Games Beaten 2016
Re: Games Beaten 2016
I'm fine with assembly coding; I'm just sort of wondering what the target demo for the game would be.
Re: Games Beaten 2016
You guys are making me remember playing RoboWar in high school for the Mac. It is now open source and works on many platforms. Basically, you program an automatic battle robot and it engages in arena combat in accordance with its programming.
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- Exhuminator
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Re: Games Beaten 2016
marurun wrote:You guys are making me remember playing RoboWar in high school for the Mac. It is now open source and works on many platforms. Basically, you program an automatic battle robot and it engages in arena combat in accordance with its programming.
That's exactly what Carnage Heart is, the series I linked to earlier. The original CH came out in 1997. RoboWar actually predates Carnage Heart though! However Carnage Heart (especially Carnage Heart EXA) is more complex from what I've read.
EXA screenshots:
PLAY KING'S FIELD.
Re: Games Beaten 2016
January:
February:
March:
April:
May:
June:
July:
August:
September:
October:
November:
144) Castlevania (NES)
145) Chip 'N' Dale's Rescue Rangers 2 (NES)
146) Chip 'N' Dale's Rescue Rangers (NES)
147) Gain Ground (GEN)
148) ActRaiser 2 (legit) (SNES)
149) The Rocketeer (NES)
150) Adventures in the Magic Kingdom (NES)
151) Kung Fu
152) Spartan X 2
153) Xexyz (NES)
154) Warlock Bentspine (PC)
Warlock Bentspine is a short, four-stage Mega Man clone on PC. It's also freeware. I've had it downloaded for forever, but finally decided to sit down and play it more than a few seconds. It's not terribly difficult, since you can respawn right at the room you died in... except for the last boss, which can be tricky. Took me a few times to get his pattern down, and even then, he's unforgiving if he corner-traps you. Mainly 'cause he takes off a lot more life for direct contact.
Anyway, not too shabby. I need to poke around some of my other freeware games I snagged a while back, see what's worth playing in there.
February:
March:
April:
May:
June:
July:
August:
September:
October:
November:
144) Castlevania (NES)
145) Chip 'N' Dale's Rescue Rangers 2 (NES)
146) Chip 'N' Dale's Rescue Rangers (NES)
147) Gain Ground (GEN)
148) ActRaiser 2 (legit) (SNES)
149) The Rocketeer (NES)
150) Adventures in the Magic Kingdom (NES)
151) Kung Fu
152) Spartan X 2
153) Xexyz (NES)
154) Warlock Bentspine (PC)
Warlock Bentspine is a short, four-stage Mega Man clone on PC. It's also freeware. I've had it downloaded for forever, but finally decided to sit down and play it more than a few seconds. It's not terribly difficult, since you can respawn right at the room you died in... except for the last boss, which can be tricky. Took me a few times to get his pattern down, and even then, he's unforgiving if he corner-traps you. Mainly 'cause he takes off a lot more life for direct contact.
Anyway, not too shabby. I need to poke around some of my other freeware games I snagged a while back, see what's worth playing in there.
- noiseredux
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Re: Games Beaten 2016
MrPopo wrote:I highly recommend this one to RPG fans.
Popo, what's the thing I heard about Tyranny having some sort of time limit?
Re: Games Beaten 2016
At the very start of the game you are tasked to read the aforementioned Edict that will kill everyone in the valley. The specific text is "unless the rebels are put down everyone in the valley will die on Kyros's Day". This is a date 8 days from the start of the game. Kyros's Day happens once a year. The Edict doesn't take effect until its read, and you decide when to read it (though you have to read it to move things forward). Additionally, this area is fairly small; the longest path between points takes 8 hours. I finished with 4 or 5 days left.
Re: Games Beaten 2016
1. Rise of the Tomb Raider (Xbox One)
2. DOAX3 Fortune Edition (PS4)
3. Uncharted 4 (PS4)
4. DOOM (2016) (PC)
5. Halo 5 (Xbox One)
6. Dark Souls (PC)
7. Call of Duty (PC)
8. Call of Duty: Advanced Warfare (PC)
9. Metal Gear Solid V: The Phantom Pain (PS4)
10. King's Field: The Ancient City (PS2)
11. Bloodborne (PS4)
12. SOMA (PC)
13. Dark Souls II: Scholar of the First Sin (PS4)
14. Dark Souls III (PS4)
15. Lords of the Fallen (PC)
16. Demon's Souls (PS3)
17. Dark Souls: Artorias of the Abyss (PC)
18. Dark Souls III: Ashes of Ariandel (PC)
19. Dishonored (PC) (replay)
19a. Dishonored: The Knife of Dunwall
19b. Dishonored: The Brigmore Witches
20. Dishonored 2 (PC)
In keeping with how I played Dishonored both times, I stuck with a low chaos run through with Emily. Supposedly, things are less black and white, compared to the first game, but I didn't see any indication of it. Hard to say without doing another playthrough though, which is something that Dishonored 2 seems well designed for. Like the first game, it's not overly long, making trying a different path more appealing. Doubly so now with the two different characters with semi-unique power sets to pick from.
Generally speaking, it sticks fairly close to what Dishonored already did. While I didn't particularly love the main new enemy addition (clockwork soldiers), that was likely due to them not being particularly easy to deal with quietly. On the other hand, some of the level design was quite cool - the clockwork mansion that actually "functions", allowing you to skulk around in the walls, the later mission that has you bouncing between the past and present...the latter could be the basis for an entire game, but instead is used sparingly here.
As nice as the variety and general tendency for the game not to repeat itself is...I suspect a large part of it simply has to do with needing to account for so many potential builds or playstyles. It never really felt like I hit a point where I needed to draw on a culmination of skills.
That said, things felt a lot less skewed towards lethal skills this time. On a basic level, there are nonlethal drop and parry attacks now, more nonlethal weapons, and Emily (at least) has a nice selection of powers with potential nonlethal use. While I didn't make a ton of use out of them, since I'd gotten accustomed to working with a more limited repertoire...it was nice to have them there.
Overall, a solid sequel - expands on the first a little without screwing anything up (other than technical difficulties for some). Those looking to play/replay Dishonored beforehand should definitely not skip the DLC, since Dishonored 2 definitely builds on that. Probably moreso than it does on the base game.
2. DOAX3 Fortune Edition (PS4)
3. Uncharted 4 (PS4)
4. DOOM (2016) (PC)
5. Halo 5 (Xbox One)
6. Dark Souls (PC)
7. Call of Duty (PC)
8. Call of Duty: Advanced Warfare (PC)
9. Metal Gear Solid V: The Phantom Pain (PS4)
10. King's Field: The Ancient City (PS2)
11. Bloodborne (PS4)
12. SOMA (PC)
13. Dark Souls II: Scholar of the First Sin (PS4)
14. Dark Souls III (PS4)
15. Lords of the Fallen (PC)
16. Demon's Souls (PS3)
17. Dark Souls: Artorias of the Abyss (PC)
18. Dark Souls III: Ashes of Ariandel (PC)
19. Dishonored (PC) (replay)
19a. Dishonored: The Knife of Dunwall
19b. Dishonored: The Brigmore Witches
20. Dishonored 2 (PC)
In keeping with how I played Dishonored both times, I stuck with a low chaos run through with Emily. Supposedly, things are less black and white, compared to the first game, but I didn't see any indication of it. Hard to say without doing another playthrough though, which is something that Dishonored 2 seems well designed for. Like the first game, it's not overly long, making trying a different path more appealing. Doubly so now with the two different characters with semi-unique power sets to pick from.
Generally speaking, it sticks fairly close to what Dishonored already did. While I didn't particularly love the main new enemy addition (clockwork soldiers), that was likely due to them not being particularly easy to deal with quietly. On the other hand, some of the level design was quite cool - the clockwork mansion that actually "functions", allowing you to skulk around in the walls, the later mission that has you bouncing between the past and present...the latter could be the basis for an entire game, but instead is used sparingly here.
As nice as the variety and general tendency for the game not to repeat itself is...I suspect a large part of it simply has to do with needing to account for so many potential builds or playstyles. It never really felt like I hit a point where I needed to draw on a culmination of skills.
That said, things felt a lot less skewed towards lethal skills this time. On a basic level, there are nonlethal drop and parry attacks now, more nonlethal weapons, and Emily (at least) has a nice selection of powers with potential nonlethal use. While I didn't make a ton of use out of them, since I'd gotten accustomed to working with a more limited repertoire...it was nice to have them there.
Overall, a solid sequel - expands on the first a little without screwing anything up (other than technical difficulties for some). Those looking to play/replay Dishonored beforehand should definitely not skip the DLC, since Dishonored 2 definitely builds on that. Probably moreso than it does on the base game.
Re: Games Beaten 2016
For those interested in TIS-100, it's in the lowest tier of the new Humble Bundle. I just snagged it, along with Volume and Legend of Grimrock 2 for the princely sum of $1.
- ElkinFencer10
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- Location: Henderson, North Carolina
- Contact:
Re: Games Beaten 2016
Games Beaten in 2016 So Far - 114
January (20 Games Beaten)
February (8 Games Beaten)
March (8 Games Beaten)
April (13 Games Beaten)
May (6 Games Beaten)
June (13 Games Beaten)
July (7 Games Beaten)
August (15 Games Beaten)
September (8 Games Beaten)
October (10 Games Beaten)
November (6 Games Beaten)
114. Shadow Complex Remastered - PlayStation 4 - November 22
I'm going out of town after work tomorrow to spend Thanksgiving with family but really wanted to play something on my new, sexy, big-ass TV, so I found myself thinking last night "What's a current or last gen console game that I can beat in two nights?" A glance through my shelves and HLTB later, and I fired up Shadow Complex Remastered, one of my prized Limited Run games.
I never played the original release of Shadow Complex, so I can't speak as to how the remaster compares, but I have a pretty good time with the game. It's not very long - it only took me about five hours - but it's pretty good fun. It's a 2.5D shooter that takes place entirely in a massive interconnected subterranean terrorist base. You and your girlfriend are out hiking, and the dumb bitch gets herself kidnapped and drugged. Because of course she did. The story is kind of...meh. After she gets herself kidnapped, your character - an everyman - tries to rescue, miraculously becoming MacGyver in the process and taking down an entire terrorist organization.
Normally I'm pretty critical of games with stories and characters that do absolutely nothing to interest or engage me, but the gameplay here kept me moderately entertained. It's nothing that you have played before - it feels in some ways like a modern Contra (albeit much easier) - but it's done fairly well. There are some technical issues with ledge glitches, but nothing that interferes with the game for more than a couple of seconds. Unfortuately, that's really all I have to say about it. The game did nothing wrong, but it didn't do anything to make itself really stand out from the crowd, either. It's not a bad game by any means, but it's certainly in no way memorable. If you find it cheap on a PSN, Xbox Live, or Steam sale, I'd say pick it up, but I definitely wouldn't pay more than $5 or $10 for it (unless, of course, you're getting the Limited Run print for collecting purposes like I did).
January (20 Games Beaten)
February (8 Games Beaten)
March (8 Games Beaten)
April (13 Games Beaten)
May (6 Games Beaten)
June (13 Games Beaten)
July (7 Games Beaten)
August (15 Games Beaten)
September (8 Games Beaten)
October (10 Games Beaten)
November (6 Games Beaten)
114. Shadow Complex Remastered - PlayStation 4 - November 22
I'm going out of town after work tomorrow to spend Thanksgiving with family but really wanted to play something on my new, sexy, big-ass TV, so I found myself thinking last night "What's a current or last gen console game that I can beat in two nights?" A glance through my shelves and HLTB later, and I fired up Shadow Complex Remastered, one of my prized Limited Run games.
I never played the original release of Shadow Complex, so I can't speak as to how the remaster compares, but I have a pretty good time with the game. It's not very long - it only took me about five hours - but it's pretty good fun. It's a 2.5D shooter that takes place entirely in a massive interconnected subterranean terrorist base. You and your girlfriend are out hiking, and the dumb bitch gets herself kidnapped and drugged. Because of course she did. The story is kind of...meh. After she gets herself kidnapped, your character - an everyman - tries to rescue, miraculously becoming MacGyver in the process and taking down an entire terrorist organization.
Normally I'm pretty critical of games with stories and characters that do absolutely nothing to interest or engage me, but the gameplay here kept me moderately entertained. It's nothing that you have played before - it feels in some ways like a modern Contra (albeit much easier) - but it's done fairly well. There are some technical issues with ledge glitches, but nothing that interferes with the game for more than a couple of seconds. Unfortuately, that's really all I have to say about it. The game did nothing wrong, but it didn't do anything to make itself really stand out from the crowd, either. It's not a bad game by any means, but it's certainly in no way memorable. If you find it cheap on a PSN, Xbox Live, or Steam sale, I'd say pick it up, but I definitely wouldn't pay more than $5 or $10 for it (unless, of course, you're getting the Limited Run print for collecting purposes like I did).
Re: Games Beaten 2016
Shadow Complex was one of the better XBLA games back in the day, but I can't imagine it's anything special in retrospect. Definitely won't deny I had fun with it when it was new, but yeah zero interest in replaying it. lol