant (NES)
23) Frankenstein (NES)
24) Crystalis (NES)
25) Nekketsu Kakutou Densetsu (NES)

February:
26) Killer Instinct (GB)
27) Mashin Hero Wataru Gaiden (NES)
28) Sly Spy (ARC)
29) The Red Star (unreleased XBOX, also on PS2)
30) Adventure Island 4 (NES)
31) Cocoron (NES)
32) Batman: Arkham Knight (PS4)
33) Xeodrifter (VITA)
34) Doom 2 (PC)
35) Brandish: The Dark Revenant (PSP)
36) Magical Pop'n (SNES)
37) The Ninja Warriors (SNES)
38) Phantasy Star (SMS)
39) Phantasy Star III (GEN)
40) Super Smash Bros. for 3DS (3DS)
41) Brandish: The Dark Revenant (Dela Mode)

March:
42) Freedom Planet (Milla, 82 lives lost) (PC)
43) Indiana Jones and the Fate of Atlantis (PC)
44) Lara Croft Go (AND)
45) Oniken (PC)
46) Mario & Luigi: Paper Jam (3DS)
47) Batman: The Video Game (GB)
48) Batman: The Video Game (NES)
49) Super Spy Hunter

April:
50) Mega Man 2 (NES)
51) Mega Man 4 (NES)
52) Mission: Impossible (NES)
53) Mega Man 6 (NES)
54) Super Mario Bros. 3 (NES)
55) Sword Master (NES)
56) DuckTales 2 (NES)
57) Rush'n Attack (NES)
58) Mega Man 3 (NES)
59) Mega Man 5 (NES)
60) Mega Man (NES)
61) S.C.A.T. - Special Cybernetic Attack Team (NES)
62) TaleSpin (NES)
63) Double Dragon III (NES)
64) Donkey Kong (NES)
65) Astyanax (NES)

May:
66) Master Chu and the Drunkard Hu (NES)
67) The New Ghostbusters II (NES, proto)
68) Castlevania: Symphony of the Night (PSP, via Dracula X Chronicles)
69) Revenge of Shinobi (GEN)
70) Shinobi III (GEN)
71) Shadow Dancer (GEN)
72) El Viento (GEN)
73) Earnest Evans (GEN)
74) One Must Fall 2097 (PC)
75) A Nightmare on Elm Street (NES)
76) Hebereke (NES)
77) Contra (NES)
78) Wario Land: Shake It! (WII)
79) Gimmick! (NES)
80) Ninja Gaiden (GG)
81) Wai Wai World 2 (NES)
82) Zoda's Revenge: StarTropics II (NES)
83) Uncharted: Golden Abyss (VITA)
84) Double Dragon (SMS)

June:
85) Astra Superstars (SAT)
86) Metal Gear Rising: Revengeance (360)
87) Star Wars: Dark Forces 2 - Jedi Knight (PC)
88) Star Wars: Dark Forces (PC)
89) VVVVVV (PC)
90) Teenage Mutant Ninja Turtles: The Hyperstone Heist (GEN)
91) Broforce (PS4)
92) Momodora: Reverie Under the Moonlight (PC)
93) The Terminator (SCD)
94) Aban Hawkins and the 1001 Spikes (PC)
95) Electronic Super Joy (PC)
96) Golden Axe (GEN)
97) Double Dragon (GB)
98) Double Dragon II (GB)
99) Double Dragon III (GB)
100) Super Mario Land (GB)
101) Kirby's Dream Land (GB)


July:

102) Vapor Trail (GEN)
103) King Colossus (GEN)
104) Kirby: Planet Robobot (3DS)
105) Curse of Issyos (PC)
106) Alisia Dragoon (GEN)
107) Curse of the Crescent Isle DX (PC)
108) Tales of Hearts R (VITA)
109) Flashback (SCD)
110) Rayman Legends (VITA)
111) Wonder Boy in Monster World (GEN) (via 360)
112) Altered Beast (ARC)
113) Altered Beast (GEN)
114) Song of the Deep (PS4)

Finished this up. A very good game, very much worth the $15 I spent on it. It's most assuredly a Metroidvania, by way of underwater Solar Jetman. Better controls than that, though. Will probably discuss a little later.
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Re: Games Beaten 2016

Post by ElkinFencer10 »

Games Beaten in 2016 So Far - 75

January (20 Games Beaten)
1. Shadow Warrior - Playstation 4 - January 1
2. The Order: 1886 - Playstation 4 - January 2
3. Dead Rising: Chop Till You Drop - Wii - January 3
4. NyxQuest: Kindred Spirits - WiiWare - January 4
5. Hatsune Miku: Project DIVA F 2nd - Vita - January 5
6. Shadow the Hedgehog - Gamecube - January 9
7. Fairy Bloom Freeia - Steam - January 10
8. Petit Novel Series: Harvest December - 3DS - January 13
9. Gas Guzzlers Extreme - Steam - January 14
10. Muramasa: The Demon Blade - Wii - January 16
11. Project Zero 2: Wii Edition - Wii - January 19
12. Killzone: Liberation - PSP - January 20
13. Sin & Punishment: Star Successor - Wii - January 20
14. Kirby's Epic Yarn - Wii - January 24
15. Sakura Wars: So Long, My Love - Wii - January 25
16. Corpse Party - PSP - January 25
17. Freedom Planet - Wii U - January 25
18. Earth Defense Force 2: Invaders from Planet Space - Vita - January 25
19. Silent Hill: Homecoming - Xbox 360 - January 26
20. Life is Strange - Playstation 4 - January 28


February (8 Games Beaten)
21. Corpse Party: Book of Shadows - PSP - February 2
22. Megadimension Neptunia VII - Playstation 4 - February 12
23. Dr. Discord's Conquest - NES - February 13
24. Corpse Party: Blood Drive - Vita - February 17
25. If My Heart Had Wings - Steam - February 18
26. Missing: An Interactive Thriller - Steam - February 18
27. Her Story - Steam - February 18
28. Fire Emblem Fates: Birthright - 3DS - February 26


March (8 Games Beaten)
29. Saints Row 2 - Steam - March 1
30. Saturday Morning RPG - Playstation 4 - March 3
31. Fire Emblem Fates: Conquest - 3DS - March 6
32. Donkey Kong Country: Tropical Freeze - Wii U - March 8
33. Pokken Tournament - Wii U - March 20
34. Moe Chronicle - Vita - March 22
35. Tom Clancey's The Division - Playstation 4 - March 23
36. Yoshi's New Island - 3DS - March 28


April (13 Games Beaten)
37. Alien Rage - Steam - April 1
38. Alien Breed: Impact - Steam - April 2
39. Alien Breed 2: Assault - Steam - April 3
40. Alien Breed 3: Descent - Steam - April 3
41. Bravely Second: Ballad of the Three Cavaliers - 3DS - April 6
42. Quantum Break - Xbox One - April 7
43. Sonic Boom: Rise of Lyric - Wii U - April 8
44. Akai Katana - Xbox 360 - April 9
45. Otomedius Excellent - Xbox 360 - April 9
46. Chasing Dead - Wii U - April 10
47. Fire Emblem Fates: Revelation - 3DS - April 14
48. Ratchet and Clank - Playstation 4 - April 20
49. Starfox Zero - Wii U - April 23


May (6 Games Beaten)
50. Aero Fighters 2 - NeoGeo - May 8
51. Bravely Second: End Layer - 3DS - May 11
52. Uncharted: Golden Abyss - Vita - May 15
53. Doom - Playstation 4 - May 20
54. Uncharted 4: A Thief's End - Playstation 4 - May 22
55. Teenage Mutant Ninja Turtles: Mutants in Manhattan - Playstation 4 - May 25


June (13 Games Beaten)
56. MegaTagmension Blanc + Neptune VS Zombies - Vita - June 2
57. Republique - Playstation 4 - June 3
58. Splatterhouse - Playstation 3 - June 4
59. Spec Ops: The Line - Playstation 3 - June 5
60. 1943: Battle of Midway - NES - June 6
61. Mirror's Edge: Catalyst - Playstation 4 - June 12
62. Fire Emblem: Mystery of the Emblem - SNES - June 13
63. Homefront: The Revolution - Playstation 4 - June 15
64. Gone Home - Playstation 4 - June 15
65. Double Dragon Neon - Playstation 3 - June 16
66. Vanquish - Playstation 3 - June 17
67. Epic Dumpster Bear - Wii U - June 20
68. B3: Game Expo for Bees - Wii U - June 21


July (7 Games Beaten)
69. Raiden V - Xbox One - July 16
70. Tokyo Mirage Sessions #FE - Wii U - July 16
71. Shin Megami Tensei: Persona 3 FES - Playstation 2 - July 23
72. Lost Sea - Playstation 4 - July 24
73. Far Cry Primal - Playstation 4 - July 27
74. Black - Playstation 2 - July 28
75. Until Dawn - Playstation 4 - July 31


75. Until Dawn - Playstation 4 - July 31

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When I first put this disc in my PS4, I really wasn't sure what I was about to get myself into. I'd heard that it was an amazing horror game, but I hadn't seen anything about hoards of horrifying creatures or alternate, hellish dimensions. I'd heard that it was an incredible narrative, but I had a hard time imagining a game about - from what I could gather by the cursory information I'd seen about it - dude bros and their girls in a ski lodge. Is this game going to be good? Is it actually going to scare me? Not many games do.

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Now that I've played it, I can say without a doubt that it's both an excellent horror game and a truly incredible narrative experience. One of the things that makes this game so amazing is the way it implements choices. Decision making is nothing new in games - it's part of what makes BioWare's RPGs so enticing. Who doesn't want to have their decisions have legitimate effects on the game world around them? Until Dawn takes that to another level, though. Not only do your decisions affect the game world, they completely alter the way the story unfolds. Obviously the core story is going to be same, but the details that you choices alter are NOT minor choices. Think about Harry Potter as an example. The core story would have stayed the same - Harry fights Voldemort - but think how different the story would have been if Ron died in Goblet of Fire or if Hermione had stayed petrified in Chamber of Secrets. That might be a bit of hyperbole, but it's that kind of major story-altering change that your decisions can make. The other great part is that you very rarely know if your decision will change the course of the entire story if it's literally completely inconsequential (there are several choices I found that literally made zero difference what I picked, but those were pretty few). Also the graphics are god damn amazing.

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Now as for the "horror" aspect, I won't say much about the why so that I don't risk spoiling this truly incredible experience for anyone who hasn't played the game yet, but for some reason that I really can't explain, this game got to me the way no other game ever has. It didn't scare me worse than any other game (that title is a three-way tie between Silent Hill, Dead Space, and Outlast), but the jump scares definitely got me worse than any other game's jump scares have. I truly have no idea why. I think it was the way they built the suspense. Right when you think you're able to predict when they'll throw a jump scare at you, they go like half an hour with nothing. Then you start to let your guard down, and BAM, they throw one. That's just my guess anyway. I really can't figure out why this one worked so well on me when so many other game's jump scares have just been "meh" for me, but I was screaming like a little girl on a regular basis the entire time I was playing Until Dawn.

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I REALLY want to go into details on the story, but it's such a damn good experience, I won't risk spoiling anything. All I'll say is that it's a group of eight friends (I'm guessing early college; I can't remember if it specified) staying overnight during a blizzard in a ski lodge owned by one of the kid's parents that just happened to be built on land sacred to the Cree tribe and was the site of an infamous mine and sanatorium until the early 1950s. Bottom line, the game is REALLY good. If yall don't play any other game I've recommended so far this year, play this one. Seriously.

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Xeogred
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Re: Games Beaten 2016

Post by Xeogred »

I love how beautiful Until Dawn looked, stylistically as well. Fixed camera angles can still work.

But nope, gotta have RE7 in first person now. YAY....

It amuses me how scared you are, and Dead Space? Haha. Until Dawn didn't seem scary to me at all, but it's a damn cool game.
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retrosportsgamer
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Re: Games Beaten 2016

Post by retrosportsgamer »

Xeogred wrote:Also, Other M is currently looking to be about $8.00 on Amazon. When do you see a first party Nintendo game at that price? It definitely wouldn't be my first choice recommendation for someone getting into Metroid, but for fans of the series and that price, it's worth a shot. Could go either way for you.


Hell, I got Other M at Five and Below for, well - you guessed it, $5 a couple years ago. Surrounded by shovelware.
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ElkinFencer10
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Re: Games Beaten 2016

Post by ElkinFencer10 »

Xeogred wrote:I love how beautiful Until Dawn looked, stylistically as well. Fixed camera angles can still work.

But nope, gotta have RE7 in first person now. YAY....

It amuses me how scared you are, and Dead Space? Haha. Until Dawn didn't seem scary to me at all, but it's a damn cool game.

Haha, man, Dead Space freaked me the fuck out. I mean, it helps that I really enjoy being scared by games, so I try to get "into it" as possible so I can get scared, but Dead Space, Silent Hill, and Outlast really fucked with me. Until Dawn was more really quick jump scares for me than the prolonged sense of dread the former three made me feel.
Exhuminator wrote:Ecchi lords must unite for great justice.

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Re: Games Beaten 2016

Post by noiseredux »

1. The Match Of The Millennium (NGPC)
2. Pocket Tennis Color (NGPC)
3. XCOM 2 (PC)
4. Street Fighter V (PC)
5. Spelunky (PC)
6. Gone Home (PC)
7. Day Of The Tentacle Remastered (PC)
8. Heroes Of The Storm (PC)
9. The Elder Scrolls Legends (PC)
10. Land's End (GearVR)

the dude goes two months without beating a game, and beats two in one day! Land's End is the first VR game I've actually beaten. It was made by the same team that brought Monument Valley to mobile devices. This has its roots in Monument Valley, but in glorious 360 3D environments. It reminds me a lot of Ico and Journey as far as atmosphere goes. And I guess still Ico or something similar for puzzle solving. None of the puzzles are especially taxing but the landscapes and audio are gorgeous. The whole thing can be played with no controller - it's all about where you look. (You can use a controller if you wish, but I found the lack of tactile controls really immersive here). Also, you basically need a swivel chair to sit in unless you want to stand in the middle of a room for two hours. It is short but awesome and I can see myself playing through it again just because it was such a neat experience.
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Re: Games Beaten 2016

Post by Key-Glyph »

01. MagMax (NES)
02. World of Illusion Starring Mickey Mouse (GEN) [2-player]
03. Sonic Spinball (GEN)*
04. Sonic Spinball (GEN)* [complete]
05. Comix Zone (GEN)*
06. Teenage Mutant Ninja Turtles (NES)
07. Teenage Mutant Ninja Turtles: The Manhattan Project (NES)
08. WCW World Championship Wrestling (NES)
09. Super Mario Bros. 3 (NES)
10. Super Mario Bros. 2 (NES)
11. Wario Land: Shake It! (Wii)
12. Animal Crossing: Wild World (DS)
13. Teenage Mutant Ninja Turtles: The Hyperstone Heist (GEN) [2-player]*
14. Gunstar Heroes (GEN)
15. Columns III: Revenge of Columns (GEN)
16. Contra: Hard Corps (GEN)
17. The Legend of Zelda (NES) -- Summer Games Challenge
18. Metroid II: Return of Samus (GB) -- Summer Games Challenge

19. Bases Loaded II (NES) -- Summer Games Challenge

I'm a bit behind on the Summer Games Challenge because this one took a month or more to grind through, but now it's done! This post will be a copypaste from the other thread, so if you've read it there, there's nothing new to see over here.

First of all, here's a photograph of my three pages' worth of codes and biorhythm notes:

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And since I was grinding away at this for about a month or more, and because I'd played over 80 baseball games by the end of it, I feel like I really, really know this title now.

Bases Loaded II is fun. Seriously. There's a reason why my brother and I would play a few rounds of it every summer of our childhoods, and why we would pack up and lug the NES to our annual two-week stay at a tiny beach house. With an average match lasting somewhere between ten and thirty minutes, you could easily snag a win or two while your parents were making lunch or picking up groceries and feel fulfilled. The game isn't particularly hard, either -- even when you're not trying. And on top of it all, I'd forgotten some of the ridiculous things my brother used to showcase to make me laugh, like making the first baseman toss the ball to himself, diving for no reason, using the bunt mechanic to make your batter dance, pegging the other team's batter with an extreme curveball... it really brought back some good feelings. :lol:

About the difficulty, though: what interested me a lot is that Bases Loaded II doesn't get any harder as you progress. There is no difficulty curve of any kind; instead, each opposing team seems to have something they're good at and something they're bad at. A team with tight fielding might kinda suck at the plate, a team that sucks at the plate might have a killer pitcher, and so on. The only consistent problem I had was with one pitcher for the D.C. team, who would throw crazy shit that involved my pressing more than one direction on the D-pad to get an occasional hit. Compared to that, even the World Series was a pushover: the danger there was simply that a ton of the L.A. batters were extremely prone to home runs. So, I just threw really slow pitches and relied on the outrageous outfielding instincts I'd honed over the many, many hours I'd sunk into this.

Another thing I learned this time around was that those cool-looking biorhythm things? Those actually matter. A lot. As a kid I didn't have the insight or patience to track my players' stats (I mostly just traced my finger along the animated sine wave visualizations because they looked awesome), and when I picked the game up this summer I thought I could maintain the same ignorance. NOPE.

The biorhythms are three stats that govern aspects of your players' performance: how fast they run, how likely they are to hit curve balls, how much power they'll hit with. After each game, each stat will have a value next to it ranging from -8 to 8. The moment I realized these things actually mattered was maybe the fourth of fifth game I played without changing my starting lineup. None of my batters hit a single pitch. I thought the game was cheating because I hadn't lost a match yet. Then I thought, huh, maybe I'll restart and change some players around, and boom. Clobbered the opposition. From that game on, I would mark down next to every password which players were fit enough to keep in the lineup and which ones needed some rest.

Once you've won 75 games, BLII immediately and jarringly declares you League Champion and moves you into the World Series. Then, once you beat the majority of the seven World Series matches, you're the World Champions. (They even give you passwords after every World Series game, so it's not like you have to do this in one run or play flawlessly. There's literally nothing at stake, except your time, and possibly sanity.)

I don't know if I'd truly recommend that anyone try to beat this game, but I will say that I did have a lot of fun. I hit some slouch periods where I started feeling numbed from doing the same thing over and over and over with no new abilities or twists to freshen the gameplay, and somewhere around game 49 I hit a player's block and didn't go back to it for about a week. But for the most part, spending nights in my Retro Room and listening to the PixelTunes Radio podcast while I ground toward the Championship was enjoyable, and I will probably look back on this with weird fondness someday.

If you do want to beat a game like this, I recommend two things: 1) do not set a deadline for yourself, and instead let yourself organically progress in spurts over weeks, months, even years, and 2) DO SOMETHING ELSE WHILE YOU PLAY. Got a backlog of CDs or MP3s you haven't listened to yet? Got some podcasts you've been wanting to get into? Have long-distance friends in other timezones you'd love to find more time to chat with? Bases Loaded II wants to give you that chance!

* = replay
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Sarge
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Re: Games Beaten 2016

Post by Sarge »

Some extra thoughts on Song of the Deep...

I've seen some rather negative reviews of the game floating around, and frankly, I'm rather surprised by it. It's averaging under 70 on Metacritic. It's easily 8/10 territory. Nothing mind-blowing, but an excellent Metroid-styled experience.

So, I also mentioned Solar Jetman. The reason I mention it is that much like that game, your sub has a bit of momentum and heft, being underwater and all, and it feels at times like the physics of that game, although much more responsive and easy to control. You've even got a boost button to move much more quickly. You also have a grappling claw to pick things up, and while it seems like much of the game you'll be tossing shells and such at enemies a la The Little Mermaid, you really end up doing more just with upgrades to your claw and your optional weapons.

Combat is fun, with a nice selection of weapons to use once you get rolling. But they're not actually that necessary, either. Honestly, I just bulldozed most stuff with the claw. You find charge upgrades for your subweapons, and can buy one for the claw, and that's more than enough to see you through.

Your subweapons use "tyne" energy, which partially recharges after a bit of time. You can expand this, along with your life meter. You also get a sonar for dark spaces, a searchlight (that can be upgraded), and you can also eventually get out of the sub and swim around. This ends up being key for quite a few puzzles, especially when you get the coral knife.

Speaking of the puzzles, a lot of reviews ragged on them. I enjoyed them, personally, because several of them (especially in Deeplight) revolve around reflecting beams of light around. I don't know why, but I have always loved puzzles of that nature. They're not terribly difficult, but maybe a little tricky initially. There are also some puzzles where you have to drag bombs around, and those get a bit trickier, especially when you accidentally set one off early. It requires some pretty deft execution to get things right, even when you know what to do. I can see some of the younger set (or the impatient, crusty ol' reviewers) getting a bit frustrated, though.

So, I've mentioned upgrades, and while some can be found, the others can be bought. You find treasures along the way, and you'll want to be at least somewhat thorough with your exploration, although you won't be able to find it all on one go. You will get enough to upgrade everything, though. I highly recommend the claw and boost upgrades, especially the latter; getting around more quickly is always a plus.

The game looks very nice. It reminds me a bit of Child of Light. You'll run into a few framerate hiccups in some areas, but it's nothing game-breaking. The music is excellent, but be warned: it's of a very melancholy nature, and you might even find yourself feeling a little blue (har har) after playing for a while. There's one song, though, that reminds me a lot of Symphony of the Night's Abandoned Pit music. (It's totally that backing piano.)

It took me around 7-8 hours to finish up, collecting over 75% of the treasure. I spent another 1-2 hours mopping up the rest of the upgrades, and I might go back and snag all the rest of the treasures. Only like 18 out of 209 to go.

Anyway, for $15, you'll easily get your money's worth, and the game even has physical copies if you don't have an aversion to GameStop. Two thumbs up.
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Re: Games Beaten 2016

Post by prfsnl_gmr »

Back from vacation!

.....

First 25
1. Ultimate NES Remix (3DS)
2. Space Invaders Infinity Gene (iOS)
3. World of Goo (iOS)
4. A Dark Room (iOS)
5. Shovel Knight (WII U)
6. The Room (iOS)
7. Mega Man 10 (PS3)
8. The Room Two (iOS)
9. Braid (PS3)
10. Kung Fu Fight! (WII U)
11. Kung Fu Rabbit (WII U)
12. Escape Goat (360)
13. Canabalt (iOS)
14. Leo's Fortune (iOS)
15. King's Field: The Ancient City (PS2)
16. Grim Fandango Remastered (iOS)
17. Dust: An Elysian Tale (360)
18. Shantae (GBC)
19. 3D Space Harrier (3DS)
20. 3D After Burner II (3DS)
21. 3D Classics: Kid Icarus (3DS)
22. Kid Icarus: Of Myths and Monsters (GB)
23. Shantae: Risky's Revenge Director's Cut (WII U)
24. Final Fantasy Adventure (GB)
25. Furdemption (iOS)

26. Virtua Fighter Remix (SATURN)
27. Manos The Hands of Fate (iOS)
28. Virtua Fighter 2 (PS3)
29. Fighting Vipers (PS3)
30. Ikari Warriors (PS3)
31. Virtua Cop (SATURN)
32. Virtua Cop 2 (SATURN)
33. Broken Sword: Shadow of the Templars Director's Cut (iOS)
34. Virtua Racing (PS2)
35. Daytona USA (DC)
36. Sega Rally Championship (SATURN)
37. RayForce (iOS)
38. Hundreds (iOS)
39. Don't Look Back (iOS)
40. Finding Teddy (iOS)
41. Shantae & The Pirate's Curse (WII U)
42. Dragon Warrior II (GBC)
43. Guardian Heroes (360)
44. Ninja Smasher! (3DS)
45. BoxBoxBoy! (3DS)


Ninja Smasher! (3DS) is an exceptionally awesome "metroidvania" game for the 3DS. (It is really unfair to call it a "metroidvania" game. It is really more of a "castlevaniaIIshantaewonderboy" game...) It is only $4 in the eShop; it is drastically better than its mobile predecessor; and beating it unlocks a host of new playable characters and game modes. It almost dethroned Alien on the Run as my favorite eShop hidden gem, and I highly, highly recommend it.

BoxBoxBoy! (3DS) is the sequel to HAL's immensely charming puzzle-platformer, BoxBoy! You now have the ability to make two sets of blocks, which opens up a lot of puzzle possibilities, but the game is otherwise identical to its predecessor. Since I enjoyed the original so much, however, that is not a bad thing, and I heartily recommend BoxBoxBoy! to people who enjoyed the original. (Finally, the games provides a lot of value for its $5 price tag. It took me several hours to "perfect" every stage in the main game's eleven worlds, and completing the game unlocks six "bonus" worlds. I will embark on those tonight, and I expect the challenge to really ramp up at this point.)
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Re: Games Beaten 2016

Post by Ack »

1. Metal Slug (MVS)(Run and Gun)
2. Puzzle Link (NGPC)(Puzzle)
3. Illusion of Gaia (SNES)(RPG)
4. Warhammer 40,000: Rites of War (PC)(Strategy)
5. Shadowrun: Dragonfall (PC)(RPG)
6. Ultima Underworld: The Stygian Abyss (PC)(RPG)
7. Drakkhen (SNES)(RPG)
8. Flight of the Amazon Queen (PC)(Point and Click Adventure)

9. Shadowgrounds: Survivor (PC)(Top-Down Shooter)
10. Lufia & The Fortress of Doom (SNES)(RPG)
11. BioShock (PC)(FPS)
12. Jeopardy! Sports Edition (SNES)(Game Show Sim)
13. Turok: Dinosaur Hunter (PC)(FPS)
14. Thief Gold (PC)(Stealth)
15. Call of Duty 2 (PC)(FPS)

16. Might and Magic III: Isles of Terra (PC)(RPG)
17. Alone in the Dark (PC)(Survival Horror)
18. Silent Hill (PS1)(Survival Horror)
19. Sanitarium (PC)(Point-and-Click Adventure/Horror)
20. Gauntlet: Slayer Edition(PC)(Hack and Slash)

21. Mortal Kombat 3 (SNES)(Fighting)
22. Ultima II (PC)(RPG)
23. System Shock (PC)(Action RPG)

I'm not entirely sure what genre to put this one as. I've seen it referred to as action-adventure, action RPG, FPS, horror, so on and so forth. It seems like anyone who picks it up can draw a different conclusion based on the variety of what goes on within the game, so I don't begrudge its lack of easy qualification. I admit that I considered putting it down as an FPS in the same vein as Realms of the Haunting(another wonderful game you should all go play), but then turned against this idea since I actually spent a lot of the game using melee weapons instead of shooting. The important thing to take away is that System Shock crosses a lot of boundaries and offers up a style of gameplay that was quite groundbreaking at the time of its release. 1994...shoot, this thing predates even Hexen. It came on the heels of the Ultima Underworld series, which is readily apparent in its bones, so I went with the Action RPG moniker it has assigned in Wikipedia.

In System Shock, you play the Hacker, a ponytailed computer expert who got caught cracking the network of a megacorp and then gets brought in by a corrupt Senior Vice President to manipulate an AI on a space station for him. He gives you military-grade hacking equipment, you enter a medically-induced coma, and when you wake up six months later, everything has gone to hell: killer cyborgs and hideous mutants roam the halls, just about every human is dead, and SHODAN is in full control. Lenny Bruce is not afraid. The AI has gone completely mental and developed a God complex, which includes wanting to transform the entire population of Earth into a cyborg army. Guess who gets to stop that from happening?

The first thing you'll notice are the controls. While System Shock uses the mouse, it's not the mouselook of today that you're used to. Instead you'll be moving via WASD and using the mouse to interact and help turn in a fashion similar to a dungeon crawler. Most folks I know who don't want to play, this appears to be the main reason. It's not as big an issue with me, since I've got both the first Ultima Underworld and Realms of the Haunting under my belt, both of which have similarities in their control systems. If you're still really bothered by the thought, you can check out the System Shock: Enhanced Edition available on Steam or GOG; this version adds in mouselook as a toggable ability. That pretty much means you have no excuse not to play the game.

Really though, you should play it. You're pitted against nine floors of horrors, you'll find a surprisingly wide array of weapons to handle things, and there are some fascinating puzzles to solve, including one in which you might accidentally raze the Earth by firing a massive death laser. I admit, I did it. I'm sorry(not really). The game is broken into a handful of events: you destroy the laser, you jettison the grove into space, you destroy the communication relays, and finally you storm the security level and then the bridge to face off directly against SHODAN. Along the way you face steadily stronger enemies, and the game ramps up nicely with perhaps only the smallest issue being the strange respawn system for enemies. I call it strange because I have no idea how it works. It just seems like no enemies return until I do certain actions and then suddenly enemies respawn almost constantly. Generally its only certain kinds in certain areas, but having had enemies spawn almost literally on top of me, it did serve to become the one major frustrating element of the game. That said, death was no longer a problem in any area where this occurred because of cyborg construction devices that can be repurposed to become respawn points for the player, so if you die, you just come back and get back to whatever you were doing. I abused this mechanic regularly for most of the game until finally reaching the security level.

As there are no cyborg construction facilities on the 8th and 9th level of the space station, I ended up no longer able to rely on this tactic and instead became much more cautious. That was great in its own right though, because my playstyle changed accordingly, and instead of rushing around with a powerful melee weapon I had found, I switched over to guns and surprise tactics to deal with my foes. I liked this transition for the final areas; it kept the game feeling fresh. As I've mentioned previously, System Shock offers a variety of gameplay that continually made things interesting. Each new floor was a surprise and a treat to explore, because each new floor offered something different. To add to it, there are also cyberspace portions which are radically different in style and tone, and while they appear more dated than the rest of the game due to the reliance on wire frames, I was able to handle them once I got used to how the 3D cyberspace world controlled.

So, serious question, how much did I like System Shock? I freaking loved it. Did I like it more than Bioshock? Yes. Did I like it more than Ultima Underworld? Err...yeah, I think so(as much as I liked Ultima Underworld). Did I like it more than Thief Gold? Yeah, though I'd say it comes down to the cyberpunk setting. I love cyberpunk. Finally, did I like it more than System Shock 2? I...don't know. SS2 feels like it offers more as a straight horror title, and I appreciate that a lot. System Shock doesn't quite have the same level of vibe that System Shock 2 does. I'm hard pressed to say either is better than the other.

The important thing to note is that I've mentioned the following games in this review, and you should all go play them if you have not because they are all excellent: System Shock, System Shock 2, Ultima Underworld, Thief Gold, Realms of the Haunting, Hexen. I'm curious if I will throw in Strife with these once I get to it.
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