Games Beaten 2016
- Markies
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Re: Games Beaten 2016
1. Star Wars Rogue Squadron II: Rogue Leader (GCN)
2. Max Payne (XBOX)
3. Eternal Poison (PS2)
4. Dragon Warrior III (NES)
5. Arkanoid: Doh It Again(SNES)
6. Super Mario Brothers 2 (NES)
7. Phantasy Star Online (DC)
I beat Phantasy Star Online this afternoon!
Overall, I really enjoyed this game! I really like the atmosphere of the hub and the ship as it is so vibrant and has such a unique look to it. Doing quests and slowly improving your character is quite addicting. I am amazed at how I got into it and just wanted to keep on playing. Later on, some of the quests take hours to do, but it never felt like it.
However, the gun is overpowered by way too much. It makes any other weapon useless in fact, which is a shame because other classes use different weapons. With you only using the gun, the game is not really designed to be a 3rd person shooter, so it is rather clunky. The amount of escort missions is way too high and the difficulty spikes are pretty intense.
It's like no other game I've played before and it is very interesting. A really great addition to my Dreamcast Library!
2. Max Payne (XBOX)
3. Eternal Poison (PS2)
4. Dragon Warrior III (NES)
5. Arkanoid: Doh It Again(SNES)
6. Super Mario Brothers 2 (NES)
7. Phantasy Star Online (DC)
I beat Phantasy Star Online this afternoon!
Overall, I really enjoyed this game! I really like the atmosphere of the hub and the ship as it is so vibrant and has such a unique look to it. Doing quests and slowly improving your character is quite addicting. I am amazed at how I got into it and just wanted to keep on playing. Later on, some of the quests take hours to do, but it never felt like it.
However, the gun is overpowered by way too much. It makes any other weapon useless in fact, which is a shame because other classes use different weapons. With you only using the gun, the game is not really designed to be a 3rd person shooter, so it is rather clunky. The amount of escort missions is way too high and the difficulty spikes are pretty intense.
It's like no other game I've played before and it is very interesting. A really great addition to my Dreamcast Library!
Re: Games Beaten 2016
1. Oni - PC
2. Donkey Kong 64 - N64
3. Yoshi's Story - N64
4. Neverwinter Nights: Shadows of Undrentide - PC
5. Forsaken 64 - N64
6. Bloodrayne: Betrayal - PSN
7. Fire Emblem Seisen no Keifu - SNES
8. Fire Emblem Shin Monshō no Nazo: Hikari to Kage no Eiyū - Nintendo DS
9. Valkyria Chronicles 3 - PSP
10. Ready 2 Rumble Boxing - DC
11. Rise of the Tomb Raider - PC
12. XCOM 2 - PC
13. Shadowrun Hong Kong Bonus Campaign - PC
14. Fire Emblem Fates: Conquest - 3DS
15. Fire Emblem Fates: Birthright - 3DS
16. Lagrange Point - NES
17. Fire Emblem Fates: Revelations - 3DS
18. Cybernator - SNES
19. Outwars - PC
20. Resident Evil - GC
21. Resident Evil 2 - GC
22. Resident Evil 3 - GC
23. Resident Evil Code Veronica X - GC
24. Dino Crisis - PSX
25. Resident Evil 5 - PC
26. Dark Souls 3 - PS4
27. The Banner Saga 2 - PC
28. Bravely Second - 3DS
29. Star Fox Zero - Wii U
30. Warhammer 40,000: Dawn of War - PC
I picked up the Dawn of War series after I started to get really into the 40k fiction and I had heard they were quite good RTS's. For the most part that's true. The campaign is unfortunately fairly easy and generic. Most missions are of the "carve a path of destruction from one point to the other along this twisting road" variety; few even require you to split your attention between multiple bases in opposite areas. Also, it's short; 11 missions that can each be beaten in an hour or less.
Mechanically the game has a few things that differentiates itself from other RTS's. The resource system is a modified version of Total Annihilation's; one resource is from fixed points and one is from structures and once constructed everything produces at a constant rate. However, the actual collection rates are closer to Warcraft III, so there's no resource cap. Additionally, the fixed locations need to be captured by your infantry before you can gather from them; the capture gives you initial resources over time, then a structure gives you additional resources over time and that structure can be upgraded with defenses and also increasing the resource rate.
Most units can be upgraded post-build. The infantry squads can have their sizes increased a unit at a time (and soldiers can be killed a unit at a time out of a squad) and a certain number can purchase heavier weapons; in this the game is drawing from (as I understand it) the construction rules for the tabletop game. You can also attach "hero" units to squads; these could be some limited units with powers or some unlimited units that increase squad heal rate. Vehicles can have their weaponry replaced which can shift a vehicle from being good against infantry to good against vehicles/structures. How you build your units up allows for both some army customization (again, tabletop) and adapting to your opponents. The unit caps are also quite small; 20 infantry supply and 20 vehicle supply where combat units take between 2 and 5 supply each. This ends up being enough, though, because full squads are quite large (a full space marine squad is 10 units) and the pathfinding in this game is pretty terrible. If the game let you swarm up more than it already does your army would never get anywhere; it's only slightly better than StarCraft's pathfinding. Also, the campaign is weird in that it doesn't hide all upgrades you can't get that mission; notably the unit upgrades will stay greyed out even if you can't build the structure that unlocks them due to a restricted tech tree.
Definitely a good game to get when it's on sale if you're mainly going to do single player.
2. Donkey Kong 64 - N64
3. Yoshi's Story - N64
4. Neverwinter Nights: Shadows of Undrentide - PC
5. Forsaken 64 - N64
6. Bloodrayne: Betrayal - PSN
7. Fire Emblem Seisen no Keifu - SNES
8. Fire Emblem Shin Monshō no Nazo: Hikari to Kage no Eiyū - Nintendo DS
9. Valkyria Chronicles 3 - PSP
10. Ready 2 Rumble Boxing - DC
11. Rise of the Tomb Raider - PC
12. XCOM 2 - PC
13. Shadowrun Hong Kong Bonus Campaign - PC
14. Fire Emblem Fates: Conquest - 3DS
15. Fire Emblem Fates: Birthright - 3DS
16. Lagrange Point - NES
17. Fire Emblem Fates: Revelations - 3DS
18. Cybernator - SNES
19. Outwars - PC
20. Resident Evil - GC
21. Resident Evil 2 - GC
22. Resident Evil 3 - GC
23. Resident Evil Code Veronica X - GC
24. Dino Crisis - PSX
25. Resident Evil 5 - PC
26. Dark Souls 3 - PS4
27. The Banner Saga 2 - PC
28. Bravely Second - 3DS
29. Star Fox Zero - Wii U
30. Warhammer 40,000: Dawn of War - PC
I picked up the Dawn of War series after I started to get really into the 40k fiction and I had heard they were quite good RTS's. For the most part that's true. The campaign is unfortunately fairly easy and generic. Most missions are of the "carve a path of destruction from one point to the other along this twisting road" variety; few even require you to split your attention between multiple bases in opposite areas. Also, it's short; 11 missions that can each be beaten in an hour or less.
Mechanically the game has a few things that differentiates itself from other RTS's. The resource system is a modified version of Total Annihilation's; one resource is from fixed points and one is from structures and once constructed everything produces at a constant rate. However, the actual collection rates are closer to Warcraft III, so there's no resource cap. Additionally, the fixed locations need to be captured by your infantry before you can gather from them; the capture gives you initial resources over time, then a structure gives you additional resources over time and that structure can be upgraded with defenses and also increasing the resource rate.
Most units can be upgraded post-build. The infantry squads can have their sizes increased a unit at a time (and soldiers can be killed a unit at a time out of a squad) and a certain number can purchase heavier weapons; in this the game is drawing from (as I understand it) the construction rules for the tabletop game. You can also attach "hero" units to squads; these could be some limited units with powers or some unlimited units that increase squad heal rate. Vehicles can have their weaponry replaced which can shift a vehicle from being good against infantry to good against vehicles/structures. How you build your units up allows for both some army customization (again, tabletop) and adapting to your opponents. The unit caps are also quite small; 20 infantry supply and 20 vehicle supply where combat units take between 2 and 5 supply each. This ends up being enough, though, because full squads are quite large (a full space marine squad is 10 units) and the pathfinding in this game is pretty terrible. If the game let you swarm up more than it already does your army would never get anywhere; it's only slightly better than StarCraft's pathfinding. Also, the campaign is weird in that it doesn't hide all upgrades you can't get that mission; notably the unit upgrades will stay greyed out even if you can't build the structure that unlocks them due to a restricted tech tree.
Definitely a good game to get when it's on sale if you're mainly going to do single player.
Re: Games Beaten 2016
Oh, man, Bone, you should give that elevator section in Stage 4 a go without the Spreader. Oof. I can get through, but man, it takes some serious precision and being in the zone.
Great job beating it! I know folks don't seem to like the overhead stages, but I love 'em. That second one is a bit tricky, but not too bad once you figure out how to keep the big mouths from getting you.
Great job beating it! I know folks don't seem to like the overhead stages, but I love 'em. That second one is a bit tricky, but not too bad once you figure out how to keep the big mouths from getting you.
- BoneSnapDeez
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- Location: Maine
Re: Games Beaten 2016
I got through that area with the spreader, but quickly lost the it once I reached the level 4 boss. Defeating that thing with the pea shooter was no picnic.
- Exhuminator
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Re: Games Beaten 2016
Games Ex has beaten in 2016:
63. Deus Ex: Human Revolution Director's Cut|360|2013|action-RPG|31h 15m|6/10
Deus Ex: Human Revolution is an overbearing monotonous machination of everything that once made the original Deus Ex amazing, without any of the quirky charm of Invisible War. We're stuck with a milquetoast protagonist having the acting range of Keanu Reeves at his worst, in a plot that is utterly overwrought towards one sole concept (human augmentation), in a world that simply fails at being either interesting, or having chrono-relational congruity. Somehow Human Revolution garnered copious critical praise despite all this. To the newcomers all I can say is; this isn't your daddy's Deus Ex. And maybe that's why I'm a bit lost on the praise.
Hope you enjoy this world design, because that's how the whole entire world looks.
Once you've played five hours of Human Revolution, you've pretty much played the entire game, so just quit there, and save yourself the 25 or so hours it takes to finish. That's not hyperbole, as Human Revolution is quick to show the player all of its tricks, and loathe to add any surprises. Cover shooting the brain dead AI, enduring the tedious ever-present hacking mini-games, and slinking through air ducts; all are the exact same bore at the end of the game, as they were the beginning. Forget cool surprises like Dues Ex's haunted mansion, or Invisible War's grey aliens, Human Revolution is having none of that. This is serious business about making serious money, after all.
Hope you enjoy this rote "hacking" mini-game, as you'll face it endlessly.
Human Revolution does at least manage to improve the combat mechanics of its predecessors, I give it that. Also its graphical design stays consistent in tonal theme in a damned near totalitarian manner. There are a few interesting dialogue-based boss battles as well, and those were kinda fun. Despite all that; the player is still stuck in a boring world, with boring NPCs, in a boring (hole filled) plot, dragged along via boring mission construction and highly repetitive game design. Perhaps if this player had never finished the original Deus Ex games to compare it to, Human Revolution would have been more intriguing. But for me, this entry felt like a soulless robotic clone of its predecessors. Human Revolution is a cold uncaring cyborg, lacking the warm human heart the original Deus Ex games still had beating beneath their own augmented flesh.
If you get burnt out on all the cover shooting and air duct crawling, feel free to read any of the hundreds of augmentation related ebooks inexplicably laying around the entire game world.
63. Deus Ex: Human Revolution Director's Cut|360|2013|action-RPG|31h 15m|6/10
Deus Ex: Human Revolution is an overbearing monotonous machination of everything that once made the original Deus Ex amazing, without any of the quirky charm of Invisible War. We're stuck with a milquetoast protagonist having the acting range of Keanu Reeves at his worst, in a plot that is utterly overwrought towards one sole concept (human augmentation), in a world that simply fails at being either interesting, or having chrono-relational congruity. Somehow Human Revolution garnered copious critical praise despite all this. To the newcomers all I can say is; this isn't your daddy's Deus Ex. And maybe that's why I'm a bit lost on the praise.
Hope you enjoy this world design, because that's how the whole entire world looks.
Once you've played five hours of Human Revolution, you've pretty much played the entire game, so just quit there, and save yourself the 25 or so hours it takes to finish. That's not hyperbole, as Human Revolution is quick to show the player all of its tricks, and loathe to add any surprises. Cover shooting the brain dead AI, enduring the tedious ever-present hacking mini-games, and slinking through air ducts; all are the exact same bore at the end of the game, as they were the beginning. Forget cool surprises like Dues Ex's haunted mansion, or Invisible War's grey aliens, Human Revolution is having none of that. This is serious business about making serious money, after all.
Hope you enjoy this rote "hacking" mini-game, as you'll face it endlessly.
Human Revolution does at least manage to improve the combat mechanics of its predecessors, I give it that. Also its graphical design stays consistent in tonal theme in a damned near totalitarian manner. There are a few interesting dialogue-based boss battles as well, and those were kinda fun. Despite all that; the player is still stuck in a boring world, with boring NPCs, in a boring (hole filled) plot, dragged along via boring mission construction and highly repetitive game design. Perhaps if this player had never finished the original Deus Ex games to compare it to, Human Revolution would have been more intriguing. But for me, this entry felt like a soulless robotic clone of its predecessors. Human Revolution is a cold uncaring cyborg, lacking the warm human heart the original Deus Ex games still had beating beneath their own augmented flesh.
If you get burnt out on all the cover shooting and air duct crawling, feel free to read any of the hundreds of augmentation related ebooks inexplicably laying around the entire game world.
PLAY KING'S FIELD.
Re: Games Beaten 2016
Booo.
The hacking and final stretch with zombies were bad. Otherwise it's fantastic.
The hacking and final stretch with zombies were bad. Otherwise it's fantastic.
Re: Games Beaten 2016
Exhuminator wrote:63. Deus Ex: Human Revolution Director's Cut|360|2013|action-RPG|31h 15m|6/10
All this, and no mention of the color yellow?
Re: Games Beaten 2016
Xeogred wrote:Booo.
The hacking and final stretch with zombies were bad. Otherwise it's fantastic.
Yeah, zombie island was terrible. I actually liked the hacking; there was a lot of risk/reward involved vs. the Deus Ex "click the button" hacking.
- Exhuminator
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Re: Games Beaten 2016
Ack wrote:All this, and no mention of the color yellow?
I said "its graphical design stays consistent in tonal theme in a damned near totalitarian manner", but if you prefer; "world's fucking yellow yo".
PLAY KING'S FIELD.
Re: Games Beaten 2016
Exhuminator wrote:Ack wrote:All this, and no mention of the color yellow?
I said "its graphical design stays consistent in tonal theme in a damned near totalitarian manner", but if you prefer; "world's fucking yellow yo".
Much better. Deus Ex: Human Revolution is the Coldplay of the Deus Ex world.