Games Beaten 2016
- PartridgeSenpai
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Re: Games Beaten 2016
As someone who got Mario Paint almost new when I was younger (I was VERY young, so I can't really verify if it was new, although I know it was complete), can anyone else verify my suspicion that the SNES Mouse like never works properly and never did?
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
- Exhuminator
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Re: Games Beaten 2016
PartridgeSenpai wrote:can anyone else verify my suspicion that the SNES Mouse like never works properly and never did?
The SNES mouse was originally designed with Mario Paint in mind. Mario Paint was its killer app, and the SNES mouse came with the game:
The SNES mouse worked perfectly with Mario Paint. I've used the SNES mouse to play other SNES games, and it always worked fine with the games that officially supported it.
PLAY KING'S FIELD.
- PartridgeSenpai
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Re: Games Beaten 2016
Exhuminator wrote:PartridgeSenpai wrote:can anyone else verify my suspicion that the SNES Mouse like never works properly and never did?
The SNES mouse was originally designed with Mario Paint in mind. Mario Paint was its killer app, and the SNES mouse came with the game:
The SNES mouse worked perfectly with Mario Paint. I've used the SNES mouse to play other SNES games, and it always worked fine with the games that officially supported it.
Hmmm, perhaps mine specifically has always been crud then. I'll have to give the insides a cleaning and see what my results are. Thank you for your (de facto) tech support, though.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
Re: Games Beaten 2016
Yeah, definitely clean the crud out. The mouse worked just fine back when I owned it. You should make sure you use the nice hard SNES mousepad as well.
- Exhuminator
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Re: Games Beaten 2016
Ex's 2016 beat list:
59. Hangman|Atari 2600|1978|puzzle|15m|8/10
I have fulfilled my quest to beat a game older than I am. Now, we all know to beat an Atari 2600 game has caveats, as most don't have an official "you win" screen per se. So let me explain the criteria I went with here. I got the game manual from Atari Age, and this is what I came up with...
Hangman supports 4 single player games:
The manual does not say how many points you must win to be "successful" against the computer, in any of the four single player modes. I got up to 8 points in Game mode 1, and nothing happened. I imagine you can go for as long as you want, and set your own score objective when competing against the computer. In the interest of time, I decided to go with 1 point to win. Which means I lost plenty of times to the computer and had to start over again in each of the four game modes. Eventually I was able to beat the computer in each of the four single player game modes. I took screenshots of each win:
"Escape gossip, shrewd nebula!" = Not bad advice from a 38 year old game.
My actual review:
For being a simple puzzle game from 1978, Hangman has a lot to offer. Single player and two player modes serve entertainment all around, with an interface that is easy to use and simple to understand. There's practically no learning curve here, making Hangman a great quick party game. Hangman even bothers to remove erroneous letters that you've already chosen, a nice convenience. Multiple levels of difficulty will challenge even the most vernacularly blessed player. You might be surprised at how tense things get, trying to keep that monkey from swinging on its branch. That's right, in Hangman, no men get hanged. Rather a monkey swings from a tree hanging from its hand, if you lose. At any rate, you'd have to be a monkey in the first place not to appreciate a well made game like Hangman.
I did not know until today that CGR had reviewed Hangman for 2600. But Mark did, so enjoy:
https://www.youtube.com/watch?v=C9S5pdffzYM
59. Hangman|Atari 2600|1978|puzzle|15m|8/10
I have fulfilled my quest to beat a game older than I am. Now, we all know to beat an Atari 2600 game has caveats, as most don't have an official "you win" screen per se. So let me explain the criteria I went with here. I got the game manual from Atari Age, and this is what I came up with...
Hangman supports 4 single player games:
The manual does not say how many points you must win to be "successful" against the computer, in any of the four single player modes. I got up to 8 points in Game mode 1, and nothing happened. I imagine you can go for as long as you want, and set your own score objective when competing against the computer. In the interest of time, I decided to go with 1 point to win. Which means I lost plenty of times to the computer and had to start over again in each of the four game modes. Eventually I was able to beat the computer in each of the four single player game modes. I took screenshots of each win:
"Escape gossip, shrewd nebula!" = Not bad advice from a 38 year old game.
My actual review:
For being a simple puzzle game from 1978, Hangman has a lot to offer. Single player and two player modes serve entertainment all around, with an interface that is easy to use and simple to understand. There's practically no learning curve here, making Hangman a great quick party game. Hangman even bothers to remove erroneous letters that you've already chosen, a nice convenience. Multiple levels of difficulty will challenge even the most vernacularly blessed player. You might be surprised at how tense things get, trying to keep that monkey from swinging on its branch. That's right, in Hangman, no men get hanged. Rather a monkey swings from a tree hanging from its hand, if you lose. At any rate, you'd have to be a monkey in the first place not to appreciate a well made game like Hangman.
I did not know until today that CGR had reviewed Hangman for 2600. But Mark did, so enjoy:
https://www.youtube.com/watch?v=C9S5pdffzYM
PLAY KING'S FIELD.
- BoneSnapDeez
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Re: Games Beaten 2016
Not bad. Time to hit up Math Gran Prix.
- prfsnl_gmr
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Re: Games Beaten 2016
BoneSnapDeez wrote:Not bad. Time to hit up Math Gran Prix.
Even Exhuminator is too casual for that game. It is at least five or six fathoms below Dwarf Fortress on the descending "hardcore gamer" scale.
Re: Games Beaten 2016
January:
February:
March:
April:
50) Mega Man 2
51) Mega Man 4
52) Mission: Impossible (NES)
53) Mega Man 6
54) Super Mario Bros. 3
55) Sword Master
56) DuckTales 2
57) Rush'n Attack (NES)
58) Mega Man 3
59) Mega Man 5
Yeah, decided to finish another Mega Man. I can see why some people think MM3 is better than MM2 (even though they're wrong ), as it does a lot of things right. I like a lot of the stages, as they have some interesting quirks; those quirks will also get you killed in some instances, like the platforms in Snake Man's or Top Man's stages.
I also don't know if it was just me, but I noticed what felt like a bit of a change between MM2 and MM3 as far as shooting is concerned. It felt like it took a lot longer for my change of direction to "take", so I ended up shooting the wrong direction a lot, especially against bosses when things slowed down.
And speaking of that, it seems like there was a lot more slowdown overall in the game. I'm guessing they were trying to push the limits of the hardware, but I don't even remember most boss battles in MM2 having much slowdown, but a ton of them do here.
Still, I love the addition of the slide. In some ways, I can imagine the perfect Mega Man being the second game with the addition of a slide. Wonder if there's a ROM hack out there for something like that? Of course, I'd like to see some actual rebalancing to account for that, but it'd be pretty cool nonetheless.
EDIT: Just MM1 left of the original NES set. Might give it a go tonight.
February:
March:
April:
50) Mega Man 2
51) Mega Man 4
52) Mission: Impossible (NES)
53) Mega Man 6
54) Super Mario Bros. 3
55) Sword Master
56) DuckTales 2
57) Rush'n Attack (NES)
58) Mega Man 3
59) Mega Man 5
Yeah, decided to finish another Mega Man. I can see why some people think MM3 is better than MM2 (even though they're wrong ), as it does a lot of things right. I like a lot of the stages, as they have some interesting quirks; those quirks will also get you killed in some instances, like the platforms in Snake Man's or Top Man's stages.
I also don't know if it was just me, but I noticed what felt like a bit of a change between MM2 and MM3 as far as shooting is concerned. It felt like it took a lot longer for my change of direction to "take", so I ended up shooting the wrong direction a lot, especially against bosses when things slowed down.
And speaking of that, it seems like there was a lot more slowdown overall in the game. I'm guessing they were trying to push the limits of the hardware, but I don't even remember most boss battles in MM2 having much slowdown, but a ton of them do here.
Still, I love the addition of the slide. In some ways, I can imagine the perfect Mega Man being the second game with the addition of a slide. Wonder if there's a ROM hack out there for something like that? Of course, I'd like to see some actual rebalancing to account for that, but it'd be pretty cool nonetheless.
EDIT: Just MM1 left of the original NES set. Might give it a go tonight.
Last edited by Sarge on Fri Apr 29, 2016 1:45 pm, edited 1 time in total.
- PartridgeSenpai
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Re: Games Beaten 2016
Sarge wrote:And speaking of that, it seems like there was a lot more slowdown overall in the game. I'm guessing they were trying to push the limits of the hardware, but I don't even remember most boss battles in MM2 having much slowdown, but a ton of them do here.
Playing games which pushed hardware like that ON the original hardware is so weird sometimes, especially more cost-prohibitive ones like Mega Man. Considering how well they run on the anthologies they've released since then, it's almost like a new level of difficulty playing them when everything runs so fast.
Like, when I got Metal Slug 2 on my MVS unit, that game was SO easy because of how badly everything slows down in later levels. To someone like me who was used to playing Metal Slug only through the Wii anthology, where everything runs SO fast, it was a cake walk! I guess there's no way for that kind of emulation to effectively emulate hardware-induced slowdown, but it's just something that's fun to notice nonetheless.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
Re: Games Beaten 2016
The only boss battle in 2 I can think of with slowdown is the Gutsdozer. And the lead up to the Dragon, though the actual Dragon fight is fine.