Games Beaten 2016
- PartridgeSenpai
- Next-Gen
- Posts: 2993
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2016
2.5D is a terrible design choice for a Streets of Rage-style beat 'em up. That will ONLY serve to confuse the player, and I have no idea why WayForward would think that was a good idea O.o
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
- prfsnl_gmr
- Next-Gen
- Posts: 12214
- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: Games Beaten 2016
http://gameological.com/2012/10/smacks-and-the-city/
Here is a great article about how the Double Dragon series reflects our "culture’s changing relationship with the urban landscape." I think you will enjoy it, Elkin.
Here is a great article about how the Double Dragon series reflects our "culture’s changing relationship with the urban landscape." I think you will enjoy it, Elkin.
In its original form, Double Dragon is, if nothing else, a game in which Lynyrd Skynyrd fights to rescue America from The Ramones, The Village People, and Grandmaster Flash.
- ElkinFencer10
- Next-Gen
- Posts: 8642
- Joined: Fri Aug 13, 2010 8:34 pm
- Location: Henderson, North Carolina
- Contact:
Re: Games Beaten 2016
prfsnl_gmr wrote:http://gameological.com/2012/10/smacks-and-the-city/
Here is a great article about how the Double Dragon series reflects our "culture’s changing relationship with the urban landscape." I think you will enjoy it, Elkin.In its original form, Double Dragon is, if nothing else, a game in which Lynyrd Skynyrd fights to rescue America from The Ramones, The Village People, and Grandmaster Flash.
Oh wow, that was actually a fascinating read. Thanks for sharing that. I hadn't though about it before, but now that I do, the urban-based games I enjoy most do tend to be those that are either mocking the idea of the dangerous city or recreating the danger.
- Key-Glyph
- Next-Gen
- Posts: 1709
- Joined: Tue Sep 06, 2011 12:38 am
- Location: Summer Games Challenge!
- Contact:
Re: Games Beaten 2016
Xeogred wrote:MrPopo wrote:Yoshi Story had 5000% more adorable singing Yoshis than Yoshi's Island. That's a massive point in its favor.
Sounds like they're rapping "Yo shit" in the caves level.
I laughed really loudly at that. Spot-on. And I'm an absolute lover of Yoshi's Story.
In fact, my husband and I walked down the aisle together at our wedding to this OC Remix piano arrangement of the Yoshi's Story theme. It's an important game to us.
Re: Games Beaten 2016
Double Dragon: Neon is one of my absolute favorite brawlers. It really comes into its own at the higher difficulty levels. It's really balanced for repeat plays.
Lining up attacks can be tough at first, but that's unrelated to whether the game is 2D or 3D. It's just how they coded it, and it's a little too tight for some folks. I find, though, that the decreased sensitivity in the vertical direction actually helps in some ways because enemies are less likely to pop you as well.
The whole game is zany, over-the-top, and insane. And I love how it looks like it's going to play it somewhat straight until you meet Skullmageddon. The build-up to that encounter is great, so ominous and foreboding... until he shatters it when he opens his mouth. Absolutely priceless.
Oh, and as far as games beaten...
January:
February:
March:
April:
May:
June:
85) Astra Superstars
86) Metal Gear Rising: Revengeance
87) Star Wars: Dark Forces 2 - Jedi Knight
88) Star Wars: Dark Forces
89) VVVVVV
90) Teenage Mutant Ninja Turtles: The Hyperstone Heist
91) Broforce (PS4)
92) Momodora: Reverie Under the Moonlight
So yeah, I've already finished Momodora 4. It's around a 6-7 hour jaunt, and it's a good one. I see comparisons to Dark Souls all over the place... but I'm not really seeing it here. It may share some superficial aspects, but it doesn't seem as tough as those games. Make no mistake, though, you're going to die at points. It's a very pattern-based game, and your main character drops health quite quickly. (There are multiple difficulty levels, however, so maybe Hard mode really is tough.)
Of course, to combat that, you've got life-restoring items that you can use. The nice thing is that when you hit a save point, these items completely restock. So they're actually a bit more like reserve energy tanks that you have to use.
Combat is absolutely wonderful stuff. The whole game just has a sort of smoothness about it. Everything just feels effortless, with combat having a sort of flow that most games wish they had. I'm sure part of that has to do with the animation and spritework, which is exemplary. You have two primary means of attack, your leaf which is a melee attack, and a bow and arrow, which can be charged. You also have a dodge roll which grants invulnerability during said roll. This is the secret to managing combat effectively, given your priestess' slight build. So I suppose this sort of dance might feel a little like Dark Souls. Regardless, it's a rather challenging game.
Sound in the game is surprisingly sparse. Almost all the pieces in the background are more ambient in nature than music. While it's not stuff you'd want to listen to at work, it certainly sets the mood. The entire game exudes an astoundingly melancholy vibe, and this even extends to the "good" ending. Yes, there's some Castlevania-style true-ending stuff going on here.
As far as abilities that give you more mobility, there are surprisingly few of them. The primary two additions are the ability to dodge in mid-air, which is an air-dash, and the ability to turn into a cat after your second encounter with a certain witch that... well, I'll just let the picture speak for itself.
From what I can gather, there are all sorts of little Easter eggs hidden around. A lot just takes the form of items that make the game a bit easier. Only one particular item is actually needed to see the credit roll.
Overall, I'm very, very happy with the purchase. There's no question I got my money's worth out of the game, and if you like non-linear action adventures, you'll probably like this one. Probably 8.5/10 territory for me. I'm actually tempted to dive back in and get all the rest of the collectibles, so that's a good sign.
Lining up attacks can be tough at first, but that's unrelated to whether the game is 2D or 3D. It's just how they coded it, and it's a little too tight for some folks. I find, though, that the decreased sensitivity in the vertical direction actually helps in some ways because enemies are less likely to pop you as well.
The whole game is zany, over-the-top, and insane. And I love how it looks like it's going to play it somewhat straight until you meet Skullmageddon. The build-up to that encounter is great, so ominous and foreboding... until he shatters it when he opens his mouth. Absolutely priceless.
Oh, and as far as games beaten...
January:
February:
March:
April:
May:
June:
85) Astra Superstars
86) Metal Gear Rising: Revengeance
87) Star Wars: Dark Forces 2 - Jedi Knight
88) Star Wars: Dark Forces
89) VVVVVV
90) Teenage Mutant Ninja Turtles: The Hyperstone Heist
91) Broforce (PS4)
92) Momodora: Reverie Under the Moonlight
So yeah, I've already finished Momodora 4. It's around a 6-7 hour jaunt, and it's a good one. I see comparisons to Dark Souls all over the place... but I'm not really seeing it here. It may share some superficial aspects, but it doesn't seem as tough as those games. Make no mistake, though, you're going to die at points. It's a very pattern-based game, and your main character drops health quite quickly. (There are multiple difficulty levels, however, so maybe Hard mode really is tough.)
Of course, to combat that, you've got life-restoring items that you can use. The nice thing is that when you hit a save point, these items completely restock. So they're actually a bit more like reserve energy tanks that you have to use.
Combat is absolutely wonderful stuff. The whole game just has a sort of smoothness about it. Everything just feels effortless, with combat having a sort of flow that most games wish they had. I'm sure part of that has to do with the animation and spritework, which is exemplary. You have two primary means of attack, your leaf which is a melee attack, and a bow and arrow, which can be charged. You also have a dodge roll which grants invulnerability during said roll. This is the secret to managing combat effectively, given your priestess' slight build. So I suppose this sort of dance might feel a little like Dark Souls. Regardless, it's a rather challenging game.
Sound in the game is surprisingly sparse. Almost all the pieces in the background are more ambient in nature than music. While it's not stuff you'd want to listen to at work, it certainly sets the mood. The entire game exudes an astoundingly melancholy vibe, and this even extends to the "good" ending. Yes, there's some Castlevania-style true-ending stuff going on here.
As far as abilities that give you more mobility, there are surprisingly few of them. The primary two additions are the ability to dodge in mid-air, which is an air-dash, and the ability to turn into a cat after your second encounter with a certain witch that... well, I'll just let the picture speak for itself.
From what I can gather, there are all sorts of little Easter eggs hidden around. A lot just takes the form of items that make the game a bit easier. Only one particular item is actually needed to see the credit roll.
Overall, I'm very, very happy with the purchase. There's no question I got my money's worth out of the game, and if you like non-linear action adventures, you'll probably like this one. Probably 8.5/10 territory for me. I'm actually tempted to dive back in and get all the rest of the collectibles, so that's a good sign.
Re: Games Beaten 2016
ElkinFencer10 wrote:prfsnl_gmr wrote:http://gameological.com/2012/10/smacks-and-the-city/
Here is a great article about how the Double Dragon series reflects our "culture’s changing relationship with the urban landscape." I think you will enjoy it, Elkin.In its original form, Double Dragon is, if nothing else, a game in which Lynyrd Skynyrd fights to rescue America from The Ramones, The Village People, and Grandmaster Flash.
Oh wow, that was actually a fascinating read. Thanks for sharing that. I hadn't though about it before, but now that I do, the urban-based games I enjoy most do tend to be those that are either mocking the idea of the dangerous city or recreating the danger.
I also had never read it before and enjoyed the article. Thanks very much for linking it! Though I like my perception of cities as dark and dingy. The more the world goes the way of cyberpunk, the happier I am.
Also I now want to see a beat 'em up where the design is reversed; a couple of black women have to go fight white guys in suits armed with briefcases and tablet computers while wandering through financial institutions and expensive apartment penthouses.
- PartridgeSenpai
- Next-Gen
- Posts: 2993
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2016
BOXBOY! (3DS)
I saw the love this game was gettin' the other day, and because it's on sale for 2.50 atm, (and I decided on $40 Nintendo cash instead of Overwatch), I thought I'd pick it up. It's not the most compelling or best action-puzzle game ever, but it's a fun way to spend an afternoon. It took me like 3-ish hours to get through it and get everything in the first 17 worlds, and now I'm working in the 5 you unlock in the post-game.
My only real complaint is how the last few costumes you unlock are the coolest, but they also give you bonus abilities (faster speed, higher jump, more blocks). Thus you have to choose between lookin' fly, and playing the game like it was designed :/
Verdict: It's a really well designed little action-puzzle game that I'd recommend to anyone looking to have a down-time game on their 3DS
I saw the love this game was gettin' the other day, and because it's on sale for 2.50 atm, (and I decided on $40 Nintendo cash instead of Overwatch), I thought I'd pick it up. It's not the most compelling or best action-puzzle game ever, but it's a fun way to spend an afternoon. It took me like 3-ish hours to get through it and get everything in the first 17 worlds, and now I'm working in the 5 you unlock in the post-game.
My only real complaint is how the last few costumes you unlock are the coolest, but they also give you bonus abilities (faster speed, higher jump, more blocks). Thus you have to choose between lookin' fly, and playing the game like it was designed :/
Verdict: It's a really well designed little action-puzzle game that I'd recommend to anyone looking to have a down-time game on their 3DS
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
- ElkinFencer10
- Next-Gen
- Posts: 8642
- Joined: Fri Aug 13, 2010 8:34 pm
- Location: Henderson, North Carolina
- Contact:
Re: Games Beaten 2016
Ack wrote:Also I now want to see a beat 'em up where the design is reversed; a couple of black women have to go fight white guys in suits armed with briefcases and tablet computers while wandering through financial institutions and expensive apartment penthouses.
I would play the SHIT out of that game.
Now, for my most recently beaten game...
Games Beaten in 2016 So Far - 66
January (20 Games Beaten)
February (8 Games Beaten)
March (8 Games Beaten)
April (13 Games Beaten)
May (6 Games Beaten)
June (11 Games Beaten)
66. Vanquish - Playstation 3 - June 17
I ordered this game on a whim after seeing a couple members here mention what a good (an, apparently, increasingly hard to find) game it is, and as usual with recommendations from RacketBoy members, I was not disappointed. At all. In fact, I was giggling like a lunatic for most of the game because of how damn AWESOME and fluid the gameplay is. Seriously, why has Platinum not announced a sequel yet?!?
Anyway, for those unfamiliar with the game (as I was not long ago), it's a third person cover based shooter developed by Platinum and published by Sega. That alone should tell you that it's going to be good, and it is. It plays a lot like how I would imagine it if it Mass Effect and Bayonetta had a baby. It is DRIPPING with style and caricatures the trope of the "gruff space marine" beautifully. It also gets one thing very, very right - enemies.
In my world, a game is automatically at least "okay" if its enemies fit into at LEAST one of the following categories - Russian, communists, Nazis, robots, or aliens. You spend the whole game fighting Russian robots (who may or may not be communists; they use symbolism alluding to both the Soviet Union and the czars, which are contradictory, so it's hard to tell). And most of the robots are painted red. It's just so damn good.
The game's gimmick is your ability to "boost" in your special super space marine suit. Basically you lie down and shoot shit as you rocket across the floor with foot mounted jet engines. Oh, and you can slow down time (SUPER helpful for getting rocket locks on bosses btw). I played on the default "Normal" difficulty, and it's too bad save for a couple of frustrating boss fights (I always hate bosses that have an instagib attack). People who (unlike me) are good at video games should probably play on Hard if you want any challenge, but even just tearing through enemies feels so damn good.
The plot is basically a block of cheese, but it's like well aged cheddar accompanied with a mustard dip; it's just so damn good. Or am I the only person who dips cheese in mustard as a snack? Anyway, go buy this game.
Re: Games Beaten 2016
You should check out videos of pro players playing it on insane and stuff. You will see maneuvers you probably didn't even consider were possible.
Games like this is why Gears of War is pretty lame in my book.
Games like this is why Gears of War is pretty lame in my book.
- Exhuminator
- Next-Gen
- Posts: 11573
- Joined: Tue Apr 30, 2013 8:24 am
- Contact:
Re: Games Beaten 2016
Xeogred wrote:Games like this is why Gears of War is pretty lame in my book.
Agreed. Vanquish ruined the cover shooting genre for me. Everything after has been a disappointment.
PLAY KING'S FIELD.